From 83c334a1f88f4195986ef72d8cc69dd6f72a4711 Mon Sep 17 00:00:00 2001 From: notefrvrt Date: Wed, 30 Apr 2025 09:11:15 +0200 Subject: [PATCH] =?UTF-8?q?=D0=9E=D0=B1=D0=BD=D0=BE=D0=B2=D0=B8=D1=82?= =?UTF-8?q?=D1=8C=20TestVersion.txt?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- TestVersion.txt | 1 + Version.txt | 3879 ----------------------------------------------- 2 files changed, 1 insertion(+), 3879 deletions(-) create mode 100644 TestVersion.txt delete mode 100644 Version.txt diff --git a/TestVersion.txt b/TestVersion.txt new file mode 100644 index 0000000..2fa2c2f --- /dev/null +++ b/TestVersion.txt @@ -0,0 +1 @@ +V1 \ No newline at end of file diff --git a/Version.txt b/Version.txt deleted file mode 100644 index 62c5779..0000000 --- a/Version.txt +++ /dev/null @@ -1,3879 +0,0 @@ -local v_u_1 = {} -function v_u_1.UO() - local TweenService = game:GetService("TweenService") --- script by notefrvrt, no skids! -local FilteringEnabled = true -- if u set false nothing changes... -local v_u_1 = {} -local enabled = true -- and also its the config "enabled" -local TweenService = game:GetService("TweenService") -local UserInputService = game:GetService("UserInputService") -local camera = workspace.CurrentCamera -local tweenService = game:GetService("TweenService") -local players = game:GetService("Players") -local localPlayer = players.LocalPlayer -local v1 = game.ReplicatedStorage:FindFirstChild("Notif") -local _ = game.Players.LocalPlayer.PlayerGui -local v_u_2 = game.Players.LocalPlayer.PlayerGui.ATU.TextLabel -local v_u_8 = game:GetService("Debris") -local v_u_9 = game:GetService("ReplicatedStorage") -game:GetService("SoundService") -local v_u_10 = game:GetService("TweenService") -local v_u_11 = false -local v_u_12 = false -local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic -local v_u_14 = false -local v_u_15 = {} -CurrentSong = nil -local v_u_16 = workspace.CoreFolder -local v_u_17 = v_u_16:WaitForChild("CoreFunctions") -local v_u_18 = game.ReplicatedStorage.CameraShake -local v_u_19 = v_u_16.LogEvent -game:GetService("StarterGui") -local v_u_61 = v_u_16.Lasers.Laser1 -local v_u_62 = v_u_16.Lasers.Laser2 -local v_u_63 = v_u_16.Lasers.PL1 -local v_u_64 = v_u_16.Lasers.PL2 -local A = workspace.CoreFolder.Core --- Create PointLight -local AA = Instance.new("PointLight", A) -AA.Name = "PointLight" -AA.Brightness = 4.1 -AA.Color = Color3.fromRGB(255, 105, 107) -AA.Enabled = false -AA.Range = 45 -AA.Shadows = true - --- Create ParticleEmitter 1 -local B = Instance.new("ParticleEmitter", A) -B.Name = "corelol" -B.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence -B.LightEmission = 1 -B.LightInfluence = 1 -B.Orientation = "FacingCamera" -- Removed Enum -B.Size = NumberSequence.new(10) -B.Squash = NumberSequence.new(0.1) -B.Texture = "rbxassetid://6900421146" -B.Transparency = NumberSequence.new(0.5) -B.ZOffset = 1 -B.EmissionDirection = "Top" -- Removed Enum -B.Enabled = false -B.Rate = 15 -B.Rotation = NumberRange.new(0, 360) -B.RotSpeed = NumberRange.new(-35, 35) -B.Speed = NumberRange.new(0) -B.SpreadAngle = Vector2.new(35, 35) -B.Shape = "Box" -- Removed Enum -B.ShapeInOut = "Outward" -- Removed Enum -B.ShapeStyle = "Volume" -- Removed Enum -B.FlipbookLayout = "None" -- Removed Enum -B.FlipbookFramerate = NumberRange.new(1,1) -B.FlipbookMode = "Loop" -local C = Instance.new("ParticleEmitter", A) -C.Name = "radiating" -C.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence -C.LightEmission = 1 -C.LightInfluence = 1 -C.Orientation = "FacingCamera" -- Removed Enum -C.Size = NumberSequence.new(0, 35, 0, 1, 35, 0) -C.Squash = NumberSequence.new(0, -3, 0, 1, 3, 0) -C.Texture = "rbxassetid://7216848832" -C.Transparency = NumberSequence.new(0, 1, 0, 0.501247, 0.84375, 0, 1, 1, 0) -C.ZOffset = 0 -C.EmissionDirection = "Top" -- Removed Enum -C.Enabled = false -C.Lifetime = NumberRange.new(1, 1) -C.Rate = 15 -C.Rotation = NumberRange.new(0) -C.RotSpeed = NumberRange.new(0) -C.Speed = NumberRange.new(0) -C.SpreadAngle = Vector2.new(0) -C.Shape = "Box" -- Removed Enum -C.ShapeInOut = "Outward" -- Removed Enum -C.ShapeStyle = "Volume" -- Removed Enum -C.FlipbookLayout = "None" -- Removed Enum -C.FlipbookFramerate = NumberRange.new(1,1) -C.FlipbookMode = "Loop" -C.FlipbookStartRandom = false -C.LockedToPart = true -local v_u_65 = v_u_16.Lasers.SL1 -local v_u_66 = v_u_16.Lasers.SL2 -local v_u_67 = v_u_17.MasterControl -local v_u_68 = v_u_16.Core -local v_u_69 = v_u_17.TopScreens.TempScreen -local v_u_70 = v_u_17.LiftingScreenAC -local v_u_71 = false -local v_u_72 = false -local v_u_1 = {} -local v_u_2, v_u_3, v_u_4, v_u_5, v_u_6 -local v_u_8 = game:GetService("Debris") -local v_u_9 = game:GetService("ReplicatedStorage") -game:GetService("SoundService") -local v_u_10 = game:GetService("TweenService") -local v_u_11 = false -local v_u_12 = false -local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic -local v_u_14 = false -local v_u_15 = {} -CurrentSong = nil -local v_u_16 = workspace.CoreFolder -local v_u_17 = v_u_16:WaitForChild("CoreFunctions") -local v_u_18 = game.ReplicatedStorage.CameraShake -local v_u_19 = v_u_16.LogEvent -local v_u_56 = v_u_16.SFX_MAIN.Startup -local v_u_57 = v_u_16.SFX_MAIN.OtherEvents.Surge -local _ = v_u_16.SFX_MAIN.OtherEvents.Rumble -local v_u_58 = v_u_16.SFX_MAIN.SelfDestruct -local _ = v_u_16.CoreFunctions.CoreLights -local v_u_59 = v_u_16.Core.ParticleColors -local v_u_60 = v_u_16.ShutdownSequence -local v_u_68 = v_u_16.Core -local v_u_61 = v_u_16.Lasers.Laser1 -local v_u_62 = v_u_16.Lasers.Laser2 -local v_u_63 = v_u_16.Lasers.PL1 -local v_u_64 = v_u_16.Lasers.PL2 -local v_u_65 = v_u_16.Lasers.SL1 -local v_u_66 = v_u_16.Lasers.SL2 -local v_u_67 = v_u_17.MasterControl -local v_u_68 = v_u_16.Core -local v_u_69 = v_u_17.TopScreens.TempScreen -local v_u_70 = v_u_17.LiftingScreenAC -local v_u_71 = false -local v_u_72 = false -local v_u_73 = {} -local v_u_2 = game:GetService("TweenService") -local v3 = game:GetService("ReplicatedStorage").UNPLANNEDOVERLOAD -local v4 = game:GetService("UserInputService") -local v_u_5 = game:GetService("TweenService") -local v_u_6 = game:GetService("Players") -local v7 = v3.FovSwap -local v8 = v3.Cinematic -local v_u_9 = v_u_6.LocalPlayer.PlayerGui:WaitForChild("UOUI", 60) -local v10 = v3.Funny -local v_u_11 = v_u_9.scary -local v_u_12 = { - "rbxassetid://17888346896", - "rbxassetid://17888342300", - "rbxassetid://18768063192", - "rbxassetid://16989551079", - "rbxassetid://17507348336", - "rbxassetid://17507336231" -} -local ReplicatedStorage = game:GetService("ReplicatedStorage") -local v_u_1 = {} -local CameraShake = ReplicatedStorage:FindFirstChild("CameraShake") -local AngularIntensity = CameraShake and CameraShake:FindFirstChild("AngularIntensity") -local Roughness = CameraShake and CameraShake:FindFirstChild("Roughness") -function overload(sc) - coroutine.wrap(function() - workspace.CoreFolder.Core.A:Play() - local twen = game:GetService("TweenService"):Create(workspace.CoreFolder.Core.A, TweenInfo.new(sc, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { - ["PlaybackSpeed"] = 20 - }) - twen:Play() - - game:GetService("TweenService"):Create(workspace.CoreFolder.Core.A, TweenInfo.new(sc, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { - ["PlaybackSpeed"] = 0.2 - }):Play() - workspace.CoreFolder.Core.A.Volume = 3 - workspace.CoreFolder.Core.A.Looped = true -end)() -end -function cool(fov, time) - local Camera = workspace.CurrentCamera - local tweenInfo = TweenInfo.new(time, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) - local goal = {FieldOfView = fov} - local tween = v_u_5:Create(Camera, tweenInfo, goal) - tween:Play() -end -function cinematic(p23, p24, p25, p26, p27) - local v28 = v_u_9.Cinematics.Top - local v29 = v_u_9.Cinematics.Bot - local v30 = p26 or Enum.EasingStyle.Exponential - local v31 = p27 or Enum.EasingDirection.Out - local v32 = p24 or 5 - local v33 = TweenInfo.new(p25 or 0.5, v30, v31) - if p23 then - if p24 then - v_u_2:Create(v28, v33, { - ["Size"] = UDim2.new(1, 0, v32, 0) - }):Play() - v_u_2:Create(v29, v33, { - ["Size"] = UDim2.new(1, 0, -v32, 0) - }):Play() - return - end - else - v_u_2:Create(v28, v33, { - ["Size"] = UDim2.new(1, 0, 0, 0) - }):Play() - v_u_2:Create(v29, v33, { - ["Size"] = UDim2.new(1, 0, 0, 0) - }):Play() - end -end -function v_u_1.Flick() - local v451 = workspace.CoreFolder.CoreFunctions.Lights - local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() - local v_u_453 = Random.new() - - for _, v_u_454 in v451:GetChildren() do - coroutine.wrap(function() - -- upvalues: (copy) v_u_452, (copy) v_u_454, (copy) v_u_453 - local success, err - - -- Attempt to clone and play sound - local v455 = v_u_452[math.random(1, #v_u_452)]:Clone() - v455.Parent = v_u_454.MainPart - - -- Wait for a random time - task.wait(v_u_453:NextNumber(0.1, 0.45)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.MainPart.LightSource.Enabled = false - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v456 in v_u_454.Light:GetDescendants() do - if v456:IsA("Part") and v456.Part:IsA("SurfaceLight") then - v456.Material = Enum.Material.SmoothPlastic - end - end - end) - if not success then - - end - - task.wait(v_u_453:NextNumber(0.1, 0.25)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.MainPart.LightSource.Enabled = true - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v457 in v_u_454.Light:GetDescendants() do - if v457:IsA("Part") then - v457.Material = Enum.Material.Neon - end - end - end) - if not success then - - end - - task.wait(v455.TimeLength) - v455:Destroy() - end)() - end -end -local function AFS(time) - local time = time or 0.1 - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) -end -function v_u_1.ServerFlicker() - local v451 = workspace.CoreFolder.CoreFunctions.FloodLights - local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() - local v_u_453 = Random.new() - - for _, v_u_454 in v451:GetChildren() do - coroutine.wrap(function() - -- upvalues: (copy) v_u_452, (copy) v_u_454, (copy) v_u_453 - local success, err - - -- Attempt to clone and play sound - local v455 = v_u_452[math.random(1, #v_u_452)]:Clone() - v455.Parent = v_u_454.LightBrick - - -- Wait for a random time - task.wait(v_u_453:NextNumber(0.1, 0.45)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.LightBrick.SurfaceLight.Enabled = false - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v456 in v_u_454.Light:GetDescendants() do - if v456:IsA("Part") and v456.Part:IsA("SurfaceLight") then - v456.Material = Enum.Material.SmoothPlastic - end - end - end) - if not success then - - end - - task.wait(v_u_453:NextNumber(0.1, 0.25)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.LightBrick.SurfaceLight.Enabled = true - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v457 in v_u_454.Light:GetDescendants() do - if v457:IsA("Part") then - v457.Material = Enum.Material.Neon - end - end - end) - if not success then - - end - - task.wait(v455.TimeLength) - v455:Destroy() - end)() - end -end - -function powerpurge(p86) - -- upvalues: (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_16, (copy) v_u_10, (copy) v_u_8 - for _, v_u_87 in { - v_u_63, - v_u_64, - v_u_65, - v_u_66 - } do - if p86 == "fail" then - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 1 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU2.SoundId - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 5 - }) - v_u_87.Laser1.Collision.purgeseq:Play() - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - task.delay(7.45, function() - -- upvalues: (copy) v_u_87, (ref) v_u_10 - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(2), { - ["Value"] = 0.5 - }) - task.wait(2) - end) - elseif p86 == "overload" then - v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU1.SoundId - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 5 - }) - v_u_87.Laser1.Collision.purgeseq:Play() - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - task.delay(7, function() - -- upvalues: (copy) v_u_87, (ref) v_u_16, (ref) v_u_8, (ref) v_u_10 - local v88 = v_u_87.Laser1.Collision.purgeseq:Clone() - v88.Parent = v_u_87.Laser1.Collision - v88.SoundGroup = game:GetService("SoundService").Main.SFX.CoreChamber.Lasers - v88.Name = "ovrld" - v88.SoundId = v_u_16.SFX_MAIN.FX.qsds.SoundId - v88:Stop() - v88.TimePosition = 0 - v88.Volume = 8.7 - v88.RollOffMinDistance = 35 - v88:Play() - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 9 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_8:AddItem(v88, 25) - v_u_87.Laser1.Collision.purgeOV.Enabled = true - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(1), { - ["Value"] = 7 - }) - task.wait(0.83) - task.wait(5) - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(4.67), { - ["Value"] = 3 - }) - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_87.Laser1.Collision.purgeOV.Enabled = false - AG("PRIORITY WARNING: laser connection lost", 1, Color3.fromRGB(255, 101, 101), true) - task.wait(4.67) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(5), { - ["Value"] = 7 - }) - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - v_u_87.Laser1.Collision.purgeOV.Enabled = true - v_u_87.Laser1.Collision.purgeOV2.Enabled = true - task.wait(5) - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_87.Laser1.Collision.purgeOV.Enabled = false - v_u_87.Laser1.Collision.purgeOV2.Enabled = false - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 0.5 - }) - end) - else - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 3 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 2 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU1.SoundId - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 5 - }) - v_u_87.Laser1.Collision.purgeseq:Play() - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - task.delay(7, function() - -- upvalues: (copy) v_u_87, (ref) v_u_10 - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 0.5 - }) - end) - end - end - end - -function enable() - workspace.CoreFolder.Core.coreChamberLightsOn:Play() - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.BottomLight.Enabled = true - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.TopLight.Enabled = true - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve1.Valve.LED.LED.Light.Enabled = true - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve2.Valve.LED.LED.Light.Enabled = true - workspace.CoolantRoom.Door.UtilLight.Dome.Attachment.PointLight.Enabled = true - workspace.CoreFolder.BunkerSystems.PowerGrid.Facility.Scriptable.Switch.Highlight.Enabled = true - workspace.CoreFolder.BunkerSystems.PowerGrid.Gen.Scriptable.Switch.Highlight.Enabled = true - workspace.CoreFolder.BunkerSystems.Maintenance.Dome.Attachment.PointLight.Enabled = true - workspace.CoreFolder.BunkerSystems.MechanicalFail.Dome.Attachment.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[20].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights.Model.Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[10].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[2].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[18].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[17].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[16].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[15].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[14].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[13].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[12].