local FilteringEnabled = true -- if u set false nothing changes... local v_u_1 = {} local enabled = true -- and also its the config "enabled" local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local camera = workspace.CurrentCamera local tweenService = game:GetService("TweenService") local players = game:GetService("Players") local localPlayer = players.LocalPlayer local v1 = game.ReplicatedStorage:FindFirstChild("Notif") local _ = game.Players.LocalPlayer.PlayerGui local v_u_2 = game.Players.LocalPlayer.PlayerGui.ATU.TextLabel local v_u_8 = game:GetService("Debris") local v_u_9 = game:GetService("ReplicatedStorage") game:GetService("SoundService") local v_u_10 = game:GetService("TweenService") local v_u_11 = false local v_u_12 = false local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic local v_u_14 = false local v_u_15 = {} CurrentSong = nil local v_u_16 = workspace.CoreFolder local v_u_17 = v_u_16:WaitForChild("CoreFunctions") local v_u_18 = game.ReplicatedStorage.CameraShake local v_u_19 = v_u_16.LogEvent game:GetService("StarterGui") local v_u_61 = v_u_16.Lasers.Laser1 local v_u_62 = v_u_16.Lasers.Laser2 local v_u_63 = v_u_16.Lasers.PL1 local v_u_64 = v_u_16.Lasers.PL2 local v_u_65 = v_u_16.Lasers.SL1 local v_u_66 = v_u_16.Lasers.SL2 local v_u_67 = v_u_17.MasterControl local v_u_68 = v_u_16.Core local v_u_69 = v_u_17.TopScreens.TempScreen local v_u_70 = v_u_17.LiftingScreenAC local v_u_71 = false local v_u_72 = false local v_u_1 = {} local v_u_2, v_u_3, v_u_4, v_u_5, v_u_6 local v_u_8 = game:GetService("Debris") local v_u_9 = game:GetService("ReplicatedStorage") game:GetService("SoundService") local v_u_10 = game:GetService("TweenService") local v_u_11 = false local v_u_12 = false local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic local v_u_14 = false local v_u_15 = {} CurrentSong = nil local v_u_16 = workspace.CoreFolder local v_u_17 = v_u_16:WaitForChild("CoreFunctions") local v_u_18 = game.ReplicatedStorage.CameraShake local v_u_19 = v_u_16.LogEvent local v_u_56 = v_u_16.SFX_MAIN.Startup local v_u_57 = v_u_16.SFX_MAIN.OtherEvents.Surge local _ = v_u_16.SFX_MAIN.OtherEvents.Rumble local v_u_58 = v_u_16.SFX_MAIN.SelfDestruct local _ = v_u_16.CoreFunctions.CoreLights local v_u_59 = v_u_16.Core.ParticleColors local v_u_60 = v_u_16.ShutdownSequence local v_u_68 = v_u_16.Core local v_u_61 = v_u_16.Lasers.Laser1 local v_u_62 = v_u_16.Lasers.Laser2 local v_u_63 = v_u_16.Lasers.PL1 local v_u_64 = v_u_16.Lasers.PL2 local v_u_65 = v_u_16.Lasers.SL1 local v_u_66 = v_u_16.Lasers.SL2 local v_u_67 = v_u_17.MasterControl local v_u_68 = v_u_16.Core local v_u_69 = v_u_17.TopScreens.TempScreen local v_u_70 = v_u_17.LiftingScreenAC local v_u_71 = false local v_u_72 = false local v_u_73 = {} local v_u_2 = game:GetService("TweenService") local v3 = game:GetService("ReplicatedStorage").UNPLANNEDOVERLOAD local v4 = game:GetService("UserInputService") local v_u_5 = game:GetService("TweenService") local v_u_6 = game:GetService("Players") local v7 = v3.FovSwap local v8 = v3.Cinematic local v_u_9 = v_u_6.LocalPlayer.PlayerGui:WaitForChild("UOUI", 60) local v10 = v3.Funny local v_u_11 = v_u_9.scary local v_u_12 = { "rbxassetid://17888346896", "rbxassetid://17888342300", "rbxassetid://18768063192", "rbxassetid://16989551079", "rbxassetid://17507348336", "rbxassetid://17507336231" } function v_u_1.overload(sc) coroutine.wrap(function() workspace.CoreFolder.Core.A:Play() local twen = game:GetService("TweenService"):Create(workspace.CoreFolder.Core.A, TweenInfo.new(sc, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { ["PlaybackSpeed"] = 20 }) twen:Play() twen.Completed:Wait() game:GetService("TweenService"):Create(workspace.CoreFolder.Core.A, TweenInfo.new(sc, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { ["PlaybackSpeed"] = 0.2 }):Play() workspace.CoreFolder.Core.A.Volume = 3 workspace.CoreFolder.Core.A.Looped = true end)() end function v_u_1.powerfailFX(en) local A = Instance.new("Beam") local AA = Instance.new("Beam") A.Brightness = 1 A.Color = ColorSequence.new(Color3.new(85/255, 0, 127/255)) A.Enabled = true A.LightEmission = 1 A.LightInfluence = 0 A.Texture = "rbxassetid://3517446796" A.TextureLength = 6 A.TextureMode = "Stretch" A.TextureSpeed = 1 A.Transparency = NumberSequence.new(0) A.ZOffset = 0 A.Attachment0 = workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Attachment A.Attachment1 = workspace.CoreFolder.Core.Coreattach A.CurveSize0 = 0 A.CurveSize1 = 0 A.FaceCamera = true A.Width0 = 1 A.Width1 = 1 AA.Brightness = 1 AA.Color = ColorSequence.new(Color3.new(85/255, 0, 127/255)) AA.Enabled = true AA.LightEmission = 1 AA.LightInfluence = 0 AA.Texture = "rbxassetid://3517446796" AA.TextureLength = 6 AA.TextureMode = "Stretch" AA.TextureSpeed = 1 AA.Transparency = NumberSequence.new(0) AA.ZOffset = 0 AA.Attachment0 = workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Attachment AA.Attachment1 = workspace.CoreFolder.Core.Coreattach AA.CurveSize0 = 0 AA.CurveSize1 = 0 AA.FaceCamera = true AA.Width0 = 1 AA.Width1 = 1 local Cl1 = A:Clone() local Cl2 = A:Clone() Cl2.Parent = workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam Cl1.Parent = workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam Cl1.Enabled = en Cl2.Enabled = en if en == false then Cl1:Destroy() Cl2:Destroy() A:Destroy() AA:Destroy() end end function v_u_1.cool(fov, time) local Camera = workspace.CurrentCamera local tweenInfo = TweenInfo.new(time, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local goal = {FieldOfView = fov} local tween = v_u_5:Create(Camera, tweenInfo, goal) tween:Play() end function v_u_1.cinematic(p23, p24, p25, p26, p27) local v28 = v_u_9.Cinematics.Top local v29 = v_u_9.Cinematics.Bot local v30 = p26 or Enum.EasingStyle.Exponential local v31 = p27 or Enum.EasingDirection.Out local v32 = p24 or 5 local v33 = TweenInfo.new(p25 or 0.5, v30, v31) if p23 then if p24 then v_u_2:Create(v28, v33, { ["Size"] = UDim2.new(1, 0, v32, 0) }):Play() v_u_2:Create(v29, v33, { ["Size"] = UDim2.new(1, 0, -v32, 0) }):Play() return end else v_u_2:Create(v28, v33, { ["Size"] = UDim2.new(1, 0, 0, 0) }):Play() v_u_2:Create(v29, v33, { ["Size"] = UDim2.new(1, 0, 0, 0) }):Play() end end function v_u_1.Flick() local v451 = workspace.CoreFolder.CoreFunctions.Lights local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() local v_u_453 = Random.new() for _, v_u_454 in v451:GetChildren() do coroutine.wrap(function() -- upvalues: (copy) v_u_452, (copy) v_u_454, (copy) v_u_453 local success, err -- Attempt to clone and play sound local v455 = v_u_452[math.random(1, #v_u_452)]:Clone() v455.Parent = v_u_454.MainPart -- Wait for a random time task.wait(v_u_453:NextNumber(0.1, 0.45)) -- Error handling for SurfaceLight success, err = pcall(function() v_u_454.MainPart.LightSource.Enabled = false end) if not success then end v455:Play() -- Error handling for Light descendants success, err = pcall(function() for _, v456 in v_u_454.Light:GetDescendants() do if v456:IsA("Part") and v456.Part:IsA("SurfaceLight") then v456.Material = Enum.Material.SmoothPlastic end end end) if not success then end task.wait(v_u_453:NextNumber(0.1, 0.25)) -- Error handling for SurfaceLight success, err = pcall(function() v_u_454.MainPart.LightSource.Enabled = true end) if not success then end v455:Play() -- Error handling for Light descendants success, err = pcall(function() for _, v457 in v_u_454.Light:GetDescendants() do if v457:IsA("Part") then v457.Material = Enum.Material.Neon end end end) if not success then end task.wait(v455.TimeLength) v455:Destroy() end)() end end function v_u_1.AFS(time) local time = time or 0.1 v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) v_u_1.Flick() wait(time) end function v_u_1.ServerFlicker() local v451 = workspace.CoreFolder.CoreFunctions.FloodLights