Adding placedir patch ref. #407

This commit is contained in:
bakkeby 2024-01-31 22:38:25 +01:00
parent 5a0c5e617f
commit 01244cc1b9
7 changed files with 126 additions and 6 deletions

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@ -19,6 +19,8 @@ Browsing patches? There is a [map of patches](https://coggle.it/diagram/X9IiSSM6
### Changelog: ### Changelog:
2024-01-31 - Added the placedir patch
2023-12-22 - Added the do-not-die-on-color-allocation-failure patch 2023-12-22 - Added the do-not-die-on-color-allocation-failure patch
2023-12-01 - Added the sendmoncenter patch 2023-12-01 - Added the sendmoncenter patch
@ -601,6 +603,9 @@ Browsing patches? There is a [map of patches](https://coggle.it/diagram/X9IiSSM6
- [pertag](https://dwm.suckless.org/patches/pertag/) - [pertag](https://dwm.suckless.org/patches/pertag/)
- adds nmaster, mfact, layouts and more per tag rather than per monitor - adds nmaster, mfact, layouts and more per tag rather than per monitor
- [placedir](https://github.com/bakkeby/patches/wiki/placedir)
- allows tiled windows to be moved in any direction (up, down, left, right)
- [placemouse](https://github.com/bakkeby/patches/wiki/placemouse) - [placemouse](https://github.com/bakkeby/patches/wiki/placemouse)
- lets the user change the position of a client in the stack using the mouse. - lets the user change the position of a client in the stack using the mouse.

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@ -930,6 +930,12 @@ static const Key keys[] = {
{ MODKEY, XK_Up, focusdir, {.i = 2 } }, // up { MODKEY, XK_Up, focusdir, {.i = 2 } }, // up
{ MODKEY, XK_Down, focusdir, {.i = 3 } }, // down { MODKEY, XK_Down, focusdir, {.i = 3 } }, // down
#endif // FOCUSDIR_PATCH #endif // FOCUSDIR_PATCH
#if PLACEDIR_PATCH
{ MODKEY|ControlMask, XK_Left, placedir, {.i = 0 } }, // left
{ MODKEY|ControlMask, XK_Right, placedir, {.i = 1 } }, // right
{ MODKEY|ControlMask, XK_Up, placedir, {.i = 2 } }, // up
{ MODKEY|ControlMask, XK_Down, placedir, {.i = 3 } }, // down
#endif // PLACEDIR_PATCH
#if SWAPFOCUS_PATCH && PERTAG_PATCH #if SWAPFOCUS_PATCH && PERTAG_PATCH
{ MODKEY, XK_s, swapfocus, {.i = -1 } }, { MODKEY, XK_s, swapfocus, {.i = -1 } },
#endif // SWAPFOCUS_PATCH #endif // SWAPFOCUS_PATCH
@ -1037,8 +1043,8 @@ static const Key keys[] = {
{ MODKEY|Mod4Mask, XK_backslash, shiftviewclients, { .i = +1 } }, { MODKEY|Mod4Mask, XK_backslash, shiftviewclients, { .i = +1 } },
#endif // SHIFTVIEW_CLIENTS_PATCH #endif // SHIFTVIEW_CLIENTS_PATCH
#if SHIFTBOTH_PATCH #if SHIFTBOTH_PATCH
{ MODKEY|ControlMask, XK_Left, shiftboth, { .i = -1 } }, // note keybinding conflict with focusadjacenttag tagandviewtoleft { MODKEY|ControlMask, XK_Left, shiftboth, { .i = -1 } }, // note keybinding conflict with focusadjacenttag tagandviewtoleft placedir
{ MODKEY|ControlMask, XK_Right, shiftboth, { .i = +1 } }, // note keybinding conflict with focusadjacenttag tagandviewtoright { MODKEY|ControlMask, XK_Right, shiftboth, { .i = +1 } }, // note keybinding conflict with focusadjacenttag tagandviewtoright placedir
#endif // SHIFTBOTH_PATCH #endif // SHIFTBOTH_PATCH
#if SHIFTSWAPTAGS_PATCH && SWAPTAGS_PATCH #if SHIFTSWAPTAGS_PATCH && SWAPTAGS_PATCH
{ MODKEY|Mod4Mask|ShiftMask, XK_Left, shiftswaptags, { .i = -1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_Left, shiftswaptags, { .i = -1 } },
@ -1144,8 +1150,8 @@ static const Key keys[] = {
{ MODKEY, XK_Right, viewtoright, {0} }, // note keybinding conflict with focusdir { MODKEY, XK_Right, viewtoright, {0} }, // note keybinding conflict with focusdir
{ MODKEY|ShiftMask, XK_Left, tagtoleft, {0} }, // note keybinding conflict with shifttag { MODKEY|ShiftMask, XK_Left, tagtoleft, {0} }, // note keybinding conflict with shifttag
{ MODKEY|ShiftMask, XK_Right, tagtoright, {0} }, // note keybinding conflict with shifttag { MODKEY|ShiftMask, XK_Right, tagtoright, {0} }, // note keybinding conflict with shifttag
{ MODKEY|ControlMask, XK_Left, tagandviewtoleft, {0} }, { MODKEY|ControlMask, XK_Left, tagandviewtoleft, {0} }, // note keybinding conflict with placedir
{ MODKEY|ControlMask, XK_Right, tagandviewtoright, {0} }, { MODKEY|ControlMask, XK_Right, tagandviewtoright, {0} }, // note keybinding conflict with placedir
#endif // FOCUSADJACENTTAG_PATCH #endif // FOCUSADJACENTTAG_PATCH
#if TAGALL_PATCH #if TAGALL_PATCH
{ MODKEY|ShiftMask, XK_F1, tagall, {.v = "F1"} }, { MODKEY|ShiftMask, XK_F1, tagall, {.v = "F1"} },
@ -1184,8 +1190,8 @@ static const Key keys[] = {
#if BAR_TAGGRID_PATCH #if BAR_TAGGRID_PATCH
{ MODKEY|ControlMask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_VIEW } }, { MODKEY|ControlMask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_VIEW } },
{ MODKEY|ControlMask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_VIEW } }, { MODKEY|ControlMask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_VIEW } },
{ MODKEY|ControlMask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_VIEW } }, { MODKEY|ControlMask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_VIEW } }, // note keybinding conflict with placedir
{ MODKEY|ControlMask, XK_Left, switchtag, { .ui = SWITCHTAG_LEFT | SWITCHTAG_VIEW } }, { MODKEY|ControlMask, XK_Left, switchtag, { .ui = SWITCHTAG_LEFT | SWITCHTAG_VIEW } }, // note keybinding conflict with placedir
{ MODKEY|Mod4Mask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_TAG | SWITCHTAG_VIEW } }, { MODKEY|Mod4Mask, XK_Up, switchtag, { .ui = SWITCHTAG_UP | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_TAG | SWITCHTAG_VIEW } }, { MODKEY|Mod4Mask, XK_Down, switchtag, { .ui = SWITCHTAG_DOWN | SWITCHTAG_TAG | SWITCHTAG_VIEW } },
{ MODKEY|Mod4Mask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_TAG | SWITCHTAG_VIEW } }, { MODKEY|Mod4Mask, XK_Right, switchtag, { .ui = SWITCHTAG_RIGHT | SWITCHTAG_TAG | SWITCHTAG_VIEW } },

