/* See LICENSE file for copyright and license details. */ #include /* appearance */ static const unsigned int borderpx = 1; /* border pixel of windows */ /* This allows the bar border size to be explicitly set separately from borderpx. * If left as 0 then it will default to the borderpx value of the monitor and will * automatically update with setborderpx. */ static const unsigned int barborderpx = 0; /* border pixel of bar */ static const unsigned int snap = 32; /* snap pixel */ static const int showbar = 0; /* 0 means no bar */ static const int topbar = 0; /* 0 means bottom bar */ static const int bar_height = 0; /* 0 means derive from font, >= 1 explicit height */ static const int focusonwheel = 0; /* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */ static const int statusmon = 'A'; static const int horizpadbar = 2; /* horizontal padding for statusbar */ static const int vertpadbar = 0; /* vertical padding for statusbar */ static const char buttonbar[] = " "; /* Indicators: see patch/bar_indicators.h for options */ static int tagindicatortype = INDICATOR_NONE; static int tiledindicatortype = INDICATOR_NONE; static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE; static int fakefsindicatortype = INDICATOR_PLUS; static int floatfakefsindicatortype = INDICATOR_PLUS_AND_LARGER_SQUARE; static const char *fonts[] = { "CaskaydiaCove NF :pixelsize=12" }; static const char dmenufont[] = "monospace:size=10"; static char c000000[] = "#000000"; // placeholder value static char normfgcolor[] = "#bbbbbb"; static char normbgcolor[] = "#222222"; static char normbordercolor[] = "#444444"; static char normfloatcolor[] = "#db8fd9"; static char selfgcolor[] = "#eeeeee"; static char selbgcolor[] = "#005577"; static char selbordercolor[] = "#005577"; static char selfloatcolor[] = "#005577"; static char titlenormfgcolor[] = "#bbbbbb"; static char titlenormbgcolor[] = "#222222"; static char titlenormbordercolor[] = "#444444"; static char titlenormfloatcolor[] = "#db8fd9"; static char titleselfgcolor[] = "#eeeeee"; static char titleselbgcolor[] = "#005577"; static char titleselbordercolor[] = "#005577"; static char titleselfloatcolor[] = "#005577"; static char tagsnormfgcolor[] = "#bbbbbb"; static char tagsnormbgcolor[] = "#222222"; static char tagsnormbordercolor[] = "#444444"; static char tagsnormfloatcolor[] = "#db8fd9"; static char tagsselfgcolor[] = "#eeeeee"; static char tagsselbgcolor[] = "#005577"; static char tagsselbordercolor[] = "#005577"; static char tagsselfloatcolor[] = "#005577"; static char hidnormfgcolor[] = "#005577"; static char hidselfgcolor[] = "#227799"; static char hidnormbgcolor[] = "#222222"; static char hidselbgcolor[] = "#222222"; static char urgfgcolor[] = "#bbbbbb"; static char urgbgcolor[] = "#222222"; static char urgbordercolor[] = "#ff0000"; static char urgfloatcolor[] = "#db8fd9"; static char *colors[][ColCount] = { /* fg bg border float */ [SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor }, [SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor }, [SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor }, [SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor }, [SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor }, [SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor }, [SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 }, [SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 }, [SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor }, }; static const char *const autostart[] = { // "st", NULL, "dwmblocks", NULL, NULL /* terminate */ }; const char *spcmd1[] = {"st", "-n", "spterm", "-g", "120x28", NULL }; const char *spcmd2[] = {"st", "-n", "spcalc", "-g", "120x28", "-e", "qalc", "--color", "--interactive", NULL }; const char *spcmd3[] = {"qalculate-gtk", NULL }; const char *spcmd4[] = {"st", "-n", "spmusic", "-g", "100x25", "-e", "ncmpcpp", NULL }; const char *spcmd5[] = {"st", "-n", "spnotes", "-g", "120x34", "-e", "nvim", NULL }; static Sp scratchpads[] = { /* name cmd */ {"spterm", spcmd1}, {"spcalc", spcmd2}, {"spcalcgui", spcmd3}, {"spmusic", spcmd4}, {"spnotes", spcmd5}, }; /* Tags * In a traditional dwm the number of tags in use can be changed simply by changing the number * of strings in the tags array. This build does things a bit different which has some added * benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c. * * Examples: * * 1) static char *tagicons[][NUMTAGS*2] = { * [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" }, * } * * 2) static char *tagicons[][1] = { * [DEFAULT_TAGS] = { "•" }, * } * * The first example would result in the tags on the first monitor to be 1 through 9, while the * tags for the second monitor would be named A through I. A third monitor would start again at * 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags * count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in * the array. This can be changed to *3 to add separate icons for a third monitor. * * For the second example each tag would be represented as a bullet point. Both cases work the * same from a technical standpoint - the icon index is derived from the tag index and the monitor * index. If the icon index is is greater than the number of tag icons then it will wrap around * until it an icon matches. Similarly if there are two tag icons then it would alternate between * them. This works seamlessly with alternative tags and alttagsdecoration patches. */ static char *tagicons[][NUMTAGS] = { [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }, [ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" }, [ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" }, }; /* There are two options when it comes to per-client rules: * - a typical struct table or * - using the RULE macro * * A traditional struct table looks like this: * // class instance title wintype tags mask isfloating monitor * { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 }, * { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 }, * * The RULE macro has the default values set for each field allowing you to only * specify the values that are relevant for your rule, e.g. * * RULE(.class = "Gimp", .tags = 1 << 4) * RULE(.class = "Firefox", .tags = 1 << 7) * * Refer to the Rule struct definition for the list of available fields depending on * the patches you enable. */ static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title * WM_WINDOW_ROLE(STRING) = role * _NET_WM_WINDOW_TYPE(ATOM) = wintype */ RULE(.wintype = WTYPE "DIALOG", .isfloating = 1) RULE(.wintype = WTYPE "UTILITY", .isfloating = 1) RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1) RULE(.wintype = WTYPE "SPLASH", .isfloating = 1) RULE(.class = "st-terminal", .tags = 1 << 0, .switchtag = 1) RULE(.class = "firefox", .tags = 1 << 1, .switchtag = 1) RULE(.title = "nvim", .tags = 1 << 2, .switchtag = 1) RULE(.title = "lf", .tags = 1 << 3, .switchtag = 1) RULE(.class = "mpv", .tags = 1 << 4, .switchtag = 3) RULE(.title = "newsboat", .tags = 1 << 5, .switchtag = 3) RULE(.class = "Zathura", .tags = 1 << 6, .switchtag = 3) RULE(.title = "nsxiv", .tags = 1 << 7, .switchtag = 3) RULE(.class = "Gimp", .tags = 1 << 8, .switchtag = 3) RULE(.instance = "spterm", .tags = SPTAG(0), .isfloating = 1) RULE(.instance = "spcalc", .tags = SPTAG(1), .isfloating = 1) RULE(.class = "Qalculate-gtk", .tags = SPTAG(2), .isfloating = 1) RULE(.instance = "spmusic", .tags = SPTAG(3), .isfloating = 1) RULE(.instance = "spnotes", .tags = SPTAG(4), .isfloating = 1) RULE(.instance = "spterm", .tags = SPTAG(0), .isfloating = 1) RULE(.instance = "dictionary", .isfloating = 1) RULE(.class = "volume-ui", .isfloating = 1) }; /* Bar rules allow you to configure what is shown where on the bar, as well as * introducing your own bar modules. * * monitor: * -1 show on all monitors * 0 show on monitor 0 * 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?) * bar - bar index, 0 is default, 1 is extrabar * alignment - how the module is aligned compared to other modules * widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions * name - does nothing, intended for visual clue and for logging / debugging */ static const BarRule barrules[] = { /* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */ { -1, 0, BAR_ALIGN_LEFT, width_stbutton, draw_stbutton, click_stbutton, NULL, "statusbutton" }, { -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" }, { -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" }, { statusmon, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, NULL, "status2d" }, }; /* layout(s) */ static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ /* mouse scroll resize */ static const int scrollsensetivity = 30; /* 1 means resize window by 1 pixel for each scroll event */ /* resizemousescroll direction argument list */ static const int scrollargs[][2] = { /* width change height change */ { +scrollsensetivity, 0 }, { -scrollsensetivity, 0 }, { 0, +scrollsensetivity }, { 0, -scrollsensetivity }, }; static const Layout layouts[] = { /* symbol arrange function */ { "󰙀", tile }, /* first entry is default */ { "󰖲", NULL }, /* no layout function means floating behavior */ { "󰖯", monocle }, }; /* key definitions */ #define MODKEY Mod4Mask #define ALTKEY Mod1Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, #define HOLDKEY 0xffeb // replace 0 with the keysym to activate holdbar /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static const char* dmenu_run_cmd[] = { "dmenu_run", "-bw", "2", "-i", "-W", "390", "-X", "961", "-Y", "15", "-l", "15", "-g", "3", NULL }; static const char* clipmenu_cmd[] = { "clipmenu", "-bw", "2", "-i", "-W", "290", "-X", "1061", "-Y", "15", "-l", "15", NULL }; static const char* volume_ui_cmd[] = { "st", "-c", "volume-ui", "-g=80x15+353+20", "-e", "pulsemixer", NULL } ; /* This defines the name of the executable that handles the bar (used for signalling purposes) */ #define STATUSBAR "dwmblocks" static const Key on_empty_keys[] = { /* modifier key function argument */ {0, XK_e, spawn, SHCMD("st fuz -lf") }, {0, XK_f, spawn, SHCMD("st fuz") }, {0, XK_w, spawn, {.v = (const char*[]){"firefox", NULL } } }, {0, XK_grave, spawn, {.v = (const char*[]){"dmenunerdsymbols", NULL } } }, {0, XK_BackSpace, spawn, {.v = (const char*[]){"sysact", NULL } } }, {0, XK_r, spawn, {.v = (const char*[]){"st", "-e", "lf", NULL } } }, {0, XK_Return, spawn, {.v = (const char*[]){"st", "-c", "st-terminal", NULL } } }, {0, XK_d, spawn, {.v = dmenu_run_cmd } }, {0, XK_a, spawn, {.v = (const char*[]){"dmenu_hub", NULL } } }, {0, XK_space, spawn, {.v = (const char*[]){"dmenu_web", NULL } } }, {0, XK_n, spawn, {.v = (const char*[]){"st", "-e", "nvim", NULL } } }, }; static const Key keys[] = { /* modifier key function argument */ { 