updated debugger description
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@ -43,6 +43,15 @@ ul.nav
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width: 78%
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.menu
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width: 20%
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.debug_pic
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border-color: white
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border-width: 8px
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border-style: solid
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border-radius: 6px
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img
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width: 100%
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.blog_nav
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.next , .prev
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width: 20%
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@ -54,7 +63,6 @@ ul.nav
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h1
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span
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font-size: 18px
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.blog_index
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h1
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font-size: 20px
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@ -1,88 +1,152 @@
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= render "pages/rubyx/menu"
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%h1= title "Register Level Debugger / simulator"
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%h1= title "Register Level Debugger / Interpreter"
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%h2#views Views
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%h2 Interpreter
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%p
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To understand and debug RubyX better, an Interpreter was created for the Risc layer.
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Risc defines a relatively easy abstraction, that is both far away from the language
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level, yet still machine independent.
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%p
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Risc has only 12 registers and almost as little instructions. Mostly moving data around,
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jumping and testing.
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%p
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But since it is so simple, it it a little challenging to understand what is happening
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in terms of ruby language constructs, or even the Mom abstraction.
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%p
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Many test use the Interpreter to test conversion output also dynamically. But to test
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successfully, one does need to know what
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%em should
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be happening.
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%p
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To understand the Risc layer even better. A Graphical User Interface was created.
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%h2 Visual Debugger
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%h3 Web - tech
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%p
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The application is implemented with web technology, in essence it is a JavaScript
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One Page Application. Luckily
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=ext_link "opal" , "http://opalrb.com/"
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came to the rescue, and so not only the
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%b whole of Rubyx
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is running in the browser, but also all the application code is in ruby.
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%p
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The app is so small it defines is own micro framework (2 classes), and basically
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only shows different list views.
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%p
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From left to right there are several views showing different data and controls.
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All of the green boxes are in fact pop-up menus and can show more information.
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All of the boxes with green border are in fact pop-up menus and can show more
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information. They represent memory/objects and by hovering one can
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%br/
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Most of these are implemented as a single class with the name reflecting what part.
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I wrote 2 base classes that handle element generation (ie there is hardly any html involved, just elements)
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I wrote 2 base classes that handle element generation (ie there is no static
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html involved, just elements)
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%h3 Code switch view
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%p
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%img{:alt => "Debugger", :src => "https://raw.githubusercontent.com/ruby-x/rubyx-debugger/master/static/debugger.png", :width => "100%"}/
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%h3#switch-view Switch view
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Top left at the top is a little control to switch programs.
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Currently there is a short hardcoded list of tiny tiny programs.
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%p
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Top left at the top is a little control to switch files.
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The files need to be in the repository, but at least one can have several and switch between
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them without stopping the debugger.
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When one is selected, the Ruby is parsed and, Risc machine booted,
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the Interpreter (re)started and one can use the buttons to step through
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the code at various speeds.
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%h3 Status View
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%p
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Parsing is the only thing that opal chokes on, so the files are parsed by a server script and the
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ast is sent to the browser.
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%h3#classes-view Classes View
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The last view at the top right show the status of the interpreter, the
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instruction count, flags and any stdout.
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%p
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The first column on the left is a list of classes in the system. Like on all boxes one can hover
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over a name to look at the class and it’s instance variables (recursively)
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%h3#source-view Source View
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%p
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Next is a view of the Soml source. The Source is reconstructed from the ast as html.
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Soml (RubyX object machine language) is is a statically typed language,
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maybe in spirit close to c++ (without the c). In the future RubyX will compile ruby to soml.
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%p While stepping through the code, those parts of the code that are active get highlighted in blue.
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%p
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Currently stepping is done only in register instructions, which means that depending on the source
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constructs it may take many steps for the cursor to move on.
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%p Each step will show progress on the register level though (next view)
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%h3#register-instruction-view Register Instruction view
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%p
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RubyX defines a register machine level which is quite close to the arm machine, but with more
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sensible names. It has 16 registers (below) and an instruction set that is useful for Soml.
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%p
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Data movement related instruction implement an indexed get and set. There is also Constant load and
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integer operators and off course branches.
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Instructions print their name and used registers r0-r15.
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%p The next instruction to be executed is highlighted in blue. A list of previous instructions is shown.
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%p One can follow the effect of instruction in the register view below.
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%h3#status-view Status View
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%p
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The last view at the top right show the status of the machine (interpreter to be precise), the
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instruction count and any stdout
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%p Current controls include stepping and three speeds of running the program.
