#version 100 // Copyright 2022 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ES 2 fragment shader that samples from a (non-external) texture with // uTexSampler, copying from this texture to the current output while // applying a 4x4 RGB color matrix to change the pixel colors. precision mediump float; uniform sampler2D uTexSampler; uniform mat4 uRgbMatrix; varying vec2 vTexSamplingCoord; void main() { vec4 inputColor = texture2D(uTexSampler, vTexSamplingCoord); gl_FragColor = uRgbMatrix * vec4(inputColor.rgb, 1); gl_FragColor.a = inputColor.a; }