first step of switch to opal

This commit is contained in:
Torsten Ruger
2015-07-14 14:08:28 +03:00
parent 758ab419d5
commit 9af1937a71
9 changed files with 47 additions and 169 deletions

8
lib/debugger.rb Normal file
View File

@ -0,0 +1,8 @@
require "opal"
require "main_view"
Virtual::Machine.boot
MainView.new()

46
lib/main_view.rb Normal file
View File

@ -0,0 +1,46 @@
require 'browser'
require 'native'
require "salama"
require_relative "registers_view"
require_relative "object_view"
require_relative "space_view"
class MainView
def initialize
@canvas = Browser::Canvas.new
height = `window.innerHeight`
width = `window.innerWidth`
body = Native(`window.document.body`)
# bit of a hack as it assumes index's structure
html_con = body.firstElementChild
html_con.insertBefore renderer.view , html_con.lastElementChild
registers = RegisterView.new(height - 150)
@canvas.add_child registers
ParseTask.parse(1).then do |result|
is = Ast::Expression.from_basic(result)
Virtual::Compiler.compile( is , Virtual.machine.space.get_main )
Virtual.machine.run_before Virtual::Machine::FIRST_PASS
end.fail do |error|
raise "Error: #{error}"
end
space = SpaceView.new
@container.add_child space
animate = Proc.new do
`requestAnimationFrame(animate)`
registers.draw_me
space.draw_me
renderer.render @container
end
animate.call
end
attr_reader :container
end

38
lib/object_view.rb Normal file
View File

@ -0,0 +1,38 @@
class ObjectView
attr_accessor :text , :object , :attributes
def initialize o
super()
self.text = Text.new("no")
self.text.position = Point.new( rand(1000) , rand(550))
puts "NO O " unless o
self.object = o
self.text.text = short
@attributes = {}
end
def short
object.class.name.split("::").last[0 .. 3]
end
def is_parfait
object.class.name.split("::").first == "Parfait"
end
def set name , val
@attributes[name] = val
self.text.text = short + @attributes.length.to_s
end
def get(name)
@attributes[name]
end
def position
#raise "NONAME" unless self.text
self.text.position
end
def distance to
self.position - to.position
end
end

21
lib/registers_view.rb Normal file
View File

@ -0,0 +1,21 @@
class RegisterView
@@register_names = (0..8).collect {|i| "r#{i}"}
def initialize at_y
super()
@registers = {}
x = 0
@@register_names.each do |name|
reg = Text.new( name )
reg.position = Point.new x , at_y
x += reg.width + 20
@registers[name] = reg
self.add_child reg
end
def draw_me
end
end
end

159
lib/space_view.rb Normal file
View File

@ -0,0 +1,159 @@
require "math"
Point.class_eval do
alias_native :y=
def add point
self.x += point.x
self.x = 0 if self.x < 0
self.x = 1100 if self.x > 1100
self.y += point.y
self.y = 0 if self.y < 0
self.y = 550 if self.y > 550
end
def scale_by num
min = 0.001
num = min if num <= min
self.x = self.x / num
self.y = self.y / num
end
end
class SpaceView < Graphics
include Sof::Util
def initialize
super()
space = Virtual.machine.space
# just a way to get the space into a list. objects is an id => occurence mapping.
# occurence.object is the object
objects = Sof::Members.new(space).objects
@objects = objects
puts "Objects #{objects.length}"
# create a mapping from id to volt models
@view_objects = {}
@objects.each do |i , o|
next unless o.object
view = ObjectView.new o.object
@view_objects[i] = view
add_child view.text
end
fill_attributes
end
# should almost be called draw by now
def draw_me
update_positions
self.clear
@view_objects.each do |i , view|
self.lineStyle(4, 0xffd900, 2)
puts "v" if view.nil?
view.attributes.each do |n , v |
next if n == :id
next unless v.is_a? ObjectView
next unless v.is_parfait
puts "v2" if view.nil?
puts "0" if v.nil?
self.moveTo( view.position.x , view.position.y )
self.lineTo( v.position.x , v.position.y )
end
end
end
def force from , to
dir_x = from.x - to.x - 100
dir_x2 = dir_x * dir_x
dir_y = from.y - to.y - 100
dir_y2 = dir_y * dir_y
if( dir_x2 < 0.1 and dir_y2 < 0.1 )
puts "Were close"
dir_x = rand(10) - 5
dir_y = rand(10) - 5
end
f = dir_x * dir_x + dir_y * dir_y
f = 0.01 if f < 0.01
f = f / 100
#puts "force #{f}"
Point.new( dir_x / f , dir_y / f)
end
def update_positions
@view_objects.each do |i , view|
view.attributes.each do |n , v |
next if n == :id
next unless v.is_a? ObjectView
next unless v.is_parfait
puts "v2" if view.nil?
puts "0" if v.nil?
view.position.add force( view.position , v.position )
end
offset = 0.0
view.position.add force( view.position , Point.new(view.position.x , -offset) )
view.position.add force( view.position , Point.new(-offset , view.position.y) )
view.position.add force( view.position , Point.new(view.position.x , 550 + offset) )
view.position.add force( view.position , Point.new(1000 + offset , view.position.y) )
end
end
def fill_attributes
@view_objects.each do |i , view|
ob = view.object
next if is_value?(ob)
case ob.class.name
when "Array" , "Parfait::List"
fill_array view
when "Hash" , "Parfait::Dictionary"
fill_hash view
else
next if ob.class.name.include?("::") and !ob.class.name.include?("Parfait")
next if ob.class.name == "Proc"
next if ob.class.name == "String"
next if ob.class.name == "Numeric"
next if ob.class.name == "Class"
#puts "object #{ob.class.name}"
attributes = attributes_for(ob)
attributes.each do |a|
next if a == "html_safe"
next if a == "constructor"
next if a == "toString"
next if a == "position"
val = get_value( ob , a)
if( @view_objects[val.object_id])
val = @view_objects[val.object_id]
end
#puts "set #{a}"
view.set(a , val )
end
superclasses = [ob.class.superclass.name]
if superclasses.include?( "Array") or superclasses.include?( "Parfait::List")
fill_array view
end
if superclasses.include?( "Hash") or superclasses.include?( "Parfait::Dictionary")
fill_hash view
end
end
end
end
# and hash keys/values
def fill_hash hash
return
hash.each do |a,b|
next_level << a
next_level << b
end
end
# and array values
def fill_array array
return
array.each do |a|
next_level << a
end
end
end