using CodePlay.Core.Interfaces;
using CodePlay.Core.Models;
using CodePlay.Core.Common;
namespace CodePlay.Core.Validators;
///
/// 验证流水线服务
///
public class ValidationPipeline
{
private readonly CSharpCompilerValidator _validator;
private readonly AutoFixEngine _fixEngine;
public ValidationPipeline()
{
_validator = new CSharpCompilerValidator();
_fixEngine = new AutoFixEngine();
}
///
/// 执行验证流水线
///
public async Task ValidateAsync(
string code,
LanguageType language,
int maxRounds = 3,
CancellationToken cancellationToken = default)
{
var summary = new ValidationSummary
{
Passed = false,
RoundsExecuted = 0,
NeedsManualReview = false,
CompilationErrors = new List(),
ValidationLog = new List()
};
summary.ValidationLog.Add($"Starting validation at {DateTime.UtcNow:HH:mm:ss.fff}");
for (int round = 1; round <= maxRounds; round++)
{
summary.RoundsExecuted = round;
summary.ValidationLog.Add($"Round {round} starting");
// 编译验证
var compileResult = await _validator.ValidateAsync(code, language, cancellationToken);
if (compileResult.Success)
{
summary.Passed = true;
summary.ValidationLog.Add($"Round {round}: Compilation succeeded");
break;
}
summary.CompilationErrors = compileResult.Errors;
summary.ValidationLog.Add($"Round {round}: Compilation failed with {compileResult.Errors.Count} errors");
// 尝试自动修复
var fixResult = await _fixEngine.FixAsync(code, compileResult.Errors, round, cancellationToken);
if (fixResult.CanFix)
{
code = fixResult.FixedCode!;
summary.ValidationLog.Add($"Round {round}: Auto-fix applied - {fixResult.FixDescription}");
}
else
{
summary.NeedsManualReview = true;
summary.ValidationLog.Add($"Round {round}: Cannot auto-fix, needs manual review");
break;
}
}
if (!summary.Passed)
{
summary.ValidationLog.Add($"Validation completed - Needs manual review");
}
return summary;
}
}