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[11].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[19].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[9].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[8].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[7].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[6].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[5].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[4].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[3].Light.PointLight.Enabled = true -end -function disable() - workspace.CoreFolder.Core.coreChamberLightsOff:Play() - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.BottomLight.Enabled = false - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.TopLight.Enabled = false - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve1.Valve.LED.LED.Light.Enabled = false - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve2.Valve.LED.LED.Light.Enabled = false - workspace.CoolantRoom.Door.UtilLight.Dome.Attachment.PointLight.Enabled = false - workspace.CoreFolder.BunkerSystems.PowerGrid.Gen.Scriptable.Switch.Highlight.Enabled = false - workspace.CoreFolder.BunkerSystems.Maintenance.Dome.Attachment.PointLight.Enabled = false - workspace.CoreFolder.BunkerSystems.MechanicalFail.Dome.Attachment.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[20].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights.Model.Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[10].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[2].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[18].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[17].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[16].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[15].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[14].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[13].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[12].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[11].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[19].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[9].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[8].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[7].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[6].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[5].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[4].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[3].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[24].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights.Light.MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[12].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[2].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[22].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[21].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[20].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[19].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[18].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[17].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[16].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[15].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[14].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[13].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[23].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[11].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[10].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[9].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[8].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[7].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[6].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[5].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[4].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[3].MainPart.LightSource.Enabled = false -end -local function DS(isEnabled) - local lights = workspace.CoreFolder.CoreFunctions.Lights:GetDescendants() - for _, light in pairs(lights) do - if light:IsA("Light") then - light.Enabled = isEnabled - elseif light:IsA("SpotLight") then - light.Enabled = isEnabled - elseif light:IsA("SurfaceLight") then - light.Enabled = isEnabled - end - if isEnabled == false then - workspace.CoreFolder.CoreFunctions.MasterControl.PowerOff:Play() - else - workspace.CoreFolder.CoreFunctions.MasterControl["Power Up Sound Effect"]:Play() - end - end -end -local playerGui = localPlayer:WaitForChild("PlayerGui", 60) -local uiFolder = playerGui:WaitForChild("UOUI", 60) -local zoomUi = uiFolder:FindFirstChild("ZoomUi") -local v_u_2 = game:GetService("Debris") -local v_u_4 = game:GetService("TweenService") - - local v_u_47 = game:GetService("Players").LocalPlayer.PlayerGui.Main.ThinkUI - function OK(p48) - if #v_u_47:GetChildren() - 1 == 0 then - v_u_4:Create(v_u_47, TweenInfo.new(0.4), { - ["BackgroundTransparency"] = 0.9 - }):Play() - end - v_u_47.lol:Play() - local v_u_49 = game:GetService("Players").LocalPlayer.PlayerGui.Main.MasterControlScript.Think:Clone() - v_u_49.Parent = v_u_47 - for _, v_u_50 in pairs(v_u_47:GetChildren()) do - if v_u_50:IsA("TextLabel") then - local v_u_51 = v_u_50:GetAttribute("row") - if v_u_51 then - v_u_50:SetAttribute("row", v_u_51 + 1) - task.delay(v_u_51 / 15, function() - -- upvalues: (copy) v_u_50, (copy) v_u_51, (ref) v_u_4, (ref) v_u_2 - pcall(function() - -- upvalues: (ref) v_u_50, (ref) v_u_51 - v_u_50:TweenPosition(UDim2.new(0, 0, 1 - (v_u_51 + 1) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.45, true) - end) - if v_u_51 + 1 >= 5 then - v_u_4:Create(v_u_50, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { - ["TextTransparency"] = 1 - }):Play() - v_u_2:AddItem(v_u_50, 1) - end - end) - end - end - end - v_u_49.Text = p48 - task.delay(4, function() - -- upvalues: (ref) v_u_4, (copy) v_u_49, (ref) v_u_47, (ref) v_u_2 - pcall(function() - -- upvalues: (ref) v_u_4, (ref) v_u_49 - v_u_4:Create(v_u_49, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { - ["TextTransparency"] = 1 - }):Play() - end) - if #v_u_47:GetChildren() - 1 == 0 then - v_u_4:Create(v_u_47, TweenInfo.new(0.4), { - ["BackgroundTransparency"] = 1 - }):Play() - end - v_u_2:AddItem(v_u_49, 1) - end) - end -function updatethinkbg() - v_u_47.bg:TweenSize(UDim2.new(1, 0, (#v_u_47:GetChildren() - 2) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.33, true) -end -v_u_47.ChildAdded:Connect(updatethinkbg) -v_u_47.ChildRemoved:Connect(updatethinkbg) -local function simulateKeyPress(keyCode) - if UserInputService:IsKeyDown(keyCode) then - else - - end -end -local v_u_33 = game:GetService("TweenService") -function AG(p34, p35, p36, p37) - -- upvalues: (copy) v_u_33 - if p34 then - if type(p34) == "string" then - if p35 and type(p35) ~= "number" then - return - elseif p36 and typeof(p36) ~= "Color3" then - return - elseif not p37 or type(p37) == "boolean" then - local v_u_38 = true - local v_u_39 = game:GetService("Players").LocalPlayer.PlayerGui.Main.AnnGUI - local v_u_40 = p36 or Color3.new(1, 1, 1) - v_u_39.TextLabel.Text = p34 - v_u_39.glow.ImageColor3 = v_u_40 or Color3.new(1, 1, 1) - v_u_39.TextLabel.TextColor3 = v_u_40 or Color3.fromRGB(35, 35, 35) - v_u_39.BackgroundColor3 = Color3.new(v_u_40.R / 7.28, v_u_40.G / 7.28, v_u_40.B / 7.28) or Color3.new(1, 1, 1) - if p37 then - v_u_39.WStr.warnstripe.Position = UDim2.new(0, 0, 0, 0) - v_u_39.WStr.warnstripe.ImageColor3 = Color3.new(v_u_40.R / 1.6, v_u_40.G / 1.6, v_u_40.B / 1.6) - v_u_39.WStr.warnstripe:TweenPosition(UDim2.new(-15, 0, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 75, true) - v_u_39.WStr.warnstripe.Visible = true - task.spawn(function() - -- upvalues: (ref) v_u_33, (copy) v_u_39, (ref) v_u_40, (ref) v_u_38 - repeat - v_u_33:Create(v_u_39.glow, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), { - ["ImageColor3"] = Color3.new(v_u_40.R * 1.45, v_u_40.G * 1.45, v_u_40.B * 1.45) - }):Play() - v_u_33:Create(v_u_39.TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), { - ["TextColor3"] = Color3.new(v_u_40.R * 1.45, v_u_40.G * 1.45, v_u_40.B * 1.45) - }):Play() - task.wait(0.4) - local v41 = { - ["ImageColor3"] = v_u_40 - } - v_u_33:Create(v_u_39.glow, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.In), v41):Play() - local v42 = { - ["TextColor3"] = v_u_40 - } - v_u_33:Create(v_u_39.TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.In), v42):Play() - task.wait(0.4) - until v_u_38 == false - end) - end - v_u_39:TweenPosition(UDim2.new(0.5, 0, 0, 15), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7, true) - task.wait(p35 or 3) - local _ = false - v_u_39:TweenPosition(UDim2.new(0.5, 0, 0, -35), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7, true) - task.delay(0.7, function() - -- upvalues: (copy) v_u_39 - v_u_39.WStr.warnstripe.Visible = false - end) - end - else - return - end - else - warn("No content provided!") - return - end -end -function makeChat(p3) - game.StarterGui:SetCore("ChatMakeSystemMessage", { - ["Text"] = p3, - ["Color"] = Color3.fromRGB(255, 98, 98), - ["Font"] = Enum.Font.RobotoMono, - ["FontSize"] = Enum.FontSize.Size24 - }) -end -local function INSTAZOOM(fov) - -- Check if all elements are properly loaded - if not camera or not zoomUi then - warn("Missing required objects for script execution.") - return - end - - -- Ensure character and head exist - local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() - local head = character:WaitForChild("Head", 60) - if not head then - warn("Head part not found.") - return - end - - -- Check the distance between the camera and the head - local distance = (head.CFrame.p - camera.CFrame.p).magnitude - if distance <= 1 then - -- Perform tweens - tweenService:Create(camera, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), { - FieldOfView = fov or 90 - }):Play() - - tweenService:Create(zoomUi, TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), { - Size = UDim2.new(1, 0, 1, 0) - }):Play() - - -- Lock camera to first-person - localPlayer.CameraMode = Enum.CameraMode.LockFirstPerson - wait(3) - localPlayer.CameraMode = Enum.CameraMode.Classic - - -- Check for specific FieldOfView and simulate "B" key press - if fov == 70 then - simulateKeyPress(Enum.KeyCode.B) - end - end -end -function v_u_1.InstaShockwave(p76, p77) - -- Проверяем, что ActiveEvent существует - if not game.ReplicatedStorage:FindFirstChild("ActiveEvent") then - warn("ActiveEvent does not exist!") - return - end - game.ReplicatedStorage.ActiveEvent.Value = true - - local v78 = p77 == nil and 2 or p77 - local v79 = Instance.new("Part") - local v_u_80 = Instance.new("Sound") - local v81 = Instance.new("PointLight") - local v82 = workspace.CoreFolder.Core.CoreShockwave.Effects.PA1:Clone() - local v83 = workspace.CoreFolder.Core.CoreShockwave.Effects.PA2:Clone() - - v82.Parent = v79 - v83.Parent = v79 - v79.Size = Vector3.new(0.05, 0.05, 0.05) - v79.Shape = Enum.PartType.Ball - v79.Anchored = true - v79.Transparency = 0 - v79.Color = Color3.new(25, 15, 255) - v79.Name = "InstaShockwaveBrick" - v79.Material = Enum.Material.ForceField - v79.Position = Vector3.new(-5.73, 26, -20.59) - v79.CanCollide = false - v79.CastShadow = false - - v81.Color = Color3.new(25, 15, 255) - v81.Enabled = true - v81.Range = 60 - v81.Brightness = 0 - - v_u_80.SoundId = "rbxassetid://610327604" - v_u_80.Volume = 10 - - -- Отложенная игра для звука - task.defer(function() - v_u_80.Parent = workspace.CoreFolder.Core - v_u_80:Play() - game.Debris:AddItem(v_u_80, v_u_80.TimeLength) - end) - - v79.Parent = game.Workspace.CoreFolder.Core - v81.Parent = v79 - local fixedColor = Color3.new(25/255, 15/255, 255/255) - v82.Color = ColorSequence.new({ - ColorSequenceKeypoint.new(0, fixedColor), - ColorSequenceKeypoint.new(1, fixedColor) - }) - v83.Color = ColorSequence.new({ - ColorSequenceKeypoint.new(0, fixedColor), - ColorSequenceKeypoint.new(1, fixedColor) - }) - v82.Enabled = true - v83.Enabled = true - - -- Твины для анимаций - local tweenInfo1 = TweenInfo.new(0.45, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) - local goal1 = {Brightness = 4} - local tween1 = TweenService:Create(v81, tweenInfo1, goal1) - tween1:Play() - - local tweenInfo2 = TweenInfo.new(4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) - local goal2 = {Size = Vector3.new(140, 140, 140)} - local tween2 = TweenService:Create(v79, tweenInfo2, goal2) - tween2:Play() - - task.wait(0.4) - - local tweenInfo3 = TweenInfo.new(v78, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) - local goal3 = {Transparency = 1} - local tween3 = TweenService:Create(v79, tweenInfo3, goal3) - tween3:Play() - - local tweenInfo4 = TweenInfo.new(0.45, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) - local goal4 = {Brightness = 0} - local tween4 = TweenService:Create(v81, tweenInfo4, goal4) - tween4:Play() - - game.Debris:AddItem(v79, v78) - game.Debris:AddItem(v81, v78) - v_u_1.Flick() -end -function exp() -local screenGui = Instance.new("ScreenGui") -screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") - -local whiteFrame = Instance.new("Frame") -whiteFrame.Size = UDim2.new(1, 0, 1, 0) -- Полностью покрывает экран -whiteFrame.BackgroundColor3 = Color3.new(1, 1, 1) -- Белый цвет -whiteFrame.BackgroundTransparency = 1 -- Начальная прозрачность (скрыто) -whiteFrame.Parent = screenGui -screenGui.IgnoreGuiInset = true --- Функция для создания плавного взрыва -local function playExplosion() - -- Настраиваем параметры для появления (долгое появление) - local fadeInInfo = TweenInfo.new( - 0.11, -- Длительность появления (3 секунды) - Enum.EasingStyle.Quad, -- Плавный стиль - Enum.EasingDirection.Out -- Направление анимации - ) - - -- Настраиваем параметры для исчезновения (медленное исчезновение) - local fadeOutInfo = TweenInfo.new( - 5.2, -- Длительность исчезновения (2 секунды) - Enum.EasingStyle.Quad, -- Плавный стиль - Enum.EasingDirection.In -- Направление анимации - ) - - -- Анимация появления (от прозрачности 1 до 0) - local fadeIn = TweenService:Create(whiteFrame, fadeInInfo, {BackgroundTransparency = 0}) - fadeIn:Play() - fadeIn.Completed:Wait() -- Ждём окончания появления - - -- Анимация исчезновения (обратно к прозрачности 1) - local fadeOut = TweenService:Create(whiteFrame, fadeOutInfo, {BackgroundTransparency = 1}) - fadeOut:Play() -end - --- Запуск эффекта взрыва -playExplosion() -end -local function tween(p21, p22, p23, p24, p25, p26) - -end -local v_u_10 = game:GetService("TweenService") -local v_u_16 = workspace.CoreFolder -local v_u_87 = v_u_16.Lasers.Laser1 -local v_u_18 = game.ReplicatedStorage.CameraShake -local v_u_877 = v_u_16.Lasers -local v_u_8 = game:GetService("Debris") -local v_u_403 = true -local v404 = v_u_16 -local v_u_17 = v_u_16:WaitForChild("CoreFunctions") -local v_u_68 = v_u_16.Core -local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic -local v_u_405 = game.ReplicatedStorage.CameraShake -if not (CameraShake and AngularIntensity and Roughness) then return end -local sssound = Instance.new("Sound", workspace) -sssound.SoundId = "rbxassetid://17557755778" -local sound = Instance.new("Sound", workspace) -sound.SoundId = "rbxassetid://18299134089" -sound.Volume = 5 -sound.SoundGroup = game:GetService("SoundService").Main.SFX.Announcer -sound:Play() -workspace.CoreFolder.SOUNDS.CREAK4:Play() -task.wait(2) - -local tweenInfo1 = TweenInfo.new(3, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) -local