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awesomebar: refactoring remainder logic, which seemed a bit off
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parent
474c91ea0c
commit
1d8aef2198
13
dwm.c
13
dwm.c
@ -1827,8 +1827,8 @@ drawbar(Monitor *m)
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#if AWESOMEBAR_PATCH
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if (n > 0) {
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remainder = w % n;
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tabw = (1.0 / (double)n) * w + 1;
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for (c = m->clients; c; c = c->next) {
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tabw = w / n;
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for (i = 0, c = m->clients; c; c = c->next, i++) {
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if (!ISVISIBLE(c))
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continue;
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if (m->sel == c)
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@ -1849,15 +1849,10 @@ drawbar(Monitor *m)
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#endif // VTCOLORS_PATCH
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drw_setscheme(drw, scheme[scm]);
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if (remainder >= 0) {
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if (remainder == 0)
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tabw--;
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remainder--;
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}
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#if PANGO_PATCH
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drw_text(drw, x, 0, (1.0 / (double)n) * w, bh, lrpad / 2, c->name, 0, False);
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drw_text(drw, x, 0, tabw + (i < remainder ? 1 : 0), bh, lrpad / 2, c->name, 0, False);
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#else
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drw_text(drw, x, 0, (1.0 / (double)n) * w, bh, lrpad / 2, c->name, 0);
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drw_text(drw, x, 0, tabw + (i < remainder ? 1 : 0), bh, lrpad / 2, c->name, 0);
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#endif // PANGO_PATCH
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x += tabw;
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}
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