local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() local v_u_453 = Random.new() for _, v_u_454 in v451:GetChildren() do coroutine.wrap(function() -- upvalues: (copy) v_u_452, (copy) v_u_454, (copy) v_u_453 local success, err -- Attempt to clone and play sound local v455 = v_u_452[math.random(1, #v_u_452)]:Clone() v455.Parent = v_u_454.LightBrick -- Wait for a random time task.wait(v_u_453:NextNumber(0.1, 0.45)) -- Error handling for SurfaceLight success, err = pcall(function() v_u_454.LightBrick.SurfaceLight.Enabled = false end) if not success then end v455:Play() -- Error handling for Light descendants success, err = pcall(function() for _, v456 in v_u_454.Light:GetDescendants() do if v456:IsA("Part") and v456.Part:IsA("SurfaceLight") then v456.Material = Enum.Material.SmoothPlastic end end end) if not success then end task.wait(v_u_453:NextNumber(0.1, 0.25)) -- Error handling for SurfaceLight success, err = pcall(function() v_u_454.LightBrick.SurfaceLight.Enabled = true end) if not success then end v455:Play() -- Error handling for Light descendants success, err = pcall(function() for _, v457 in v_u_454.Light:GetDescendants() do if v457:IsA("Part") then v457.Material = Enum.Material.Neon end end end) if not success then end task.wait(v455.TimeLength) v455:Destroy() end)() end end function v_u_1.powerpurge(p86) -- upvalues: (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_16, (copy) v_u_10, (copy) v_u_8 for _, v_u_87 in { v_u_63, v_u_64, v_u_65, v_u_66 } do if p86 == "fail" then task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 5 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.5 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.7 }):Play() task.wait(1) v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 1 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.3 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.4 }):Play() task.wait(8) task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() end) end) v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU2.SoundId v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { ["Value"] = 5 }) v_u_87.Laser1.Collision.purgeseq:Play() v_u_87.Laser1.Collision.StartupEffect.Enabled = true v_u_87.Laser1.Collision.StartupEffect1.Enabled = true task.delay(7.45, function() -- upvalues: (copy) v_u_87, (ref) v_u_10 v_u_87.Laser1.Collision.StartupEffect.Enabled = false v_u_87.Laser1.Collision.StartupEffect1.Enabled = false v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(2), { ["Value"] = 0.5 }) task.wait(2) end) elseif p86 == "overload" then v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU1.SoundId v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { ["Value"] = 5 }) v_u_87.Laser1.Collision.purgeseq:Play() v_u_87.Laser1.Collision.StartupEffect.Enabled = true v_u_87.Laser1.Collision.StartupEffect1.Enabled = true task.delay(7, function() -- upvalues: (copy) v_u_87, (ref) v_u_16, (ref) v_u_8, (ref) v_u_10 local v88 = v_u_87.Laser1.Collision.purgeseq:Clone() v88.Parent = v_u_87.Laser1.Collision v88.SoundGroup = game:GetService("SoundService").Main.SFX.CoreChamber.Lasers v88.Name = "ovrld" v88.SoundId = v_u_16.SFX_MAIN.FX.qsds.SoundId v88:Stop() v88.TimePosition = 0 v88.Volume = 8.7 v88.RollOffMinDistance = 35 v88:Play() task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 9 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.5 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.7 }):Play() task.wait(1) v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 5 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.3 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.4 }):Play() task.wait(8) task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() end) end) v_u_8:AddItem(v88, 25) v_u_87.Laser1.Collision.purgeOV.Enabled = true v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(1), { ["Value"] = 7 }) task.wait(0.83) task.wait(5) v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(4.67), { ["Value"] = 3 }) v_u_87.Laser1.Collision.StartupEffect.Enabled = false v_u_87.Laser1.Collision.StartupEffect1.Enabled = false v_u_87.Laser1.Collision.purgeOV.Enabled = false AG("PRIORITY WARNING: laser connection lost", 1, Color3.fromRGB(255, 101, 101), true) task.wait(4.67) task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 5 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.5 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.7 }):Play() task.wait(1) v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 5 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.3 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.4 }):Play() task.wait(8) task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() end) end) v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(5), { ["Value"] = 7 }) v_u_87.Laser1.Collision.StartupEffect.Enabled = true v_u_87.Laser1.Collision.StartupEffect1.Enabled = true v_u_87.Laser1.Collision.purgeOV.Enabled = true v_u_87.Laser1.Collision.purgeOV2.Enabled = true task.wait(5) v_u_87.Laser1.Collision.StartupEffect.Enabled = false v_u_87.Laser1.Collision.StartupEffect1.Enabled = false v_u_87.Laser1.Collision.purgeOV.Enabled = false v_u_87.Laser1.Collision.purgeOV2.Enabled = false v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { ["Value"] = 0.5 }) end) else task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 3 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.5 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.7 }):Play() task.wait(1) v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 2 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.3 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.4 }):Play() task.wait(8) task.spawn(function() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() end) end) v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU1.SoundId v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { ["Value"] = 5 }) v_u_87.Laser1.Collision.purgeseq:Play() v_u_87.Laser1.Collision.StartupEffect.Enabled = true v_u_87.Laser1.Collision.StartupEffect1.Enabled = true task.delay(7, function() -- upvalues: (copy) v_u_87, (ref) v_u_10 v_u_87.Laser1.Collision.StartupEffect.Enabled = false v_u_87.Laser1.Collision.StartupEffect1.Enabled = false v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { ["Value"] = 0.5 }) end) end end end function v_u_1.enable() workspace.CoreFolder.Core.coreChamberLightsOn:Play() workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.BottomLight.Enabled = true workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.TopLight.Enabled = true workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve1.Valve.LED.LED.Light.Enabled = true workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve2.Valve.LED.LED.Light.Enabled = true workspace.CoolantRoom.Door.UtilLight.Dome.Attachment.PointLight.Enabled = true workspace.CoreFolder.BunkerSystems.PowerGrid.Facility.Scriptable.Switch.Highlight.Enabled = true workspace.CoreFolder.BunkerSystems.PowerGrid.Gen.Scriptable.Switch.Highlight.Enabled = true workspace.CoreFolder.BunkerSystems.Maintenance.Dome.Attachment.PointLight.Enabled = true workspace.CoreFolder.BunkerSystems.MechanicalFail.Dome.Attachment.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[20].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights.Model.Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[10].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[2].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[18].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[17].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[16].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[15].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[14].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[13].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[12].