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Adding tatami layout option for flextile
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@ -540,6 +540,7 @@ static const Layout layouts[] = {
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{ ":::", flextile, { -1, -1, NO_SPLIT, GAPPLESSGRID, GAPPLESSGRID, 0, NULL } }, // gappless grid
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{ "[\\]", flextile, { -1, -1, NO_SPLIT, DWINDLE, DWINDLE, 0, NULL } }, // fibonacci dwindle
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{ "(@)", flextile, { -1, -1, NO_SPLIT, SPIRAL, SPIRAL, 0, NULL } }, // fibonacci spiral
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{ "[T]", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TATAMI, 0, NULL } }, // tatami mats
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#if TILE_LAYOUT
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{ "[]=", tile, {0} },
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#endif
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@ -35,6 +35,7 @@ static const TileArranger flextiles[] = {
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{ arrange_horizgrid },
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{ arrange_dwindle },
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{ arrange_spiral },
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{ arrange_tatami },
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};
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static void
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@ -561,23 +562,19 @@ arrange_fibonacci(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n,
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if (s) {
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ny += nh + ih;
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nh += hrest;
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}
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else {
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} else {
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nh -= hrest;
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ny -= nh + ih;
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}
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}
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else if ((i % 4) == 1) {
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} else if ((i % 4) == 1) {
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nx += nw + iv;
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nw += wrest;
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}
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else if ((i % 4) == 2) {
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} else if ((i % 4) == 2) {
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ny += nh + ih;
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nh += hrest;
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if (i < n - 1)
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nw += wrest;
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}
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else if ((i % 4) == 3) {
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} else if ((i % 4) == 3) {
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if (s) {
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nx += nw + iv;
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nw -= wrest;
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@ -593,8 +590,7 @@ arrange_fibonacci(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n,
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wrest = 0;
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}
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ny = y;
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}
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else if (i == 1)
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} else if (i == 1)
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nw = w - nw - iv;
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i++;
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}
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@ -616,6 +612,130 @@ arrange_spiral(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n, in
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arrange_fibonacci(m, x, y, h, w, ih, iv, n, an, ai, 0);
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}
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static void
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arrange_tatami(Monitor *m, int x, int y, int h, int w, int ih, int iv, int n, int an, int ai)
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{
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unsigned int i, j, nx, ny, nw, nh, tnx, tny, tnw, tnh, nhrest, hrest, wrest, areas, mats, cats;
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Client *c;
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nx = x;
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ny = y;
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nw = w;
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nh = h;
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mats = an / 5;
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cats = an % 5;
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hrest = 0;
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wrest = 0;
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areas = mats + (cats > 0);
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nh = (h - ih * (areas - 1)) / areas;
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nhrest = (h - ih * (areas - 1)) % areas;
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for (i = 0, j = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), j++) {
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if (j >= ai && j < (ai + an)) {
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tnw = nw;
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tnx = nx;
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tnh = nh;
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tny = ny;
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if (j < ai + cats) {
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/* Arrange cats (all excess clients that can't be tiled as mats). Cats sleep on mats. */
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switch (cats) {
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case 1: // fill
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break;
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case 2: // up and down
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if ((i % 5) == 0) //up
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tnh = (nh - ih) / 2 + (nh - ih) % 2;
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else if ((i % 5) == 1) { //down
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tny += (nh - ih) / 2 + (nh - ih) % 2 + ih;
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tnh = (nh - ih) / 2;
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}
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break;
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case 3: //bottom, up-left and up-right
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if ((i % 5) == 0) { // up-left
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tnw = (nw - iv) / 2 + (nw - iv) % 2;
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tnh = (nh - ih) * 2 / 3 + (nh - ih) * 2 % 3;
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} else if ((i % 5) == 1) { // up-right
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tnx += (nw - iv) / 2 + (nw - iv) % 2 + iv;
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tnw = (nw - iv) / 2;
