Log file open, 11/05/22 07:01:22 LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: DemoProject LogCsvProfiler: Display: Metadata set : platform="Linux" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" LogCsvProfiler: Display: Metadata set : commandline="" "/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject""" LogCsvProfiler: Display: Metadata set : os="Feren OS 5.15.0-52-generic" LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : loginid="1eb80cad545147fcaea9d9fecfc34700-000003e8" LogCsvProfiler: Display: Metadata set : llm="0" LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.171306 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Linux-4361298A8FD44ABDA2427FE48D01079B Session CrashGUID >==================================================== LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading HoloLens ini files took 0.08 seconds LogConfig: Display: Loading Android ini files took 0.08 seconds LogConfig: Display: Loading Mac ini files took 0.09 seconds LogConfig: Display: Loading IOS ini files took 0.09 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds LogConfig: Display: Loading TVOS ini files took 0.11 seconds LogConfig: Display: Loading Windows ini files took 0.12 seconds LogPluginManager: Warning: Plugin 'MegascansPlugin' is not compatible with the current engine version (4.27.0) LogInit: Initializing SDL. LogInit: Initialized SDL 2.0.20 revision: (compiled against 2.0.20) LogInit: Using SDL video driver 'x11' LogInit: Display metrics: LogInit: PrimaryDisplayWidth: 1920 LogInit: PrimaryDisplayHeight: 1080 LogInit: PrimaryDisplayWorkAreaRect: LogInit: Left=0, Top=0, Right=1920, Bottom=1050 LogInit: VirtualDisplayRect: LogInit: Left=0, Top=0, Right=1920, Bottom=1050 LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000 LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000 LogInit: Number of monitors: 1 LogInit: Monitor 0 LogInit: Name: HUION 17" LogInit: ID: display0 LogInit: NativeWidth: 1920 LogInit: NativeHeight: 1080 LogInit: bIsPrimary: true Message dialog closed, result: No, title: 'MegascansPlugin' is Incompatible, text: The 'MegascansPlugin' plugin was designed for build 4.27.0. Attempt to load it anyway? LogPluginManager: Display: Skipping load of 'MegascansPlugin'. LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin MatineeToLevelSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin DatabaseSupport LogPluginManager: Mounting Engine plugin SQLiteSupport LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' SourceControl: Source control is disabled SourceControl: Source control is disabled LogInit: Using libcurl 7.65.3-DEV LogInit: - built for x86_64-unknown-linux-gnu LogInit: - supports SSL with OpenSSL/1.1.1c LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE5+Release-5.0-CL-20979098 LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 LogInit: Net CL: 19505902 LogInit: OS: Feren OS (5.15.0-52-generic), CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, GPU: GenericGPUBrand LogInit: Compiled (64-bit): Jul 7 2022 02:17:36 LogInit: Compiled with Clang: 13.0.1 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0 LogInit: Command Line: LogInit: Base Directory: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Binaries/Linux/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 34 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2022.11.04-23.01.41:256][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2022.11.04-23.01.41:259][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2022.11.04-23.01.41:259][ 0]LogLinux: Selected Device Profile: [LinuxEditor] [2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [LinuxEditor] [2022.11.04-23.01.41:259][ 0]LogHAL: Display: Platform has ~ 47 GB [50387222528 / 68719476736 / 47], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Linux] [2022.11.04-23.01.41:259][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2022.11.04-23.01.41:259][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Config/LinuxEditor/Editor.ini] [2022.11.04-23.01.41:260][ 0]LogInit: Unix hardware info: [2022.11.04-23.01.41:260][ 0]LogInit: - we are the first instance of this executable [2022.11.04-23.01.41:260][ 0]LogInit: - this process' id (pid) is 116825, parent process' id (ppid) is 1 [2022.11.04-23.01.41:260][ 0]LogInit: - we are not running under debugger [2022.11.04-23.01.41:260][ 0]LogInit: - machine network name is 'xmt-pc' [2022.11.04-23.01.41:260][ 0]LogInit: - user name is 'xmt' (xmt) [2022.11.04-23.01.41:260][ 0]LogInit: - we're logged in locally [2022.11.04-23.01.41:260][ 0]LogInit: - we're running with rendering [2022.11.04-23.01.41:260][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz' (signature: 0x306F2) [2022.11.04-23.01.41:260][ 0]LogInit: - Number of physical cores available for the process: 48 [2022.11.04-23.01.41:260][ 0]LogInit: - Number of logical cores available for the process: 48 [2022.11.04-23.01.41:260][ 0]LogInit: - Cache line size: 64 [2022.11.04-23.01.41:260][ 0]LogInit: - GPU Info. Card0 PCI-id: 0x1002-0x73ff [2022.11.04-23.01.41:260][ 0]LogInit: - Memory allocator used: Mimalloc [2022.11.04-23.01.41:260][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no [2022.11.04-23.01.41:260][ 0]LogInit: - This is an internal build. [2022.11.04-23.01.41:260][ 0]LogCore: Benchmarking clocks: [2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC (id=1) can sustain 36471441 (36471K, 36M) calls per second without zero deltas. [2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC_RAW (id=4) can sustain 36042324 (36042K, 36M) calls per second without zero deltas. [2022.11.04-23.01.41:260][ 0]LogCore: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 95511882 (95512K, 