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[11].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[19].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[9].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[8].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[7].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[6].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[5].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[4].Light.PointLight.Enabled = true workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[3].Light.PointLight.Enabled = true end function v_u_1.disable() workspace.CoreFolder.Core.coreChamberLightsOff:Play() workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.BottomLight.Enabled = false workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.TopLight.Enabled = false workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve1.Valve.LED.LED.Light.Enabled = false workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve2.Valve.LED.LED.Light.Enabled = false workspace.CoolantRoom.Door.UtilLight.Dome.Attachment.PointLight.Enabled = false workspace.CoreFolder.BunkerSystems.PowerGrid.Gen.Scriptable.Switch.Highlight.Enabled = false workspace.CoreFolder.BunkerSystems.Maintenance.Dome.Attachment.PointLight.Enabled = false workspace.CoreFolder.BunkerSystems.MechanicalFail.Dome.Attachment.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[20].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights.Model.Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[10].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[2].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[18].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[17].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[16].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[15].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[14].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[13].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[12].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[11].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[19].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[9].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[8].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[7].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[6].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[5].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[4].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[3].Light.PointLight.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[24].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights.Light.MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[12].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[2].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[22].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[21].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[20].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[19].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[18].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[17].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[16].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[15].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[14].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[13].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[23].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[11].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[10].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[9].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[8].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[7].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[6].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[5].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[4].MainPart.LightSource.Enabled = false workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[3].MainPart.LightSource.Enabled = false end function v_u_1.DS(isEnabled) local lights = workspace.CoreFolder.CoreFunctions.Lights:GetDescendants() for _, light in pairs(lights) do if light:IsA("Light") then light.Enabled = isEnabled elseif light:IsA("SpotLight") then light.Enabled = isEnabled elseif light:IsA("SurfaceLight") then light.Enabled = isEnabled end if isEnabled == false then workspace.CoreFolder.CoreFunctions.MasterControl.PowerOff:Play() else workspace.CoreFolder.CoreFunctions.MasterControl["Power Up Sound Effect"]:Play() end end end local playerGui = localPlayer:WaitForChild("PlayerGui", 60) local uiFolder = playerGui:WaitForChild("UOUI", 60) local zoomUi = uiFolder:FindFirstChild("ZoomUi") local v_u_2 = game:GetService("Debris") local v_u_4 = game:GetService("TweenService") local v_u_47 = game:GetService("Players").LocalPlayer.PlayerGui.Main.ThinkUI function v_u_1.OK(p48) if #v_u_47:GetChildren() - 1 == 0 then v_u_4:Create(v_u_47, TweenInfo.new(0.4), { ["BackgroundTransparency"] = 0.9 }):Play() end v_u_47.lol:Play() local v_u_49 = game:GetService("Players").LocalPlayer.PlayerGui.Main.MasterControlScript.Think:Clone() v_u_49.Parent = v_u_47 for _, v_u_50 in pairs(v_u_47:GetChildren()) do if v_u_50:IsA("TextLabel") then local v_u_51 = v_u_50:GetAttribute("row") if v_u_51 then v_u_50:SetAttribute("row", v_u_51 + 1) task.delay(v_u_51 / 15, function() -- upvalues: (copy) v_u_50, (copy) v_u_51, (ref) v_u_4, (ref) v_u_2 pcall(function() -- upvalues: (ref) v_u_50, (ref) v_u_51 v_u_50:TweenPosition(UDim2.new(0, 0, 1 - (v_u_51 + 1) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.45, true) end) if v_u_51 + 1 >= 5 then v_u_4:Create(v_u_50, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { ["TextTransparency"] = 1 }):Play() v_u_2:AddItem(v_u_50, 1) end end) end end end v_u_49.Text = p48 task.delay(4, function() -- upvalues: (ref) v_u_4, (copy) v_u_49, (ref) v_u_47, (ref) v_u_2 pcall(function() -- upvalues: (ref) v_u_4, (ref) v_u_49 v_u_4:Create(v_u_49, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { ["TextTransparency"] = 1 }):Play() end) if #v_u_47:GetChildren() - 1 == 0 then v_u_4:Create(v_u_47, TweenInfo.new(0.4), { ["BackgroundTransparency"] = 1 }):Play() end v_u_2:AddItem(v_u_49, 1) end) end function v_u_1.updatethinkbg() v_u_47.bg:TweenSize(UDim2.new(1, 0, (#v_u_47:GetChildren() - 2) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.33, true) end v_u_47.ChildAdded:Connect(v_u_1.updatethinkbg) v_u_47.ChildRemoved:Connect(v_u_1.updatethinkbg) function v_u_1.simulateKeyPress(keyCode) if UserInputService:IsKeyDown(keyCode) then else end end local v_u_33 = game:GetService("TweenService") function v_u_1.AG(p34, p35, p36, p37) -- upvalues: (copy) v_u_33 if p34 then if type(p34) == "string" then if p35 and type(p35) ~= "number" then return elseif p36 and typeof(p36) ~= "Color3" then return elseif not p37 or type(p37) == "boolean" then local v_u_38 = true local v_u_39 = game:GetService("Players").LocalPlayer.PlayerGui.Main.AnnGUI local v_u_40 = p36 or Color3.new(1, 1, 1) v_u_39.TextLabel.Text = p34 v_u_39.glow.ImageColor3 = v_u_40 or Color3.new(1, 1, 1) v_u_39.TextLabel.TextColor3 = v_u_40 or Color3.fromRGB(35, 35, 35) v_u_39.BackgroundColor3 = Color3.new(v_u_40.R / 7.28, v_u_40.G / 7.28, v_u_40.B / 7.28) or Color3.new(1, 1, 1) if p37 then v_u_39.WStr.warnstripe.Position = UDim2.new(0, 0, 0, 0) v_u_39.WStr.warnstripe.ImageColor3 = Color3.new(v_u_40.R / 1.6, v_u_40.G / 1.6, v_u_40.B / 1.6) v_u_39.WStr.warnstripe:TweenPosition(UDim2.new(-15, 0, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 75, true) v_u_39.WStr.warnstripe.Visible = true task.spawn(function() -- upvalues: (ref) v_u_33, (copy) v_u_39, (ref) v_u_40, (ref) v_u_38 repeat v_u_33:Create(v_u_39.glow, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), { ["ImageColor3"] = Color3.new(v_u_40.R * 1.45, v_u_40.G * 1.45, v_u_40.B * 1.45) }):Play() v_u_33:Create(v_u_39.TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), { ["TextColor3"] = Color3.new(v_u_40.R * 1.45, v_u_40.G * 1.45, v_u_40.B * 1.45) }):Play() task.wait(0.4) local v41 = { ["ImageColor3"] = v_u_40 } v_u_33:Create(v_u_39.glow, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.In), v41):Play() local v42 = { ["TextColor3"] = v_u_40 } v_u_33:Create(v_u_39.TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.In), v42):Play() task.wait(0.4) until v_u_38 == false end) end v_u_39:TweenPosition(UDim2.new(0.5, 0, 0, 15), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7, true) task.wait(p35 or 3) local _ = false v_u_39:TweenPosition(UDim2.new(0.5, 0, 0, -35), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7, true) task.delay(0.7, function() -- upvalues: (copy) v_u_39 v_u_39.WStr.warnstripe.Visible = false end) end else return end else warn("No content provided!") return end end function v_u_1.makeChat(p3) game.StarterGui:SetCore("ChatMakeSystemMessage", { ["Text"] = p3, ["Color"] = Color3.fromRGB(255, 98, 98), ["Font"] = Enum.Font.RobotoMono, ["FontSize"] = Enum.FontSize.Size24 }) end function v_u_1.INSTAZOOM(fov) -- Check if all elements are properly loaded if not camera or not zoomUi then warn("Missing required objects for script execution.") return end -- Ensure character and head exist local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local head = character:WaitForChild("Head", 60) if not head then warn("Head part not found.") return end -- Check the distance between the camera and the head local distance = (head.CFrame.p - camera.CFrame.p).magnitude if distance <= 1 then -- Perform tweens tweenService:Create(camera, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), { FieldOfView = fov or 90 }):Play() tweenService:Create(zoomUi, TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), { Size = UDim2.new(1, 0, 1, 0) }):Play() -- Lock camera to first-person localPlayer.CameraMode = Enum.CameraMode.LockFirstPerson wait(3) localPlayer.CameraMode = Enum.CameraMode.Classic -- Check for specific FieldOfView and simulate "B" key press if fov == 70 then simulateKeyPress(Enum.KeyCode.B) end end end function v_u_1.InstaShockwave(p76, p77) -- Проверяем, что ActiveEvent существует if not game.ReplicatedStorage:FindFirstChild("ActiveEvent") then warn("ActiveEvent does not exist!") return end game.ReplicatedStorage.ActiveEvent.Value = true local v78 = p77 == nil and 2 or p77 local v79 = Instance.new("Part") local v_u_80 = Instance.new("Sound") local v81 = Instance.new("PointLight") local v82 = workspace.CoreFolder.Core.CoreShockwave.Effects.PA1:Clone() local v83 = workspace.CoreFolder.Core.CoreShockwave.Effects.PA2:Clone() v82.Parent = v79 v83.Parent = v79 v79.Size = Vector3.new(0.05, 0.05, 0.05) v79.Shape = Enum.PartType.Ball v79.Anchored = true v79.Transparency = 0 v79.Color = Color3.new(25, 15, 255) v79.Name = "InstaShockwaveBrick" v79.Material = Enum.Material.ForceField v79.Position = Vector3.new(-5.73, 26, -20.59) v79.CanCollide = false v79.CastShadow = false v81.Color = Color3.new(25, 15, 255) v81.Enabled = true v81.Range = 60 v81.Brightness = 0 v_u_80.SoundId = "rbxassetid://610327604" v_u_80.Volume = 10 -- Отложенная игра для звука task.defer(function() v_u_80.Parent = workspace.CoreFolder.Core v_u_80:Play() game.Debris:AddItem(v_u_80, v_u_80.TimeLength) end) v79.Parent = game.Workspace.CoreFolder.Core v81.Parent = v79 local fixedColor = Color3.new(25/255, 15/255, 255/255) v82.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, fixedColor), ColorSequenceKeypoint.new(1, fixedColor) }) v83.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, fixedColor), ColorSequenceKeypoint.new(1, fixedColor) }) v82.Enabled = true v83.Enabled = true -- Твины для анимаций local tweenInfo1 = TweenInfo.new(0.45, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local goal1 = {Brightness = 4} local tween1 = TweenService:Create(v81, tweenInfo1, goal1) tween1:Play() local tweenInfo2 = TweenInfo.new(4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local goal2 = {Size = Vector3.new(140, 140, 140)} local tween2 = TweenService:Create(v79, tweenInfo2, goal2) tween2:Play() task.wait(0.4) local tweenInfo3 = TweenInfo.new(v78, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) local goal3 = {Transparency = 1} local tween3 = TweenService:Create(v79, tweenInfo3, goal3) tween3:Play() local tweenInfo4 = TweenInfo.new(0.45, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) local goal4 = {Brightness = 0} local tween4 = TweenService:Create(v81, tweenInfo4, goal4) tween4:Play() game.Debris:AddItem(v79, v78) game.Debris:AddItem(v81, v78) v_u_1.Flick() end function v_u_1.exp() local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local whiteFrame = Instance.new("Frame") whiteFrame.Size = UDim2.new(1, 0, 1, 0) -- Полностью покрывает экран whiteFrame.BackgroundColor3 = Color3.new(1, 1, 1) -- Белый цвет whiteFrame.BackgroundTransparency = 1 -- Начальная прозрачность (скрыто) whiteFrame.Parent = screenGui screenGui.IgnoreGuiInset = true -- Функция для создания плавного взрыва function v_u_1.playExplosion() -- Настраиваем параметры для появления (долгое появление) local fadeInInfo = TweenInfo.new( 0.11, -- Длительность появления (3 секунды) Enum.EasingStyle.Quad, -- Плавный стиль Enum.EasingDirection.Out -- Направление анимации ) -- Настраиваем параметры для исчезновения (медленное исчезновение) local fadeOutInfo = TweenInfo.new( 5.2, -- Длительность исчезновения (2 секунды) Enum.EasingStyle.Quad, -- Плавный стиль Enum.EasingDirection.In -- Направление анимации ) -- Анимация появления (от прозрачности 1 до 0) local fadeIn = TweenService:Create(whiteFrame, fadeInInfo, {BackgroundTransparency = 0}) fadeIn:Play() fadeIn.Completed:Wait() -- Ждём окончания появления -- Анимация исчезновения (обратно к прозрачности 1) local fadeOut = TweenService:Create(whiteFrame, fadeOutInfo, {BackgroundTransparency = 1}) fadeOut:Play() end -- Запуск эффекта взрыва playExplosion() end function v_u_1.tween(p21, p22, p23, p24, p25, p26) end local v_u_10 = game:GetService("TweenService") local v_u_16 = workspace.CoreFolder local v_u_87 = v_u_16.Lasers.Laser1 local v_u_18 = game.ReplicatedStorage.CameraShake local v_u_877 = v_u_16.Lasers local v_u_8 = game:GetService("Debris") local v_u_403 = true local v404 = v_u_16 local v_u_17 = v_u_16:WaitForChild("CoreFunctions") local v_u_68 = v_u_16.Core local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic local v_u_405 = game.ReplicatedStorage.CameraShake function v_u_1.InvaleState() local replicatedStorage = game.ReplicatedStorage -- upvalues: (copy) v_u_13, (copy) v_u_16, (copy) v_u_10, (copy) v_u_18, (copy) v_u_17, (copy) v_u_68, (copy) v_u_1, (copy) v_u_370, (ref) v_u_11, (ref) v_u_372 v_u_13:FireServer(true, 0.1, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) v_u_16.CPowerClamp.Value = false v_u_10:Create(v_u_16.CorePower, TweenInfo.new(5, Enum.EasingStyle.Exponential), { ["Value"] = math.random(6, 10) }):Play() v_u_10:Create(v_u_16.CoreShield, TweenInfo.new(5, Enum.EasingStyle.Linear), { ["Value"] = 25 }):Play() task.spawn(function() -- upvalues: (ref) v_u_10, (ref) v_u_18 v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 9 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.5 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Value"] = 0.7 }):Play() task.wait(1) v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 5 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.3 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0.4 }):Play() end) coroutine.wrap(function() local random_state_upvr_2 = Random.new() for _ = 1, 5 do task.wait(random_state_upvr_2:NextNumber(0.1, 1)) v_u_1.Flick() v_u_1.ServerFlicker() end end)() -- upvalues: (ref) v_u_16, (ref) v_u_10, (ref) v_u_13, (ref) v_u_17, (ref) v_u_68, (ref) v_u_18 AG("Formation begun", 5, Color3.fromRGB(255, 98, 98), true) task.wait(3) v_u_16.LogEvent:Fire("warning: poor reactor shield") task.delay(3, function() -- upvalues: (ref) v_u_10, (ref) v_u_16 v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), { ["Value"] = 1 }):Play() end) task.wait(2) makeChat("[AOXL]: reactor shield integrity rapidly decreasing, priming passive-overload protocol..") makeChat("[AOXL]: Restarting all controls.") AG("Backup servers activated", 1, Color3.fromRGB(255, 98, 98), true) v_u_13:FireServer(true, 0.15, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) v_u_17.LiftingScreenAC.Screen.buzz:Play() task.wait(1) v_u_16.LogEvent:Fire("increasing shield power to compensate.") v_u_16.SFX_MAIN.Alarms["Launch Alarm"]:Play() v_u_16.SFX_MAIN.Alarms["Launch Alarm"].Looped = true v_u_68.A:Play() v_u_10:Create(v_u_68.A, TweenInfo.new(15, Enum.EasingStyle.Linear), { ["PlaybackSpeed"] = 3 }):Play() v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "PASSIVE OVERLOAD" coroutine.wrap(overload)(30) workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Play() AG("PASSIVE OVERLOAD", 5, Color3.fromRGB(255, 98, 98), true) makeChat("[CORE]: Entering passive-overload") v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(162, 0, 255) v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), { ["Value"] = 15 }):Play() task.spawn(function() -- upvalues: (ref) v_u_10, (ref) v_u_18 v_u_10:Create(v_u_18.Roughness, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["Value"] = 9 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(4, Enum.EasingStyle.Linear), { ["Value"] = 0.5 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["Value"] = 0.7 }):Play() task.wait(7) end) workspace.CoreFolder.Core.detonation:Emit(50) workspace.CoreFolder.Core.ignitionBurst:Emit(75) v_u_16.reactorparticleambient.CoreChamberParticles.StarDust:Emit(100) v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = true v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = true v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust:Emit(100) coroutine.wrap(function() local random_state_upvr_2 = Random.new() for _ = 1, 2 do task.wait(random_state_upvr_2:NextNumber(0.1, 1)) v_u_1.ServerFlicker() end end)() v_u_10:Create(v_u_68.detonation, TweenInfo.new(3), { ["TimeScale"] = 0.1 }):Play() v_u_16.ChangeCoreColor:Fire(Color3.fromRGB(13, 105, 172), 15, "BLUE") v_u_16.ShieldDeg.Value = false v_u_68.A:Play() v_u_10:Create(v_u_68.A, TweenInfo.new(15, Enum.EasingStyle.Linear), { ["PlaybackSpeed"] = 1 }):Play() coroutine.wrap(function() -- upvalues: (ref) v_u_16 for v394 = 300, math.random(1000, 1700) do v_u_16.CoreTemp.Value = v394 task.wait() end end)() workspace.CoreFolder.Core.Startup:Play() workspace.CoreFolder.Core.CoreLight.Enabled = true workspace.CoreFolder.Core.CoreLight.Brightness = 0 tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, workspace.CoreFolder.Core.CoreLight, { ["Brightness"] = 2 }) for _, v395 in v_u_16.Lasers:GetChildren() do if v395:IsA("Folder") then v_u_10:Create(v395.Laser1.Collision.Laser, TweenInfo.new(1), { ["PlaybackSpeed"] = 2.5, ["Volume"] = 5 }):Play() end end for _, v396 in v_u_16.Core._IgnitionAttachments:GetChildren() do v396.PointLight.Enabled = true v396.PointLight.Brightness = 0 tween(10, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v396.PointLight, { ["Color"] = Color3.fromRGB(146, 148, 255) }) if v396.Name == "CR2" or v396.Name == "OBS2" then tween(0.85, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v396.PointLight, { ["Brightness"] = 1 }) else tween(0.85, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v396.PointLight, { ["Brightness"] = 2 }) end end v_u_10:Create(v_u_16.Core, TweenInfo.new(5), { ["Transparency"] = 0.1 }):Play() workspace.CoreFolder.Core.VFX1.Transparency = 1 workspace.CoreFolder.Core.VFX2.Transparency = 0 v_u_10:Create(workspace.CoreFolder.Core.VFX1, TweenInfo.new(2), { ["Size"] = Vector3.new(50.224, 11.392, 49.589) }):Play() v_u_10:Create(workspace.CoreFolder.Core.VFX2, TweenInfo.new(2), { ["Size"] = Vector3.new(49.963, 5.98, 49.928) }):Play() v_u_10:Create(workspace.CoreFolder.Core.VFX1, TweenInfo.new(5), { ["Transparency"] = 1 }):Play() v_u_10:Create(workspace.CoreFolder.Core.VFX2, TweenInfo.new(5), { ["Transparency"] = 1 }):Play() task.delay(5, function() -- upvalues: (ref) v_u_68 workspace.CoreFolder.Core.VFX1.Size = Vector3.new(0, 0, 0) workspace.CoreFolder.Core.VFX2.Size = Vector3.new(0, 0, 0) workspace.CoreFolder.Core.VFX1.Transparency = 0 workspace.CoreFolder.Core.VFX2.Transparency = 0 end) task.delay(5, function() -- upvalues: (ref) v_u_16, (ref) v_u_10 for _, v397 in v_u_16.Lasers:GetChildren() do if v397:IsA("Folder") then v_u_10:Create(v397.Laser1.Collision.Laser, TweenInfo.new(15), { ["PlaybackSpeed"] = 1, ["Volume"] = 2.35 }):Play() end end task.wait(15) for _, v398 in v_u_16.Lasers:GetChildren() do if v398:IsA("Folder") then v_u_10:Create(v398.Laser1.Collision.Laser, TweenInfo.new(30), { ["Volume"] = 1.5 }):Play() end end end) v_u_1.Flick() task.wait(15) v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "Shutdown Protocol succesfully" makeChat("[AOXL]: LASERS CUTOFF FAIL, PRIMING LOCKDOWN CANCELLING..") v_u_1.Flick() OK("Phew..") v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(255, 0, 4) v_u_10:Create(v_u_16.CorePower, TweenInfo.new(2, Enum.EasingStyle.Exponential), { ["Value"] = 0 }):Play() InstaShockwave(Color3.fromRGB(255, 128, 128)) v_u_13:FireServer(false) task.wait(1) workspace.CoreFolder.Core.CoreLight.Enabled = false v_u_17.CtrlStatus.Screen.SurfaceGui.TextLabel.Text = "Shutdown Success" makeChat("[AOXL]: LOCKDOWN CANCELLING PRIMED") v_u_1.Flick() workspace.CoreFolder.Core.DelzaRadiation.Enabled = true workspace.CoreFolder.Core.ParticleEmitter.Enabled = true workspace.CoreFolder.Core.udead.Enabled = true workspace.CoreFolder.Core.hypernova2.Enabled = true workspace.CoreFolder.Core.hypernova.Enabled = true InstaShockwave() coroutine.wrap(v_u_1.Flick)() coroutine.wrap(v_u_1.Flick)() wait(3) InstaShockwave() coroutine.wrap(v_u_1.Flick)() InstaShockwave() coroutine.wrap(v_u_1.Flick)() workspace.CoreFolder.Core.Coreattach.Particle.Enabled = true workspace.CoreFolder.Core.Coreattach.Core.Enabled = true workspace.CoreFolder.Core.Coreattach.Flare.Enabled = true workspace.CoreFolder.Core.frez.Enabled = true workspace.CoreFolder.Core.frez.Enabled = false workspace.CoreFolder.Core.frez.Enabled = true wait(2) coroutine.wrap(v_u_1.Flick)() workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.Instability.Enabled = true workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.ParticleEmitter.Enabled = true workspace.CoreFolder.Core.AuxillaryShield.Inner.MeshPart.Instability.Enabled = true workspace.CoreFolder.Core.AuxillaryShield.Inner.MeshPart.ParticleEmitter.Enabled = true task.wait(1) workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.activation:Play() local copyPL1 = workspace.CoreFolder.DELTAv3.DeltaPart.detonate["warhead launching"]:Clone() local copyPL2 = workspace.CoreFolder.DELTAv3.DeltaPart.detonate["warhead launching"]:Clone() workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 15 workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 15 workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = true copyPL1.Parent = workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.StartupLazors copyPL2.Parent = workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.StartupLazors copyPL1:Play() copyPL2:Play() workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = false workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 16 workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 16 workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeseq:Play() workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeseq:Play() makeChat("[AOXL]: ACTIVATING PURGE V2 TO FORCE CORE REACTION TERMINATE SEQUENCE.") local sap = "rbxassetid://18114948020" local saph = Instance.new("Sound", game.Workspace) saph.SoundId = sap saph:Play() cinematic(true, 0.1, 6, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut) wait(4) cinematic(false, 0.1, 4, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut) disable() DS(false) powerpurge() coroutine.wrap(v_u_1.Flick)() workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect.Enabled = true workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV.Enabled = true workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV2.Enabled = true workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect1.