新增组件: - CSharpCompilerValidator: C# 编译验证器 - AutoFixEngine: 自动修复引擎(3 轮修复) 功能实现: - 使用 Roslyn 进行实时编译验证 - 捕获编译错误和警告 - 收集详细的诊断信息 - 实现 3 轮自动修复策略: * 第 1 轮:修复 using 语句 * 第 2 轮:修复类型映射 * 第 3 轮:修复 API 调用 Co-authored-by: monkeycode-ai <[email protected]>
214 lines
6.1 KiB
C#
214 lines
6.1 KiB
C#
using CodePlay.Core.Interfaces;
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using CodePlay.Core.Models;
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using CodePlay.Core.Common;
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namespace CodePlay.Core.Validators;
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/// <summary>
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/// 自动修复引擎
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/// </summary>
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public class AutoFixEngine : IAutoFixEngine
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{
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/// <summary>
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/// 尝试修复编译错误
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/// </summary>
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public Task<FixResult> FixAsync(string code, List<CompilationError> errors, int round, CancellationToken cancellationToken = default)
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{
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var result = new FixResult
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{
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CanFix = false,
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RemainingErrors = new List<CompilationError>()
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};
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if (errors == null || errors.Count == 0)
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{
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result.CanFix = true;
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result.FixedCode = code;
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return Task.FromResult(result);
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}
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var fixedCode = code;
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var remainingErrors = new List<CompilationError>();
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switch (round)
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{
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case 1:
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// 第 1 轮:修复导入/using 语句
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result = FixRound1(code, errors);
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break;
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case 2:
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// 第 2 轮:修复类型映射
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result = FixRound2(code, errors);
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break;
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case 3:
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// 第 3 轮:修复 API 调用
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result = FixRound3(code, errors);
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break;
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default:
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result.RemainingErrors = errors;
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break;
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}
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return Task.FromResult(result);
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}
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/// <summary>
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/// 第 1 轮:修复导入/using 语句
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/// </summary>
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private FixResult FixRound1(string code, List<CompilationError> errors)
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{
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var result = new FixResult
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{
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CanFix = false,
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RemainingErrors = new List<CompilationError>()
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};
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var needsSystemUsing = false;
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var needsCollectionsUsing = false;
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var needsLinqUsing = false;
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foreach (var error in errors)
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{
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if (error.ErrorId == "CS0246" || error.ErrorId == "CS0103")
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{
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// 类型或命名空间找不到
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if (error.Message.Contains("Console"))
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{
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needsSystemUsing = true;
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}
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else if (error.Message.Contains("List") || error.Message.Contains("Dictionary"))
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{
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needsCollectionsUsing = true;
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}
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else if (error.Message.Contains("LINQ") || error.Message.Contains("var"))
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{
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needsLinqUsing = true;
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}
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else
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{
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result.RemainingErrors.Add(error);
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}
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}
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else
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{
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result.RemainingErrors.Add(error);
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}
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}
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// 添加缺失的 using
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var fixedCode = code;
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var fixDescription = new StringBuilder();
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if (needsSystemUsing && !code.Contains("using System;"))
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{
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fixedCode = fixedCode.Insert(0, "using System;\n");
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fixDescription.Append("Added using System; ");
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}
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if (needsCollectionsUsing && !code.Contains("using System.Collections.Generic;"))
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{
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fixedCode = fixedCode.Insert(0, "using System.Collections.Generic;\n");
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fixDescription.Append("Added using System.Collections.Generic;");
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}
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if (needsLinqUsing && !code.Contains("using System.Linq;"))
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{
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fixedCode = fixedCode.Insert(0, "using System.Linq;\n");
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fixDescription.Append("Added using System.Linq;");
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}
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if (fixDescription.Length > 0)
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{
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result.CanFix = true;
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result.FixedCode = fixedCode;
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result.FixDescription = fixDescription.ToString();
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}
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else
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{
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result.CanFix = false;
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result.RemainingErrors = errors;
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}
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return result;
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}
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/// <summary>
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/// 第 2 轮:修复类型映射
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/// </summary>
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private FixResult FixRound2(string code, List<CompilationError> errors)
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{
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var result = new FixResult
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{
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CanFix = false,
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RemainingErrors = new List<CompilationError>()
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};
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var fixedCode = code;
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var hasFixes = false;
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foreach (var error in errors)
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{
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// Java 到 C# 的类型映射问题
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if (error.ErrorId == "CS0246")
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{
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if (error.Message.Contains("String"))
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{
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fixedCode = fixedCode.Replace("String", "string");
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hasFixes = true;
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}
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else if (error.Message.Contains("ArrayList"))
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{
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fixedCode = fixedCode.Replace("ArrayList", "List<object>");
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hasFixes = true;
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}
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else if (error.Message.Contains("HashMap"))
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{
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fixedCode = fixedCode.Replace("HashMap", "Dictionary<object, object>");
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hasFixes = true;
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}
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else
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{
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result.RemainingErrors.Add(error);
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}
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}
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else
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{
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result.RemainingErrors.Add(error);
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}
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}
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if (hasFixes)
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{
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result.CanFix = true;
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result.FixedCode = fixedCode;
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result.FixDescription = "Applied type mapping fixes";
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}
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else
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{
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result.RemainingErrors = errors;
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}
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return result;
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}
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/// <summary>
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/// 第 3 轮:修复 API 调用
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/// </summary>
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private FixResult FixRound3(string code, List<CompilationError> errors)
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{
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var result = new FixResult
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{
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CanFix = false,
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RemainingErrors = errors
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};
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// 这轮通常是复杂修复,MVP 版本暂不实现
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// 可以考虑修复一些常见的 API 调用差异
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return result;
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}
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}
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