Make floating windows spawn within the monitor's window area
This is a follow-up on this thread:
https://lists.suckless.org/hackers/2208/18462.html
The orginal code had constraints such that if a window's starting
attributes (position and size) were to place the window outside of
the edges of the monitor, then the window would be moved into view
at the closest monitor edge.
There was an exception to this where if a top bar is used then the
window should not obscure the bar if present, which meant to place
the window within the window area instead.
The proposed change here makes it the general rule that floating
windows should spawn within the window area rather than within the
monitor area. This makes it simple and consistent with no
exceptions and it makes the intention of the code clear.
This has the benefit of making the behaviour consistent regardless
of whether the user is using a top bar or a bottom bar.
Additionally this will have an effect on patches that modify the
size of the window area. For example if the insets patch is used to
reserve space on the left hand side of the monitor for a dock or a
vertical bar then new floating clients will not obscure that area.
Ref.
https://git.suckless.org/dwm/commit/44adafe0069e73aa03a3829d7bb39591cd8b3f1d.html
code-style: simplify some checks
main change here is making the `zoom()` logic saner. the rest of the
changes are just small stuff which accumulated on my local branch.
pop() must not be called with NULL. and `zoom()` achieves this, but in a
very (unnecessarily) complicated way:
if c == NULL then nexttiled() will return NULL as well, so we enter this
branch:
if (c == nexttiled(selmon->clients))
in here the !c check fails and the function returns before calling pop()
if (!c || !(c = nexttiled(c->next)))
return;
however, none of this was needed. we can simply return early if c was NULL.
Also `c` is set to `selmon->sel` so we can use `c` in the first check
instead which makes things shorter.
Ref.
https://git.suckless.org/dwm/commit/5e76e7e21da042c493c59235ca82d7275f20a7e4.html
When monitors are removed, the coordinates of existing monitors may
change, if the removed monitors had smaller coordinates than the
remaining ones.
Remove special case handling so that the same update-if-necessary loop
is run also in the case when monitors are removed.
ref.
https://git.suckless.org/dwm/commit/d93ff48803f04f1363bf303af1d7e6ccc5cb8d3f.html#h0-0-21
In certain instances trans may be set to a window that doesn't actually
map to a client via wintoclient; in this case it doesn't make sense
to set isfloating/oldstate since trans is essentially invalid in that
case / correlates to the above condition check where trans is set /
XGetTransientForHint is called.
Ref.
https://git.suckless.org/dwm/commit/bece862a0fc4fc18ef9065b18cd28e2032d0d975.html
mechanism from SIGUSR1 to SIGRTMIN which is likely to cause issues for
those that already have a working setup. A compatibility option has been
added which changes this back to SIGUSR1. Note that configuration was
also changed.
This was ref. reported issue #114.