96M) calls per second with 99.999728% zero deltas. [2022.11.04-23.01.41:260][ 0]LogCore: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas. [2022.11.04-23.01.41:260][ 0]LogInit: Unix-specific commandline switches: [2022.11.04-23.01.41:260][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) [2022.11.04-23.01.41:260][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation [2022.11.04-23.01.41:260][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation [2022.11.04-23.01.41:260][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache [2022.11.04-23.01.41:260][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF) [2022.11.04-23.01.41:260][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF) [2022.11.04-23.01.41:260][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF) [2022.11.04-23.01.41:260][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal [2022.11.04-23.01.41:260][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800) [2022.11.04-23.01.41:260][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened [2022.11.04-23.01.41:260][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) [2022.11.04-23.01.41:260][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) [2022.11.04-23.01.41:260][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) [2022.11.04-23.01.41:260][ 0]LogInit: - Physical RAM available (not considering process quota): 47 GB (48053 MB, 49206272 KB, 50387222528 bytes) [2022.11.04-23.01.41:260][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4 [2022.11.04-23.01.41:260][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change) [2022.11.04-23.01.41:260][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2022.11.04-23.01.43:347][ 0]LogInit: Physics initialised using underlying interface: Chaos [2022.11.04-23.01.43:381][ 0]LogInit: Using OS detected language (en-AU). [2022.11.04-23.01.43:381][ 0]LogInit: Using OS detected locale (en-AU). [2022.11.04-23.01.43:382][ 0]LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language. [2022.11.04-23.01.43:701][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2022.11.04-23.01.43:701][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2022.11.04-23.01.45:778][ 0]LogInit: Using SDL_WINDOW_VULKAN [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: - Found 7 instance layers [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_LUNARG_standard_validation [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_device_select [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_MESA_overlay [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_32 [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_fossilize_64 [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_32 [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_LAYER_VALVE_steam_overlay_64 [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: - Found 18 instance extensions [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_acquire_xlib_display [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_debug_report [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_debug_utils [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_direct_mode_display [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_EXT_display_surface_counter [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_device_group_creation [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_display [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_fence_capabilities [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_semaphore_capabilities [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_display_properties2 [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2 [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_surface_capabilities2 [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface_protected_capabilities [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_wayland_surface [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xcb_surface [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: Not using instance layers [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: Using instance extensions [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_surface [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_xlib_surface [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_external_memory_capabilities [2022.11.04-23.01.45:829][ 0]LogVulkanRHI: Display: * VK_KHR_get_physical_device_properties2 [2022.11.04-23.01.45:859][ 0]LogVulkanRHI: Display: Found 2 device(s) [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: Device 0: AMD RADV DIMGREY_CAVEFISH [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - API 1.2.182(0x4020b6) Driver 0x5402006 VendorId 0x1002 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - DeviceID 0x73ff Type Discrete GPU [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 32 Timestamps 1 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Device Properties driverName: radv [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_buffer_marker [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_device_coherent_memory [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_draw_indirect_count [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gcn_shader [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_half_float [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_gpu_shader_int16 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_memory_overallocation_behavior [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_mixed_attachment_samples [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_ballot [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_core_properties2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_explicit_vertex_parameter [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_fragment_mask [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_image_load_store_lod [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_info [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_shader_trinary_minmax [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_AMD_texture_gather_bias_lod [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_4444_formats [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_buffer_device_address [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_color_write_enable [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conservative_rasterization [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_clip_enable [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_depth_range_unrestricted [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_descriptor_indexing [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_discard_rectangles [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_display_control [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_dma_buf [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_external_memory_host [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_global_priority_query [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_drm_format_modifier [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_image_robustness [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_inline_uniform_block [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_budget [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_memory_priority [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pci_bus_info [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_physical_device_drm [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_cache_control [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_pipeline_creation_feedback [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_queue_family_foreign [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_robustness2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_atomic_float [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_demote_to_helper_invocation [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_image_atomic_int64 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_ballot [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_subgroup_vote [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_subgroup_size_control [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_texel_buffer_alignment [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_ycbcr_image_arrays [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_user_type [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_deferred_host_operations [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_depth_stencil_resolve [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence_fd [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory_fd [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore_fd [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_fragment_shading_rate [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_pipeline_executable_properties [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_ycbcr_conversion [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_clock [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float16_int8 [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_float_controls [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_non_semantic_info [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_extended_types [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_subgroup_uniform_control_flow [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_terminate_invocation [2022.11.04-23.01.45:860][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_spirv_1_4 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain_mutable_format [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_timeline_semaphore [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_vulkan_memory_model [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_workgroup_memory_explicit_layout [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_zero_initialize_workgroup_memory [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_NV_compute_shader_derivatives [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_VALVE_mutable_descriptor_type [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Device 1: llvmpipe (LLVM 12.0.0, 256 bits) [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - API 1.1.182(0x4010b6) Driver 0x1 VendorId 0x10005 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - DeviceID 0x0 Type CPU [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Max Descriptor Sets Bound 8 Timestamps 1 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Device Properties driverName: llvmpipe [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Device Properties driverInfo: Mesa 21.2.6 (LLVM 12.0.0) [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device layer VK_LAYER_MESA_device_select [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_calibrated_timestamps [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_conditional_rendering [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_custom_border_color [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_extended_dynamic_state2 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_host_query_reset [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_index_type_uint8 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_line_rasterization [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_multi_draw [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_post_depth_coverage [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_private_data [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_provoking_vertex [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_sampler_filter_minmax [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_scalar_block_layout [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_separate_stencil_usage [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_stencil_export [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_shader_viewport_index_layer [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_transform_feedback [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_attribute_divisor [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_EXT_vertex_input_dynamic_state [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_decorate_string [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_GOOGLE_hlsl_functionality1 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_16bit_storage [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_8bit_storage [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_bind_memory2 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_buffer_device_address [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_copy_commands2 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_create_renderpass2 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_dedicated_allocation [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_descriptor_update_template [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_device_group [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_draw_indirect_count [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_driver_properties [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_fence [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_memory [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_external_semaphore [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_get_memory_requirements2 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_image_format_list [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_imageless_framebuffer [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_incremental_present [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance1 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance2 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_maintenance3 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_multiview [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_push_descriptor [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_relaxed_block_layout [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_sampler_mirror_clamp_to_edge [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_separate_depth_stencil_layouts [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_atomic_int64 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_shader_draw_parameters [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_storage_buffer_storage_class [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_swapchain [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_uniform_buffer_standard_layout [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: - Found device extension VK_KHR_variable_pointers [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Using Device 0: Geometry 1 BufferAtomic64 1 ImageAtomic64 1 [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Found 2 Queue Families [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Initializing Queue Family 0: 1 queues Gfx Compute Xfer Sparse [2022.11.04-23.01.45:861][ 0]LogVulkanRHI: Display: Skipping unnecessary Queue Family 1: 4 queues Compute Xfer Sparse [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Using device layers [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Using device extensions [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_driver_properties [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_get_memory_requirements2 [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_dedicated_allocation [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_create_renderpass2 [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_fragment_shading_rate [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_swapchain [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance1 [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_maintenance2 [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_memory_budget [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_memory_priority [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_shader_atomic_int64 [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_shader_image_atomic_int64 [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_KHR_image_format_list [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: * VK_EXT_shader_viewport_index_layer [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: MapImageFormatSupport: D24 is not supported with VkFormat 125, falling back to VkFormat 128 [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Max memory allocations -1. [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 3 Device Memory Heaps: [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 0: Flags 0x1 - Size 8321499136 (7936.