game tryout
216
app/game.rb
Normal file
@ -0,0 +1,216 @@
|
||||
|
||||
class Score
|
||||
attr_accessor :score
|
||||
attr_reader :scoreText
|
||||
|
||||
def initialize(game)
|
||||
@game = game
|
||||
end
|
||||
|
||||
def preload
|
||||
# nothing in here for this class
|
||||
end
|
||||
|
||||
def create
|
||||
@score = 0
|
||||
@scoreText = @game.add.text(16, 16, 'score: 0', {fontSize: '32px', fill: '#000'})
|
||||
end
|
||||
end
|
||||
|
||||
class Star
|
||||
attr_accessor :stars
|
||||
|
||||
def initialize(game)
|
||||
@sprite_key = 'star'
|
||||
@sprite_url = 'assets/star.png'
|
||||
@game = game
|
||||
end
|
||||
|
||||
def preload
|
||||
@game.load.image(@sprite_key, @sprite_url)
|
||||
end
|
||||
|
||||
def create
|
||||
@stars = @game.add.group
|
||||
stars.enable_body = true
|
||||
|
||||
12.times do |n|
|
||||
star = @game.add.sprite(n * 70, 0, 'star')
|
||||
@game.physics.arcade.enable(star)
|
||||
star.body.gravity.y = 6
|
||||
star.body.bounce.y = 0.7 + rand * 0.2
|
||||
stars.add(star)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
class Sky
|
||||
def initialize(game)
|
||||
@sprite_key = 'sky'
|
||||
@sprite_url = 'assets/sky.png'
|
||||
@game = game
|
||||
end
|
||||
|
||||
def preload
|
||||
@game.load.image(@sprite_key, @sprite_url)
|
||||
end
|
||||
|
||||
def create
|
||||
@game.add.sprite(0, 0, @sprite_key)
|
||||
end
|
||||
end
|
||||
|
||||
class Platforms
|
||||
attr_accessor :platforms
|
||||
|
||||
def initialize(game)
|
||||
@sprite_key = 'ground'
|
||||
@sprite_url = 'assets/platform.png'
|
||||
@game = game
|
||||
end
|
||||
|
||||
def preload
|
||||
@game.load.image(@sprite_key, @sprite_url)
|
||||
end
|
||||
|
||||
def create
|
||||
@game.physics.start_system(Phaser::Physics::ARCADE)
|
||||
@platforms = @game.add.group
|
||||
@platforms.enable_body = true
|
||||
|
||||
create_ground
|
||||
create_ledge(400, 400)
|
||||
create_ledge(-150, 250)
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def create_ground
|
||||
ground = @platforms.create(0, @game.world.height - 64, @sprite_key)
|
||||
ground.scale.setTo(2, 2)
|
||||
ground.body.immovable = true
|
||||
end
|
||||
|
||||
def create_ledge(x, y)
|
||||
ledge = @platforms.create(x, y, @sprite_key)
|
||||
ledge.body.immovable = true
|
||||
end
|
||||
end
|
||||
|
||||
class Player
|
||||
attr_accessor :player
|
||||
|
||||
def initialize(game)
|
||||
@game = game
|
||||
|
||||
@sprite_key = 'dude'
|
||||
@sprite_url = 'assets/dude.png'
|
||||
|
||||
@x = 32
|
||||
@y = @game.world.height - 150
|
||||
end
|
||||
|
||||
def preload
|
||||
@game.load.spritesheet(@sprite_key, @sprite_url, 32, 48)
|
||||
end
|
||||
|
||||
def create
|
||||
@player = @game.add.sprite(@x, @y, @sprite_key)
|
||||
|
||||
@game.physics.arcade.enable(@player)
|
||||
|
||||
player.body.bounce.y = 0.2
|
||||
player.body.gravity.y = 300
|
||||
player.body.collide_world_bounds = true
|
||||
|
||||
player.animations.add('left', [0, 1, 2, 3], 10, true)
|
||||
player.animations.add('right', [5, 6, 7, 8], 10, true)
|
||||
end
|
||||
|
||||
def update
|
||||
cursors = @game.input.keyboard.create_cursor_keys
|
||||
movement(cursors)
|
||||
end
|
||||
|
||||
def movement(cursors)
|
||||
player.body.velocity.x = 0
|
||||
|
||||
case
|
||||
when cursors.left.isDown
|
||||
player.body.velocity.x = -150
|
||||
player.animations.play('left')
|
||||
when cursors.right.isDown
|
||||
player.body.velocity.x = 150
|
||||
player.animations.play('right')
|
||||
else
|
||||
player.animations.stop
|
||||
player.frame = 4
|
||||
end
|
||||
|
||||