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect1.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV2.Enabled = true coroutine.wrap(v_u_1.Flick)() wait(1) coroutine.wrap(v_u_1.Flick)() copyPL1:Destroy() coroutine.wrap(v_u_1.Flick)() copyPL2:Destroy() workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Stop() workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV2.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect1.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect1.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV2.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.C.Alarm:Play() workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.C.Alarm:Play() workspace.CoreFolder.SFX_MAIN.Meltdown.Rumbling.Rumble2:Play() workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true workspace.CoreFolder.Core.hypernova.Enabled = true workspace.CoreFolder.Core.frez.Enabled = true workspace.CoreFolder.Core.detonation.Enabled = true workspace.CoreFolder.Core.hypernova2.Enabled = true coroutine.wrap(v_u_1.Flick)() workspace.CoreFolder.Core.udead:Emit(10) workspace.CoreFolder.Core.udead.Enabled = true workspace.CoreFolder.Core.ParticleEmitter.Enabled = true workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true workspace.CoreFolder.Core.NewCore.Enabled = true workspace.CoreFolder.Core.NewCore2.Enabled = true workspace.CoreFolder.Core.Melt1.Enabled = true workspace.CoreFolder.Core.Burst.Enabled = true workspace.CoreFolder.Core.NearMeltdown.Enabled = true workspace.CoreFolder.Core.NewCore.Enabled = true workspace.CoreFolder.Core.NewCore2.Enabled = true workspace.CoreFolder.Core.ParticleEmitter.Enabled = true workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true workspace.CoreFolder.Core.DelzaRadiation.Enabled = true workspace.CoreFolder.Core.CoreParticles.Enabled = true workspace.CoreFolder.SFX_MAIN.Meltdown.OtherSFX.ReactorFailure:Play() replicatedStorage.CameraShake.LinearIntensity.Value = 1.6 coroutine.wrap(v_u_1.Flick)() wait(8.4) saph:Destroy() coroutine.wrap(v_u_1.Flick)() workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = false workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = false workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.C.Alarm:Stop() workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.C.Alarm:Stop() workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 15 workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 15 workspace.CoreFolder.Core.hypernova.Enabled = false workspace.CoreFolder.Core.frez.Enabled = false workspace.CoreFolder.Core.detonation.Enabled = false workspace.CoreFolder.Core.hypernova2.Enabled = false workspace.CoreFolder.Core.ignitionBurst.Enabled = false workspace.CoreFolder.Core.udead.Enabled = false workspace.CoreFolder.Core.ParticleEmitter.Enabled = false workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true workspace.CoreFolder.Core.NewCore.Enabled = false workspace.CoreFolder.Core.NewCore2.Enabled = false workspace.CoreFolder.Core.Melt1.Enabled = false workspace.CoreFolder.Core.Burst.Enabled = false workspace.CoreFolder.Core.NearMeltdown.Enabled = false workspace.CoreFolder.Core.NewCore.Enabled = false workspace.CoreFolder.Core.NewCore2.Enabled = false workspace.CoreFolder.Core.ParticleEmitter.Enabled = false workspace.CoreFolder.Core.ParticleEmitter2.Enabled = false workspace.CoreFolder.Core.DelzaRadiation.Enabled = false workspace.CoreFolder.Core.CoreParticles.Enabled = false wait(0.78) coroutine.wrap(v_u_1.Flick)() coroutine.wrap(v_u_1.Flick)() replicatedStorage.CameraShake.Roughness.Value = 5.5 v_u_16.ReactorAlarm:Fire(0, 5, false) coroutine.wrap(v_u_1.Flick)() math.random(1, 100) coroutine.wrap(v_u_1.Flick)() local v_u_56 = v_u_16.SFX_MAIN.Startup local v369 = { v_u_56.Power, v_u_56["System Corrupted"], v_u_56.Transitional, v_u_56.music } v_u_1.Flick() local v_u_370 = v369[math.random(1, #v369)] v_u_16.Values.Lasers.ExtendLasers.Value = false v_u_10:Create(v_u_370, TweenInfo.new(5), { ["PlaybackSpeed"] = 0 }):Play() workspace.CoreFolder.Core.ParticleEmitter2.Enabled = false workspace.CoreFolder.Core.ParticleEmitter.Enabled = false for _, v_u_399 in v_u_16.Core._IgnitionAttachments:GetChildren() do tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v_u_399.PointLight, { ["Brightness"] = 0 }) task.delay(5, function() -- upvalues: (copy) v_u_399 v_u_399.PointLight.Enabled = false end) end v_u_11 = true for _, v400 in pairs(v_u_16.Lasers:GetChildren()) do if v400.ClassName == "Folder" then v_u_10:Create(v400.Laser1.Collision.Laser, TweenInfo.new(2.5), { ["PlaybackSpeed"] = 0 }):Play() end end v_u_16.CoreShield.Value = 0 v_u_10:Create(v_u_68.CoreShield2, TweenInfo.new(5), { ["Transparency"] = 1 }):Play() v_u_10:Create(v_u_16.Core, TweenInfo.new(5), { ["Transparency"] = 1 }):Play() v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = false v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = false tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v_u_68.CoreLight, { ["Brightness"] = 2 }) for _, v401 in v_u_16.Lasers:GetChildren() do if v401:IsA("Folder") then v_u_10:Create(v401.Laser1.Collision.Laser, TweenInfo.new(1), { ["PlaybackSpeed"] = 0, ["Volume"] = 0 }):Play() end end task.delay(2, function() -- upvalues: (ref) v_u_16 v_u_16.Power.ACELights.Value = true v_u_16.Power.EmergencyLighting.Value = true end) v_u_68.A:Play() v_u_10:Create(v_u_68.A, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["PlaybackSpeed"] = 0 }):Play() local coreFolder = workspace.CoreFolder.Core -- Iterate through all descendants of CoreFolder.Core for _, v in ipairs(coreFolder:GetDescendants()) do if v:IsA("ParticleEmitter") then v.Enabled = false elseif v:IsA("Beam") then v.Enabled = false end end local Os = { List = { workspace.CoreFolder.Lasers.SL2.Laser1.Collision.purgeseq, workspace.CoreFolder.Lasers.SL2.Laser1.Collision.Charge, workspace.CoreFolder.Lasers.SL1.Laser1.Collision.Charge, workspace.CoreFolder.Lasers.SL1.Laser1.Collision.LaserMove, workspace.CoreFolder.Lasers.PL2.Laser1.Collision.Charge, workspace.CoreFolder.Lasers.PL2.Laser1.Collision.LaserMove, workspace.CoreFolder.Lasers.PL1.Laser1.Collision.Charge, workspace.CoreFolder.Lasers.PL1.Laser1.Collision.LaserMove, workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.Charge, workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.LaserMove, workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.Charge, workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.LaserMove, workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc1, workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc2, workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Beam, workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc1, workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc2, workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Beam, workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1, workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam, workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1, workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam, workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Abc1, workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Beam, workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Abc1, workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Beam, workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, } } InstaShockwave() for _, v in ipairs(Os.List) do if v then if v:IsA("ParticleEmitter") then v.Enabled = false elseif v:IsA("Beam") then v.Enabled = false end workspace.CoreFolder.Lasers.SL2.StabilizerSpinSpeed.Value = -0.1 workspace.CoreFolder.Lasers.SL1.StabilizerSpinSpeed.Value = -0.1 workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = -0.1 workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = -0.1 workspace.CoreFolder.Lasers.Laser1.StabilizerSpinSpeed.Value = -0.1 workspace.CoreFolder.Lasers.Laser2.StabilizerSpinSpeed.Value = -0.1 wait(0.5) end end task.wait(10) task.spawn(function() -- upvalues: (ref) v_u_10, (ref) v_u_18 v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { ["Value"] = 0 }):Play() end) v_u_16.LogEvent:Fire("reactor ignition failed; poor reactor handling", Color3.fromRGB(255, 0, 0)) v_u_10:Create(v_u_16.Ind.CF.Ind, TweenInfo.new(1), { ["Color"] = Color3.fromRGB(0, 0, 0) }):Play() v_u_10:Create(v_u_16.Ind.MR.Ind, TweenInfo.new(1), { ["Color"] = Color3.fromRGB(0, 0, 0) }):Play() v_u_16.Values.Lasers.SLDoors.Value = false task.spawn(function() -- upvalues: (ref) v_u_16 AG("reconfiguring systems...", 1, Color3.fromRGB(255, 140, 0)) task.wait(1) AG("repairing necessary components...", 2, Color3.fromRGB(255, 140, 0)) task.wait(2) AG("re-initializing startup procedures...", 5, Color3.fromRGB(255, 140, 0)) task.wait(5) AG("waiting for reactorlink connection restabilize..", 5, Color3.fromRGB(255, 140, 0)) end) task.wait(8.4) v_u_16.SFX_MAIN.Alarms["Launch Alarm"].Looped = false v_u_16.Power.ACELights.Value = false v_u_16.Power.EmergencyLighting.Value = false makeChat("Reactor-link request recieved..") v_u_372 = true v_u_16.Ind.CFv.Value = true AG("main systems configure success, reactor is ready to start..", 3, Color3.fromRGB(255, 255, 255)) v_u_17.Startup.ShieldButton.shinybutotn.CD.MaxActivationDistance = 32 end function v_u_1.SELF_DESTRUCT_B() local v_u_7 = require(game.ReplicatedStorage.Modules.VanillaBase) workspace.CoreFolder.Core.A.Volume = 5 -- upvalues: (copy) v_u_16, (copy) v_u_17, (copy) v_u_10, (ref) v_u_3, (copy) v_u_1, (copy) v_u_20, (copy) v_u_60, (copy) v_u_58, (copy) v_u_70, (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_7, (copy) v_u_19, (copy) v_u_18, (copy) v_u_55, (copy) v_u_68, (copy) v_u_53, (ref) v_u_5 v_u_16.Events.NoSDBadge.Value = true for _, v101 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do for _, v102 in pairs(v_u_17.CoreLights.ChamberStripes:GetChildren()) do v_u_10:Create(v101.Deco, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["Color"] = Color3.fromRGB(0, 0, 0) }):Play() v_u_10:Create(v102, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["Color"] = Color3.fromRGB(0, 0, 0) }):Play() v_u_10:Create(v101.Light.PointLight, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["Color"] = Color3.fromRGB(0, 0, 0) }):Play() end end disable() v_u_16.Power.TempAlarmPower.Value = false v_u_16.Power.Lights.Value = false v_u_16.Power.LightStatus:Fire(false, 0.02) v_u_16.ReactorGlassCover.Value = true v_u_16.Values.Lasers.ExtendLasers.Value = false task.wait(5) for _, v103 in v_u_16.SFX_MAIN:GetDescendants() do if v103:IsA("Sound") and (v103.SoundGroup == game.SoundService.Main.Music and (v103.IsPlaying and v103.Name ~= "SelfDestructVariant")) then v_u_10:Create(v103, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["PlaybackSpeed"] = 0 }):Play() end end task.wait(1.5) v_u_17.ErrorPanel.Manager.ToggleLight:Fire("UnknownAnomalyDetected") v_u_17.ErrorPanel.Manager.ToggleLight:Fire("ShutdownMalfunction") workspace.Misc.SDLaptop.screen.SurfaceGui.bsod.Visible = true workspace.Misc.SDLaptop.screen.SurfaceGui.systemInstability.main.instability.Text = "ERR" workspace.Misc.SDLaptop.screen.SurfaceGui.systemInstability.main.instability.TextColor3 = Color3.fromRGB(255, 133, 133) workspace.Misc.SDLaptop.screen.SurfaceGui.systemInstability.main.instability.TextStrokeColor3 = Color3.fromRGB(88, 57, 57) v_u_16.LogEvent:Fire("Unknown reactor threat still present: proceeding with code purple directive!", Color3.fromRGB(170, 85, 255)) v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.Bar.BackgroundColor3 = Color3.fromRGB(170, 85, 255) v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.Bar.PhaseName.Text = "CODE PURPLE DIRECTIVE" v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.pointofnoreturn.Visible = false v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.shutdown.Visible = false v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.hahanicething.Visible = true for _, v105 in v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame:GetDescendants() do if v105:IsA("UIStroke") then v105.Color = Color3.fromRGB(170, 85, 255) elseif v105:IsA("TextLabel") and v105.TextColor3 == v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.DECOR.BackgroundColor3 then v105.TextColor3 = Color3.fromRGB(170, 85, 255) end end for _, v106 in v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingDelta.EMTS.Frame:GetDescendants() do if v106:IsA("UIStroke") then v106.Color = Color3.fromRGB(170, 85, 255) elseif v106:IsA("TextLabel") and v106.TextColor3 == v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.DECOR.BackgroundColor3 then v106.TextColor3 = Color3.fromRGB(170, 85, 255) end end v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.DECOR.BackgroundColor3 = Color3.fromRGB(170, 85, 255) v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingDelta.EMTS.Frame.DECOR.BackgroundColor3 = Color3.fromRGB(170, 85, 255) task.spawn(function() -- upvalues: (ref) v_u_10, (ref) v_u_60 v_u_10:Create(v_u_60.SHUTDOWN.values.MeltTimerBar, TweenInfo.new(134, Enum.EasingStyle.Linear), { ["Value"] = 1 }):Play() end) v_u_16.LogEvent:Fire("Proceeding with Method B", Color3.fromRGB(170, 85, 255)) local v107 = v_u_16.CoreFunctions.Servers v107.sfx.sd:Play() for _, v108 in v107:GetChildren() do if v108.Name == "Data" or (v108.Name == "Emergency" or v108.Name == "Primary") then for _, v109 in v108:GetChildren() do for _, v110 in v109.Servers:GetChildren() do v110.Main.ClickDetector.MaxActivationDistance = 0 for _, v111 in v110.Detail.Lights:GetChildren() do v111.Color = Color3.fromRGB(247, 128, 255) end end end end end v_u_58.SelfDestructVariant:Play() AG("Self-destruct sequence still in effect!", 5, Color3.fromRGB(94, 14, 163), true) v_u_17.ErrorPanel.Manager.ToggleLight:Fire() task.wait(14.3) makeChat("PREPARING REACTOR CHAMBER FOR PRC TERMINATION") v_u_16.Power.LightStatus:Fire(true, 0.05) v_u_16.ReactorGlassCover.Value = false disable() task.wait(0.7) for _, v112 in pairs(v_u_17.Lights:GetChildren()) do if v112.Name == "AdminLights" then v_u_10:Create(v112.MainPart.LightSource, TweenInfo.new(3), { ["Color"] = Color3.fromRGB(94, 14, 163) }):Play() v_u_10:Create(v112.MainPart, TweenInfo.new(3), { ["Color"] = Color3.fromRGB(94, 14, 163) }):Play() end end v_u_10:Create(v_u_70.Screen, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["Color"] = Color3.fromRGB(255, 94, 94) }):Play() local v113 = v_u_70.Screen.MeltdownAlert v113.Time.Script.Mins.Value = 2 v113.Time.Script.Secs.Value = 0 v113.Time.Script.Millis.Value = 0 v113.Time.Script.Disabled = false v113.TextLabel.Text = "SELF-DESTRUCT IN:" local v114 = v_u_17.TopScreens if v_u_17.TopScreens.PowerScreen.SystemFailure.Enabled == false then for _, v115 in v114:GetChildren() do v115.Factors:SetAttribute("selfdestruct", true) v115.SD.time.Script.Disabled = false end end for _, v116 in