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 1: Flags 0x0 - Size 8573157376 (8176.00 MB) - Used 0 (0.00%) [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 2: Flags 0x1 - Size 268435456 (256.00 MB) - Used 0 (0.00%) - DeviceLocal [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 8 Device Memory Types (Not unified): [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 0: Flags 0x00001 - Heap 0 - DeviceLocal [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 4: Flags 0x000c1 - Heap 0 - DeviceLocal [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 1: Flags 0x00006 - Heap 1 - HostVisible HostCoherent [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 3: Flags 0x0000e - Heap 1 - HostVisible HostCoherent HostCached [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 5: Flags 0x000c6 - Heap 1 - HostVisible HostCoherent [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 7: Flags 0x000ce - Heap 1 - HostVisible HostCoherent HostCached [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 2: Flags 0x00007 - Heap 2 - DeviceLocal HostVisible HostCoherent [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: 6: Flags 0x000c7 - Heap 2 - DeviceLocal HostVisible HostCoherent [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: Memory Budget Extension: [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: | Usage | Budget | Size | [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------| [2022.11.04-23.01.45:872][ 0]LogVulkanRHI: Display: HEAP 00 | 0.00% / 0.00 MB | 7178.67 MB | 7936.00 MB | [2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: HEAP 01 | 0.00% / 0.00 MB | 8056.48 MB | 8176.00 MB | [2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: HEAP 02 | 0.29% / 0.74 MB | 173.11 MB | 256.00 MB | [2022.11.04-23.01.45:873][ 0]LogVulkanRHI: Display: ---------|------------------------------------------------------------------| [2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Display: FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/VulkanPSO.cache.1002.73ff' not found. [2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Adapter Name: AMD RADV DIMGREY_CAVEFISH [2022.11.04-23.01.45:874][ 0]LogVulkanRHI: API Version: 1.2.182 [2022.11.04-23.01.45:874][ 0]LogVulkanRHI: Driver Version: 21.2.6 [2022.11.04-23.01.45:883][ 0]LogRHI: Texture pool is 5734 MB (70% of 8192 MB) [2022.11.04-23.01.46:567][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all' [2022.11.04-23.01.46:567][ 0]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_0.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_0.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -platform=all ] [2022.11.04-23.01.46:572][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 [2022.11.04-23.01.46:572][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so [2022.11.04-23.01.47:566][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 150 [2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2022.11.04-23.01.47:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2022.11.04-23.01.48:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2022.11.04-23.01.49:462][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2022.11.04-23.01.49:468][ 0]LogTargetPlatformManager: Display: Building Assets For LinuxEditor [2022.11.04-23.01.49:468][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it [2022.11.04-23.01.50:357][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM [2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: ADPCM [2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: PCM [2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink [2022.11.04-23.01.50:358][ 0]LogTargetPlatformManager: BINKA [2022.11.04-23.01.51:243][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg [2022.11.04-23.01.51:243][ 0]LogTargetPlatformManager: OGG [2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus [2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: OPUS [2022.11.04-23.01.52:133][ 0]LogTargetPlatformManager: Unable to find shader format SF_VULKAN_SM5 from hinted modules, loading all potential format modules to find it [2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2022.11.04-23.01.52:148][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2022.11.04-23.01.52:149][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2022.11.04-23.01.52:150][ 0]LogTargetPlatformManager: VVM_1_0 [2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2022.11.04-23.01.52:156][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2022.11.04-23.01.52:156][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_SM5/AutogenShaderHeaders.ush [2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/ShaderAutogen/SF_VULKAN_ES31/AutogenShaderHeaders.ush [2022.11.04-23.01.52:157][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.11.04-23.01.52:159][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) [2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.11.04-23.01.52:189][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Speed tests for /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache took 0.00 seconds [2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Display: Performance to /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=2643.21MBs, RandomWriteSpeed=472.65MBs. Assigned SpeedClass 'Local' [2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Using Local data cache path /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Writable [2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2022.11.04-23.01.52:192][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2022.11.04-23.01.52:209][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None [2022.11.04-23.01.52:209][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled [2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/WorkingDirectory/116825/). [2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/Shaders/tmp/25B745927457409D91DB1DFF8D62AEBC/'. [2022.11.04-23.01.52:210][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 24 workers. [2022.11.04-23.01.55:188][ 0]LogSlate: Using