--- layout: soml title: Salama object machine language ---

Top down designed language

Soml is a language that is designed to be compiled into, rather than written, like other languages. It is the base for a higher system, designed for the needs to compile ruby. It is not an endeavour to abstract from a lower level, like other system languages, namely off course c.
Still it is a system language, or an object machine language, so almost as low level a language as possible. Only assembler is really lower, and it could be argued that assembler is not really a language, rather a data format for expressing binary code.

Object oriented to the core, including calling convention

Soml is completely object oriented and strongly typed. For types, the classes are used, but the main distinction is between object (references) and integers. This is off course essential as dereferencing integers is what we want to avoid.

The object model, ie the basic properties of objects that the system relies on, is quite simple and explained below. It involves a single reference per object.
Also the object memory model is kept quite simple in that objects are always small multiples of the cache size of the hardware machine. We use object encapsulation to build up larger looking objects from these basic blocks.

The calling convention is also object oriented, not stack based*. Message objects used to define the data needed for invocation. They carry arguments, a frame and return addresses. In Soml return addresses are pre-calculated and determined by the caller, and yes, there are several. In fact there is one return address per masic type, plus one for exception. A method invocation may thus be made to return to an entirely different location than the caller. *(A stack, as used in c, is not typed and as such a source of problems)

There is no non- object based memory in soml. The only global constants are instances of classes that can be accessed by writing the class name in soml source.

Syntax and runtime

Soml syntax is a mix between ruby and c. I is like ruby in the sense that semicolons and even newlines are not neccessary unless they are. It still uses braces, but that will probably be changed.
But off course it is typed, so in argument or variable definitions the type must be specified like in c. Types are classes, but int may be used for brevity instead of Integer. Return types are also declared, though more for statci analysis. As mentioned any function may return to differernt addresses according to type. The compiler automatically inserts erros for return typesa that are not handled by the caller.
The complete syntax and their translation is discussed here

As soml is the base for dynamic languages, all compile information is recorded in the runtime. All inforamtion is off course object oriented, ie in the form off objects. This means a class hierachy and this itself is off course part of the runtime. The runtime, Parfait, is kept to a minnimum, currently around 15 classes, described in detail here .
Historically Parfait has been coded in ruby, as it was first needed in the compiler. This had the additional benefit of providing solid test cases for the functionality. Currently the process is to recode the same functionality in soml, and by the end of that a converter will be written. This will convert the soml code into ruby code, thus removing the duplication.