217 lines
4.1 KiB
Ruby
217 lines
4.1 KiB
Ruby
|
|
||
|
class Score
|
||
|
attr_accessor :score
|
||
|
attr_reader :scoreText
|
||
|
|
||
|
def initialize(game)
|
||
|
@game = game
|
||
|
end
|
||
|
|
||
|
def preload
|
||
|
# nothing in here for this class
|
||
|
end
|
||
|
|
||
|
def create
|
||
|
@score = 0
|
||
|
@scoreText = @game.add.text(16, 16, 'score: 0', {fontSize: '32px', fill: '#000'})
|
||
|
end
|
||
|
end
|
||
|
|
||
|
class Star
|
||
|
attr_accessor :stars
|
||
|
|
||
|
def initialize(game)
|
||
|
@sprite_key = 'star'
|
||
|
@sprite_url = 'assets/star.png'
|
||
|
@game = game
|
||
|
end
|
||
|
|
||
|
def preload
|
||
|
@game.load.image(@sprite_key, @sprite_url)
|
||
|
end
|
||
|
|
||
|
def create
|
||
|
@stars = @game.add.group
|
||
|
stars.enable_body = true
|
||
|
|
||
|
12.times do |n|
|
||
|
star = @game.add.sprite(n * 70, 0, 'star')
|
||
|
@game.physics.arcade.enable(star)
|
||
|
star.body.gravity.y = 6
|
||
|
star.body.bounce.y = 0.7 + rand * 0.2
|
||
|
stars.add(star)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
class Sky
|
||
|
def initialize(game)
|
||
|
@sprite_key = 'sky'
|
||
|
@sprite_url = 'assets/sky.png'
|
||
|
@game = game
|
||
|
end
|
||
|
|
||
|
def preload
|
||
|
@game.load.image(@sprite_key, @sprite_url)
|
||
|
end
|
||
|
|
||
|
def create
|
||
|
@game.add.sprite(0, 0, @sprite_key)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
class Platforms
|
||
|
attr_accessor :platforms
|
||
|
|
||
|
def initialize(game)
|
||
|
@sprite_key = 'ground'
|
||
|
@sprite_url = 'assets/platform.png'
|
||
|
@game = game
|
||
|
end
|
||
|
|
||
|
def preload
|
||
|
@game.load.image(@sprite_key, @sprite_url)
|
||
|
end
|
||
|
|
||
|
def create
|
||
|
@game.physics.start_system(Phaser::Physics::ARCADE)
|
||
|
@platforms = @game.add.group
|
||
|
@platforms.enable_body = true
|
||
|
|
||
|
create_ground
|
||
|
create_ledge(400, 400)
|
||
|
create_ledge(-150, 250)
|
||
|
end
|
||
|
|
||
|
private
|
||
|
|
||
|
def create_ground
|
||
|
ground = @platforms.create(0, @game.world.height - 64, @sprite_key)
|
||
|
ground.scale.setTo(2, 2)
|
||
|
ground.body.immovable = true
|
||
|
end
|
||
|
|
||
|
def create_ledge(x, y)
|
||
|
ledge = @platforms.create(x, y, @sprite_key)
|
||
|
ledge.body.immovable = true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
class Player
|
||
|
attr_accessor :player
|
||
|
|
||
|
def initialize(game)
|
||
|
@game = game
|
||
|
|
||
|
@sprite_key = 'dude'
|
||
|
@sprite_url = 'assets/dude.png'
|
||
|
|
||
|
@x = 32
|
||
|
@y = @game.world.height - 150
|
||
|
end
|
||
|
|
||
|
def preload
|
||
|
@game.load.spritesheet(@sprite_key, @sprite_url, 32, 48)
|
||
|
end
|
||
|
|
||
|
def create
|
||
|
@player = @game.add.sprite(@x, @y, @sprite_key)
|
||
|
|
||
|
@game.physics.arcade.enable(@player)
|
||
|
|
||
|
player.body.bounce.y = 0.2
|
||
|
player.body.gravity.y = 300
|
||
|
player.body.collide_world_bounds = true
|
||
|
|
||
|
player.animations.add('left', [0, 1, 2, 3], 10, true)
|
||
|
player.animations.add('right', [5, 6, 7, 8], 10, true)
|
||
|
end
|
||
|
|
||
|
def update
|
||
|
cursors = @game.input.keyboard.create_cursor_keys
|
||
|
movement(cursors)
|
||
|
end
|
||
|
|
||
|
def movement(cursors)
|
||
|
player.body.velocity.x = 0
|
||
|
|
||
|
case
|
||
|
when cursors.left.isDown
|
||
|
player.body.velocity.x = -150
|
||
|
player.animations.play('left')
|
||
|
when cursors.right.isDown
|
||
|
player.body.velocity.x = 150
|
||
|
player.animations.play('right')
|
||
|
else
|
||
|
player.animations.stop
|
||
|
player.frame = 4
|
||
|
end
|
||
|
|
||
|
if cursors.up.isDown && player.body.touching.down
|
||
|
player.body.velocity.y = -350
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
class Game
|
||
|
def initialize
|
||
|
run
|
||
|
end
|
||
|
|
||
|
def run
|
||
|
game = Phaser::Game.new
|
||
|
state = MainLevel.new(game)
|
||
|
game.state.add(:main, state, true)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
class MainLevel < Phaser::State
|
||
|
def preload
|
||
|
pp game
|
||
|
puts "preload"
|
||
|
initialize_entities
|
||
|
entities_call :preload
|
||
|
end
|
||
|
|
||
|
def create
|
||
|
puts "create"
|
||
|
entities_call :create
|
||
|
end
|
||
|
|
||
|
def update
|
||
|
game.physics.arcade.collide(@player.player, @platforms.platforms)
|
||
|
game.physics.arcade.collide(@star.stars, @platforms.platforms)
|
||
|
game.physics.arcade.overlap(@player.player, @star.stars) do |p, s|
|
||
|
s.kill
|
||
|
@score.score += 10
|
||
|
@score.scoreText.text = "score: #{@score.score}"
|
||
|
end
|
||
|
|
||
|
@player.update
|
||
|
end
|
||
|
|
||
|
private
|
||
|
|
||
|
def collect_star(player, star, score)
|
||
|
star = Phaser::Sprite.new(star)
|
||
|
star.kill
|
||
|
|
||
|
@score.score += 10
|
||
|
@score.scoreText.text = "score: #{@score.score}"
|
||
|
end
|
||
|
|
||
|
def initialize_entities
|
||
|
@sky = Sky.new(game)
|
||
|
@platforms = Platforms.new(game)
|
||
|
@player = Player.new(game)
|
||
|
@star = Star.new(game)
|
||
|
@score = Score.new(game)
|
||
|
|
||
|
@entities ||= [@sky, @platforms, @player, @star, @score]
|
||
|
end
|
||
|
|
||
|
def entities_call(method)
|
||
|
@entities.each { |e| e.send(method) }
|
||
|
end
|
||
|
end
|