static void tile(Monitor *m) { unsigned int i, n; int mx = 0, my = 0, mh = 0, mw = 0; int sx = 0, sy = 0, sh = 0, sw = 0; float mfacts, sfacts; int mrest, srest; Client *c; for (n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++); if (n == 0) return; sx = mx = m->wx; sy = my = m->wy; sh = mh = m->wh; sw = mw = m->ww; if (m->nmaster && n > m->nmaster) { sw = mw * (1 - m->mfact); mw = mw * m->mfact; sx = mx + mw; } getfacts(m, mh, sh, &mfacts, &sfacts, &mrest, &srest); for (i = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++) if (i < m->nmaster) { resize(c, mx, my, mw - (2*c->bw), (mh / mfacts) + (i < mrest ? 1 : 0) - (2*c->bw), 0); my += HEIGHT(c); } else { resize(c, sx, sy, sw - (2*c->bw), (sh / sfacts) + ((i - m->nmaster) < srest ? 1 : 0) - (2*c->bw), 0); sy += HEIGHT(c); } }