using CodePlay.Core.Common;
using CodePlay.Core.Models;
namespace CodePlay.Core.Services;
///
/// 不可转换语法处理器
/// 识别和标记无法直接转换的语法结构
///
public class UnconvertibleSyntaxHandler
{
private static readonly HashSet CSharpUnconvertibleKeywords = new()
{
"async", "await",
"dynamic",
"var",
"yield",
"unsafe",
"fixed",
"checked",
"unchecked",
"nameof",
"is",
"record",
"init",
"with",
"not",
"and",
"or"
};
private static readonly HashSet CSharpUnconvertiblePatterns = new()
{
"LINQ",
@"\bawait\s+\w+\b",
@"\basync\s+\w+",
@"\bvar\s+\w+\s*=\s*new\b",
@"\busing\s+\w+\s*=",
@"\?\.", // 空条件运算符
@"\?\?", // 空合并运算符
@"\$\{", // 字符串插值
@"\brecord\s+\w+",
@"\binit\s*{",
@"\bwith\s*{",
@"\bdelegate\s*\(",
@"\bevent\s+",
@"\bref\s+\w+",
@"\bout\s+\w+",
@"\bin\b" // C# 9 pattern
};
///
/// 检测 C# 代码中的不可转换语法
///
public List DetectUnconvertibleSyntax(string sourceCode, LanguageType sourceLanguage, LanguageType targetLanguage)
{
var issues = new List();
var lines = sourceCode.Split('\n');
for (int i = 0; i < lines.Length; i++)
{
var line = lines[i];
var lineNumber = i + 1;
// 检查关键词
foreach (var keyword in CSharpUnconvertibleKeywords.Where(k => k != "switch"))
{
if (System.Text.RegularExpressions.Regex.IsMatch(line, $@"\b{keyword}\b"))
{
issues.Add(new ConversionIssue
{
Type = IssueType.UnconvertibleSyntax.ToString(),
Severity = IssueSeverity.Medium.ToString(),
LineNumber = lineNumber,
Description = $"C# keyword '{keyword}' cannot be directly converted to {targetLanguage}",
Suggestion = GetSuggestion(keyword, targetLanguage),
OriginalCode = line.Trim(),
Language = sourceLanguage.ToName()
});
}
}
// 检查模式
foreach (var pattern in CSharpUnconvertiblePatterns)
{
if (pattern.StartsWith(@"\") && System.Text.RegularExpressions.Regex.IsMatch(line, pattern))
{
issues.Add(new ConversionIssue
{
Type = IssueType.UnconvertibleSyntax.ToString(),
Severity = IssueSeverity.Medium.ToString(),
LineNumber = lineNumber,
Description = $"Pattern '{pattern}' cannot be directly converted to {targetLanguage}",
Suggestion = GetPatternSuggestion(pattern, targetLanguage),
OriginalCode = line.Trim(),
Language = sourceLanguage.ToName()
});
}
else if (!pattern.StartsWith(@"\") && line.Contains(pattern))
{
issues.Add(new ConversionIssue
{
Type = IssueType.UnconvertibleSyntax.ToString(),
Severity = IssueSeverity.Medium.ToString(),
LineNumber = lineNumber,
Description = $"Pattern containing '{pattern}' cannot be directly converted to {targetLanguage}",
Suggestion = GetPatternSuggestion(pattern, targetLanguage),
OriginalCode = line.Trim(),
Language = sourceLanguage.ToName()
});
}
}
}
return issues;
}
///
/// 获取关键词的转换建议
///
private string GetSuggestion(string keyword, LanguageType targetLanguage)
{
return keyword switch
{
"async" => $"Use CompletableFuture (Java) or std::future (C++) for asynchronous operations",
"await" => $"Use .join() (Java) or .get() (C++) to wait for async results",
"dynamic" => $"Use Object (Java) with explicit casting, or templates (C++)",
"var" => $"Use explicit type declaration in {targetLanguage}",
"yield" => $"Implement Iterator pattern with hasNext()/next() (Java) or begin()/end() (C++)",
"unsafe" => $"Use JNI (Java) or native pointers with caution (C++)",
"fixed" => $"Use pinned memory or GC.KeepAlive (Java: Unsafe class)",
"nameof" => $"Use reflection or manual string literals",
"record" => $"Generate immutable class with final fields and getter methods",