if cursors.up.isDown && player.body.touching.down
|
||||
player.body.velocity.y = -350
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
class Game
|
||||
def initialize
|
||||
run
|
||||
end
|
||||
|
||||
def run
|
||||
game = Phaser::Game.new
|
||||
state = MainLevel.new(game)
|
||||
game.state.add(:main, state, true)
|
||||
end
|
||||
end
|
||||
|
||||
class MainLevel < Phaser::State
|
||||
def preload
|
||||
pp game
|
||||
puts "preload"
|
||||
initialize_entities
|
||||
entities_call :preload
|
||||
end
|
||||
|
||||
def create
|
||||
puts "create"
|
||||
entities_call :create
|
||||
end
|
||||
|
||||
def update
|
||||
game.physics.arcade.collide(@player.player, @platforms.platforms)
|
||||
game.physics.arcade.collide(@star.stars, @platforms.platforms)
|
||||
game.physics.arcade.overlap(@player.player, @star.stars) do |p, s|
|
||||
s.kill
|
||||
@score.score += 10
|
||||
@score.scoreText.text = "score: #{@score.score}"
|
||||
end
|
||||
|
||||
@player.update
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def collect_star(player, star, score)
|
||||
star = Phaser::Sprite.new(star)
|
||||
star.kill
|
||||
|
||||
@score.score += 10
|
||||
@score.scoreText.text = "score: #{@score.score}"
|
||||
end
|
||||
|
||||
def initialize_entities
|
||||
@sky = Sky.new(game)
|
||||
@platforms = Platforms.new(game)
|
||||
@player = Player.new(game)
|
||||
@star = Star.new(game)
|
||||
@score = Score.new(game)
|
||||
|
||||
@entities ||= [@sky, @platforms, @player, @star, @score]
|
||||
end
|
||||
|
||||
def entities_call(method)
|
||||
@entities.each { |e| e.send(method) }
|
||||
end
|
||||
end
|
BIN
app/main/assets/baddie.png
Executable file
After Width: | Height: | Size: 15 KiB |
BIN
app/main/assets/diamond.png
Executable file
After Width: | Height: | Size: 508 B |
BIN
app/main/assets/dude.png
Executable file
After Width: | Height: | Size: 3.2 KiB |
BIN
app/main/assets/firstaid.png
Executable file
After Width: | Height: | Size: 554 B |
89590
app/main/assets/js/phaser.js
Normal file
BIN
app/main/assets/platform.png
Executable file
After Width: | Height: | Size: 15 KiB |
BIN
app/main/assets/sky.png
Executable file
After Width: | Height: | Size: 4.6 KiB |
BIN
app/main/assets/star.png
Executable file
After Width: | Height: | Size: 443 B |
@ -3,6 +3,3 @@
|
||||
|
||||
# bootstrap css framework
|
||||
component 'bootstrap'
|
||||
|
||||
# a default theme for the bootstrap framework
|
||||
component 'bootstrap_jumbotron_theme'
|
||||
|
1
app/main/config/initializers/client/phaser.rb
Normal file
@ -0,0 +1 @@
|
||||
require 'opal-phaser'
|
@ -1,8 +1,13 @@
|
||||
# By default Volt generates this controller for your Main component
|
||||
|
||||
|
||||
module Main
|
||||
class MainController < Volt::ModelController
|
||||
def index
|
||||
# Add code for when the index view is loaded
|
||||
require "game"
|
||||
|
||||
Game.new()
|
||||
|
||||
end
|
||||
|
||||
def about
|
||||
|
@ -3,4 +3,3 @@
|
||||
|
||||
<:Body>
|
||||
<h1>Home</h1>
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
<:nav href="/">Home</:nav>
|
||||
<:nav href="/about">About</:nav>
|
||||
</ul>
|
||||
<h3 class="text-muted">salama-debugger</h3>
|
||||
<h3 class="text-muted">Salama Debugger</h3>
|
||||
</div>
|
||||
|
||||
<:volt:notices />
|
||||
@ -16,7 +16,7 @@
|
||||
{{ view main_path, 'body', {controller_group: 'main'} }}
|
||||
|
||||
<div class="footer">
|
||||
<p>© Company {{ Time.now.year }}</p>
|
||||
<p> <a href="http://salama-vm.org/" >Salama</a> {{ Time.now.year }}</p>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|