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Current controls include stepping and three speeds of running the program.
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%ul
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%li
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Next (green button) will execute exactly one instruction when clicked. Mostly useful when
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debugging the compiler, ie inspecting the generated code.
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Next (first green button) will execute exactly one instruction when clicked.
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Mostly useful when debugging the compiler, ie inspecting the generated code.
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%li
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Crawl (first blue button) will execute at a moderate speed. One can still follow the
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logic at the register level
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Run (second button) runs the program at a higher speed where register instruction
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fly by, but one can still follow the source view. Mainly used to verify that the
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source executes as expected and also to get to a specific place in the
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program (in the absence of breakpoints).
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%li
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Run (second blue button) runs the program at a higher speed where register instruction just
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whizz by, but one can still follow the source view. Mainly used to verify that the source executes
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as expected and also to get to a specific place in the program (in the absence of breakpoints)
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%li
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Wizz (third blue button) makes the program run so fast that it’s only useful function is to
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fast forward in the code (while debugging)
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%h3#register-view Register view
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Wizz (third button) makes the program run so fast that it’s only useful function
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is to fast forward in the code (while debugging). One can follow the program counter
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to get to the same position as a previous session.
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%p.debug_pic
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=image_tag "debugger"
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%h3 Space View
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%p
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The bottom part of the screen is taken up by the 16 register. As we execute an object oriented
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language, we show the object contents if it is an object (not an integer) in a register.
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The second down on the left gives a view of the Space. It is the only instance of the
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class and the only global being used. It carries classes, types, singleton objects
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and some linked lists.
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%p
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The (virtual) machine only uses objects, and specifically a linked list of Message objects to
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make calls. The current message is always in register 0 (analgous to a stack pointer).
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All other registers are scratch for statement use.
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like other views it updates, so when for example an integer is "allocated" one can
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follow the list being relinked (the next free integer being swapped out)
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%h3 Classes View
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%p
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In Soml expressions compile to the register that holds the expressions value and statements may use
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all registers and may not rely on anything other than the message in register 0.
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%p The Register view is now greatly improved, especially in it’s dynamic features:
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The lower column on the left is a list of classes in the system. Like on all boxes one
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can hover over a name to look at the class and it's instance type and so one, recursively.
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%h3 Source View
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%p
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Next is a view code to the right is currently broken, but should be the ruby code.
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%p
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The next view on the right is Risc Machine Instruction panel.
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The are the instructions the Interpreter interprets. The next one is
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highlighted in blue.
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%h3 Register Instruction view
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%p
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RubyX defines a register machine level which is quite close to the arm machine, but
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with more sensible names. It has 12 registers (below) and an instruction set that is
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useful for the compiler.
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%p
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Data movement related instruction implement an indexed get and set. There is also
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Constant load and integer operators and off course branches.
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Instructions print their name and used registers r0-r11.
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%p
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The next instruction to be executed is highlighted in blue. A list of previous
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instructions is shown.
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%p One can follow the effect of instruction in the register view below.
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%h3 Register view
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%p
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The bottom part of the screen is taken up by the 12 register. As we execute an
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object oriented language, we show the object contents if it is an object in a register.
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Data may occupy registers at this level, in which case the hex value is shown.
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%p
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The (virtual) machine only uses objects, and specifically a linked list of Message
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objects to make calls. The current message is always in register 0 (analogous to a stack
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pointer). All other registers are scratch for statement use.
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%p
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The Register view is now greatly improved, especially in it’s dynamic features:
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%ul
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%li when the contents update the register obviously updates
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%li when the object that the register holds updates, the new value is shown immediately
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%li
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hovering over a variable will
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%strong expand that variable
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\.
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%li the hovering works recursively, so it is possible to drill down into objects for several levels
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%strong expand that variable.
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%li
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the hovering works recursively, so it is possible to drill down into
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objects for up to four levels
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%p
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The last feature of inspecting objects is show in the screenshot. This makes it possible
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This last feature of inspecting objects is show in the screenshot. This makes it possible
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to very quickly verify the programs behaviour. As it is a pure object system , all data is in
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objects, and all objects can be inspected.
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%h2 Running the debugger
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%p
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The debugger is online
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=ext_link "here." , "/debugger"
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Because of the 10k lines of code it is a bit slow to load.
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%p
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Also it is not yet possible to write one's own code yet. Just the basic examples.
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%p
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You can off course clone the debugger from
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=ext_link "github" , "https://github.com/ruby-x/rubyx-debugger"
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and then change the codes.
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