"init" => $"Use constructor or builder pattern",
"with" => $"Use copy constructor or builder pattern",
"not" => $"Use ! operator or Objects.isNull() (Java)",
"and" => $"Use && operator",
"or" => $"Use || operator",
_ => $"Manual refactoring required"
};
}
///
/// 获取模式的转换建议
///
private string GetPatternSuggestion(string pattern, LanguageType targetLanguage)
{
return pattern switch
{
@"\bLINQ\b" => "Convert to Stream API (Java) or STL algorithms (C++)",
@"\basync\s+\w+" => "Use CompletableFuture (Java) or std::async (C++)",
@"\bvar\s+\w+\s*=\s*new\b" => "Replace with explicit type declaration",
@"\busing\s+\w+\s*=" => "Use try-with-resources (Java) or RAII pattern (C++)",
@"\?\." => "Add explicit null checks before method/property access",
@"\?\?" => "Use Objects.requireNonNullElse (Java) or ternary operator",
@"\$\{" => $"Use String.format() (Java) or std::format (C++)",
@"\brecord\s+\w+" => "Convert to immutable class with equals/hashCode/toString",
@"\bdelegate\s*\(" => "Convert to functional interface (Java) or std::function (C++)",
@"\bevent\s+" => "Implement observer pattern with add/remove methods",
@"\bref\s+\w+" => "Pass by reference using pointers (C++) or mutable wrapper (Java)",
@"\bout\s+\w+" => "Return tuple or use holder class",
_ => "Manual refactoring required"
};
}
///
/// 生成 TODO 注释标记
///
public string GenerateTodoComment(ConversionIssue issue)
{
return $"""
// TODO [CONVERSION]: {issue.Description}
// Original: {issue.OriginalCode}
// Suggestion: {issue.Suggestion ?? "Manual refactoring required"}
// Severity: {issue.Severity}
""";
}
///
/// 评估转换可行性
///
public ConversionFeasibility AssessFeasibility(string sourceCode, LanguageType sourceLanguage, LanguageType targetLanguage)
{
var issues = DetectUnconvertibleSyntax(sourceCode, sourceLanguage, targetLanguage);
var highSeverity = issues.Count(i => i.Severity == "High");
var mediumSeverity = issues.Count(i => i.Severity == "Medium");
var lowSeverity = issues.Count(i => i.Severity == "Low");
var feasibility = new ConversionFeasibility
{
IsFeasible = highSeverity == 0 && mediumSeverity < 5,
ConfidenceScore = CalculateConfidenceScore(issues),
EstimatedManualEffort = CalculateEstimatedEffort(issues),
CriticalIssues = issues.Where(i => i.Severity == "High").ToList(),
AllIssues = issues
};
return feasibility;
}
private int CalculateConfidenceScore(List issues)
{
var baseScore = 100;
baseScore -= issues.Count(i => i.Severity == "High") * 20;
baseScore -= issues.Count(i => i.Severity == "Medium") * 5;
baseScore -= issues.Count(i => i.Severity == "Low") * 2;
return Math.Max(0, Math.Min(100, baseScore));
}
private string CalculateEstimatedEffort(List issues)
{
var totalScore = issues.Sum(i => i.Severity switch
{
nameof(IssueSeverity.High) => 4,
nameof(IssueSeverity.Medium) => 2,
nameof(IssueSeverity.Low) => 1,
_ => 1
});
return totalScore switch
{
0 => "No manual effort required",
<= 3 => "Minimal (< 15 minutes)",
<= 10 => "Low (15-30 minutes)",
<= 20 => "Moderate (30-60 minutes)",
> 20 => "High (> 1 hour)"
};
}
}
///
/// 转换可行性评估结果
///
public class ConversionFeasibility
{
public bool IsFeasible { get; set; }
public int ConfidenceScore { get; set; } // 0-100
public string EstimatedManualEffort { get; set; } = string.Empty;
public List CriticalIssues { get; set; } = new();
public List AllIssues { get; set; } = new();
}