move assets
got some layout back, but no style
This commit is contained in:
158
app/assets/layers.uxf
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158
app/assets/layers.uxf
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@ -0,0 +1,158 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<diagram program="umlet" version="14.2">
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<zoom_level>10</zoom_level>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>130</y>
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<w>120</w>
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<h>60</h>
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</coordinates>
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<panel_attributes><Vool>
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--
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Concrete Tree</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>70</y>
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<w>120</w>
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<h>60</h>
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</coordinates>
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<panel_attributes><Ruby>
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--
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Abstract Tree</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>190</y>
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<w>120</w>
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<h>60</h>
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</coordinates>
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<panel_attributes><Mom>
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--
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Concrete Tree
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+ Linked List</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>250</y>
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<w>120</w>
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<h>50</h>
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</coordinates>
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<panel_attributes><Risc>
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--
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Linked List</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>300</y>
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<w>120</w>
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<h>50</h>
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</coordinates>
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<panel_attributes><Arm>
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--
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Linked List</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>60</x>
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<y>350</y>
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<w>120</w>
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<h>50</h>
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</coordinates>
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<panel_attributes><Elf>
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--
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Binary / Array</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>70</y>
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<w>670</w>
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<h>60</h>
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</coordinates>
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<panel_attributes>Ruby is parsed into and abstract syntax tree. "Abstract" means all nodes are
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represented by one class. Compiling to Vool happens by visitor pattern.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>130</y>
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<w>670</w>
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<h>60</h>
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</coordinates>
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<panel_attributes>Vool (Virtual object oriented Language) is ruby without the fluff. Just simple oo.
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Vool uses a concrete syntax tree, meaning one class per kind of statement.
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Code to compile to Mom is in the statement classes.
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</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>190</y>
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<w>670</w>
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<h>60</h>
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</coordinates>
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<panel_attributes>Mom (Minimal object machine) is a very simple object oriented machine. It only deals in objects,
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incuding the calling convention. A first pass still uses a tree structure to represent control.
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The final representation is a list of instructions.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>250</y>
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<w>670</w>
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<h>50</h>
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</coordinates>
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<panel_attributes>The Risc (reduced intruction set computer) layer is an (sane) subset of ARM. It models only those
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instructions needed to implement Mom, about 20. It deals in memory, logic and jumps.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>300</y>
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<w>670</w>
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<h>50</h>
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</coordinates>
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<panel_attributes>The arm chip is the most sold/used in the world, so it is our first "target". Arm has a simple
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instruction set and we only use the part to implement what is used in Risc.</panel_attributes>
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<additional_attributes/>
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</element>
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<element>
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<id>UMLClass</id>
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<coordinates>
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<x>220</x>
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<y>350</y>
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<w>670</w>
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<h>50</h>
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</coordinates>
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<panel_attributes>The lowest level, achieved by assembling arm instructions, is binary code that a cpu can execute.
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Elf is used to wrap it into a file so Linux can start it. Elf includes debug info too.</panel_attributes>
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<additional_attributes/>
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</element>
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</diagram>
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