fix the z index
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7820c5eff0
commit
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@ -4,11 +4,11 @@ class ClassView < ElementView
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end
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def draw
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@element = div("li")
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add( "a" , @clazz.name ) << (ul = div("ul"))
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@element = div("li") << div( "a" , @clazz.name ) << (ul = div("ul"))
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@clazz.object_layout.object_instance_names.each do |name|
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ul << (div("li") << div("a", name ))
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end
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@element.style["z-index"] = 10
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@element
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end
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end
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@ -2,8 +2,9 @@ require_relative "ref_view"
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class ObjectView < ListView
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def initialize object_id , interpreter = nil
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def initialize object_id , interpreter = nil , z = nil
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@object_id = object_id
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@z = z
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@interpreter = interpreter
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@interpreter.register_event(:object_changed, self) if interpreter
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super( content_elements )
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@ -36,7 +37,7 @@ class ObjectView < ListView
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if object and ! object.is_a?(String)
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object.get_instance_variables.each do |variable|
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f = object.get_instance_variable(variable)
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fields << RefView.new( variable , f.object_id )
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fields << RefView.new( variable , f.object_id , @z )
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end
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end
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fields
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@ -1,8 +1,9 @@
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class RefView < ListView
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def initialize name , value
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def initialize name , value , z = nil
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@name = name
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@value = value
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@z = z
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super []
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end
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@ -16,6 +17,7 @@ class RefView < ListView
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def draw
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@element = div("li") << div("a" , "#{@name} : #{marker(@value)}" )
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add_hover
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@element.style["z-index"] = @z if @z
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@element
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end
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@ -15,7 +15,7 @@ class RegistersView < ListView
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def draw
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super( "div.registers_view" )
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@element.children.each do |reg|
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@element.children.each_with_index do |reg, index|
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elem = div("div.register_view")
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wrap_node_with reg , elem
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end
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@ -26,31 +26,16 @@ class RegistersView < ListView
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reg = reg.symbol unless reg.is_a? Symbol
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index = reg.to_s[1 .. -1 ].to_i
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if( is_object? value )
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swap = ObjectView.new( value , @interpreter )
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swap = ObjectView.new( value , @interpreter , 16 - index )
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else
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swap = ValueView.new value
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end
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replace_at index , swap
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# @elements[index].style["z-index"] = -index
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end
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def is_object?( id )
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Virtual.machine.objects[id] != nil
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end
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def calc_fields
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#puts "My id #{objects_id} , #{objects_id.class}"
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object = Virtual.machine.objects[value]
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self.fields.clear
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if object and ! object.is_a?(String)
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clazz = object.class.name.split("::").last
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#puts "found #{clazz}"
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self.fields << "#{clazz}:#{object.internal_object_length}"
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self.fields << object.get_layout
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object.get_instance_variables.each do |variable|
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f = object.get_instance_variable(variable)
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self.fields << f
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end
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end
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Virtual.machine.objects[id] != nil
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end
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end
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