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@ -208,6 +208,9 @@
#if PERTAG_PATCH #if PERTAG_PATCH
#include "pertag.c" #include "pertag.c"
#endif #endif
#if PLACEDIR_PATCH
#include "placedir.c"
#endif
#if PLACEMOUSE_PATCH #if PLACEMOUSE_PATCH
#include "placemouse.c" #include "placemouse.c"
#endif #endif

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@ -207,6 +207,9 @@
#if PERTAG_PATCH #if PERTAG_PATCH
#include "pertag.h" #include "pertag.h"
#endif #endif
#if PLACEDIR_PATCH
#include "placedir.h"
#endif
#if PLACEMOUSE_PATCH #if PLACEMOUSE_PATCH
#include "placemouse.h" #include "placemouse.h"
#endif #endif

96
patch/placedir.c Normal file
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@ -0,0 +1,96 @@
void
placedir(const Arg *arg)
{
Client *s = selmon->sel, *f = NULL, *c, *next, *fprior, *sprior;
if (!s || s->isfloating)
return;
unsigned int score = -1;
unsigned int client_score;
int dist;
int dirweight = 20;
next = s->next;
if (!next)
next = s->mon->clients;
for (c = next; c != s; c = next) {
next = c->next;
if (!next)
next = s->mon->clients;
if (!ISVISIBLE(c)) // || HIDDEN(c)
continue;
switch (arg->i) {
case 0: // left
dist = s->x - c->x - c->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(s->y - c->y);
break;
case 1: // right
dist = c->x - s->x - s->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(c->y - s->y);
break;
case 2: // up
dist = s->y - c->y - c->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(s->x - c->x);
break;
default:
case 3: // down
dist = c->y - s->y - s->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(c->x - s->x);
break;
}
if (((arg->i == 0 || arg->i == 2) && client_score <= score) || client_score < score) {
score = client_score;
f = c;
}
}
if (f && f != s) {
for (fprior = f->mon->clients; fprior && fprior->next != f; fprior = fprior->next);
for (sprior = s->mon->clients; sprior && sprior->next != s; sprior = sprior->next);
if (s == fprior) {
next = f->next;
if (sprior)
sprior->next = f;
else
f->mon->clients = f;
f->next = s;
s->next = next;
} else if (f == sprior) {
next = s->next;
if (fprior)
fprior->next = s;
else
s->mon->clients = s;
s->next = f;
f->next = next;
} else { // clients are not adjacent to each other
next = f->next;
f->next = s->next;
s->next = next;
if (fprior)
fprior->next = s;
else
s->mon->clients = s;
if (sprior)
sprior->next = f;
else
f->mon->clients = f;
}
arrange(f->mon);
}
}

1
patch/placedir.h Normal file
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@ -0,0 +1 @@
static void placedir(const Arg *arg);

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@ -908,6 +908,12 @@
*/ */
#define PERTAGBAR_PATCH 0 #define PERTAGBAR_PATCH 0
/* Similar to the focusdir patch this patch allow users to move a window in any direction
* in the tiled stack (up, down, left, right).
* https://github.com/bakkeby/patches/wiki/placedir
*/
#define PLACEDIR_PATCH 0
/* This patch lets you change the position of a client in the stack using the mouse. /* This patch lets you change the position of a client in the stack using the mouse.
* https://github.com/bakkeby/patches/wiki/placemouse * https://github.com/bakkeby/patches/wiki/placemouse
*/ */