tweenInfo2 = TweenInfo.new(3, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - -local shakeUp1 = TweenService:Create(AngularIntensity, tweenInfo1, { Value = 5 }) -local shakeUp2 = TweenService:Create(Roughness, tweenInfo1, { Value = 5 }) - -local shakeDown1 = TweenService:Create(AngularIntensity, tweenInfo2, { Value = 0 }) -local shakeDown2 = TweenService:Create(Roughness, tweenInfo2, { Value = 0 }) - -shakeUp1:Play() -shakeUp2:Play() -workspace.CoreFolder.SOUNDS.Powerout:Play() -disable() -sssound:Play() -DS(false) - -task.wait(1) -local sound3 = Instance.new("Sound", workspace) -sound3.SoundId = "rbxassetid://17522799302" -sound3.Volume = 5 -sound3.SoundGroup = game:GetService("SoundService").Main.SFX.Announcer -sound3:Play() -makeChat("[REACTOR CORE]: attention. recieved an distrass signal from the PRC.") -shakeDown1:Play() -shakeDown2:Play() -wait(2) -local tweenInfo13 = TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) -local tweenInfo23 = TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - -local shakeUp13 = TweenService:Create(AngularIntensity, tweenInfo1, { Value = 0.3 }) -local shakeUp23 = TweenService:Create(Roughness, tweenInfo1, { Value = 10 }) - -local shakeDown13 = TweenService:Create(AngularIntensity, tweenInfo2, { Value = 0 }) -local shakeDown23 = TweenService:Create(Roughness, tweenInfo2, { Value = 0 }) -shakeUp13:Play() -shakeUp23:Play() -sound.SoundId = "rbxassetid://18114948020" -sound3:Play() -makeChat("[REACTOR CORE]: requesting response from server array.") -sound3:Play() -wait(5) -makeChat("[REACTOR CORE]: unknow request. ODS code was recieved instead.") -sound3:Play() -shakeDown13:Play() -shakeDown23:Play() -wait(5) -makeChat("[REACTOR CORE]: verifying.") -sound3:Play() -wait(5) -shakeUp23:Play() -sound:Play() -wait(2) -makeChat("[REACTOR CORE]: danger: reactor power grid is damaged.") -sound3:Play() -wait(5) -makeChat("[REACTOR CORE]: prc operation cannot be resumed.") -sound3:Play() -wait(5) -makeChat("[REACTOR CORE]: priming magnix-4 protocols.") -sound3:Play() -wait(1) -workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ImportantLaserPart.PowerDown:Play() -workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ImportantLaserPart.PowerDown:Play() -workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ImportantLaserPart.PowerDown:Play() -workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ImportantLaserPart.PowerDown:Play() -workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ImportantLaserPart.PowerDown:Play() -workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.ImportantLaserPart.PowerDown:Play() -local Os = { - List = { - workspace.CoreFolder.Lasers.SL2.Laser1.Collision.purgeseq, - workspace.CoreFolder.Lasers.SL2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.SL1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.SL1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc2, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc2, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - } - } - task.spawn(function() - for _, v in ipairs(Os.List) do - if v then - if v:IsA("Sound") then - print("SHelud") - elseif v:IsA("ParticleEmitter") then - v.Enabled = false - elseif v:IsA("Beam") then - v.Enabled = false - end - end - end - end) - wait(0.3) - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 0 - workspace.CoreFolder.Lasers.SL1.StabilizerSpinSpeed.Value = 0 - workspace.CoreFolder.Lasers.SL2.StabilizerSpinSpeed.Value = 0 - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 0 - workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 0 - makeChat("[REACTOR CORE]: reactor is undergoing reconfiguration.") -sound3:Play() -shakeUp23:Play() -sound:Play() -wait(5) -makeChat("[REACTOR CORE]: verifying requested protocol.") -sound3:Play() -wait(10) -makeChat("[REACTOR CORE]: WARNING: REQUEST TO OVERLOAD REACTOR RECIEVED") -local sound4 = Instance.new("Sound", workspace) -sound4.SoundId = "rbxassetid://17731294032" -sound4.Volume = 3 -sound4.SoundGroup = game:GetService("SoundService").Main -sound4:Play() -sound3:Play() -DS(true) -wait(1.6) -OK("UH..") -wait(1) -OK("WHAT???") -wait(3) -task.spawn(function() - local lolo = workspace.CoreFolder.SFX_MAIN.FX.PU2:Clone() - lolo.Parent = workspace.CoreFolder.Core - lolo.Volume = 10 - lolo:Play() - local tweenInfo111 = TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - local tweenInfo211 = TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - local shakeUp13 = TweenService:Create(AngularIntensity, tweenInfo111, { Value = 0.9 }) - local shakeUp23 = TweenService:Create(Roughness, tweenInfo211, { Value = 5 }) - shakeUp23:Play() - shakeUp13:Play() - shakeUp23.Completed:Wait() - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ImportantLaserPart.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ImportantLaserPart.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ImportantLaserPart.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ImportantLaserPart.ParticleEmitter.Enabled = true - workspace.CoreFolder.SFX_MAIN.SelfDestruct.Kaboom:Play() - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.Charge:Play() - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.Charge:Play() - workspace.CoreFolder.Lasers.SL1.Laser1.Collision.Charge:Play() - workspace.CoreFolder.Lasers.SL2.Laser1.Collision.Charge:Play() - makeChat("[REACTOR CORE]: RE-FORMING REACTOR CORE") - OK("WHAT THE HELL IS HAPPENING!?") - workspace.CoreFolder.Core.Rumble:Play() - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 8 - workspace.CoreFolder.Lasers.SL1.StabilizerSpinSpeed.Value = 8 - workspace.CoreFolder.Lasers.SL2.StabilizerSpinSpeed.Value = 8 - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 8 - workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 8 - wait(4) - lolo:Destroy() -end) -wait(11.2) -local ConnectIn = { - Core1 = workspace.CoreFolder.Core.NewCore, - Core2 = workspace.CoreFolder.Core.NewCore2, - Core3 = workspace.CoreFolder.Core.DelzaRadiation, - } - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 10 - workspace.CoreFolder.Lasers.SL1.StabilizerSpinSpeed.Value = 10 - workspace.CoreFolder.Lasers.SL2.StabilizerSpinSpeed.Value = 10 - - workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.ParticleEmitter.Color = ColorSequence.new(Color3.new(255, 1, 1)) -- Зеленый цвет - workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.Instability.Color = ColorSequence.new(Color3.new(255, 1, 1)) -- Зеленый цвет - workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.ParticleEmitter.Enabled = true - ConnectIn.Core1.Enabled = true - ConnectIn.Core2.Enabled = true - ConnectIn.Core3.Enabled = true - ConnectIn.Core1:Emit(10) - ConnectIn.Core2:Emit(10) - ConnectIn.Core3:Emit(10) - - AA.Enabled = true - v_u_68.A:Play() - v_u_68.A.PlaybackSpeed = 0 - task.spawn(function() - local tweenInfo91 = TweenInfo.new(50, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - local shakeUp23 = TweenService:Create(v_u_68.A, tweenInfo91, { PlaybackSpeed = 9 }) - shakeUp23:Play() - end) - v_u_68.A.Volume = 5 - v_u_68.CoreLight.Color = Color3.fromRGB(255, 0, 0) - v_u_68.CoreLight.Enabled = true - v_u_68.CoreLight.Brightness = 20 - game:GetService("ReplicatedStorage").CameraShake.Roughness.Value = 5 - game:GetService("ReplicatedStorage").CameraShake.AngularIntensity.Value = 0.3 - game:GetService("ReplicatedStorage").CameraShake.LinearIntensity.Value = 1 - game:GetService("ReplicatedStorage").CameraShake.AngularMulti.Value = Vector3.new(0.2, 0.2, 0.2) - game:GetService("ReplicatedStorage").CameraShake.LinearMulti.Value = Vector3.new(0.1, 0.1, 0.1) - game:GetService("ReplicatedStorage").CameraShake.Value = true - game:GetService("ReplicatedStorage").CameraShake.Roughness.Value = 5.4 - game:GetService("ReplicatedStorage").CameraShake.AngularIntensity.Value = 0.4 - - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - - workspace.CoreFolder.Core.corelol.Enabled = true - workspace.CoreFolder.Core.corelol:Emit(10) - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - ConnectIn.Core1.Enabled = false - ConnectIn.Core2.Enabled = false - ConnectIn.Core3.Enabled = false - workspace.CoreFolder.Core.radiating.Enabled = true - workspace.CoreFolder.Core.radiating:Emit(10) - workspace.CoreFolder.Core.hypernova2.Enabled = true - workspace.CoreFolder.Core.hypernova2:Emit(100) - OK("OH MY GOD-") - task.spawn(function() - v_u_10:Create(game.Lighting.a, TweenInfo.new(3.5, Enum.EasingStyle.Linear), { - ["Brightness"] = -0.04 - }):Play() - v_u_10:Create(game.Lighting.a, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["TintColor"] = Color3.fromRGB(255, 255, 255) - }):Play() - end) - v_u_17.CoreLights.ChamberStripes:SetAttribute("color", Color3.fromRGB(255, 0, 0)) - workspace.CoreFolder.Core.ShieldDestructionBrick.Glow.Enabled = true - workspace.CoreFolder.Core.CoreShield2.Explosion:Play() - workspace.CoreFolder.Core.udead.Enabled = true - workspace.CoreFolder.Core.ShieldOverloading:Play() - workspace.CoreFolder.Core.ShieldOverloading.PlaybackSpeed = 0.5 - workspace.CoreFolder.Core.Sound:Play() - workspace.CoreFolder.Core.AuxillaryShield.old.Inner.Transparency = 0 - workspace.CoreFolder.Core.AuxillaryShield.old.Outer.Transparency = 0 - -- Функция для вращения части -local function spinPart(part, enabled, speed, randomFactor) - if not enabled then return end -- Если выключено, ничего не делаем - part.Transparency = 0 - while true do - -- Генерируем случайное вращение - local rx = math.rad(math.random(-randomFactor, randomFactor)) -- небольшое раскачивание - local ry = math.rad(math.random(-randomFactor, randomFactor)) -- хаотичное вращение - local rz = math.rad(speed + math.random(0, randomFactor)) -- основное вращение вниз - - - part.CFrame = part.CFrame * CFrame.Angles(rx, ry, rz) - - -- Ждем перед следующим изменением - wait(0.03) - end -end -task.spawn(function() -workspace.CoreFolder.Core.LaserCharge:Play() -workspace.CoreFolder.Core.LaserCharge.Volume = 10 -wait(10) -workspace.CoreFolder.Core.LaserCharge.Volume = 1 -local a = workspace.CoreFolder.Core.AuxillaryShield.old.Inner -local a12 = workspace.CoreFolder.Core.AuxillaryShield.old.Outer -local a13 = workspace.CoreFolder.Core.AuxillaryShield.Inner.VFX -local a13 = workspace.CoreFolder.Core.AuxillaryShield.Inner.MeshPart -local a14 = workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart -local a15 = workspace.CoreFolder.Core.AuxillaryShield.Outer.VFX -local a16 = workspace.CoreFolder.Core.ShieldDestructionBrick -- Включено, скорость 1.5, хаос 3 -spawn(function() spinPart(a, true, 5, 1) end) -- Включено, скорость 1, хаос 2 -spawn(function() spinPart(a12, true, 3, 1) end) -- Включено, скорость 1.5, хаос 3 -spawn(function() spinPart(a13, true, 5, 1) end) -- Включено, скорость 1, хаос 2 -spawn(function() spinPart(a14, true, 3, 1) end) -- Включено, скорость 1.5, хаос 3 -spawn(function() spinPart(a15, true, 3, 1) end) -spawn(function() spinPart(a16, true, 3, 1) end) -- Включено, скорость 1.5, хаос 3 -end) - - workspace.CoreFolder.Core.udead:Emit(50) - task.spawn(function() - InstaShockwave() - task.wait(0.05) - InstaShockwave(Color3.fromRGB(255, 124, 124), 3, 5) - task.delay(0.5, function() - -- upvalues: (ref) v_u_1 - InstaShockwave(Color3.fromRGB(255, 84, 84), 5, 5) - end) - task.delay(0.2, function() - -- upvalues: (ref) v_u_1 - InstaShockwave(Color3.fromRGB(255, 41, 41), 3, 5) - end) - B.Enabled = true - end) - task.spawn(function() - InstaShockwave() - task.wait(0.05) - InstaShockwave(Color3.fromRGB(255, 124, 124), 3, 5) - task.delay(0.5, function() - -- upvalues: (ref) v_u_1 - InstaShockwave(Color3.fromRGB(255, 84, 84), 5, 5) - end) - task.delay(0.2, function() - -- upvalues: (ref) v_u_1 - InstaShockwave(Color3.fromRGB(255, 41, 41), 3, 5) - end) - B.Enabled = true - end) - wait(1) - workspace.CoreFolder.Core.udead.Enabled = false -wait(10) -task.spawn(function() -for _, v125 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do - for _, _ in pairs(v_u_17.CoreLights.ChamberStripes:GetChildren()) do - v125.Light.PointLight.Color = Color3.fromRGB(255, 0, 0) - end - end - for _, v126 in pairs(v_u_17.Lights:GetChildren()) do - if v126.Name == "AdminLights" then - v_u_10:Create(v126.MainPart.LightSource, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - v_u_10:Create(v126.MainPart, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - end - end -end) -task.spawn(function() -for _, v112 in pairs(v_u_17.Lights:GetChildren()) do - if v112.Name == "AdminLights" then - v_u_10:Create(v112.MainPart.LightSource, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - v_u_10:Create(v112.MainPart, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - end - end - v_u_10:Create(v_u_70.Screen, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() -end) -task.spawn(function() -for _, v118 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do - v_u_10:Create(v118.Deco, TweenInfo.new(4, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - v_u_10:Create(v118.Light.PointLight, TweenInfo.new(4, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - end -end) -enable() -wait(40) -v_u_68.A.PlaybackSpeed = 10 -InstaShockwave(Color3.fromRGB(255, 0, 0), 2) -workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true -workspace.CoreFolder.Core.ParticleEmitter2:Emit(10) -workspace.CoreFolder.Core.ParticleEmitter.Enabled = true -workspace.CoreFolder.Core.ParticleEmitter.Color = ColorSequence.new{ -ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), -ColorSequenceKeypoint.new(1, Color3.fromRGB(200, 0, 0)) -} -workspace.CoreFolder.Core.ParticleEmitter2.Color = ColorSequence.new{ -ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), -ColorSequenceKeypoint.new(1, Color3.fromRGB(200, 0, 0)) -} -wait(2) -makeChat("[REACTOR CORE]: E-M-T-S PRIMED") -wait(2) -InstaShockwave(Color3.fromRGB(255, 0, 0), 4) -wait(1) -InstaShockwave(Color3.fromRGB(255, 0, 0), 1) -wait(3) -workspace.CoreFolder.Core.ParticleEmitter:Emit(50) -workspace.CoreFolder.Core.udead.Enabled = true -workspace.CoreFolder.Core.hypernova2.Enabled = true -workspace.CoreFolder.Core.hypernova.Enabled = true -AG("E-M-T-S ACTIVE") -wait(10) -task.spawn(function() - workspace.CoreFolder.Core.LaserCharge:Play() - workspace.CoreFolder.SFX_MAIN.Alarms.Alarm:Play() - workspace.CoreFolder.SFX_MAIN.Alarms.Alarm.Looped = true - local Ad = TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - local A = TweenService:Create(workspace.CoreFolder.Lasers.Laser1.StabilizerSpinSpeed, Ad, { Value = 5 }) - local A1 = TweenService:Create(workspace.CoreFolder.Lasers.Laser2.StabilizerSpinSpeed, Ad, { Value = 5 }) - A:Play() - A1:Play() - task.wait(1) - wait(11.7) - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc2.Enabled = true - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc2.Enabled = true - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - local A2 = TweenService:Create(v_u_68.A, Ad, { PlaybackSpeed = 5 }) - A2:Play() - A2.Completed:Wait() - makeChat("SDXG>.. core reaction decreasing, EMTS ends within 1 minute") -end) -wait(2) -makeChat("EMTS startup success") -wait(30) -task.spawn(function() - DS(false) - disable() - wait(1) - enable() - InstaShockwave() - local Ad = TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - local A2 = TweenService:Create(v_u_68.A, Ad, { PlaybackSpeed = 1 }) - workspace.CoreFolder.Core["implosion-far"]:Play() - workspace.CoreFolder.Core.Rumble:Play() - workspace.CoreFolder.Core.ShieldDestruction2:Play() - workspace.CoreFolder.Core.Burst.Enabled = true - workspace.CoreFolder.Core.Burst:Emit(50) - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = false - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc2.Enabled = false - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = false - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = false - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = false - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc2.Enabled = false - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = false - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = false - workspace.CoreFolder.SFX_MAIN.Alarms.Alarm:Stop() - workspace.CoreFolder.SFX_MAIN.Alarms.Alarm.Looped = false - A2:Play() - wait(2) - workspace.CoreFolder.Core.Burst.Enabled = false -end) -makeChat("EMTS>.. Failure") -workspace.CoreFolder.SFX_MAIN.Meltdown.Announcements.EvacuationImminent:Play() -wait(27.1) -task.spawn(function() - DS(true) - wait(4) - local cool = TweenInfo.new(10, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - local OP = TweenService:Create(v_u_68.A, cool, { PlaybackSpeed = 5 }) - OP:Play() -end) -wait(21) -task.spawn(function() -local inner = workspace.CoreFolder.Core.AuxillaryShield.old.Inner -local outer = workspace.CoreFolder.Core.AuxillaryShield.old.Outer -local tweenInfo9111 = TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) -local OP = TweenService:Create(inner, tweenInfo9111, { Transparency = 1 }) -local OP1 = TweenService:Create(outer, tweenInfo9111, { Transparency = 1 }) -OP:Play() -OP1:Play() -OP1.Completed:Wait() -OP.Completed:Wait() -workspace.CoreFolder.Core.AuxillaryShield.Inner.MeshPart.failure:Play() -workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.failure:Play() -end) -wait(16) -makeChat("SHUTDOWN IS NOW EXPIRED.") -workspace.CoreFolder.SFX_MAIN.Meltdown.Announcements.ReactorSafeguards:Play() -wait(3) -DS(false) -shakeUp23:Play() -disable() -v_u_68.A.PlaybackSpeed = 20 -wait(1) -Roughness.Value = 6.9 -DS(true) -InstaShockwave() -wait(14) -makeChat("LOCKDOWN PROTOCOL ACTIVATED") -workspace.CoreFolder.Core.ShieldDestruction1:Play() -wait(0.7) -task.spawn(function() -workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.Laser.Volume = 2 -workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.Laser.Volume = 2 -local tweenInfo2 = TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) -local goal2 = {PlaybackSpeed = 1} -local tween2 = game:GetService("TweenService"):Create(workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.Laser, tweenInfo2, goal2) -tween2:Play() -local tweenInfo3 = TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) -local goal3 = {PlaybackSpeed = 1} -local tween3 = game:GetService("TweenService"):Create(workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.Laser, tweenInfo3, goal3) -tween3:Play() -end) -disable() -DS(false) -task.spawn(function() -for _, v118 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do - v_u_10:Create(v118.Deco, TweenInfo.new(4, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - v_u_10:Create(v118.Light.PointLight, TweenInfo.new(4, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(255, 0, 0) - }):Play() - end -end) -workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true -workspace.CoreFolder.SFX_MAIN.OtherEvents.Surge.Explosion:Play() -workspace.CoreFolder.Core.ShieldDestruction2:Play() -workspace.CoreFolder.Core.Coreattach.Core.Enabled = true -workspace.CoreFolder.Core.Coreattach.Flare.Enabled = true -workspace.CoreFolder.Core.Coreattach.Particle.Enabled = true -workspace.CoreFolder.Core.Burst:Emit(200) -workspace.CoreFolder.Core.Burst.Enabled = true -wait(1) -workspace.CoreFolder.Core.Burst.Enabled = false -wait(5) -DS(true) -wait(3) -enable() -wait(30) -game:GetService("ReplicatedStorage").CameraShake.Roughness.Value = 6 -workspace.CoreFolder.Core.ShieldDestruction2:Play() -workspace.CoreFolder.Core.Coreattach.Core.Enabled = true -workspace.CoreFolder.Core.Coreattach.Flare.Enabled = true -workspace.CoreFolder.Core.Coreattach.Particle.Enabled = true -workspace.CoreFolder.Core.Burst:Emit(200) -workspace.CoreFolder.Core.Burst.Enabled = true -InstaShockwave() -game:GetService("ReplicatedStorage").CameraShake.Roughness.Value = 10 -game:GetService("ReplicatedStorage").CameraShake.LinearIntensity.Value = 0.9 -wait(0.5) -game:GetService("ReplicatedStorage").CameraShake.Roughness.Value = 6 -game:GetService("ReplicatedStorage").CameraShake.LinearIntensity.Value = 0.9 -wait(1.1) -workspace.CoreFolder.Core.Burst.Enabled = false -v_u_68.CoreLight.Enabled = true -v_u_68.CoreLight.Brightness = 3 -workspace.CoreFolder.Core.ShieldDestructionBrick.Glow.Enabled = false -workspace.CoreFolder.Core.radiating:Destroy() -workspace.CoreFolder.Core.PointLight:Destroy() -workspace.CoreFolder.Core.corelol:Destroy() -workspace.CoreFolder.SFX_MAIN.Meltdown.Alarms["Launch Alarm"]:Stop() -workspace.CoreFolder.Core.A:Stop() -local Os = { - List = { - workspace.CoreFolder.Lasers.SL2.Laser1.Collision.purgeseq, - workspace.CoreFolder.Lasers.SL2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.SL1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.SL1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc2, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc2, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - } - } - task.spawn(function() - for _, v in ipairs(Os.List) do - if v then - if v:IsA("Sound") then - - elseif v:IsA("ParticleEmitter") then - v.Enabled = false - elseif v:IsA("Beam") then - v.Enabled = false - end - end - end - end) - local coreFolder = workspace.CoreFolder.Core - - task.spawn(function() - for _, v in ipairs(coreFolder:GetDescendants()) do - if v:IsA("ParticleEmitter") then - v.Enabled = false - elseif v:IsA("Beam") then - v.Enabled = false - elseif v:IsA("Sound") then - - end - end - end) -end --- script by notefrvrt, no skids! -local FilteringEnabled = true -- if u set false nothing changes... -local v_u_1 = {} -local AngularIntensity = game.ReplicatedStorage.CameraShake.AngularIntensity -local Roughness = game.ReplicatedStorage.CameraShake.Roughness -local enabled = true -- and also its the config "enabled" -local TweenService = game:GetService("TweenService") -local UserInputService = game:GetService("UserInputService") -local camera = workspace.CurrentCamera -local tweenService = game:GetService("TweenService") -local players = game:GetService("Players") -local localPlayer = players.LocalPlayer -local v1 = game.ReplicatedStorage:FindFirstChild("Notif") -local _ = game.Players.LocalPlayer.PlayerGui -local v_u_2 = game.Players.LocalPlayer.PlayerGui.ATU.TextLabel -local v_u_8 = game:GetService("Debris") -local v_u_9 = game:GetService("ReplicatedStorage") -game:GetService("SoundService") -local v_u_10 = game:GetService("TweenService") -local v_u_11 = false -local v_u_12 = false -local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic -local v_u_14 = false -local v_u_15 = {} -CurrentSong = nil -local v_u_16 = workspace.CoreFolder -local v_u_17 = v_u_16:WaitForChild("CoreFunctions") -local v_u_18 = game.ReplicatedStorage.CameraShake -local v_u_19 = v_u_16.LogEvent -game:GetService("StarterGui") -local v_u_61 = v_u_16.Lasers.Laser1 -local v_u_62 = v_u_16.Lasers.Laser2 -local v_u_63 = v_u_16.Lasers.PL1 -local v_u_64 = v_u_16.Lasers.PL2 -local A = workspace.CoreFolder.Core - --- Create PointLight -local AA = Instance.new("PointLight", A) -AA.Name = "PointLight" -AA.Brightness = 4.1 -AA.Color = Color3.fromRGB(255, 105, 107) -AA.Enabled = false -AA.Range = 45 -AA.Shadows = true - --- Create ParticleEmitter 1 -local B = Instance.new("ParticleEmitter", A) -B.Name = "corelol" -B.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence -B.LightEmission = 1 -B.LightInfluence = 1 -B.Orientation = "FacingCamera" -- Removed Enum -B.Size = NumberSequence.new(10) -B.Squash = NumberSequence.new(0.1) -B.Texture = "rbxassetid://6900421146" -B.Transparency = NumberSequence.new(0.5) -B.ZOffset = 1 -B.EmissionDirection = "Top" -- Removed Enum -B.Enabled = false -B.Rate = 15 -B.Rotation = NumberRange.new(0, 360) -B.RotSpeed = NumberRange.new(-35, 35) -B.Speed = NumberRange.new(0) -B.SpreadAngle = Vector2.new(35, 35) -B.Shape = "Box" -- Removed Enum -B.ShapeInOut = "Outward" -- Removed Enum -B.ShapeStyle = "Volume" -- Removed Enum -B.FlipbookLayout = "None" -- Removed Enum -B.FlipbookFramerate = NumberRange.new(1,1) -B.FlipbookMode = "Loop" -local C = Instance.new("ParticleEmitter", A) -C.Name = "radiating" -C.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)) -- Fixed ColorSequence -C.LightEmission = 1 -C.LightInfluence = 1 -C.Orientation = "FacingCamera" -- Removed Enum -C.Size = NumberSequence.new(0, 35, 0, 1, 35, 0) -C.Squash = NumberSequence.new(0, -3, 0, 1, 3, 0) -C.Texture = "rbxassetid://7216848832" -C.Transparency = NumberSequence.new(0, 1, 0, 0.501247, 0.84375, 0, 1, 1, 0) -C.ZOffset = 0 -C.EmissionDirection = "Top" -- Removed Enum -C.Enabled = false -C.Lifetime = NumberRange.new(1, 1) -C.Rate = 15 -C.Rotation = NumberRange.new(0) -C.RotSpeed = NumberRange.new(0) -C.Speed = NumberRange.new(0) -C.SpreadAngle = Vector2.new(0) -C.Shape = "Box" -- Removed Enum -C.ShapeInOut = "Outward" -- Removed Enum -C.ShapeStyle = "Volume" -- Removed Enum -C.FlipbookLayout = "None" -- Removed Enum -C.FlipbookFramerate = NumberRange.new(1,1) -C.FlipbookMode = "Loop" -C.FlipbookStartRandom = false -C.LockedToPart = true -local v_u_65 = v_u_16.Lasers.SL1 -local v_u_66 = v_u_16.Lasers.SL2 -local v_u_67 = v_u_17.MasterControl -local v_u_68 = v_u_16.Core -local v_u_69 = v_u_17.TopScreens.TempScreen -local v_u_70 = v_u_17.LiftingScreenAC -local v_u_71 = false -local v_u_72 = false -local v_u_1 = {} -local v_u_2, v_u_3, v_u_4, v_u_5, v_u_6 -local v_u_8 = game:GetService("Debris") -local v_u_9 = game:GetService("ReplicatedStorage") -game:GetService("SoundService") -local v_u_10 = game:GetService("TweenService") -local v_u_11 = false -local v_u_12 = false -local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic -local v_u_14 = false -local v_u_15 = {} -CurrentSong = nil -local v_u_16 = workspace.CoreFolder -local v_u_17 = v_u_16:WaitForChild("CoreFunctions") -local v_u_18 = game.ReplicatedStorage.CameraShake -local v_u_19 = v_u_16.LogEvent -local v_u_56 = v_u_16.SFX_MAIN.Startup -local v_u_57 = v_u_16.SFX_MAIN.OtherEvents.Surge -local _ = v_u_16.SFX_MAIN.OtherEvents.Rumble -local v_u_58 = v_u_16.SFX_MAIN.SelfDestruct -local _ = v_u_16.CoreFunctions.CoreLights -local v_u_59 = v_u_16.Core.ParticleColors -local v_u_60 = v_u_16.ShutdownSequence -local v_u_68 = v_u_16.Core -local v_u_61 = v_u_16.Lasers.Laser1 -local v_u_62 = v_u_16.Lasers.Laser2 -local v_u_63 = v_u_16.Lasers.PL1 -local v_u_64 = v_u_16.Lasers.PL2 -local v_u_65 = v_u_16.Lasers.SL1 -local v_u_66 = v_u_16.Lasers.SL2 -local v_u_67 = v_u_17.MasterControl -local v_u_68 = v_u_16.Core -local v_u_69 = v_u_17.TopScreens.TempScreen -local v_u_70 = v_u_17.LiftingScreenAC -local v_u_71 = false -local v_u_72 = false -local v_u_73 = {} -local v_u_2 = game:GetService("TweenService") -local v3 = game:GetService("ReplicatedStorage").UNPLANNEDOVERLOAD -local v4 = game:GetService("UserInputService") -local v_u_5 = game:GetService("TweenService") -local v_u_6 = game:GetService("Players") -local v7 = v3.FovSwap -local v8 = v3.Cinematic -local v_u_9 = v_u_6.LocalPlayer.PlayerGui:WaitForChild("UOUI", 60) -local v10 = v3.Funny -local v_u_11 = v_u_9.scary -local v_u_12 = { - "rbxassetid://17888346896", - "rbxassetid://17888342300", - "rbxassetid://18768063192", - "rbxassetid://16989551079", - "rbxassetid://17507348336", - "rbxassetid://17507336231" -} -function v_u_1.overload(sc) - coroutine.wrap(function() - workspace.CoreFolder.Core.A:Play() - local twen = game:GetService("TweenService"):Create(workspace.CoreFolder.Core.A, TweenInfo.new(sc, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { - ["PlaybackSpeed"] = 20 - }) - twen:Play() - twen.Completed:Wait() - game:GetService("TweenService"):Create(workspace.CoreFolder.Core.A, TweenInfo.new(sc, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { - ["PlaybackSpeed"] = 0.2 - }):Play() - workspace.CoreFolder.Core.A.Volume = 3 - workspace.CoreFolder.Core.A.Looped = true -end)() -end -function v_u_1.powerfailFX(en) - local A = Instance.new("Beam") - local AA = Instance.new("Beam") - A.Brightness = 1 - A.Color = ColorSequence.new(Color3.new(85/255, 0, 127/255)) - A.Enabled = true - A.LightEmission = 1 - A.LightInfluence = 0 - A.Texture = "rbxassetid://3517446796" - A.TextureLength = 6 - A.TextureMode = "Stretch" - A.TextureSpeed = 1 - A.Transparency = NumberSequence.new(0) - A.ZOffset = 0 - A.Attachment0 = workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Attachment - A.Attachment1 = workspace.CoreFolder.Core.Coreattach - A.CurveSize0 = 0 - A.CurveSize1 = 0 - A.FaceCamera = true - A.Width0 = 1 - A.Width1 = 1 - AA.Brightness = 1 - AA.Color = ColorSequence.new(Color3.new(85/255, 0, 127/255)) - AA.Enabled = true - AA.LightEmission = 1 - AA.LightInfluence = 0 - AA.Texture = "rbxassetid://3517446796" - AA.TextureLength = 6 - AA.TextureMode = "Stretch" - AA.TextureSpeed = 1 - AA.Transparency = NumberSequence.new(0) - AA.ZOffset = 0 - AA.Attachment0 = workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Attachment - AA.Attachment1 = workspace.CoreFolder.Core.Coreattach - AA.CurveSize0 = 0 - AA.CurveSize1 = 0 - AA.FaceCamera = true - AA.Width0 = 1 - AA.Width1 = 1 - local Cl1 = A:Clone() - local Cl2 = A:Clone() - Cl2.Parent = workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam - Cl1.Parent = workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam - Cl1.Enabled = en - Cl2.Enabled = en - if en == false then - Cl1:Destroy() - Cl2:Destroy() - A:Destroy() - AA:Destroy() - end -end -function v_u_1.cool(fov, time) - local Camera = workspace.CurrentCamera - local tweenInfo = TweenInfo.new(time, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) - local goal = {FieldOfView = fov} - local tween = v_u_5:Create(Camera, tweenInfo, goal) - tween:Play() -end -function v_u_1.cinematic(p23, p24, p25, p26, p27) - local v28 = v_u_9.Cinematics.Top - local v29 = v_u_9.Cinematics.Bot - local v30 = p26 or Enum.EasingStyle.Exponential - local v31 = p27 or Enum.EasingDirection.Out - local v32 = p24 or 5 - local v33 = TweenInfo.new(p25 or 0.5, v30, v31) - if p23 then - if p24 then - v_u_2:Create(v28, v33, { - ["Size"] = UDim2.new(1, 0, v32, 0) - }):Play() - v_u_2:Create(v29, v33, { - ["Size"] = UDim2.new(1, 0, -v32, 0) - }):Play() - return - end - else - v_u_2:Create(v28, v33, { - ["Size"] = UDim2.new(1, 0, 0, 0) - }):Play() - v_u_2:Create(v29, v33, { - ["Size"] = UDim2.new(1, 0, 0, 0) - }):Play() - end -end -function v_u_1.v_u_1.Flick() - local v451 = workspace.CoreFolder.CoreFunctions.Lights - local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() - local v_u_453 = Random.new() - - for _, v_u_454 in v451:GetChildren() do - coroutine.wrap(function() - -- upvalues: (copy) v_u_452, (copy) v_u_454, (copy) v_u_453 - local success, err - - -- Attempt to clone and play sound - local v455 = v_u_452[math.random(1, #v_u_452)]:Clone() - v455.Parent = v_u_454.MainPart - - -- Wait for a random time - task.wait(v_u_453:NextNumber(0.1, 0.45)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.MainPart.LightSource.Enabled = false - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v456 in v_u_454.Light:GetDescendants() do - if v456:IsA("Part") and