basic asm, if else if else if else if else if el-
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asm_rules.c
88
asm_rules.c
@ -1,4 +1,5 @@
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#include <string.h>
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#include <string.h>
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#include <stdio.h>
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void asm_rules(char *in, char _asm[27]){
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void asm_rules(char *in, char _asm[27]){
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@ -10,30 +11,87 @@ void asm_rules(char *in, char _asm[27]){
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while(word != NULL) {
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while(word != NULL) {
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if (word[strlen(word)-1] == '\n') {
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//instruction set
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word[strlen(word)-1] = '\0'; //cleans newline from string
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//aaaaaa bbbbbbb ccccccc ddddddd
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}
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//a = opcode, b = input 0, c = input 1, d = output
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if (strcmp(word, "nop") == 0) {
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if (strcmp(word, "nop") == 0) {
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//keeps the default value (0)
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//keeps the default value (0) if nop
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} else if (word[0] == ';') {
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//comments
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break;
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} else {
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} else {
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if (strcmp(word, "max") == 0) {
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//cases make larger checks harder to read
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_asm[6] = 1;
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if(word[0] == 'i') {
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} else if (strcmp(word, "min") == 0) {
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//integer
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_asm[6] = 2;
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_asm[1] = 1;
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} else if (strcmp(word, "any") == 0) {
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} else if(word[0] == 'f') {
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_asm[6] = 2;
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//floating
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_asm[5] = 1;
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_asm[1] = 2;
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} else if (strcmp(word, "cons") == 0) {
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_asm[6] = 1;
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_asm[5] = 1;
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}
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}
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else if (word[0] == '$') {
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if (word[0] == '$') {
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//constants
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//constants
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_asm[0] = 2; //set constant loading (on input 1)
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} else if (word[0] == '@') {
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} else if (word[0] == '@') {
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//address location
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//address location
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//beware: beginning yandev style
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} else if (strstr(word, "max")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 0;
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_asm[4] = 0;
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_asm[5] = 1;
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} else if (strstr(word, "min")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 0;
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_asm[4] = 0;
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_asm[5] = 2;
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} else if (strstr(word, "any")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 0;
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_asm[4] = 2;
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_asm[5] = 2;
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} else if (strstr(word, "cons")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 0;
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_asm[4] = 1;
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_asm[5] = 1;
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} else if (strstr(word, "add")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 1;
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_asm[4] = 0;
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_asm[5] = 1;
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} else if (strstr(word, "sub")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 1;
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_asm[4] = 0;
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_asm[5] = 2;
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} else if (strstr(word, "mul")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 1;
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_asm[4] = 1;
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_asm[5] = 0;
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} else if (strstr(word, "div")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 1;
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_asm[4] = 2;
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_asm[5] = 0;
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} else if (strstr(word, "dec")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 2;
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_asm[4] = 2;
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_asm[5] = 0;
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} else if (strstr(word, "inc")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 2;
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_asm[4] = 2;
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_asm[5] = 1;
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} else if (strstr(word, "not")) {
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_asm[2] = 2; //set layer to arithmetics and logic
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_asm[3] = 2;
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_asm[4] = 2;
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_asm[5] = 2;
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}
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}
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}
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}
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