diff --git a/_layouts/soml.html b/_layouts/soml.html
index 36b9eb6..607688c 100644
--- a/_layouts/soml.html
+++ b/_layouts/soml.html
@@ -17,6 +17,7 @@ layout: site
Soml
Syntax
Parfait
+ Performance
diff --git a/soml/benchmarks.md b/soml/benchmarks.md
new file mode 100644
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--- /dev/null
+++ b/soml/benchmarks.md
@@ -0,0 +1,58 @@
+---
+layout: soml
+title: Simple soml performance numbers
+---
+
+These benchmarks were made to establish places for optimizations. This early on it is clear that
+performance is not outstanding, but still there were some surprises.
+
+
+- loop - program does empty loop of same size as hello
+- hello - output hello world (to dev/null) to measure kernel calls (not terminal speed)
+- itos - convert integers from 1 to 100000 to string
+- add - run integer adds by linear fibonacci of 40
+- call - exercise calling by recursive fibonacci of 20
+
+Hello and puti and add run 100_000 iterations per program invocation to remove startup overhead.
+Call only has 10000 iterations, as it is much slower, executing about 10000 calls per invocation
+
+Gcc used to compile c on the machine. soml executables produced by ruby (on another machine)
+
+### Results
+
+Results were measured by a ruby script. Mean and variance was measured until variance was low,
+always under one percent.
+
+The machine was a virtual arm run on a powerbook, performance roughly equivalent to a raspberry pi.
+But results should be seen as relative, not absolute.
+
+
+|language | loop | hello | itos | add | call | | loop | hello | itos | add | call |
+|-------------------------------------------------------------------------------------------------------------
+|c | 0,0500 | 2,1365 | 0,2902 | 0,1245 | 0,8535 | | + 33 % | + 79 % | | | |
+|soml | 0,0374 | 1,2071 | 0,7263 | 0,2247 | 1,3625 | | | | + 150% | + 80 % | + 60 % |
+
+
+### Discussion
+
+Surprisingly there are areas where soml code runs faster than c. Especially in the hello example this
+may not mean too much. Printf does caching and has a lot functionality, so it may not be a straight
+comparison. The loop example is surprising and needs to be examined.
+
+The add example is slower because of the different memory model and lack of optimisation for soml.
+Every result of an arithmetic operation is immediately written to memory in soml, whereas c will
+keep things in registers as long as it can, which in the example is the whole time. This can
+be improved upon with register code optimisation, which can cut loads after writes and writes that
+that are overwritten before calls or jumps are made.
+
+The call was expected to be larger as a typed model is used and runtime information (like the method
+name) made available. It is actually a small price to pay for the ability to generate code at runtime
+and will off course reduce drastically with inlining.
+
+The itos example was also to be expected as it relies both on calling and on arithmetic. Also itos
+relies heavily on division by 10, which when coded in cpu specific assembler may easily be sped up
+by a factor of 2-3.
+
+All in all the results are encouraging as no optimization efforts have been made. Off course the
+most encouraging fact is that the system works and thus may be used as the basis of a dynamic
+code generator, as opposed to having to interpret.
diff --git a/soml/parfait.md b/soml/parfait.md
new file mode 100644
index 0000000..23e0f4a
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+++ b/soml/parfait.md
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+---
+layout: soml
+title: Parfait, soml's runtime
+---
+
+
+#### Overview
+
+Soml, like ruby, has open classes. This means that a class can be added to by loading another file
+with the same class definition that adds fields or methods. The effect of this is that in designing
+the runtime, we can concentrate on a minimal function set.
+
+This means all the functionality the compiler need to get the job done, mostly class and type
+structure related functionality with it's support.
+
+### Value and Object
+
+In soml object is not the root of the class hierarchy, but Value is. Integer, Float and Object are
+derived from Value. So an integer is *not* an object, but still has a class and methods, just no
+instance variables.
+
+### Layout and Class
+
+Each object has a layout that describes the instance variables and types of the object. It also
+reference the class of the object. Layout objects are constant, may not be changed over their
+lifetime. When a field is added to a class, a new layout is created.
+
+A Class describes a set of objects that respond to the same methods (methods are store in the class).
+A Layout describes a set of objects that have the same instance variables.
+
+### Method, Message and Frame
+
+The Method class describes a declared method. It carries a name, argument names and types and
+several description of the code. The parsed ast is kept for later inlining, the register model
+instruction stream for optimisation and further processing and finally the cpu specific binary
+represents the executable code.
+
+When Methods are invoked, A message object (instance of Message class) is populated. Message objects
+are created at compile time and form a linked list. The data in the Message holds the receiver,
+return addresses, arguments and a frame. Frames are also created at compile time and just reused
+at runtime.
+
+### Space and support
+
+The single instance of Space hold a list of all Classes, which in turn hold the methods.
+Also the space holds messages will hold memory management objects like pages.
+
+Words represent short immutable text and other word processing (buffers, text) is still tbd.