v456.Part:IsA("SurfaceLight") then - v456.Material = Enum.Material.SmoothPlastic - end - end - end) - if not success then - - end - - task.wait(v_u_453:NextNumber(0.1, 0.25)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.MainPart.LightSource.Enabled = true - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v457 in v_u_454.Light:GetDescendants() do - if v457:IsA("Part") then - v457.Material = Enum.Material.Neon - end - end - end) - if not success then - - end - - task.wait(v455.TimeLength) - v455:Destroy() - end)() - end -end -local function v_u_1.AFS(time) - local time = time or 0.1 - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) - v_u_1.Flick() - wait(time) -end -function v_u_1.v_u_1.ServerFlicker() - local v451 = workspace.CoreFolder.CoreFunctions.FloodLights - local v_u_452 = workspace:WaitForChild("CoreFolder").SFX_MAIN.SFX:GetChildren() - local v_u_453 = Random.new() - - for _, v_u_454 in v451:GetChildren() do - coroutine.wrap(function() - -- upvalues: (copy) v_u_452, (copy) v_u_454, (copy) v_u_453 - local success, err - - -- Attempt to clone and play sound - local v455 = v_u_452[math.random(1, #v_u_452)]:Clone() - v455.Parent = v_u_454.LightBrick - - -- Wait for a random time - task.wait(v_u_453:NextNumber(0.1, 0.45)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.LightBrick.SurfaceLight.Enabled = false - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v456 in v_u_454.Light:GetDescendants() do - if v456:IsA("Part") and v456.Part:IsA("SurfaceLight") then - v456.Material = Enum.Material.SmoothPlastic - end - end - end) - if not success then - - end - - task.wait(v_u_453:NextNumber(0.1, 0.25)) - - -- Error handling for SurfaceLight - success, err = pcall(function() - v_u_454.LightBrick.SurfaceLight.Enabled = true - end) - if not success then - - end - - v455:Play() - - -- Error handling for Light descendants - success, err = pcall(function() - for _, v457 in v_u_454.Light:GetDescendants() do - if v457:IsA("Part") then - v457.Material = Enum.Material.Neon - end - end - end) - if not success then - - end - - task.wait(v455.TimeLength) - v455:Destroy() - end)() - end -end - -task.spawn(function() - local restartSevereFolder = game.ReplicatedFirst:FindFirstChild("RestartSevere") - if restartSevereFolder then - return - else - local ATTEMPT = Instance.new("Folder", game.ReplicatedFirst) - ATTEMPT.Name = "RestartSevere" - local confirmation = Instance.new("BoolValue", ATTEMPT) - confirmation.Name = "ReconnectSequence" - local CD = Instance.new("BoolValue", ATTEMPT) - CD.Name = "TimerEnded" - end - end) -function v_u_1.HMS(p33, p34) - if p33 then - local v35 = p34 or "Simplified" - local v36 = p33 / 3600 - local v37 = tostring(v36) - local v38 = p33 - v37 / 60 - local v39 = tostring(v38) - local v40 = p33 - v37 - v39 - local v41 = tostring(v40) - local v42 = p33 - v37 - v39 - v41 * 100 - local v43 = tostring(v42) - if tonumber(v37) <= 9 then - v37 = "0" .. v37 - end - if tonumber(v39) <= 9 then - v39 = "0" .. v39 - end - if tonumber(v41) <= 9 then - v41 = "0" .. v41 - end - if tonumber(v43) <= 9 then - v43 = "0" .. v43 - end - if v35 == "Precise" then - return string.format("%s:%s:%s.%s", math.floor(v37), math.floor(v39), math.floor(v41), (math.floor(v43))) - else - return string.format("%s:%s", math.floor(v37), (math.floor(v39))) - end - else - warn("No Time argument provided!") - return - end -end - -function v_u_1.Countdown(p44, p45, p46, p47) - if p44 then - if p45 then - local v48 = p47 or "" - local v49 = os.clock() + p45 - local v50, v51 - if v48 == "" then - v50 = "" - v51 = "" - else - v50 = nil - v51 = nil - end - if v48 == "[]" then - v50 = "[" - v51 = "]" - end - if v48 == "[ ]" then - v50 = "[ " - v51 = " ]" - end - if v48 == "-" then - v50 = "-" - v51 = "-" - end - if v48 == "- " then - v50 = "- " - v51 = " -" - end - if v48 == "=" then - v50 = "=" - v51 = "=" - end - if v48 == "= " then - v50 = "= " - v51 = " =" - end - local lastSecond = math.floor(v49 - os.clock()) - repeat - local remainingTime = v49 - os.clock() - local currentSecond = math.floor(remainingTime) - if currentSecond ~= lastSecond then - lastSecond = currentSecond - if currentSecond < 60 then - workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.TickUnder60s:Play() - else - workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.Tick:Play() - end - end - p44.Text = v50 .. HMS(remainingTime, p47 or "Simplified") .. v51 - task.wait(1) - until v49 <= os.clock() - task.spawn(function() - game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = true - wait(3) - game:GetService("ReplicatedFirst").RestartSevere.TimerEnded.Value = false - end) - else - warn("No Time argument provided!") - end - else - warn("No TextLabel argument provided!") - return - end -end - -function v_u_1.v_u_1.restartInterference() - game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = false - local text = "Please enable data processing array server, reconnection requests ends in 100-T seconds." - local title = "!! SERVERS MALfunction v_u_1.!!" - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = false - workspace.CoreFolder.CoreFunctions.Servers.sfx.fail:Play() - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = false - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = false - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = true - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = true - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = true - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = "SERVER RECONNECT ENDS IN:" - - local serversFolder = workspace.CoreFolder.CoreFunctions.Servers.Data - local serverModels = serversFolder:GetChildren() - if #serverModels == 0 then return end - - local randomServerModel = serverModels[math.random(1, #serverModels)] - local servers = randomServerModel:FindFirstChild("Servers") - if not servers then return end - - local serverList = servers:GetChildren() - if #serverList == 0 then return end - - local randomServer = serverList[math.random(1, #serverList)] - - local mainPart = randomServer:FindFirstChild("Main") - local clickDetector = mainPart and mainPart:FindFirstChild("ClickDetector") - if clickDetector then - clickDetector.MaxActivationDistance = 20 - end - - local detailFolder = randomServer:FindFirstChild("Detail") - local lightsFolder = detailFolder and detailFolder:FindFirstChild("Lights") - if lightsFolder then - for _, light in pairs(lightsFolder:GetChildren()) do - if light:IsA("BasePart") then - light.Color = Color3.fromRGB(175, 0, 0) - end - end - task.spawn(function() - Countdown(workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel, 100, 1, "[ ]") - if game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value == true then - if game.ReplicatedFirst.RestartSevere.TimerEnded == false then - wait(1) - else - clickDetector.MaxActivationDistance = 0 - wait(2) - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.Enabled = false - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.Enabled = false - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.Enabled = false - wait(1) - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop() - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.UI.Enabled = true - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.UI.Enabled = true - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.UI.Enabled = true - end - else - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = "[ ... ]" - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.Static:Stop() - clickDetector.MaxActivationDistance = 0 - workspace.CoreFolder.CoreFunctions.LiftingScreenAC.Screen.buzz:Play() - local text = "DATA PROCESSING ARRAY SERVER RECONNECTION EXPIRED!" - local title = "!! ARRAY SERVERS EXPIRED. !!" - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail.TextLabel.Text = text - workspace.CoreFolder.CoreFunctions.TopScreens.CoreWpoerStatus.restart.fail:GetChildren()[3].Text = title - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail.TextLabel.Text = text - workspace.CoreFolder.CoreFunctions.TopScreens.PowerScreen.restart.fail:GetChildren()[3].Text = title - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail.TextLabel.Text = text - workspace.CoreFolder.CoreFunctions.TopScreens.TempScreen.restart.fail:GetChildren()[3].Text = title - end -end) - - - end - - if clickDetector and lightsFolder then - clickDetector.MouseClick:Connect(function() - for _, light in pairs(lightsFolder:GetChildren()) do - if light:IsA("BasePart") then - task.spawn(function() - light.Color = Color3.fromRGB(0, 0, 0) - wait(2) - light.Color = Color3.fromRGB(142, 255, 129) - game:GetService("ReplicatedFirst").RestartSevere.ReconnectSequence.Value = true - end) - end - end - clickDetector.MaxActivationDistance = 0 - end) - end -end - - -function v_u_1.powerpurge(p86) - -- upvalues: (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_16, (copy) v_u_10, (copy) v_u_8 - for _, v_u_87 in { - v_u_63, - v_u_64, - v_u_65, - v_u_66 - } do - if p86 == "fail" then - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 1 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU2.SoundId - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 5 - }) - v_u_87.Laser1.Collision.purgeseq:Play() - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - task.delay(7.45, function() - -- upvalues: (copy) v_u_87, (ref) v_u_10 - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(2), { - ["Value"] = 0.5 - }) - task.wait(2) - end) - elseif p86 == "overload" then - v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU1.SoundId - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 5 - }) - v_u_87.Laser1.Collision.purgeseq:Play() - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - task.delay(7, function() - -- upvalues: (copy) v_u_87, (ref) v_u_16, (ref) v_u_8, (ref) v_u_10 - local v88 = v_u_87.Laser1.Collision.purgeseq:Clone() - v88.Parent = v_u_87.Laser1.Collision - v88.SoundGroup = game:GetService("SoundService").Main.SFX.CoreChamber.Lasers - v88.Name = "ovrld" - v88.SoundId = v_u_16.SFX_MAIN.FX.qsds.SoundId - v88:Stop() - v88.TimePosition = 0 - v88.Volume = 8.7 - v88.RollOffMinDistance = 35 - v88:Play() - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 9 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_8:AddItem(v88, 25) - v_u_87.Laser1.Collision.purgeOV.Enabled = true - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(1), { - ["Value"] = 7 - }) - task.wait(0.83) - task.wait(5) - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(4.67), { - ["Value"] = 3 - }) - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_87.Laser1.Collision.purgeOV.Enabled = false - AG("PRIORITY WARNING: laser connection lost", 1, Color3.fromRGB(255, 101, 101), true) - task.wait(4.67) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(5), { - ["Value"] = 7 - }) - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - v_u_87.Laser1.Collision.purgeOV.Enabled = true - v_u_87.Laser1.Collision.purgeOV2.Enabled = true - task.wait(5) - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_87.Laser1.Collision.purgeOV.Enabled = false - v_u_87.Laser1.Collision.purgeOV2.Enabled = false - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 0.5 - }) - end) - else - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 3 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 2 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - task.wait(8) - task.spawn(function() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - end) - v_u_87.Laser1.Collision.purgeseq.SoundId = v_u_16.SFX_MAIN.FX.PU1.SoundId - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 5 - }) - v_u_87.Laser1.Collision.purgeseq:Play() - v_u_87.Laser1.Collision.StartupEffect.Enabled = true - v_u_87.Laser1.Collision.StartupEffect1.Enabled = true - task.delay(7, function() - -- upvalues: (copy) v_u_87, (ref) v_u_10 - v_u_87.Laser1.Collision.StartupEffect.Enabled = false - v_u_87.Laser1.Collision.StartupEffect1.Enabled = false - v_u_10:Create(v_u_87.StabilizerSpinSpeed, TweenInfo.new(3), { - ["Value"] = 0.5 - }) - end) - end - end - end - -function v_u_1.ON() - workspace.CoreFolder.Core.coreChamberLightsOn:Play() - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.BottomLight.Enabled = true - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.TopLight.Enabled = true - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve1.Valve.LED.LED.Light.Enabled = true - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve2.Valve.LED.LED.Light.Enabled = true - workspace.CoolantRoom.Door.UtilLight.Dome.Attachment.PointLight.Enabled = true - workspace.CoreFolder.BunkerSystems.PowerGrid.Facility.Scriptable.Switch.Highlight.Enabled = true - workspace.CoreFolder.BunkerSystems.PowerGrid.Gen.Scriptable.Switch.Highlight.Enabled = true - workspace.CoreFolder.BunkerSystems.Maintenance.Dome.Attachment.PointLight.Enabled = true - workspace.CoreFolder.BunkerSystems.MechanicalFail.Dome.Attachment.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[20].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights.Model.Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[10].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[2].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[18].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[17].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[16].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[15].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[14].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[13].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[12].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[11].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[19].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[9].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[8].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[7].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[6].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[5].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[4].Light.PointLight.Enabled = true - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[3].Light.PointLight.Enabled = true -end -function v_u_1.OFF() - workspace.CoreFolder.Core.coreChamberLightsOff:Play() - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.BottomLight.Enabled = false - workspace.CoolantRoom.ScriptableStuff.CoolantPool.Pool.PoolEffect.TopLight.Enabled = false - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve1.Valve.LED.LED.Light.Enabled = false - workspace.CoolantRoom.ScriptableStuff.CoolantValves.Valve2.Valve.LED.LED.Light.Enabled = false - workspace.CoolantRoom.Door.UtilLight.Dome.Attachment.PointLight.Enabled = false - workspace.CoreFolder.BunkerSystems.PowerGrid.Gen.Scriptable.Switch.Highlight.Enabled = false - workspace.CoreFolder.BunkerSystems.Maintenance.Dome.Attachment.PointLight.Enabled = false - workspace.CoreFolder.BunkerSystems.MechanicalFail.Dome.Attachment.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[20].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights.Model.Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[10].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[2].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[18].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[17].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[16].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[15].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[14].