FreeType 2.10.0 [2022.11.04-23.01.55:189][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2022.11.04-23.01.55:283][ 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up [2022.11.04-23.01.55:289][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2022.11.04-23.01.55:526][ 0]LogSerialization: UsePackageTrailer: 'false' [2022.11.04-23.01.55:527][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). [2022.11.04-23.01.55:753][ 0]LogLinux: Selected Device Profile: [LinuxEditor] [2022.11.04-23.01.55:754][ 0]LogDeviceProfileManager: Active device profile: [0x9c15079bec0][0x9c14fbd0000 50] LinuxEditor [2022.11.04-23.01.55:754][ 0]LogDeviceProfileManager: Profiles: [0x9c150795e80][0x9c148175000 50] Windows, [0x9c1507963c0][0x9c14817a000 50] WindowsEditor, [0x9c150794980][0x9c14146c800 50] WindowsServer, [0x9c150794600][0x9c148170000 50] WindowsClient, [0x9c150796900][0x9c14fad0000 50] IOS, [0x9c150791340][0x9c14fad5000 50] iPadAir2, [0x9c150792d80][0x9c14fada000 50] IPadPro, [0x9c150792f40][0x9c14fad7800 50] iPadAir3, [0x9c150796740][0x9c14fadc800 50] iPadAir4, [0x9c150792680][0x9c131160000 50] iPadMini4, [0x9c1507932c0][0x9c14fa80000 50] iPadMini5, [0x9c150795cc0][0x9c14fa85000 50] iPadMini6, [0x9c150798dc0][0x9c14fa8c800 50] iPhone6S, [0x9c150799140][0x9c14fa8a000 50] iPhone7, [0x9c1507994c0][0x9c14fa87800 50] iPodTouch7, [0x9c150797380][0x9c14fad2800 50] iPhone6SPlus, [0x9c150798180][0x9c14fa90000 50] iPhone7Plus, [0x9c1507924c0][0x9c14fa95000 50] iPhoneSE, [0x9c150797700][0x9c14fa97800 50] iPhone8, [0x9c150799a00][0x9c14fa9a000 50] iPhone8Plus, [0x9c1507986c0][0x9c14fa9c800 50] iPhoneX, [0x9c1507978c0][0x9c14fa82800 50] iPhoneXS, [0x9c150793480][0x9c14faa0000 50] iPhoneXSMax, [0x9c150798c00][0x9c14faa5000 50] iPhoneXR, [0x9c1507947c0][0x9c14faa7800 50] iPhone11, [0x9c150797a80][0x9c14faaa000 50] iPhone11Pro, [0x9c150798a40][0x9c14faac800 50] iPhone11ProMax, [0x9c150792a00][0x9c14fa92800 50] iPhoneSE2, [0x9c1507916c0][0x9c14fb70000 50] iPhone12Mini, [0x9c150796ac0][0x9c14fb75000 50] iPhone12, [0x9c150796200][0x9c14fb77800 50] iPhone12Pro, [0x9c150794440][0x9c14fb7a000 50] iPhone12ProMax, [0x9c150797e00][0x9c14fb7c800 50] iPhone13Mini, [0x9c150799300][0x9c14faa2800 50] iPhone13, [0x9c150792bc0][0x9c14fb80000 50] iPhone13Pro, [0x9c150796c80][0x9c14fb85000 50] iPhone13ProMax, [0x9c1507940c0][0x9c14fb87800 50] iPadPro105, [0x9c150798880][0x9c14fb8a000 50] iPadPro129, [0x9c150791c00][0x9c14fb8c800 50] iPadPro97, [0x9c150793b80][0x9c14fb72800 50] iPadPro2_129, [0x9c150797fc0][0x9c14fb90000 50] iPad5, [0x9c150793f00][0x9c14fb95000 50] iPad6, [0x9c150798500][0x9c14fb97800 50] iPad7, [0x9c150791a40][0x9c14fb9a000 50] iPad8, [0x9c150795780][0x9c14fb9c800 50] iPad9, [0x9c1507939c0][0x9c14fb82800 50] iPadPro11, [0x9c150797c40][0x9c14fbb0000 50] iPadPro2_11, [0x9c1507955c0][0x9c14fbb5000 50] iPadPro3_11, [0x9c150797000][0x9c14fbb7800 50] iPadPro3_129, [0x9c150792300][0x9c14fbba000 50] iPadPro4_129, [0x9c150797540][0x9c14fbbc800 50] iPadPro5_129, [0x9c150795240][0x9c14fb92800 50] AppleTV, [0x9c150798340][0x9c14fbc0000 50] AppleTV4K, [0x9c150799bc0][0x9c14fbc5000 50] TVOS, [0x9c15079b440][0x9c14fbca000 50] Mac, [0x9c15079b7c0][0x9c14fbc7800 50] MacEditor, [0x9c150796e40][0x9c14fbcc800 50] MacClient, [0x9c150795940][0x9c14fbb2800 50] MacServer, [0x9c15079af00][0x9c14fbd2800 50] Linux, [0x9c15079bec0][0x9c14fbd0000 50] LinuxEditor, [0x9c150794d00][0x9c14fbd7800 50] LinuxArm64Editor, [0x9c150794280][0x9c14fbda000 50] LinuxArm64, [0x9c150791f80][0x9c14fbdc800 50] LinuxClient, [0x9c15079ad40][0x9c14fbc2800 50] LinuxArm64Client, [0x9c15079a100][0x9c14fbe0000 50] LinuxServer, [0x9c15079b980][0x9c14fbe5000 50] LinuxArm64Server, [0x9c15079c5c0][0x9c14fbe7800 50] Android, [0x9c15079bb40][0x9c14fbea000 50] Android_Preview_OpenGL, [0x9c150792140][0x9c14fbec800 50] Android_Preview_Vulkan, [0x9c150794ec0][0x9c14fbd5000 50] Android_Low, [0x9c15079c240][0x9c14faf0000 50] Android_Mid, [0x9c150792840][0x9c14faf5000 50] Android_High, [0x9c150795400][0x9c14faf7800 50] Android_Default, [0x9c150795080][0x9c14fafa000 50] Android_Adreno4xx, [0x9c150795b00][0x9c14fafc800 50] Android_Adreno5xx_Low, [0x9c15079c400][0x9c14fbe2800 50] Android_Adreno5xx, [0x9c150793100][0x9c14fb00000 50] Android_Adreno6xx, [0x9c150798f80][0x9c14fb05000 50] Android_Adreno6xx_Vulkan, [0x9c15079a2c0][0x9c14fb07800 50] Android_Adreno7xx, [0x9c150796580][0x9c14fb0a000 50] Android_Adreno7xx_Vulkan, [0x9c15079cb00][0x9c14fb0c800 50] Android_Mali_T6xx, [0x9c150799840][0x9c14faf2800 50] Android_Mali_T7xx, [0x9c150791500][0x9c14fb10000 50] Android_Mali_T8xx, [0x9c150799d80][0x9c14fb15000 50] Android_Mali_G71, [0x9c15079a640][0x9c14fb17800 50] Android_Mali_G72, [0x9c15079a9c0][0x9c14fb1a000 50] Android_Mali_G72_Vulkan, [0x9c15079a800][0x9c14fb1c800 50] Android_Mali_G76, [0x9c15079ab80][0x9c14fb02800 50] Android_Mali_G76_Vulkan, [0x9c150791dc0][0x9c14fb20000 50] Android_Mali_G77, [0x9c15079c080][0x9c14fb25000 50] Android_Mali_G77_Vulkan, [0x9c150793800][0x9c14fb27800 50] Android_Mali_G78, [0x9c150793d40][0x9c14fb2a000 50] Android_Mali_G78_Vulkan, [0x9c15079c780][0x9c14fb2c800 50] Android_Mali_G710, [0x9c15079ce80][0x9c14fb12800 50] Android_Mali_G710_Vulkan, [0x9c15079c940][0x9c14fb30000 50] Android_Xclipse_920, [0x9c15079b600][0x9c14fb35000 50] Android_Xclipse_920_Vulkan, [0x9c15079dac0][0x9c14fb37800 50] Android_Vulkan_SM5, [0x9c150794b40][0x9c14fb3a000 50] Android_PowerVR_G6xxx, [0x9c15079de40][0x9c14fb3c800 50] Android_PowerVR_GT7xxx, [0x9c150799680][0x9c14fb22800 50] Android_PowerVR_GE8xxx, [0x9c150791180][0x9c14fb40000 50] Android_PowerVR_GM9xxx, [0x9c15079d740][0x9c14fb45000 50] Android_PowerVR_GM9xxx_Vulkan, [0x9c15079d3c0][0x9c14fb47800 50] Android_TegraK1, [0x9c150793640][0x9c14fb4a000 