+Lists are number indexed, starting at one, and dictionaries are mappings from words to objects.
diff --git a/soml/syntax.md b/soml/syntax.md
new file mode 100644
index 0000000..1386329
--- /dev/null
+++ b/soml/syntax.md
@@ -0,0 +1,146 @@
+---
+layout: soml
+title: Soml Syntax
+---
+
+
+#### Top level Class and methods
+
+The top level declarations in a file may only be class definitions
+
+ class Dictionary < Object
+ int add(Object o)
+ ... statements
+ end
+ end
+
+The class hierarchy is explained in [here](./parfait.html), but you can leave out the superclass
+and Object will be assumed.
+
+Methods must be typed, both arguments and return. Generally class names serve as types, but int can
+be used as a shortcut for Integer.
+
+Code may not be outside method definitions, like in ruby. A compiled program starts at the builtin
+method __init__, that does the inital setup, an then jumps to Object.main
+
+Classes are represented by class objects and methods my Method objects, so all information is available
+at runtime.
+
+#### Expressions
+
+Soml distinguishes between expressions and statements. Expressions have value, statements perform an
+action. Both are compiled to Register level instructions for the current method. Generally speaking
+expressions store their value in a register and statements store those values elsewhere, possibly
+after operating on them.
+
+**Basic expressions** are numbers (integer or float), strings or names, either variable, argument,
+field or class names. (normal details applicable). Special names include self (the current
+receiver), and message (the currently executed method frame). These all resolve to a register
+with contents.
+
+ 23
+ "hi there"
+ argument_name
+ Object
+
+A **field access** resolves to the fields value at the time. Fields must be defined by
+field definitions, and are basically instance variables, but not hidden (see below).
+The example below shows how to define local variables at the same time. Notice chaining, both for
+field access and call, is not allowed.
+
+ Layout l = self.layout
+ Class c = l.object_class
+ Word n = c.name
+
+A **Call expression** is a method call that resolves to the methods return value. If no receiver is
+specified, self (the current receiver) is used. The receiver may be any of the basic expressions
+above, so also class instances. The receiver type is known at compile time, as are all argument
+types, so the class of the receiver is searched for a matching method. Many methods of the same
+name may exist, but to issue a call, an exact match for the arguments must be found.
+
+ Class c = self.get_class()
+ c.get_super_class()
+
+An **operator expression** is a binary expression, with either of the other expressions as left
+and right operand, and an operator symbol between them. Operand types must be integer.
+The symbols allowed are normal arithmetic and logical operations.
+
+ a + b
+ counter | 255
+ mask >> shift
+
+Operator expressions may be used in assignments and conditions, but not in calls, where the result
+would have to be assigned beforehand. This is one of those cases where soml's low level approach
+shines through, as soml has no auto-generated temporary variables.
+
+#### Statements
+
+We have seen the top level statements above. In methods the most interesting statements relate to
+flow control and specifically how conditionals are expressed. This differs somewhat from other
+languages, in that the condition is expressed explicitly (not implicitly like in c or ruby).
+This lets the programmer express more precisely what is tested, and also opens an extensible
+framework for more tests than available in other languages. Specifically overflow may be tested in
+soml, without dropping down to assembler.
+
+And **if statement** is started with the keyword if_ and then contains the branch type. The branch
+type may be plus, minus, zero, nonzero or overflow. The condition must be in brackets and be any
+expression. If may be continued with en else, but doesn't have to be, and is ended with end
+
+ if_zero(a - 5)
+ ....
+ else
+ ....
+ end
+
+A **while statement** is very much like an if, with off course the normal loop semantics, and
+without the possible else.
+
+ while_plus( counter )
+ ....
+ end
+
+A **return statement** return a value from the current functions. There are no void functions.
+
+ return 5
+
+
+A **field definition** is to declare an instance variable on an object. It starts with the keyword
+field, must be in class (not method) scope and may not be assigned to.
+
+ class Class < Object
+ field List instance_methods
+ field Layout object_layout
+ field Word name
+ ...
+ end
+
+A **local variable definition** declares and possibly assign to a local variable. Local variables
+are store in frame objects and the are last in search order. When resolving a name, the compiler
+checks argument names first, and then local variables.
+
+ int counter = 0
+
+Any of the expression may be assigned to the variable at the time of definition. After a variable is
+defined it may be assigned to with an **assignemnt statement** any number of times. The assignment
+is like an assignment during definition, without the leading type.
+
+ counter = 0
+
+Any of the expressions, basic, call, operator, field access, may be assigned.
+
+### Code generation and scope
+
+Compiling generates two results simultaneously. The more obvious code for a function, but also an
+object structure of classes etc that capture the declarations. To understand the code part better
+the register abstraction should be studied, and to understand the object structure the runtime.
+
+The register machine abstraction is very simple, and so is the code generation, in favour of a simple
+model. Especially in the area of register assignment, there is no magic and only a few simple rules.
+
+The main one of those concerns main memory access ordering and states that object memory must
+be consistent at the end of the statement. Since there is only only object memory in soml, this
+concerns all assignments, since all variables are either named or indexed members of objects.
+Also local variables are just members of the frame.
+
+This obviously does leave room for optimisation as preliminary benchmarks show. But benchmarks also
+show that it is not such a bit issue and much more benefit can be achieved by inlining.