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tnh = (nh - ih) * 2 / 3 + (nh - ih) * 2 % 3;
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} else if ((i % 5) == 2) { //bottom
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tnh = (nh - ih) / 3;
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tny += (nh - ih) * 2 / 3 + (nh - ih) * 2 % 3 + ih;
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}
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break;
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case 4: // bottom, left, right and top
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if ((i % 5) == 0) { //top
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hrest = (nh - 2 * ih) % 4;
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tnh = (nh - 2 * ih) / 4 + (hrest ? 1 : 0);
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} else if ((i % 5) == 1) { // left
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tnw = (nw - iv) / 2 + (nw - iv) % 2;
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tny += (nh - 2 * ih) / 4 + (hrest ? 1 : 0) + ih;
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tnh = (nh - 2 * ih) * 2 / 4 + (hrest > 1 ? 1 : 0);
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} else if ((i % 5) == 2) { // right
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tnx += (nw - iv) / 2 + (nw - iv) % 2 + iv;
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tnw = (nw - iv) / 2;
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tny += (nh - 2 * ih) / 4 + (hrest ? 1 : 0) + ih;
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tnh = (nh - 2 * ih) * 2 / 4 + (hrest > 1 ? 1 : 0);
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} else if ((i % 5) == 3) { // bottom
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tny += (nh - 2 * ih) / 4 + (hrest ? 1 : 0) + (nh - 2 * ih) * 2 / 4 + (hrest > 1 ? 1 : 0) + 2 * ih;
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tnh = (nh - 2 * ih) / 4 + (hrest > 2 ? 1 : 0);
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}
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break;
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}
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} else {
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/* Arrange mats. One mat is a collection of five clients arranged tatami style */
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if (((i - cats) % 5) == 0) {
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if ((cats > 0) || ((i - cats) >= 5)) {
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tny = ny = ny + nh + (nhrest > 0 ? 1 : 0) + ih;
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--nhrest;
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}
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}
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switch ((i - cats) % 5) {
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case 0: // top-left-vert
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wrest = (nw - 2 * iv) % 3;
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hrest = (nh - 2 * ih) % 3;
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tnw = (nw - 2 * iv) / 3 + (wrest ? 1 : 0);
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tnh = (nh - 2 * ih) * 2 / 3 + hrest + iv;
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break;
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case 1: // top-right-hor
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tnx += (nw - 2 * iv) / 3 + (wrest ? 1 : 0) + iv;
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tnw = (nw - 2 * iv) * 2 / 3 + (wrest > 1 ? 1 : 0) + iv;
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tnh = (nh - 2 * ih) / 3 + (hrest ? 1 : 0);
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break;
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case 2: // center
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tnx += (nw - 2 * iv) / 3 + (wrest ? 1 : 0) + iv;
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tnw = (nw - 2 * iv) / 3 + (wrest > 1 ? 1 : 0);
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tny += (nh - 2 * ih) / 3 + (hrest ? 1 : 0) + ih;
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tnh = (nh - 2 * ih) / 3 + (hrest > 1 ? 1 : 0);
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break;
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case 3: // bottom-right-vert
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tnx += (nw - 2 * iv) * 2 / 3 + wrest + 2 * iv;
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tnw = (nw - 2 * iv) / 3;
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tny += (nh - 2 * ih) / 3 + (hrest ? 1 : 0) + ih;
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tnh = (nh - 2 * ih) * 2 / 3 + hrest + iv;
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break;
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case 4: // (oldest) bottom-left-hor
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tnw = (nw - 2 * iv) * 2 / 3 + wrest + iv;
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tny += (nh - 2 * ih) * 2 / 3 + hrest + 2 * iv;
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tnh = (nh - 2 * ih) / 3;
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break;
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}
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}
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resize(c, tnx, tny, tnw - 2 * c->bw, tnh - 2 * c->bw, False);
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++i;
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}
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}
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}
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static void
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flextile(Monitor *m)
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{
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@ -40,6 +40,7 @@ static void arrange_gridmode(Monitor *m, int ax, int ay, int ah, int aw, int ih,
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static void arrange_horizgrid(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
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static void arrange_dwindle(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
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static void arrange_spiral(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
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static void arrange_tatami(Monitor *m, int ax, int ay, int ah, int aw, int ih, int iv, int n, int an, int ai);
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/* Named flextile constants */
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enum {
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@ -100,6 +101,7 @@ enum {
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HORIZGRID, // clients are arranged in a horizontal grid
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DWINDLE, // clients are arranged in fibonacci dwindle mode
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SPIRAL, // clients are arranged in fibonacci spiral mode
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TATAMI, // clients are arranged as tatami mats
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AXIS_LAST,
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};
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@ -114,4 +116,5 @@ static char tilesymb[] = {
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126, // "~",
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92, // "\\",
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64, // "@",
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84, // "T",
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};
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