= render "pages/rubyx/menu" %h1= title "Register Level Debugger / simulator" %h2#views Views %p From left to right there are several views showing different data and controls. All of the green boxes are in fact pop-up menus and can show more information. %br/ Most of these are implemented as a single class with the name reflecting what part. I wrote 2 base classes that handle element generation (ie there is hardly any html involved, just elements) %p %img{:alt => "Debugger", :src => "https://raw.githubusercontent.com/ruby-x/rubyx-debugger/master/static/debugger.png", :width => "100%"}/ %h3#switch-view Switch view %p Top left at the top is a little control to switch files. The files need to be in the repository, but at least one can have several and switch between them without stopping the debugger. %p Parsing is the only thing that opal chokes on, so the files are parsed by a server script and the ast is sent to the browser. %h3#classes-view Classes View %p The first column on the left is a list of classes in the system. Like on all boxes one can hover over a name to look at the class and it’s instance variables (recursively) %h3#source-view Source View %p Next is a view of the Soml source. The Source is reconstructed from the ast as html. Soml (RubyX object machine language) is is a statically typed language, maybe in spirit close to c++ (without the c). In the future RubyX will compile ruby to soml. %p While stepping through the code, those parts of the code that are active get highlighted in blue. %p Currently stepping is done only in register instructions, which means that depending on the source constructs it may take many steps for the cursor to move on. %p Each step will show progress on the register level though (next view) %h3#register-instruction-view Register Instruction view %p RubyX defines a register machine level which is quite close to the arm machine, but with more sensible names. It has 16 registers (below) and an instruction set that is useful for Soml. %p Data movement related instruction implement an indexed get and set. There is also Constant load and integer operators and off course branches. Instructions print their name and used registers r0-r15. %p The next instruction to be executed is highlighted in blue. A list of previous instructions is shown. %p One can follow the effect of instruction in the register view below. %h3#status-view Status View %p The last view at the top right show the status of the machine (interpreter to be precise), the instruction count and any stdout %p Current controls include stepping and three speeds of running the program. %ul %li Next (green button) will execute exactly one instruction when clicked. Mostly useful when debugging the compiler, ie inspecting the generated code. %li Crawl (first blue button) will execute at a moderate speed. One can still follow the logic at the register level %li Run (second blue button) runs the program at a higher speed where register instruction just whizz by, but one can still follow the source view. Mainly used to verify that the source executes as expected and also to get to a specific place in the program (in the absence of breakpoints) %li Wizz (third blue button) makes the program run so fast that it’s only useful function is to fast forward in the code (while debugging) %h3#register-view Register view %p The bottom part of the screen is taken up by the 16 register. As we execute an object oriented language, we show the object contents if it is an object (not an integer) in a register. %p The (virtual) machine only uses objects, and specifically a linked list of Message objects to make calls. The current message is always in register 0 (analgous to a stack pointer). All other registers are scratch for statement use. %p In Soml expressions compile to the register that holds the expressions value and statements may use all registers and may not rely on anything other than the message in register 0. %p The Register view is now greatly improved, especially in it’s dynamic features: %ul %li when the contents update the register obviously updates %li when the object that the register holds updates, the new value is shown immediately %li hovering over a variable will %strong expand that variable \. %li the hovering works recursively, so it is possible to drill down into objects for several levels %p The last feature of inspecting objects is show in the screenshot. This makes it possible to very quickly verify the programs behaviour. As it is a pure object system , all data is in objects, and all objects can be inspected.