#version 100 // Copyright 2023 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ES 2 fragment shader that samples from a (non-external) texture with // uTexSampler, and multiplies its alpha value by uAlphaScale. precision mediump float; uniform sampler2D uTexSampler; uniform float uAlphaScale; varying vec2 vTexSamplingCoord; void main() { vec4 src = texture2D(uTexSampler, vTexSamplingCoord); gl_FragColor = vec4(src.rgb, src.a * uAlphaScale); }