0, XF86XK_AudioMute, spawn, SHCMD("wpctl set-mute @DEFAULT_AUDIO_SINK@ toggle; pkill -RTMIN+8 dwmblocks") }, { 0, XF86XK_AudioRaiseVolume, spawn, SHCMD("wpctl set-volume @DEFAULT_AUDIO_SINK@ 0%- && wpctl set-volume @DEFAULT_AUDIO_SINK@ 3%+; pkill -RTMIN+8 dwmblocks") }, { 0, XF86XK_AudioLowerVolume, spawn, SHCMD("wpctl set-volume @DEFAULT_AUDIO_SINK@ 0%+ && wpctl set-volume @DEFAULT_AUDIO_SINK@ 3%-; pkill -RTMIN+8 dwmblocks") }, { 0, XF86XK_AudioPrev, spawn, {.v = (const char*[]){ "mpc", "prev", NULL } } }, { 0, XF86XK_AudioNext, spawn, {.v = (const char*[]){ "mpc", "next", NULL } } }, { 0, XF86XK_AudioPause, spawn, {.v = (const char*[]){ "mpc", "pause", NULL } } }, { 0, XF86XK_AudioPlay, spawn, {.v = (const char*[]){ "mpc", "play", NULL } } }, { MODKEY|ShiftMask, XK_F5, xrdb, {.v = NULL } }, { 0, XK_F7, spawn, {.v = clipmenu_cmd } }, { 0, XF86XK_MonBrightnessUp, spawn, {.v = (const char*[]){ "xbacklight", "-inc", "15", NULL } } }, { 0, XF86XK_MonBrightnessDown, spawn, {.v = (const char*[]){ "xbacklight", "-dec", "15", NULL } } }, { 0, XK_Print, spawn, {.v = (const char*[]){ "maimpick", NULL } } }, { MODKEY, XK_Print, spawn, {.v = (const char*[]){ "dmenurecord", NULL } } }, { MODKEY|ShiftMask, XK_Delete, quit, {0} }, { MODKEY, XK_Delete, quit, {1} }, { MODKEY, XK_grave, togglescratch, {.ui = 0 } }, { MODKEY|ControlMask, XK_grave, setscratch, {.ui = 0 } }, { MODKEY|ShiftMask, XK_grave, removescratch, {.ui = 0 } }, { MODKEY, XK_0, view, {.ui = ~SPTAGMASK } }, { MODKEY|ShiftMask, XK_0, tag, {.ui = ~SPTAGMASK } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) { MODKEY, XK_equal, spawn, {.v = volume_ui_cmd } }, { MODKEY, XK_minus, spawn, {.v = volume_ui_cmd } }, { MODKEY, XK_BackSpace, spawn, {.v = (const char*[]){ "sysact", NULL } } }, { MODKEY, XK_Tab, view, {0} }, { MODKEY, XK_q, killclient, {0} }, { MODKEY|ShiftMask, XK_q, killunsel, {0} }, { MODKEY, XK_w, spawn, {.v = (const char*[]){ "firefox", NULL } } }, { MODKEY, XK_e, spawn, SHCMD("st fuz -lf") }, { ALTKEY, XK_e, spawn, {.v = (const char*[]){ "networkmanager_dmenu", NULL } } }, { MODKEY, XK_r, spawn, {.v = (const char*[]){ "st", "-e", "lf", NULL } } }, { MODKEY|ShiftMask, XK_r, spawn, {.v = (const char*[]){ "thunar", NULL } } }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY, XK_u, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_y, setlayout, {.v = &layouts[2]} }, { MODKEY, XK_i, setlayout, {0} }, { MODKEY, XK_o, incnmaster, {.i = +1 } }, { MODKEY|ShiftMask, XK_o, incnmaster, {.i = -1 } }, { MODKEY, XK_a, spawn, {.v = (const char*[]){ "dmenu_hub", NULL } } }, { MODKEY, XK_d, spawn, {.v = dmenu_run_cmd } }, { MODKEY, XK_f, spawn, SHCMD("st fuz") }, { ALTKEY, XK_f, togglefakefullscreen, {0} }, { MODKEY, XK_h, setmfact, {.f = -0.05} }, { MODKEY, XK_j, focusstack, {.i = +1 } }, { MODKEY, XK_k, focusstack, {.i = -1 } }, { MODKEY, XK_l, setmfact, {.f = +0.05} }, { ALTKEY, XK_l, spawn, {.v = (const char*[]){"dictionary", NULL } } }, { MODKEY|ShiftMask, XK_apostrophe, togglescratch, {.ui = 2 } }, { MODKEY, XK_apostrophe, togglescratch, {.ui = 1 } }, { MODKEY, XK_Return, spawn, {.v = (const char *[]){"st", "-c", "st-terminal", NULL}}}, { ALTKEY, XK_Return, spawn, {.v = (const char *[]){"st", NULL}}}, { MODKEY|ShiftMask, XK_Return, togglescratch, {.ui = 0 } }, { MODKEY, XK_x, transfer, {0} }, { MODKEY, XK_b, togglebar, {0} }, { MODKEY|ShiftMask, XK_b, spawn, {.v = (const char*[]){ "dmenu_web", "--add" , NULL } } }, { MODKEY, XK_n, spawn, {.v = (const char*[]){ "st", "-e", "nvim", NULL } } }, { MODKEY|ShiftMask, XK_n, spawn, {.v = (const char*[]){ "st", "-e", "newsboat", NULL } } }, { MODKEY, XK_m, togglescratch, {.ui = 3 } }, { MODKEY, XK_comma, togglescratch, {.ui = 4 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, { MODKEY, XK_slash, zoom, {0} }, { 0, HOLDKEY, holdbar, {0} }, { MODKEY, XK_space, spawn, {.v = (const char*[]){ "dmenu_web", NULL } } }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY, XK_Left, focusdir, {.i = 0 } }, // left { MODKEY, XK_Right, focusdir, {.i = 1 } }, // right { MODKEY, XK_Up, focusdir, {.i = 2 } }, // up { MODKEY, XK_Down, focusdir, {.i = 3 } }, // down { MODKEY|ControlMask, XK_Up, rotatestack, {.i = +1 } }, { MODKEY|ControlMask, XK_Down, rotatestack, {.i = -1 } }, { MODKEY|Mod1Mask, XK_Left, shiftboth, { .i = -1 } }, { MODKEY|Mod1Mask, XK_Right, shiftboth, { .i = +1 } }, { MODKEY|ControlMask, XK_Left, shiftviewclients, { .i = -1 } }, { MODKEY|ControlMask, XK_Right, shiftviewclients, { .i = +1 } }, }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static const Button buttons[] = { /* click event|mask button function argument */ { ClkRootWin, 0, Button1, spawn, SHCMD("dunstctl close-all; killall dmenu") }, { ClkRootWin, 0, Button3, spawn, SHCMD("dunstctl close-all; pgrep -x 'dmenu' > /dev/null && killall dmenu || dmenu_hub") }, { ClkButton, 0, Button1, spawn, {.v = dmenu_run_cmd } }, { ClkButton, 0, Button3, spawn, {.v = (const char*[]){ "dmenu_hub", NULL } } }, { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button1, sigstatusbar, {.i = 1 } }, { ClkStatusText, 0, Button2, sigstatusbar, {.i = 2 } }, { ClkStatusText, 0, Button3, sigstatusbar, {.i = 3 } }, { ClkStatusText, 0, Button4, sigstatusbar, {.i = 4} }, { ClkStatusText, 0, Button5, sigstatusbar, {.i = 5} }, { ClkStatusText, ShiftMask, Button1, sigstatusbar, {.i = 6} }, { ClkStatusText, MODKEY, Button1, sigstatusbar, {.i = 1 } }, { ClkStatusText, MODKEY, Button2, sigstatusbar, {.i = 2 } }, { ClkStatusText, MODKEY, Button3, sigstatusbar, {.i = 3 } }, { ClkStatusText, MODKEY, Button4, sigstatusbar, {.i = 4} }, { ClkStatusText, MODKEY, Button5, sigstatusbar, {.i = 5} }, { ClkStatusText, MODKEY|ShiftMask, Button1, sigstatusbar, {.i = 6} }, { ClkClientWin, 0, Button2, spawn, {.v = (const char*[]){ "dictionary", NULL } } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkClientWin, MODKEY, Button4, resizemousescroll, {.v = &scrollargs[0]} }, { ClkClientWin, MODKEY, Button5, resizemousescroll, {.v = &scrollargs[1]} }, { ClkClientWin, MODKEY, Button6, resizemousescroll, {.v = &scrollargs[2]} }, { ClkClientWin, MODKEY, Button7, resizemousescroll, {.v = &scrollargs[3]} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, }; /* signal definitions */ /* signum must be greater than 0 */ /* trigger signals using `xsetroot -name "fsignal: [ ]"` */ static const Signal signals[] = { /* signum function */ { "focusstack", focusstack }, { "setmfact", setmfact }, { "togglebar", togglebar }, { "incnmaster", incnmaster }, { "togglefloating", togglefloating }, { "focusmon", focusmon }, { "rotatestack", rotatestack }, { "transfer", transfer }, { "tagmon", tagmon }, { "zoom", zoom }, { "view", view }, { "viewall", viewallex }, { "viewex", viewex }, { "toggleview", toggleview }, { "shiftboth", shiftboth }, { "shiftviewclients", shiftviewclients }, { "toggleviewex", toggleviewex }, { "tag", tag }, { "tagall", tagallex }, { "tagex", tagex }, { "toggletag", toggletag }, { "toggletagex", toggletagex }, { "togglefakefullscreen", togglefakefullscreen }, { "togglescratch", togglescratch }, { "killclient", killclient }, { "xrdb", xrdb }, { "quit", quit }, { "setlayout", setlayout }, { "setlayoutex", setlayoutex }, };