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launcher + status2d: correct spacing to be the same as when not using status2d
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@ -5,9 +5,9 @@ width_launcher(Bar *bar, BarArg *a)
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int i, x = 0;
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for (i = 0; i < LENGTH(launchers); i++) {
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x += status2dtextlength(launchers[i].name) + lrpad / 2;
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x += status2dtextlength(launchers[i].name) + lrpad;
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}
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return x ? x + lrpad / 2 : 0;
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return x;
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}
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int
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@ -18,7 +18,7 @@ draw_launcher(Bar *bar, BarArg *a)
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for (i = 0; i < LENGTH(launchers); i++) {
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w = status2dtextlength(launchers[i].name);
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drawstatusbar(a, launchers[i].name);
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a->x += w + lrpad / 2;
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a->x += w + lrpad;
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}
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return a->x ;
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@ -30,7 +30,7 @@ click_launcher(Bar *bar, Arg *arg, BarArg *a)
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int i, x = 0;
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for (i = 0; i < LENGTH(launchers); i++) {
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x += status2dtextlength(launchers[i].name) + lrpad / 2;
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x += status2dtextlength(launchers[i].name) + lrpad;
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if (a->x < x) {
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spawn(&launchers[i].command);
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break;
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