remove pixi, going back to html

This commit is contained in:
Torsten Ruger 2015-07-15 19:26:11 +03:00
parent e51d6cb3fa
commit 1d005862ac
7 changed files with 5 additions and 27603 deletions

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@ -13,8 +13,6 @@ gem 'volt-bootstrap', '~> 0.0.10'
gem 'csso-rails', '~> 0.3.4', require: false
gem 'uglifier', '>= 2.4.0', require: false
gem 'opal-pixi' , :path => "../opal-pixi"
#gem "salama" , "0.2" , :path => "../salama"
gem "parslet" , path: "../parslet"

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@ -1,9 +1,3 @@
PATH
remote: ../opal-pixi
specs:
opal-pixi (0.1.0)
opal (~> 0.7.2)
PATH
remote: ../parslet
specs:
@ -172,7 +166,6 @@ DEPENDENCIES
chromedriver2-helper (~> 0.0.8)
concurrent-ruby-ext (~> 0.8.0)
csso-rails (~> 0.3.4)
opal-pixi!
opal-rspec (~> 0.4.2)
parslet!
poltergeist (~> 1.5.0)

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@ -1,5 +1,4 @@
require 'opal/pixi'
require 'native'
require "salama"
require_relative "registers_view"
@ -9,20 +8,8 @@ require_relative "space_view"
class MainView
def initialize
@container = PIXI::Container.new
height = `window.innerHeight` - 150
width = `window.innerWidth` - 200
max = PIXI::Point.new width , height
puts "max #{max.x}, #{max.y}"
renderer = PIXI::WebGLRenderer.new( max.x , max.y , {"backgroundColor" => 0xFFFFFF})
body = Native(`window.document.body`)
# bit of a hack as it assumes index's structure
html_con = body.firstElementChild
html_con.insertBefore renderer.view , html_con.lastElementChild
registers = RegisterView.new(max)
@container.add_child registers
ParseTask.parse(1).then do |result|
is = Ast::Expression.from_basic(result)
@ -32,17 +19,8 @@ class MainView
raise "Error: #{error}"
end
space = SpaceView.new(max)
@container.add_child space
animate = Proc.new do
`requestAnimationFrame(animate)`
registers.draw_me
space.draw_me
renderer.render @container
end
animate.call
end
attr_reader :container
end

View File

@ -5,11 +5,9 @@ class ObjectView
def initialize o
super()
self.text = PIXI::Text.new("no")
self.text.position = PIXI::Point.new( rand(1000) , rand(550))
puts "NO O " unless o
self.object = o
self.text.text = short
self.text = short
@attributes = {}
end
@ -27,12 +25,5 @@ class ObjectView
def get(name)
@attributes[name]
end
def position
#raise "NONAME" unless self.text
self.text.position
end
def distance to
self.position - to.position
end
end

View File

@ -1,21 +1,8 @@
class RegisterView < PIXI::Container
class RegisterView
@@register_names = (0..8).collect {|i| "r#{i}"}
def initialize max
super()
@registers = {}
x = 0
@@register_names.each do |name|
reg = PIXI::Text.new( name )
reg.position = PIXI::Point.new x , max.x - 100
x += reg.width + 20
@registers[name] = reg
self.add_child reg
end
def draw_me
end
end
end

View File

@ -1,12 +1,10 @@
class SpaceView < PIXI::Graphics
class SpaceView
include Sof::Util
def initialize max
super()
@max = max
@max.x -= 50
@max.y -= 20
space = Virtual.machine.space
# just a way to get the space into a list. objects is an id => occurence mapping.
# occurence.object is the object
@ -31,61 +29,6 @@ class SpaceView < PIXI::Graphics
fill_attributes
end
# should almost be called draw by now
def draw_me
update_positions
self.clear
@view_objects.each do |i , view|
self.lineStyle(4, 0xffd900, 2)
puts "v" if view.nil?
view.attributes.each do |n , v |
next if n == :id
next unless v.is_a? ObjectView
next unless v.is_parfait
puts "v2" if view.nil?
puts "0" if v.nil?
self.moveTo( view.position.x , view.position.y )
# self.lineTo( v.position.x , v.position.y )
end
end
end
def force from , to , offset = 0
dir_x = from.x - to.x
dir_x2 = (dir_x - offset ) * (dir_x - offset )
dir_y = from.y - to.y
dir_y2 =( dir_y - offset) * (dir_y - offset)
if( dir_x2 < 0.1 and dir_y2 < 0.1 )
puts "Were close"
dir_x = rand(3)
dir_y = rand(3)
end
f = dir_x * dir_x + dir_y * dir_y
f = f / 200
f = 0.01 if f < 0.01
#puts "force #{f}"
PIXI::Point.new( dir_x / f , dir_y / f)
end
def update_positions
@view_objects.each do |i , view|
view.attributes.each do |n , v |
next if n == :id
next unless v.is_a? ObjectView
next unless v.is_parfait
view.position.add_and_bounce force( view.position , v.position , 20 ).scale_by(-1.5) , @max
end
@view_objects.each do |ii , vv |
next if i == ii
view.position.add_and_bounce force( view.position , vv.position ) , @max
end
offset = 100
view.position.add_and_bounce force( view.position , view.position.at_x(-offset) ) , @max
view.position.add_and_bounce force( view.position , view.position.at_y(-offset) ) , @max
view.position.add_and_bounce force( view.position , view.position.at_y(@max.y + offset) ) , @max
view.position.add_and_bounce force( view.position , view.position.at_x(@max.x + offset) ) , @max
end
end
def fill_attributes
@view_objects.each do |i , view|