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[13].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[12].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[11].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[19].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[9].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[8].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[7].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[6].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[5].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[4].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.CoreLights.ChamberLights:GetChildren()[3].Light.PointLight.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[24].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights.Light.MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[12].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[2].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[22].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[21].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[20].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[19].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[18].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[17].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[16].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[15].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[14].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[13].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[23].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[11].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[10].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[9].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[8].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[7].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[6].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[5].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[4].MainPart.LightSource.Enabled = false - workspace.CoreFolder.CoreFunctions.ELights:GetChildren()[3].MainPart.LightSource.Enabled = false -end -local function v_u_1.DS(isEnabled) - if type(isEnabled) == boolean then - local lights = workspace.CoreFolder.CoreFunctions.Lights:GetDescendants() - for _, light in pairs(lights) do - if light:IsA("Light") then - light.Enabled = isEnabled - elseif light:IsA("SpotLight") then - light.Enabled = isEnabled - elseif light:IsA("SurfaceLight") then - light.Enabled = isEnabled - end - if isEnabled == false then - workspace.CoreFolder.CoreFunctions.MasterControl.PowerOff:Play() - else - workspace.CoreFolder.CoreFunctions.MasterControl["Power Up Sound Effect"]:Play() - end - end - end -end -local playerGui = localPlayer:WaitForChild("PlayerGui", 60) -local uiFolder = playerGui:WaitForChild("UOUI", 60) -local zoomUi = uiFolder:FindFirstChild("ZoomUi") -local v_u_2 = game:GetService("Debris") -local v_u_4 = game:GetService("TweenService") - - local v_u_47 = game:GetService("Players").LocalPlayer.PlayerGui.Main.ThinkUI - function v_u_1.OK(p48) - if #v_u_47:GetChildren() - 1 == 0 then - v_u_4:Create(v_u_47, TweenInfo.new(0.4), { - ["BackgroundTransparency"] = 0.9 - }):Play() - end - v_u_47.lol:Play() - local v_u_49 = game:GetService("Players").LocalPlayer.PlayerGui.Main.MasterControlScript.Think:Clone() - v_u_49.Parent = v_u_47 - for _, v_u_50 in pairs(v_u_47:GetChildren()) do - if v_u_50:IsA("TextLabel") then - local v_u_51 = v_u_50:GetAttribute("row") - if v_u_51 then - v_u_50:SetAttribute("row", v_u_51 + 1) - task.delay(v_u_51 / 15, function() - -- upvalues: (copy) v_u_50, (copy) v_u_51, (ref) v_u_4, (ref) v_u_2 - pcall(function() - -- upvalues: (ref) v_u_50, (ref) v_u_51 - v_u_50:TweenPosition(UDim2.new(0, 0, 1 - (v_u_51 + 1) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.45, true) - end) - if v_u_51 + 1 >= 5 then - v_u_4:Create(v_u_50, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { - ["TextTransparency"] = 1 - }):Play() - v_u_2:AddItem(v_u_50, 1) - end - end) - end - end - end - v_u_49.Text = p48 - task.delay(4, function() - -- upvalues: (ref) v_u_4, (copy) v_u_49, (ref) v_u_47, (ref) v_u_2 - pcall(function() - -- upvalues: (ref) v_u_4, (ref) v_u_49 - v_u_4:Create(v_u_49, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { - ["TextTransparency"] = 1 - }):Play() - end) - if #v_u_47:GetChildren() - 1 == 0 then - v_u_4:Create(v_u_47, TweenInfo.new(0.4), { - ["BackgroundTransparency"] = 1 - }):Play() - end - v_u_2:AddItem(v_u_49, 1) - end) - end -function v_u_1.updatethinkbg() - v_u_47.bg:TweenSize(UDim2.new(1, 0, (#v_u_47:GetChildren() - 2) * 0.25, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.33, true) -end -v_u_47.ChildAdded:Connect(updatethinkbg) -v_u_47.ChildRemoved:Connect(updatethinkbg) -local function v_u_1.simulateKeyPress(keyCode) - if UserInputService:IsKeyDown(keyCode) then - else - - end -end -local v_u_33 = game:GetService("TweenService") -function v_u_1.AG(p34, p35, p36, p37) - -- upvalues: (copy) v_u_33 - if p34 then - if type(p34) == "string" then - if p35 and type(p35) ~= "number" then - return - elseif p36 and typeof(p36) ~= "Color3" then - return - elseif not p37 or type(p37) == "boolean" then - local v_u_38 = true - local v_u_39 = game:GetService("Players").LocalPlayer.PlayerGui.Main.AnnGUI - local v_u_40 = p36 or Color3.new(1, 1, 1) - v_u_39.TextLabel.Text = p34 - v_u_39.glow.ImageColor3 = v_u_40 or Color3.new(1, 1, 1) - v_u_39.TextLabel.TextColor3 = v_u_40 or Color3.fromRGB(35, 35, 35) - v_u_39.BackgroundColor3 = Color3.new(v_u_40.R / 7.28, v_u_40.G / 7.28, v_u_40.B / 7.28) or Color3.new(1, 1, 1) - if p37 then - v_u_39.WStr.warnstripe.Position = UDim2.new(0, 0, 0, 0) - v_u_39.WStr.warnstripe.ImageColor3 = Color3.new(v_u_40.R / 1.6, v_u_40.G / 1.6, v_u_40.B / 1.6) - v_u_39.WStr.warnstripe:TweenPosition(UDim2.new(-15, 0, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 75, true) - v_u_39.WStr.warnstripe.Visible = true - task.spawn(function() - -- upvalues: (ref) v_u_33, (copy) v_u_39, (ref) v_u_40, (ref) v_u_38 - repeat - v_u_33:Create(v_u_39.glow, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), { - ["ImageColor3"] = Color3.new(v_u_40.R * 1.45, v_u_40.G * 1.45, v_u_40.B * 1.45) - }):Play() - v_u_33:Create(v_u_39.TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), { - ["TextColor3"] = Color3.new(v_u_40.R * 1.45, v_u_40.G * 1.45, v_u_40.B * 1.45) - }):Play() - task.wait(0.4) - local v41 = { - ["ImageColor3"] = v_u_40 - } - v_u_33:Create(v_u_39.glow, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.In), v41):Play() - local v42 = { - ["TextColor3"] = v_u_40 - } - v_u_33:Create(v_u_39.TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.In), v42):Play() - task.wait(0.4) - until v_u_38 == false - end) - end - v_u_39:TweenPosition(UDim2.new(0.5, 0, 0, 15), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7, true) - task.wait(p35 or 3) - local _ = false - v_u_39:TweenPosition(UDim2.new(0.5, 0, 0, -35), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7, true) - task.delay(0.7, function() - -- upvalues: (copy) v_u_39 - v_u_39.WStr.warnstripe.Visible = false - end) - end - else - return - end - else - warn("No content provided!") - return - end -end -function v_u_1.makeChat(p3) - game.StarterGui:SetCore("ChatMakeSystemMessage", { - ["Text"] = p3, - ["Color"] = Color3.fromRGB(255, 98, 98), - ["Font"] = Enum.Font.RobotoMono, - ["FontSize"] = Enum.FontSize.Size24 - }) -end -local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.INSTAZOOM(fov) - -- Check if all elements are properly loaded - if not camera or not zoomUi then - warn("Missing required objects for script execution.") - return - end - - -- Ensure character and head exist - local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() - local head = character:WaitForChild("Head", 60) - if not head then - warn("Head part not found.") - return - end - - -- Check the distance between the camera and the head - local distance = (head.CFrame.p - camera.CFrame.p).magnitude - if distance <= 1 then - -- Perform tweens - tweenService:Create(camera, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), { - FieldOfView = fov or 90 - }):Play() - - tweenService:Create(zoomUi, TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), { - Size = UDim2.new(1, 0, 1, 0) - }):Play() - - -- Lock camera to first-person - localPlayer.CameraMode = Enum.CameraMode.LockFirstPerson - wait(3) - localPlayer.CameraMode = Enum.CameraMode.Classic - - -- Check for specific FieldOfView and simulate "B" key press - if fov == 70 then - simulateKeyPress(Enum.KeyCode.B) - end - end -end -function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.InstaShockwave(p76, p77) - -- Проверяем, что ActiveEvent существует - if not game.ReplicatedStorage:FindFirstChild("ActiveEvent") then - warn("ActiveEvent does not exist!") - return - end - game.ReplicatedStorage.ActiveEvent.Value = true - - local v78 = p77 == nil and 2 or p77 - local v79 = Instance.new("Part") - local v_u_80 = Instance.new("Sound") - local v81 = Instance.new("PointLight") - local v82 = workspace.CoreFolder.Core.CoreShockwave.Effects.PA1:Clone() - local v83 = workspace.CoreFolder.Core.CoreShockwave.Effects.PA2:Clone() - - v82.Parent = v79 - v83.Parent = v79 - v79.Size = Vector3.new(0.05, 0.05, 0.05) - v79.Shape = Enum.PartType.Ball - v79.Anchored = true - v79.Transparency = 0 - v79.Color = Color3.new(25, 15, 255) - v79.Name = "InstaShockwaveBrick" - v79.Material = Enum.Material.ForceField - v79.Position = Vector3.new(-5.73, 26, -20.59) - v79.CanCollide = false - v79.CastShadow = false - - v81.Color = Color3.new(25, 15, 255) - v81.Enabled = true - v81.Range = 60 - v81.Brightness = 0 - - - v_u_80.Volume = 10 - v_u_80.SoundId = "rbxassetid://610327604" - - -- Отложенная игра для звука - task.defer(function() - v_u_80.Parent = workspace.CoreFolder.Core - v_u_80:Play() - game.Debris:AddItem(v_u_80, v_u_80.TimeLength) - end) - - v79.Parent = game.Workspace.CoreFolder.Core - v81.Parent = v79 - local fixedColor = Color3.new(25/255, 15/255, 255/255) - v82.Color = ColorSequence.new({ - ColorSequenceKeypoint.new(0, fixedColor), - ColorSequenceKeypoint.new(1, fixedColor) - }) - v83.Color = ColorSequence.new({ - ColorSequenceKeypoint.new(0, fixedColor), - ColorSequenceKeypoint.new(1, fixedColor) - }) - v82.Enabled = true - v83.Enabled = true - - -- Твины для анимаций - local tweenInfo1 = TweenInfo.new(0.45, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) - local goal1 = {Brightness = 4} - local tween1 = TweenService:Create(v81, tweenInfo1, goal1) - tween1:Play() - - local tweenInfo2 = TweenInfo.new(4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) - local goal2 = {Size = Vector3.new(140, 140, 140)} - local tween2 = TweenService:Create(v79, tweenInfo2, goal2) - tween2:Play() - - task.wait(0.4) - - local tweenInfo3 = TweenInfo.new(v78, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) - local goal3 = {Transparency = 1} - local tween3 = TweenService:Create(v79, tweenInfo3, goal3) - tween3:Play() - - local tweenInfo4 = TweenInfo.new(0.45, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) - local goal4 = {Brightness = 0} - local tween4 = TweenService:Create(v81, tweenInfo4, goal4) - tween4:Play() - - game.Debris:AddItem(v79, v78) - game.Debris:AddItem(v81, v78) - v_u_1.Flick() -end -function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.exp() -local screenGui = Instance.new("ScreenGui") -screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") - -local whiteFrame = Instance.new("Frame") -whiteFrame.Size = UDim2.new(1, 0, 1, 0) -- Полностью покрывает экран -whiteFrame.BackgroundColor3 = Color3.new(1, 1, 1) -- Белый цвет -whiteFrame.BackgroundTransparency = 1 -- Начальная прозрачность (скрыто) -whiteFrame.Parent = screenGui -screenGui.IgnoreGuiInset = true --- Функция для создания плавного взрыва -local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.playExplosion() - -- Настраиваем параметры для появления (долгое появление) - local fadeInInfo = TweenInfo.new( - 0.11, -- Длительность появления (3 секунды) - Enum.EasingStyle.Quad, -- Плавный стиль - Enum.EasingDirection.Out -- Направление анимации - ) - - -- Настраиваем параметры для исчезновения (медленное исчезновение) - local fadeOutInfo = TweenInfo.new( - 5.2, -- Длительность исчезновения (2 секунды) - Enum.EasingStyle.Quad, -- Плавный стиль - Enum.EasingDirection.In -- Направление анимации - ) - - -- Анимация появления (от прозрачности 1 до 0) - local fadeIn = TweenService:Create(whiteFrame, fadeInInfo, {BackgroundTransparency = 0}) - fadeIn:Play() - fadeIn.Completed:Wait() -- Ждём окончания появления - - -- Анимация исчезновения (обратно к прозрачности 1) - local fadeOut = TweenService:Create(whiteFrame, fadeOutInfo, {BackgroundTransparency = 1}) - fadeOut:Play() -end - --- Запуск эффекта взрыва -playExplosion() -end -local function v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.v_u_1.tween(p21, p22, p23, p24, p25, p26) - -end -local v_u_10 = game:GetService("TweenService") -local v_u_16 = workspace.CoreFolder -local v_u_87 = v_u_16.Lasers.Laser1 -local v_u_18 = game.ReplicatedStorage.CameraShake -local v_u_877 = v_u_16.Lasers -local v_u_8 = game:GetService("Debris") -local v_u_403 = true -local v404 = v_u_16 -local v_u_17 = v_u_16:WaitForChild("CoreFunctions") -local v_u_68 = v_u_16.Core -local v_u_13 = game.ReplicatedStorage.UNPLANNEDOVERLOAD.Cinematic -local v_u_405 = game.ReplicatedStorage.CameraShake -function v_u_1.InvaleState() - local replicatedStorage = game.ReplicatedStorage - -- upvalues: (copy) v_u_13, (copy) v_u_16, (copy) v_u_10, (copy) v_u_18, (copy) v_u_17, (copy) v_u_68, (copy) v_u_1, (copy) v_u_370, (ref) v_u_11, (ref) v_u_372 - v_u_13:FireServer(true, 0.1, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - v_u_16.CPowerClamp.Value = false - v_u_10:Create(v_u_16.CorePower, TweenInfo.new(5, Enum.EasingStyle.Exponential), { - ["Value"] = math.random(6, 10) - }):Play() - v_u_10:Create(v_u_16.CoreShield, TweenInfo.new(5, Enum.EasingStyle.Linear), { - ["Value"] = 25 - }):Play() - task.spawn(function() - -- upvalues: (ref) v_u_10, (ref) v_u_18 - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 9 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(1) - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 5 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.3 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0.4 - }):Play() - end) - coroutine.wrap(function() - local random_state_upvr_2 = Random.new() - for _ = 1, 5 do - task.wait(random_state_upvr_2:NextNumber(0.1, 1)) - v_u_1.Flick() - v_u_1.ServerFlicker() - end -end)() - task.wait(3) - v_u_16.LogEvent:Fire("warning: poor reactor shield") - task.delay(3, function() - -- upvalues: (ref) v_u_10, (ref) v_u_16 - v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), { - ["Value"] = 1 - }):Play() - end) - task.wait(2) - makeChat("[AOXL]: reactor shield integrity rapidly decreasing, priming passive-overload protocol..") - makeChat("[AOXL]:
") - AG(">MANAGMENT PRIMED<", 1, Color3.fromRGB(255, 98, 98), true) - v_u_13:FireServer(true, 0.15, 5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) - v_u_17.LiftingScreenAC.Screen.buzz:Play() - task.wait(1) - v_u_16.LogEvent:Fire("increasing shield power to compensate.") - v_u_16.SFX_MAIN.Alarms["Launch Alarm"]:Play() - v_u_16.SFX_MAIN.Alarms["Launch Alarm"].Looped = true - v_u_68.A:Play() - v_u_10:Create(v_u_68.A, TweenInfo.new(15, Enum.EasingStyle.Linear), { - ["PlaybackSpeed"] = 3 - }):Play() - v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "PASSIVE OVERLOAD" - coroutine.wrap(overload)(30) - workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Play() - AG("Danger: Reactor entering passive-overload..", 5, Color3.fromRGB(255, 98, 98)) - makeChat("[CORE]:
") - v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(162, 0, 255) - v_u_10:Create(v_u_16.CorePower, TweenInfo.new(10, Enum.EasingStyle.Exponential), { - ["Value"] = 15 - }):Play() - task.spawn(function() - -- upvalues: (ref) v_u_10, (ref) v_u_18 - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["Value"] = 9 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(4, Enum.EasingStyle.Linear), { - ["Value"] = 0.5 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["Value"] = 0.7 - }):Play() - task.wait(7) - end) - v_u_16.reactorparticleambient.CoreChamberParticles.StarDust:Emit(100) - v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = true - v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = true - v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust:Emit(100) - coroutine.wrap(function() - local random_state_upvr_2 = Random.new() - for _ = 1, 2 do - task.wait(random_state_upvr_2:NextNumber(0.1, 1)) - v_u_1.ServerFlicker() - end -end)() - v_u_10:Create(v_u_68.detonation, TweenInfo.new(3), { - ["TimeScale"] = 0.1 - }):Play() - - v_u_16.ShieldDeg.Value = false - v_u_68.A:Play() - v_u_10:Create(v_u_68.A, TweenInfo.new(5, Enum.EasingStyle.Linear), { - ["PlaybackSpeed"] = 10 - }):Play() - coroutine.wrap(function() - -- upvalues: (ref) v_u_16 - for v394 = 300, math.random(1000, 1700) do - v_u_16.CoreTemp.Value = v394 - task.wait() - end - end)() - - workspace.CoreFolder.Core.CoreLight.Enabled = true - workspace.CoreFolder.Core.CoreLight.Brightness = 0 - tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, workspace.CoreFolder.Core.CoreLight, { - ["Brightness"] = 2 - }) - for _, v395 in v_u_16.Lasers:GetChildren() do - if v395:IsA("Folder") then - v_u_10:Create(v395.Laser1.Collision.Laser, TweenInfo.new(1), { - ["PlaybackSpeed"] = 2.5, - ["Volume"] = 5 - }):Play() - end - end - for _, v396 in v_u_16.Core._IgnitionAttachments:GetChildren() do - v396.PointLight.Enabled = true - v396.PointLight.Brightness = 0 - tween(10, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v396.PointLight, { - ["Color"] = Color3.fromRGB(146, 148, 255) - }) - if v396.Name == "CR2" or v396.Name == "OBS2" then - tween(0.85, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v396.PointLight, { - ["Brightness"] = 1 - }) - else - tween(0.85, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v396.PointLight, { - ["Brightness"] = 2 - }) - end - end - v_u_10:Create(v_u_16.Core, TweenInfo.new(5), { - ["Transparency"] = 0.1 - }):Play() - workspace.CoreFolder.Core.VFX1.Transparency = 1 - workspace.CoreFolder.Core.VFX2.Transparency = 0 - v_u_10:Create(workspace.CoreFolder.Core.VFX1, TweenInfo.new(2), { - ["Size"] = Vector3.new(50.224, 11.392, 49.589) - }):Play() - v_u_10:Create(workspace.CoreFolder.Core.VFX2, TweenInfo.new(2), { - ["Size"] = Vector3.new(49.963, 5.98, 49.928) - }):Play() - v_u_10:Create(workspace.CoreFolder.Core.VFX1, TweenInfo.new(5), { - ["Transparency"] = 1 - }):Play() - v_u_10:Create(workspace.CoreFolder.Core.VFX2, TweenInfo.new(5), { - ["Transparency"] = 1 - }):Play() - task.delay(5, function() - -- upvalues: (ref) v_u_68 - workspace.CoreFolder.Core.VFX1.Size = Vector3.new(0, 0, 0) - workspace.CoreFolder.Core.VFX2.Size = Vector3.new(0, 0, 0) - workspace.CoreFolder.Core.VFX1.Transparency = 0 - workspace.CoreFolder.Core.VFX2.Transparency = 0 - end) - task.delay(5, function() - -- upvalues: (ref) v_u_16, (ref) v_u_10 - for _, v397 in v_u_16.Lasers:GetChildren() do - if v397:IsA("Folder") then - v_u_10:Create(v397.Laser1.Collision.Laser, TweenInfo.new(15), { - ["PlaybackSpeed"] = 1, - ["Volume"] = 2.35 - }):Play() - end - end - task.wait(15) - for _, v398 in v_u_16.Lasers:GetChildren() do - if v398:IsA("Folder") then - v_u_10:Create(v398.Laser1.Collision.Laser, TweenInfo.new(30), { - ["Volume"] = 1.5 - }):Play() - end - end - end) - v_u_1.Flick() - task.wait(15) - v_u_17.TopScreens.TempScreen.UI.CoreStatus.Text = "Shutdown Protocol succesfully" - v_u_1.Flick() - OK("Phew..") - v_u_17.TopScreens.TempScreen.UI.CoreStatus.TextColor3 = Color3.fromRGB(255, 0, 4) - v_u_10:Create(v_u_16.CorePower, TweenInfo.new(2, Enum.EasingStyle.Exponential), { - ["Value"] = 0 - }):Play() - InstaShockwave(Color3.fromRGB(255, 128, 128)) - v_u_13:FireServer(false) - task.wait(1) - workspace.CoreFolder.Core.CoreLight.Enabled = false - v_u_17.CtrlStatus.Screen.SurfaceGui.TextLabel.Text = "Shutdown Success" - makeChat("[AOXL]: MANAGMENT RESTARTED>.. BACKUP SERVERS ACTIVATED") - v_u_1.Flick() - workspace.CoreFolder.Core.DelzaRadiation.Enabled = true - workspace.CoreFolder.Core.ParticleEmitter.Enabled = true - workspace.CoreFolder.Core.udead.Enabled = true - workspace.CoreFolder.Core.hypernova2.Enabled = true - workspace.CoreFolder.Core.hypernova.Enabled = true - InstaShockwave() - coroutine.wrap(v_u_1.Flick)() - coroutine.wrap(v_u_1.Flick)() - wait(3) - InstaShockwave() - coroutine.wrap(v_u_1.Flick)() - InstaShockwave() - coroutine.wrap(v_u_1.Flick)() - workspace.CoreFolder.Core.Coreattach.Particle.Enabled = true - workspace.CoreFolder.Core.Coreattach.Core.Enabled = true - workspace.CoreFolder.Core.Coreattach.Flare.Enabled = true - workspace.CoreFolder.Core.frez.Enabled = true - workspace.CoreFolder.Core.frez.Enabled = false - workspace.CoreFolder.Core.frez.Enabled = true - wait(2) - coroutine.wrap(v_u_1.Flick)() - workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.Instability.Enabled = true - workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.ParticleEmitter.Enabled = true - workspace.CoreFolder.Core.AuxillaryShield.Inner.MeshPart.Instability.Enabled = true - workspace.CoreFolder.Core.AuxillaryShield.Inner.MeshPart.ParticleEmitter.Enabled = true - task.wait(1) - workspace.CoreFolder.Core.AuxillaryShield.Outer.MeshPart.activation:Play() - local copyPL1 = workspace.CoreFolder.DELTAv3.DeltaPart.detonate["warhead launching"]:Clone() - local copyPL2 = workspace.CoreFolder.DELTAv3.DeltaPart.detonate["warhead launching"]:Clone() - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 15 - workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 15 - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = true - copyPL1.Parent = workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.StartupLazors - copyPL2.Parent = workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.StartupLazors - copyPL1:Play() - copyPL2:Play() - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = false - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 16 - workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 16 - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeseq:Play() - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeseq:Play() - makeChat("[AOXL]: ACTIVATING PURGE V2 TO FORCE CORE REACTION TERMINATE SEQUENCE.") - local sap = "rbxassetid://18114948020" - local saph = Instance.new("Sound", game.Workspace) - saph.SoundId = sap - saph:Play() - cinematic(true, 0.1, 6, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut) - wait(4) - cinematic(false, 0.1, 4, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut) - disable() - DS(false) - powerpurge() - coroutine.wrap(v_u_1.Flick)() - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV2.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect1.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect1.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV2.Enabled = true - coroutine.wrap(v_u_1.Flick)() - wait(1) - coroutine.wrap(v_u_1.Flick)() - copyPL1:Destroy() - coroutine.wrap(v_u_1.Flick)() - copyPL2:Destroy() - workspace.CoreFolder.CoreFunctions.ReactorAlarms.Alame2:Stop() - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.purgeOV2.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.StartupEffect1.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.StartupEffect1.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.purgeOV2.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.C.Alarm:Play() - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.C.Alarm:Play() - workspace.CoreFolder.SFX_MAIN.Meltdown.Rumbling.Rumble2:Play() - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - workspace.CoreFolder.Core.hypernova.Enabled = true - workspace.CoreFolder.Core.frez.Enabled = true - workspace.CoreFolder.Core.detonation.Enabled = true - workspace.CoreFolder.Core.hypernova2.Enabled = true - coroutine.wrap(v_u_1.Flick)() - workspace.CoreFolder.Core.udead:Emit(10) - workspace.CoreFolder.Core.udead.Enabled = true - workspace.CoreFolder.Core.ParticleEmitter.Enabled = true - workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true - workspace.CoreFolder.Core.NewCore.Enabled = true - workspace.CoreFolder.Core.NewCore2.Enabled = true - workspace.CoreFolder.Core.Melt1.Enabled = true - workspace.CoreFolder.Core.Burst.Enabled = true - workspace.CoreFolder.Core.NearMeltdown.Enabled = true - workspace.CoreFolder.Core.NewCore.Enabled = true - workspace.CoreFolder.Core.NewCore2.Enabled = true - workspace.CoreFolder.Core.ParticleEmitter.Enabled = true - workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true - workspace.CoreFolder.Core.DelzaRadiation.Enabled = true - workspace.CoreFolder.Core.CoreParticles.Enabled = true - workspace.CoreFolder.SFX_MAIN.Meltdown.OtherSFX.ReactorFailure:Play() - replicatedStorage.CameraShake.LinearIntensity.Value = 1.6 - coroutine.wrap(v_u_1.Flick)() - wait(8.4) - saph:Destroy() - coroutine.wrap(v_u_1.Flick)() - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = false - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = false - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.C.Alarm:Stop() - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.C.Alarm:Stop() - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = 15 - workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = 15 - workspace.CoreFolder.Core.hypernova.Enabled = false - workspace.CoreFolder.Core.frez.Enabled = false - workspace.CoreFolder.Core.detonation.Enabled = false - workspace.CoreFolder.Core.hypernova2.Enabled = false - workspace.CoreFolder.Core.ignitionBurst.Enabled = false - workspace.CoreFolder.Core.udead.Enabled = false - workspace.CoreFolder.Core.ParticleEmitter.Enabled = false - workspace.CoreFolder.Core.ParticleEmitter2.Enabled = true - workspace.CoreFolder.Core.NewCore.Enabled = false - workspace.CoreFolder.Core.NewCore2.Enabled = false - workspace.CoreFolder.Core.Melt1.Enabled = false - workspace.CoreFolder.Core.Burst.Enabled = false - workspace.CoreFolder.Core.NearMeltdown.Enabled = false - workspace.CoreFolder.Core.NewCore.Enabled = false - workspace.CoreFolder.Core.NewCore2.Enabled = false - workspace.CoreFolder.Core.ParticleEmitter.Enabled = false - workspace.CoreFolder.Core.ParticleEmitter2.Enabled = false - workspace.CoreFolder.Core.DelzaRadiation.Enabled = false - workspace.CoreFolder.Core.CoreParticles.Enabled = false - wait(0.78) - coroutine.wrap(v_u_1.Flick)() - coroutine.wrap(v_u_1.Flick)() - replicatedStorage.CameraShake.Roughness.Value = 5.5 - v_u_16.ReactorAlarm:Fire(0, 5, false) - coroutine.wrap(v_u_1.Flick)() - math.random(1, 100) - coroutine.wrap(v_u_1.Flick)() -local v_u_56 = v_u_16.SFX_MAIN.Startup -local v369 = { - v_u_56.Power, - v_u_56["System Corrupted"], - v_u_56.Transitional, - v_u_56.music -} -v_u_1.Flick() -local v_u_370 = v369[math.random(1, #v369)] - v_u_16.Values.Lasers.ExtendLasers.Value = false - v_u_10:Create(v_u_370, TweenInfo.new(5), { - ["PlaybackSpeed"] = 0 - }):Play() - workspace.CoreFolder.Core.ParticleEmitter2.Enabled = false - workspace.CoreFolder.Core.ParticleEmitter.Enabled = false - for _, v_u_399 in v_u_16.Core._IgnitionAttachments:GetChildren() do - tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v_u_399.PointLight, { - ["Brightness"] = 0 - }) - task.delay(5, function() - -- upvalues: (copy) v_u_399 - v_u_399.PointLight.Enabled = false - end) - end - v_u_11 = true - for _, v400 in pairs(v_u_16.Lasers:GetChildren()) do - if v400.ClassName == "Folder" then - v_u_10:Create(v400.Laser1.Collision.Laser, TweenInfo.new(2.5), { - ["PlaybackSpeed"] = 0 - }):Play() - end - end - v_u_16.CoreShield.Value = 0 - v_u_10:Create(v_u_68.CoreShield2, TweenInfo.new(5), { - ["Transparency"] = 1 - }):Play() - v_u_10:Create(v_u_16.Core, TweenInfo.new(5), { - ["Transparency"] = 1 - }):Play() - v_u_16.reactorparticleambient.CoreChamberParticles.StarDust.Enabled = false - v_u_16.reactorparticleambient.CoreChamberParticles.CosmicDust.Enabled = false - tween(5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, v_u_68.CoreLight, { - ["Brightness"] = 2 - }) - for _, v401 in v_u_16.Lasers:GetChildren() do - if v401:IsA("Folder") then - v_u_10:Create(v401.Laser1.Collision.Laser, TweenInfo.new(1), { - ["PlaybackSpeed"] = 0, - ["Volume"] = 0 - }):Play() - end - end - task.delay(2, function() - -- upvalues: (ref) v_u_16 - v_u_16.Power.ACELights.Value = true - v_u_16.Power.EmergencyLighting.Value = true - end) - v_u_68.A:Play() - v_u_10:Create(v_u_68.A, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["PlaybackSpeed"] = 0 - }):Play() - local coreFolder = workspace.CoreFolder.Core - - -- Iterate through all descendants of CoreFolder.Core - for _, v in ipairs(coreFolder:GetDescendants()) do - if v:IsA("ParticleEmitter") then - v.Enabled = false - elseif v:IsA("Beam") then - v.Enabled = false - end - end - local Os = { - List = { - workspace.CoreFolder.Lasers.SL2.Laser1.Collision.purgeseq, - workspace.CoreFolder.Lasers.SL2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.SL1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.SL1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.PL2.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.PL1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.Laser2.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.Charge, - workspace.CoreFolder.Lasers.Laser1.Laser1.Collision.LaserMove, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Abc2, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.Laser1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Abc2, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.Laser2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.PL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.PL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.SL1.