#version 100 // Copyright 2021 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ES 2 vertex shader that applies the 4 * 4 transformation matrices // uTransformationMatrix and the uTexTransformationMatrix. attribute vec4 aFramePosition; uniform mat4 uTransformationMatrix; uniform mat4 uTexTransformationMatrix; varying vec2 vTexSamplingCoord; void main() { gl_Position = uTransformationMatrix * aFramePosition; vec4 texturePosition = vec4(aFramePosition.x * 0.5 + 0.5, aFramePosition.y * 0.5 + 0.5, 0.0, 1.0); vTexSamplingCoord = (uTexTransformationMatrix * texturePosition).xy; }