v_u_17.EvacScreens:GetChildren() do v116.Screen.Alarm:Play() v116.Screen.Screen.Alert.Visible = false v116.Screen.Screen.SDVariant.Visible = true v116.Screen.Screen.SDVariant.ImplosionDanger.Time.Script.Mins.Value = 2 v116.Screen.Screen.SDVariant.ImplosionDanger.Time.Script.Secs.Value = 0 v116.Screen.Screen.SDVariant.ImplosionDanger.Time.Script.Enabled = true end v_u_17.ErrorPanel.Manager.ToggleLight:Fire("AbandonFacility") task.wait(15) for _, v117 in { v_u_63, v_u_64, v_u_65, v_u_66 } do v_u_7.TweenModel(v117.Laser1, v117.RetPos.Org.CFrame, 12, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) v117.Laser1.Collision.LaserMove.Volume = 10 v117.Laser1.Collision.LaserMove:Play() end v_u_16.Values.Lasers.SLDoors.Value = false task.wait(15) enable() task.wait(6) for _, v118 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do v_u_10:Create(v118.Deco, TweenInfo.new(4, Enum.EasingStyle.Linear), { ["Color"] = Color3.fromRGB(209, 134, 255) }):Play() v_u_10:Create(v118.Light.PointLight, TweenInfo.new(4, Enum.EasingStyle.Linear), { ["Color"] = Color3.fromRGB(209, 134, 255) }):Play() end enable() task.wait(2.5) makeChat("REACTOR ACTIVATION IN PROGRESS") AG("Reactor activation in progress", 5, Color3.fromRGB(170, 85, 255)) v_u_58.Kaboom:Play() v_u_10:Create(v_u_63.StabilizerSpinSpeed, TweenInfo.new(6), { ["Value"] = 3.14 }):Play() v_u_10:Create(v_u_64.StabilizerSpinSpeed, TweenInfo.new(6), { ["Value"] = 3.14 }):Play() v_u_10:Create(v_u_65.StabilizerSpinSpeed, TweenInfo.new(6), { ["Value"] = 3.14 }):Play() v_u_10:Create(v_u_66.StabilizerSpinSpeed, TweenInfo.new(6), { ["Value"] = 3.14 }):Play() v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["Value"] = 0.25 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["Value"] = 0.25 }):Play() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { ["Value"] = 3 }):Play() local v119 = { v_u_63, v_u_64, v_u_65, v_u_66 } for _, v120 in pairs(v119) do v120.FuelPulseWait.Value = 3 v120.OnOffLights:Fire("true") v120.Laser1.InteractiveLaserParts.ImportantLaserPart.ParticleEmitter.Enabled = true v_u_10:Create(v120.HeatAbsorbtionCoilSpeed, TweenInfo.new(2.5), { ["Value"] = 1 }):Play() end task.wait(2) makeChat("LASER REFUEL SEQUENCE COMPLETED") local v121 = TweenInfo.new(5) for _, v122 in pairs(v119) do v_u_10:Create(v122.Laser1.InteractiveLaserParts.Lmfao, v121, { ["Color"] = Color3.new(1, 1, 1) }):Play() v_u_10:Create(v122.Laser1.InteractiveLaserParts.C, v121, { ["Transparency"] = 0.8, ["Color"] = Color3.new(1, 1, 1) }):Play() end task.wait(2) makeChat("FIRING LASERS") for _, v123 in pairs(v119) do v123.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = true end task.wait(2) for _, v_u_124 in pairs(v119) do v_u_124.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true v_u_124.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true v_u_124.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true v_u_124.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true v_u_124.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Bouncey.CFrame, 1, Enum.EasingStyle.Back, Enum.EasingDirection.Out) task.delay(1.01, function() -- upvalues: (ref) v_u_7, (copy) v_u_124 v_u_7.TweenModel(v_u_124.Laser1, v_u_124.RetPos.Org.CFrame, 3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) end) end v_u_68.hypernova.Enabled = true v_u_68.hypernova2.Enabled = true v_u_68.AuxillaryShield.Rotate.Disabled = false v_u_68.AuxillaryShield.Outer.MeshPart.activation:Play() v_u_68.AuxillaryShield.Inner.MeshPart.Transparency = 0 v_u_68.AuxillaryShield.Outer.MeshPart.Transparency = 0 v_u_68.Rumble:Play() v_u_68.A.PlaybackSpeed = 1 v_u_68.A.Volume = 1 v_u_68.A:Play() v_u_68.CoreLight.Color = Color3.fromRGB(235, 50, 50) v_u_68.CoreLight.Enabled = true v_u_68.CoreLight.Brightness = 20 v_u_68.Glow.sd.Visible = true workspace.DestructionEvents.Events.CD1.Disabled = false AG("REACTOR OVERLOAD :: AUXILIARY SHIELD ENGAGED") makeChat("Overload success, auxiliary containment online, disabling in 44 seconds.", Color3.fromRGB(170, 85, 255)) v_u_17.CoreLights.ChamberStripes:SetAttribute("color", Color3.fromRGB(238, 111, 255)) v_u_17.CoreLights.ChamberStripes:SetAttribute("sustainTime", 0.15) v_u_17.CoreLights.ChamberStripes:SetAttribute("fadeoutTime", 0.35) v_u_17.CoreLights.ChamberStripes:SetAttribute("speed", 0.05) v_u_17.CoreLights.ChamberStripes:SetAttribute("cooldown", 1) v_u_17.CoreLights.ChamberStripes:SetAttribute("direction", "repel") v_u_68.A.PlaybackSpeed = 0 v_u_10:Create(v_u_68.A, TweenInfo.new(6, Enum.EasingStyle.Linear), { ["PlaybackSpeed"] = 2.4 }):Play() v_u_10:Create(game.Lighting.a, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["Brightness"] = 0.9 }):Play() v_u_10:Create(game.Lighting.a, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { ["TintColor"] = Color3.fromRGB(255, 192, 192) }):Play() task.delay(0.2, function() -- upvalues: (ref) v_u_20, (ref) v_u_10 makeChat("AUX SHIELD DETONATION WITHIN T-60 SECONDS") v_u_10:Create(game.Lighting.a, TweenInfo.new(3.5, Enum.EasingStyle.Linear), { ["Brightness"] = -0.04 }):Play() v_u_10:Create(game.Lighting.a, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["TintColor"] = Color3.fromRGB(255, 255, 255) }):Play() end) task.wait(0.05) InstaShockwave(Color3.fromRGB(255, 124, 124), 3) task.delay(0.5, function() -- upvalues: (ref) v_u_1 InstaShockwave(Color3.fromRGB(255, 84, 84), 3) end) task.delay(0.2, function() -- upvalues: (ref) v_u_1 InstaShockwave(Color3.fromRGB(255, 41, 41), 3) end) workspace.CoreFolder.Lasers.Laser2.Laser1.ParticleEmitter1.Sound:Play() workspace.CoreFolder.Core.Sound:Play() v_u_18.Value = true v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { ["Value"] = 0.1 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { ["Value"] = 0.1 }):Play() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { ["Value"] = 3 }):Play() task.wait(6) v_u_10:Create(v_u_68.A, TweenInfo.new(65, Enum.EasingStyle.Linear), { ["PlaybackSpeed"] = 6 }):Play() task.wait(29) for _, v125 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do for _, _ in pairs(v_u_17.CoreLights.ChamberStripes:GetChildren()) do v125.Light.PointLight.Color = Color3.fromRGB(255, 0, 0) end end for _, v126 in pairs(v_u_17.Lights:GetChildren()) do if v126.Name == "AdminLights" then v_u_10:Create(v126.MainPart.LightSource, TweenInfo.new(3), { ["Color"] = Color3.fromRGB(255, 67, 70) }):Play() v_u_10:Create(v126.MainPart, TweenInfo.new(3), { ["Color"] = Color3.fromRGB(255, 67, 70) }):Play() end end task.wait(38) v_u_68.AuxillaryShield.Rotate.Disabled = true v_u_10:Create(v_u_68.AuxillaryShield.Inner.MeshPart, TweenInfo.new(3), { ["Transparency"] = 1, ["Size"] = Vector3.new(35, 35, 35) }):Play() v_u_10:Create(v_u_68.AuxillaryShield.Outer.MeshPart, TweenInfo.new(3), { ["Transparency"] = 1, ["Size"] = Vector3.new(35, 35, 35) }):Play() v_u_68.AuxillaryShield.Outer.MeshPart.failure:Play() workspace.AlarmBeacons.Status.Value = false v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["Value"] = 1.9 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["Value"] = 1.9 }):Play() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { ["Value"] = 4 }):Play() v_u_10:Create(v_u_68.A, TweenInfo.new(2, Enum.EasingStyle.Linear), { ["PlaybackSpeed"] = 12 }):Play() task.wait(1) delay(1, function() -- upvalues: (ref) v_u_68 v_u_68.A:Stop() workspace.Nonregeningvalues.SDChance.Value = 0 workspace.Misc.SDLaptop.screen.SurfaceGui.Frame.SDChance.Text = "0 %" workspace.Misc.SDLaptop.screen.SurfaceGui.Frame.SDChance.TextColor3 = Color3.fromRGB(255, 255, 255) workspace.Misc.SDLaptop.screen.SurfaceGui.Frame.SDChance.TextStrokeColor3 = Color3.fromRGB(88, 88, 88) end) v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { ["Value"] = 0 }):Play() v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { ["Value"] = 0 }):Play() end local start = true return v_u_1