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.Backfire, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Abc1, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.Beam, - workspace.CoreFolder.Lasers.SL2.Laser1.InteractiveLaserParts.Beam.ParticleEmitter, - } - } - InstaShockwave() - for _, v in ipairs(Os.List) do - if v then - if v:IsA("ParticleEmitter") then - v.Enabled = false - elseif v:IsA("Beam") then - v.Enabled = false - end - workspace.CoreFolder.Lasers.SL2.StabilizerSpinSpeed.Value = -0.1 - workspace.CoreFolder.Lasers.SL1.StabilizerSpinSpeed.Value = -0.1 - workspace.CoreFolder.Lasers.PL2.StabilizerSpinSpeed.Value = -0.1 - workspace.CoreFolder.Lasers.PL1.StabilizerSpinSpeed.Value = -0.1 - workspace.CoreFolder.Lasers.Laser1.StabilizerSpinSpeed.Value = -0.1 - workspace.CoreFolder.Lasers.Laser2.StabilizerSpinSpeed.Value = -0.1 - wait(0.5) - end - - end - task.wait(10) - task.spawn(function() - -- upvalues: (ref) v_u_10, (ref) v_u_18 - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(10, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { - ["Value"] = 0 - }):Play() - end) - v_u_16.LogEvent:Fire("reactor ignition failed; poor reactor handling", Color3.fromRGB(255, 0, 0)) - v_u_10:Create(v_u_16.Ind.CF.Ind, TweenInfo.new(1), { - ["Color"] = Color3.fromRGB(0, 0, 0) - }):Play() - v_u_10:Create(v_u_16.Ind.MR.Ind, TweenInfo.new(1), { - ["Color"] = Color3.fromRGB(0, 0, 0) - }):Play() - v_u_16.Values.Lasers.SLDoors.Value = false - task.spawn(function() - -- upvalues: (ref) v_u_16 - AG("reconfiguring systems...", 1, Color3.fromRGB(255, 140, 0)) - task.wait(1) - AG("repairing necessary components...", 2, Color3.fromRGB(255, 140, 0)) - task.wait(2) - AG("re-initializing startup procedures...", 5, Color3.fromRGB(255, 140, 0)) - task.wait(5) - AG("waiting for reactorlink connection restabilize..", 5, Color3.fromRGB(255, 140, 0)) - end) - task.wait(8.4) - v_u_16.SFX_MAIN.Alarms["Launch Alarm"].Looped = false - v_u_16.Power.ACELights.Value = false - v_u_16.Power.EmergencyLighting.Value = false - makeChat("Reactor-link request recieved..") - v_u_372 = true - v_u_16.Ind.CFv.Value = true - AG("main systems configure success, reactor is ready to start..", 3, Color3.fromRGB(255, 255, 255)) - v_u_17.Startup.ShieldButton.shinybutotn.CD.MaxActivationDistance = 32 -end -function v_u_1.SELF_DESTRUCT_B() - - local v_u_7 = require(game.ReplicatedStorage.Modules.VanillaBase) - workspace.CoreFolder.Core.A.Volume = 5 - -- upvalues: (copy) v_u_16, (copy) v_u_17, (copy) v_u_10, (ref) v_u_3, (copy) v_u_1, (copy) v_u_20, (copy) v_u_60, (copy) v_u_58, (copy) v_u_70, (copy) v_u_63, (copy) v_u_64, (copy) v_u_65, (copy) v_u_66, (copy) v_u_7, (copy) v_u_19, (copy) v_u_18, (copy) v_u_55, (copy) v_u_68, (copy) v_u_53, (ref) v_u_5 - v_u_16.Events.NoSDBadge.Value = true - for _, v101 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do - for _, v102 in pairs(v_u_17.CoreLights.ChamberStripes:GetChildren()) do - v_u_10:Create(v101.Deco, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(0, 0, 0) - }):Play() - v_u_10:Create(v102, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(0, 0, 0) - }):Play() - v_u_10:Create(v101.Light.PointLight, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(0, 0, 0) - }):Play() - end - end - disable() - v_u_16.Power.TempAlarmPower.Value = false - v_u_16.Power.Lights.Value = false - v_u_16.Power.LightStatus:Fire(false, 0.02) - v_u_16.ReactorGlassCover.Value = true - v_u_16.Values.Lasers.ExtendLasers.Value = false - task.wait(5) - for _, v103 in v_u_16.SFX_MAIN:GetDescendants() do - if v103:IsA("Sound") and (v103.SoundGroup == game.SoundService.Main.Music and (v103.IsPlaying and v103.Name ~= "SelfDestructVariant")) then - v_u_10:Create(v103, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["PlaybackSpeed"] = 0 - }):Play() - end - end - task.wait(1.5) - v_u_17.ErrorPanel.Manager.ToggleLight:Fire("UnknownAnomalyDetected") - v_u_17.ErrorPanel.Manager.ToggleLight:Fire("ShutdownMalfunction") - workspace.Misc.SDLaptop.screen.SurfaceGui.bsod.Visible = true - workspace.Misc.SDLaptop.screen.SurfaceGui.systemInstability.main.instability.Text = "ERR" - workspace.Misc.SDLaptop.screen.SurfaceGui.systemInstability.main.instability.TextColor3 = Color3.fromRGB(255, 133, 133) - workspace.Misc.SDLaptop.screen.SurfaceGui.systemInstability.main.instability.TextStrokeColor3 = Color3.fromRGB(88, 57, 57) - v_u_16.LogEvent:Fire("Unknown reactor threat still present: proceeding with code purple directive!", Color3.fromRGB(170, 85, 255)) - v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.Bar.BackgroundColor3 = Color3.fromRGB(170, 85, 255) - v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.Bar.PhaseName.Text = "CODE PURPLE DIRECTIVE" - v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.pointofnoreturn.Visible = false - v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.shutdown.Visible = false - v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.PHASECALCULATOR.hahanicething.Visible = true - for _, v105 in v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame:GetDescendants() do - if v105:IsA("UIStroke") then - v105.Color = Color3.fromRGB(170, 85, 255) - elseif v105:IsA("TextLabel") and v105.TextColor3 == v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.DECOR.BackgroundColor3 then - v105.TextColor3 = Color3.fromRGB(170, 85, 255) - end - end - for _, v106 in v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingDelta.EMTS.Frame:GetDescendants() do - if v106:IsA("UIStroke") then - v106.Color = Color3.fromRGB(170, 85, 255) - elseif v106:IsA("TextLabel") and v106.TextColor3 == v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.DECOR.BackgroundColor3 then - v106.TextColor3 = Color3.fromRGB(170, 85, 255) - end - end - v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingAlpha.EMTS.Frame.DECOR.BackgroundColor3 = Color3.fromRGB(170, 85, 255) - v_u_60.GrassPit.EMTS_PLATFORM.Panels.Monitors.WingDelta.EMTS.Frame.DECOR.BackgroundColor3 = Color3.fromRGB(170, 85, 255) - task.spawn(function() - -- upvalues: (ref) v_u_10, (ref) v_u_60 - v_u_10:Create(v_u_60.SHUTDOWN.values.MeltTimerBar, TweenInfo.new(134, Enum.EasingStyle.Linear), { - ["Value"] = 1 - }):Play() - end) - v_u_16.LogEvent:Fire("Proceeding with Method B", Color3.fromRGB(170, 85, 255)) - local v107 = v_u_16.CoreFunctions.Servers - v107.sfx.sd:Play() - for _, v108 in v107:GetChildren() do - if v108.Name == "Data" or (v108.Name == "Emergency" or v108.Name == "Primary") then - for _, v109 in v108:GetChildren() do - for _, v110 in v109.Servers:GetChildren() do - v110.Main.ClickDetector.MaxActivationDistance = 0 - for _, v111 in v110.Detail.Lights:GetChildren() do - v111.Color = Color3.fromRGB(247, 128, 255) - end - end - end - end - end - v_u_58.SelfDestructVariant:Play() - AG("Self-destruct sequence still in effect!", 5, Color3.fromRGB(94, 14, 163), true) - v_u_17.ErrorPanel.Manager.ToggleLight:Fire() - task.wait(14.3) - makeChat("PREPARING REACTOR CHAMBER FOR PRC TERMINATION") - v_u_16.Power.LightStatus:Fire(true, 0.05) - v_u_16.ReactorGlassCover.Value = false - disable() - task.wait(0.7) - for _, v112 in pairs(v_u_17.Lights:GetChildren()) do - if v112.Name == "AdminLights" then - v_u_10:Create(v112.MainPart.LightSource, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(94, 14, 163) - }):Play() - v_u_10:Create(v112.MainPart, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(94, 14, 163) - }):Play() - end - end - v_u_10:Create(v_u_70.Screen, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(255, 94, 94) - }):Play() - local v113 = v_u_70.Screen.MeltdownAlert - v113.Time.Script.Mins.Value = 2 - v113.Time.Script.Secs.Value = 0 - v113.Time.Script.Millis.Value = 0 - v113.Time.Script.Disabled = false - v113.TextLabel.Text = "SELF-DESTRUCT IN:" - local v114 = v_u_17.TopScreens - if v_u_17.TopScreens.PowerScreen.SystemFailure.Enabled == false then - for _, v115 in v114:GetChildren() do - v115.Factors:SetAttribute("selfdestruct", true) - v115.SD.time.Script.Disabled = false - end - end - for _, v116 in v_u_17.EvacScreens:GetChildren() do - v116.Screen.Alarm:Play() - v116.Screen.Screen.Alert.Visible = false - v116.Screen.Screen.SDVariant.Visible = true - v116.Screen.Screen.SDVariant.ImplosionDanger.Time.Script.Mins.Value = 2 - v116.Screen.Screen.SDVariant.ImplosionDanger.Time.Script.Secs.Value = 0 - v116.Screen.Screen.SDVariant.ImplosionDanger.Time.Script.Enabled = true - end - v_u_17.ErrorPanel.Manager.ToggleLight:Fire("AbandonFacility") - task.wait(15) - for _, v117 in { - v_u_63, - v_u_64, - v_u_65, - v_u_66 - } do - v_u_7.TweenModel(v117.Laser1, v117.RetPos.Org.CFrame, 12, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) - v117.Laser1.Collision.LaserMove.Volume = 10 - v117.Laser1.Collision.LaserMove:Play() - end - v_u_16.Values.Lasers.SLDoors.Value = false - task.wait(15) - enable() - task.wait(6) - for _, v118 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do - v_u_10:Create(v118.Deco, TweenInfo.new(4, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(209, 134, 255) - }):Play() - v_u_10:Create(v118.Light.PointLight, TweenInfo.new(4, Enum.EasingStyle.Linear), { - ["Color"] = Color3.fromRGB(209, 134, 255) - }):Play() - end - enable() - task.wait(2) - makeChat("REACTOR ACTIVATION IN PROGRESS") - v_u_58.Kaboom:Play() - v_u_10:Create(v_u_63.StabilizerSpinSpeed, TweenInfo.new(6), { - ["Value"] = 3.14 - }):Play() - v_u_10:Create(v_u_64.StabilizerSpinSpeed, TweenInfo.new(6), { - ["Value"] = 3.14 - }):Play() - v_u_10:Create(v_u_65.StabilizerSpinSpeed, TweenInfo.new(6), { - ["Value"] = 3.14 - }):Play() - v_u_10:Create(v_u_66.StabilizerSpinSpeed, TweenInfo.new(6), { - ["Value"] = 3.14 - }):Play() - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["Value"] = 0.25 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["Value"] = 0.25 - }):Play() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { - ["Value"] = 3 - }):Play() - local v119 = { - v_u_63, - v_u_64, - v_u_65, - v_u_66 - } - for _, v120 in pairs(v119) do - v120.FuelPulseWait.Value = 3 - v120.OnOffLights:Fire("true") - v120.Laser1.InteractiveLaserParts.ImportantLaserPart.ParticleEmitter.Enabled = true - v_u_10:Create(v120.HeatAbsorbtionCoilSpeed, TweenInfo.new(2.5), { - ["Value"] = 1 - }):Play() - end - task.wait(2) - makeChat("LASER REFUEL SEQUENCE COMPLETED") - local v121 = TweenInfo.new(5) - for _, v122 in pairs(v119) do - v_u_10:Create(v122.Laser1.InteractiveLaserParts.Lmfao, v121, { - ["Color"] = Color3.new(1, 1, 1) - }):Play() - v_u_10:Create(v122.Laser1.InteractiveLaserParts.C, v121, { - ["Transparency"] = 0.8, - ["Color"] = Color3.new(1, 1, 1) - }):Play() - end - task.wait(2) - makeChat("FIRING LASERS") - for _, v123 in pairs(v119) do - v123.Laser1.InteractiveLaserParts.ParticleMess.Backfire.Enabled = true - end - task.wait(2) - for _, v_u_124 in pairs(v119) do - v_u_124.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - v_u_124.Laser1.InteractiveLaserParts.ParticleMess.ParticleEmitter.Enabled = true - v_u_124.Laser1.InteractiveLaserParts.Beam.Abc1.Enabled = true - v_u_124.Laser1.InteractiveLaserParts.Beam.ParticleEmitter.Enabled = true - v_u_124.Laser1.InteractiveLaserParts.Beam.Beam.Enabled = true - end - v_u_68.hypernova.Enabled = true - v_u_68.hypernova2.Enabled = true - v_u_68.AuxillaryShield.Rotate.Disabled = false - v_u_68.AuxillaryShield.Outer.MeshPart.activation:Play() - v_u_68.AuxillaryShield.Inner.MeshPart.Transparency = 0 - v_u_68.AuxillaryShield.Outer.MeshPart.Transparency = 0 - v_u_68.Rumble:Play() - v_u_68.A.PlaybackSpeed = 1 - v_u_68.A.Volume = 1 - v_u_68.A:Play() - v_u_68.CoreLight.Color = Color3.fromRGB(235, 50, 50) - v_u_68.CoreLight.Enabled = true - v_u_68.CoreLight.Brightness = 20 - v_u_68.Glow.sd.Visible = true - workspace.DestructionEvents.Events.CD1.Disabled = false - AA.Enabled = true - C.Enabled = true - B.Enabled = true - AG("REACTOR OVERLOAD :: AUXILIARY SHIELD ENGAGED") - makeChat("Overload success, auxiliary containment online, disabling in 44 seconds.", Color3.fromRGB(170, 85, 255)) - v_u_17.CoreLights.ChamberStripes:SetAttribute("color", Color3.fromRGB(238, 111, 255)) - v_u_17.CoreLights.ChamberStripes:SetAttribute("sustainTime", 0.15) - v_u_17.CoreLights.ChamberStripes:SetAttribute("fadeoutTime", 0.35) - v_u_17.CoreLights.ChamberStripes:SetAttribute("speed", 0.05) - v_u_17.CoreLights.ChamberStripes:SetAttribute("cooldown", 1) - v_u_17.CoreLights.ChamberStripes:SetAttribute("direction", "repel") - v_u_68.A.PlaybackSpeed = 0 - v_u_10:Create(v_u_68.A, TweenInfo.new(6, Enum.EasingStyle.Linear), { - ["PlaybackSpeed"] = 2.4 - }):Play() - v_u_10:Create(game.Lighting.a, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["Brightness"] = 0.9 - }):Play() - v_u_10:Create(game.Lighting.a, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { - ["TintColor"] = Color3.fromRGB(255, 192, 192) - }):Play() - task.delay(0.2, function() - -- upvalues: (ref) v_u_20, (ref) v_u_10 - makeChat("AUX SHIELD DETONATION WITHIN T-60 SECONDS") - v_u_10:Create(game.Lighting.a, TweenInfo.new(3.5, Enum.EasingStyle.Linear), { - ["Brightness"] = -0.04 - }):Play() - v_u_10:Create(game.Lighting.a, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["TintColor"] = Color3.fromRGB(255, 255, 255) - }):Play() - end) - task.wait(0.05) - InstaShockwave(Color3.fromRGB(255, 124, 124), 3) - task.delay(0.5, function() - -- upvalues: (ref) v_u_1 - InstaShockwave(Color3.fromRGB(255, 84, 84), 3) - end) - task.delay(0.2, function() - -- upvalues: (ref) v_u_1 - InstaShockwave(Color3.fromRGB(255, 41, 41), 3) - end) - workspace.CoreFolder.Lasers.Laser2.Laser1.ParticleEmitter1.Sound:Play() - workspace.CoreFolder.Core.Sound:Play() - v_u_18.Value = true - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { - ["Value"] = 0.1 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { - ["Value"] = 0.1 - }):Play() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { - ["Value"] = 3 - }):Play() - task.wait(6) - v_u_10:Create(v_u_68.A, TweenInfo.new(65, Enum.EasingStyle.Linear), { - ["PlaybackSpeed"] = 6 - }):Play() - task.wait(29) - for _, v125 in pairs(v_u_17.CoreLights.ChamberLights:GetChildren()) do - for _, _ in pairs(v_u_17.CoreLights.ChamberStripes:GetChildren()) do - v125.Light.PointLight.Color = Color3.fromRGB(255, 0, 0) - end - end - for _, v126 in pairs(v_u_17.Lights:GetChildren()) do - if v126.Name == "AdminLights" then - v_u_10:Create(v126.MainPart.LightSource, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(255, 67, 70) - }):Play() - v_u_10:Create(v126.MainPart, TweenInfo.new(3), { - ["Color"] = Color3.fromRGB(255, 67, 70) - }):Play() - end - end - task.wait(38) - v_u_68.AuxillaryShield.Rotate.Disabled = true - v_u_10:Create(v_u_68.AuxillaryShield.Inner.MeshPart, TweenInfo.new(3), { - ["Transparency"] = 1, - ["Size"] = Vector3.new(35, 35, 35) - }):Play() - v_u_10:Create(v_u_68.AuxillaryShield.Outer.MeshPart, TweenInfo.new(3), { - ["Transparency"] = 1, - ["Size"] = Vector3.new(35, 35, 35) - }):Play() - v_u_68.AuxillaryShield.Outer.MeshPart.failure:Play() - workspace.AlarmBeacons.Status.Value = false - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["Value"] = 1.9 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["Value"] = 1.9 - }):Play() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { - ["Value"] = 4 - }):Play() - v_u_10:Create(v_u_68.A, TweenInfo.new(2, Enum.EasingStyle.Linear), { - ["PlaybackSpeed"] = 12 - }):Play() - task.wait(1) - delay(1, function() - -- upvalues: (ref) v_u_68 - v_u_68.A:Stop() - workspace.Nonregeningvalues.SDChance.Value = 0 - workspace.Misc.SDLaptop.screen.SurfaceGui.Frame.SDChance.Text = "0 %" - workspace.Misc.SDLaptop.screen.SurfaceGui.Frame.SDChance.TextColor3 = Color3.fromRGB(255, 255, 255) - workspace.Misc.SDLaptop.screen.SurfaceGui.Frame.SDChance.TextStrokeColor3 = Color3.fromRGB(88, 88, 88) - end) - v_u_10:Create(v_u_18.AngularIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.LinearIntensity, TweenInfo.new(3, Enum.EasingStyle.Linear), { - ["Value"] = 0 - }):Play() - v_u_10:Create(v_u_18.Roughness, TweenInfo.new(0.5, Enum.EasingStyle.Linear), { - ["Value"] = 0 - }):Play() - AA.Enabled = false - C.Enabled = false - B.Enabled = false - AA:Destroy() - C:Destroy() - B:Destroy() -end -local start = true -return v_u_1 \ No newline at end of file