using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class Trampoline : MonoBehaviour { private float _power = 10f; [SerializeField] private Material[] jumpMaterial; private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Ball")) { collision.gameObject.GetComponent().AddForce(Vector2.up * _power, ForceMode.Impulse); collision.gameObject.GetComponent().material = jumpMaterial[Random.Range(0, jumpMaterial.Length)]; } } }