Add project

Added new project
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ITHUB\Student
2024-09-09 11:10:25 +03:00
parent 6207fda5f5
commit c638464fe3
43 changed files with 3467 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Trampoline : MonoBehaviour
{
private float _power = 10f;
[SerializeField] private Material[] jumpMaterial;
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Ball"))
{
collision.gameObject.GetComponent<Rigidbody>().AddForce(Vector2.up * _power, ForceMode.Impulse);
collision.gameObject.GetComponent<Renderer>().material = jumpMaterial[Random.Range(0, jumpMaterial.Length)];
}
}
}

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