DemoProject/Saved/Crashes/crashinfo-DemoProject-pid-1.../Diagnostics.txt

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Generating report for minidump
Application version 5.0.3.0
... built from changelist 20979098
OS version Linux 5.15.0-50-generic (network name: xmt-pc)
Running 48 x86_64 processors (48 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libUnrealEditor-ChaosNiagara.so!TStaticStateRHI<TStaticSamplerState<(ESamplerFilter)0, (ESamplerAddressMode)1, (ESamplerAddressMode)1, (ESamplerAddressMode)1, 0, 1, 0u, (ESamplerCompareFunction)0>, TRefCountPtr<FRHISamplerState>, FRHISamplerState*>::FStaticStateResource::~FStaticStateResource() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHIStaticStates.h:102]
libc.so.6!UnknownFunction(0x468a6)
libc.so.6!exit(+0x1f)
libX11.so.6!_XDefaultIOError(+0x62)
libX11.so.6!_XIOError(+0x51)
libX11.so.6!_XReadEvents(+0x1dc)
libX11.so.6!XIfEvent(+0x8c)
libUnrealEditor-ApplicationCore.so!X11_ShowWindow [/SDL-gui-backend/src/video/x11/SDL_x11window.c:1193]
libUnrealEditor-ApplicationCore.so!SDL_ShowWindow_REAL [/SDL-gui-backend/src/video/SDL_video.c:2417]
libUnrealEditor-ApplicationCore.so!SDL_CreateWindow_REAL [/SDL-gui-backend/src/video/SDL_video.c:1747]
libUnrealEditor-ApplicationCore.so!FLinuxWindow::Initialize(FLinuxApplication*, TSharedRef<FGenericWindowDefinition, (ESPMode)1> const&, TSharedPtr<FLinuxWindow, (ESPMode)1> const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxWindow.cpp:232]
libUnrealEditor-ApplicationCore.so!FLinuxApplication::InitializeWindow(TSharedRef<FGenericWindow, (ESPMode)1> const&, TSharedRef<FGenericWindowDefinition, (ESPMode)1> const&, TSharedPtr<FGenericWindow, (ESPMode)1> const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:134]
libUnrealEditor-Slate.so!FSlateApplication::MakeWindow(TSharedRef<SWindow, (ESPMode)1>, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:1848]
libUnrealEditor-Slate.so!FSlateApplication::AddWindowAsNativeChild(TSharedRef<SWindow, (ESPMode)1>, TSharedRef<SWindow, (ESPMode)1>, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:2101]
libUnrealEditor-Slate.so!FSlateNotificationManager::CreateStackForArea(FSlateRect const&, TSharedPtr<SWindow, (ESPMode)1>) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Notifications/NotificationManager.cpp:151]
libUnrealEditor-Slate.so!FSlateNotificationManager::AddNotification(FNotificationInfo const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Notifications/NotificationManager.cpp:211]
libUnrealEditor-UnrealEd.so!FPackageAutoSaver::UpdateAutoSaveNotification() [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/PackageAutoSaver.cpp:550]
libUnrealEditor-UnrealEd.so!FPackageAutoSaver::AttemptAutoSave() [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/PackageAutoSaver.cpp:278]
libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:498]
UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5209]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:185]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!__libc_start_main(+0xf2)
UnrealEditor!_start()
<CALLSTACK END>
0 loaded modules
Report end!