50] Android_Unknown_Vulkan, [0x9c15079bd00][0x9c14fb4c800 50] Oculus_Quest, [0x9c15079b280][0x9c14fb32800 50] Oculus_Quest2, [0x9c15079ea80][0x9c14fb50000 50] HoloLens, [2022.11.04-23.01.55:754][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="LinuxEditor" [2022.11.04-23.01.55:904][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2022.11.04-23.02.01:021][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2022.11.04-23.02.01:021][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2022.11.04-23.02.01:021][ 0]LogMeshReduction: No automatic mesh merging module available [2022.11.04-23.02.01:021][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2022.11.04-23.02.01:021][ 0]LogMeshMerging: No automatic mesh merging module available [2022.11.04-23.02.01:021][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2022.11.04-23.02.03:847][ 0]LogNetVersion: DemoProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 521586138) [2022.11.04-23.02.06:395][ 0]LogSlate: Border [2022.11.04-23.02.06:395][ 0]LogSlate: BreadcrumbButton [2022.11.04-23.02.06:395][ 0]LogSlate: Default [2022.11.04-23.02.06:395][ 0]LogSlate: Icons.Save [2022.11.04-23.02.06:395][ 0]LogSlate: Icons.Toolbar.Settings [2022.11.04-23.02.06:395][ 0]LogSlate: ListView [2022.11.04-23.02.06:395][ 0]LogSlate: SoftwareCursor_CardinalCross [2022.11.04-23.02.06:395][ 0]LogSlate: SoftwareCursor_Grab [2022.11.04-23.02.06:395][ 0]LogSlate: TableView.DarkRow [2022.11.04-23.02.06:395][ 0]LogSlate: TableView.Row [2022.11.04-23.02.06:395][ 0]LogSlate: TreeView [2022.11.04-23.02.08:706][ 0]SourceControl: Source control is disabled [2022.11.04-23.02.08:740][ 0]SourceControl: Source control is disabled [2022.11.04-23.02.08:740][ 0]SourceControl: Source control is disabled [2022.11.04-23.02.08:900][ 0]LogUObjectArray: 20590 objects as part of root set at end of initial load. [2022.11.04-23.02.08:900][ 0]LogUObjectAllocator: 5584984 out of 0 bytes used by permanent object pool. [2022.11.04-23.02.08:900][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2022.11.04-23.02.10:572][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor [2022.11.04-23.02.39:163][ 0]LogPython: Using Python 3.9.7 [2022.11.04-23.02.43:490][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2022.11.04-23.02.43:492][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2022.11.04-23.02.51:069][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: F5F6E9746B2044A8BC2BBCA7B0A8698F | Instance: 6C83BD02A15D485ABB5CC8FD56424E3B (xmt-pc-116825). [2022.11.04-23.03.19:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.11.04-23.03.19:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.11.04-23.03.40:631][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2022.11.04-23.04.07:298][ 0]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.202 and deleted 0 file(s) with total size 0 MiB. [2022.11.04-23.04.07:298][ 0]SourceControl: Source control is disabled [2022.11.04-23.04.17:332][ 0]LogUnixPlatformFile: Warning: Cannot determine whether '/home/xmt/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory) [2022.11.04-23.04.19:704][ 0]LogUProjectInfo: Found projects: [2022.11.04-23.04.36:653][ 0]LogCollectionManager: Loaded 0 collections in 0.002535 seconds [2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Saved/Collections/' took 0.00s [2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Developers/xmt/Collections/' took 0.00s [2022.11.04-23.04.42:268][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/Collections/' took 0.00s [2022.11.04-23.04.42:268][ 0]LogEngine: Initializing Engine... [2022.11.04-23.04.42:280][ 0]LogStylusInput: Initializing StylusInput subsystem. [2022.11.04-23.04.42:280][ 0]LogStylusInput: StylusInput not supported on this platform. [2022.11.04-23.04.42:281][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2022.11.04-23.04.42:623][ 0]LogInit: Initializing FReadOnlyCVARCache [2022.11.04-23.04.42:623][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.04.43:231][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.04.46:533][ 0]LogAIModule: Creating AISystem for world Untitled [2022.11.04-23.04.46:540][ 0]LogAudio: Display: Initializing Audio Device Manager... [2022.11.04-23.04.46:540][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2022.11.04-23.04.46:540][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2022.11.04-23.04.46:540][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2022.11.04-23.04.46:541][ 0]LogAudio: Display: Audio Device Manager Initialized [2022.11.04-23.04.46:541][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.04.46:541][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.04.46:541][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.04.46:542][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.04.46:551][ 0]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.04.46:551][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.04.46:782][ 0]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.04.46:783][ 0]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.04.46:785][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.04.46:794][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.04.46:795][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.04.46:796][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=1 [2022.11.04-23.04.46:797][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2022.11.04-23.04.46:797][ 0]LogInit: FAudioDevice initialized. [2022.11.04-23.04.46:797][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2022.11.04-23.04.46:798][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2022.11.04-23.04.46:798][ 0]LogInit: Texture streaming: Enabled [2022.11.04-23.04.46:827][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 [2022.11.04-23.04.46:841][ 0]LogEngineSessionManager: EngineSessionManager initialized [2022.11.04-23.04.49:569][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2022.11.04-23.04.49:587][ 0]LogInit: Transaction tracking system initialized [2022.11.04-23.04.57:471][ 0]BlueprintLog: New page: Editor Load [2022.11.04-23.05.16:511][ 0]LocalizationService: Localization service is disabled [2022.11.04-23.05.20:212][ 0]TimingProfiler: Initialize [2022.11.04-23.05.20:212][ 0]TimingProfiler: OnSessionChanged [2022.11.04-23.05.20:212][ 0]LoadingProfiler: Initialize [2022.11.04-23.05.20:212][ 0]LoadingProfiler: OnSessionChanged [2022.11.04-23.05.20:212][ 0]NetworkingProfiler: Initialize [2022.11.04-23.05.20:212][ 0]NetworkingProfiler: OnSessionChanged [2022.11.04-23.05.20:212][ 0]MemoryProfiler: Initialize [2022.11.04-23.05.20:212][ 0]MemoryProfiler: OnSessionChanged [2022.11.04-23.05.43:029][ 0]LogFileCache: Scanning file cache for directory '/home/xmt/Documents/Unreal Projects/DemoProject/Content/' took 0.00s [2022.11.04-23.05.43:029][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2022.11.04-23.06.01:456][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2022.11.04-23.06.01:465][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 287.068 [2022.11.04-23.06.01:465][ 0]Cmd: MAP LOAD FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/NewDemoLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2022.11.04-23.06.01:465][ 0]LightingResults: New page: Lighting Build [2022.11.04-23.06.02:176][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.06.02:176][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.06.02:176][ 0]MapCheck: New page: Map Check [2022.11.04-23.06.02:176][ 0]LightingResults: New page: Lighting Build [2022.11.04-23.06.02:190][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.06.02:192][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2022.11.04-23.06.02:353][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Door.SM_Door should be resaved to improve async compilation performance. [2022.11.04-23.06.02:354][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_GlassWindow.SM_GlassWindow should be resaved to improve async compilation performance. [2022.11.04-23.06.02:399][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere should be resaved to improve async compilation performance. [2022.11.04-23.06.02:400][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_Cylinder.Shape_Cylinder should be resaved to improve async compilation performance. [2022.11.04-23.06.02:493][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame should be resaved to improve async compilation performance. [2022.11.04-23.06.02:502][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling should be resaved to improve async compilation performance. [2022.11.04-23.06.02:556][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'NewDemoLevel'. [2022.11.04-23.06.02:556][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.06.02:556][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.06.02:567][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2022.11.04-23.06.02:567][ 0]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.06.02:590][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2022.11.04-23.06.02:590][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2022.11.04-23.06.02:591][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.091ms to complete. [2022.11.04-23.06.02:591][ 0]LogFileHelpers: Loading map 'NewDemoLevel' took 1.126 [2022.11.04-23.06.03:386][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 288.990 [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: ================================================ [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00% [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2022.11.04-23.06.03:386][ 0]LogShaderCompilers: Display: ================================================ [2022.11.04-23.06.04:104][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.06.04:111][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.06.04:118][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.06.04:125][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:949][ 0]LogFeaturePack: Error: Error in Feature pack /media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 [2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2022.11.04-23.06.04:949][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2022.11.04-23.06.04:950][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2022.11.04-23.06.04:951][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:952][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2022.11.04-23.06.04:952][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.04:953][ 0]LogPakFile: Display: Mounted Pak file '/media/xmt/big/Linux_Unreal_Engine_5.0.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2022.11.04-23.06.04:953][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.11.04-23.06.06:444][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format... [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Found 4 Surface present modes: [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_IMMEDIATE_KHR (0) [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_MAILBOX_KHR (1) [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_KHR (2) [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: - VK_PRESENT_MODE_FIFO_RELAXED_KHR (3) [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Display: Selected VkPresentModeKHR mode 1 [2022.11.04-23.06.06:445][ 0]LogVulkanRHI: Creating new VK swapchain with present mode 1, format 44, color space 0, num images 3 [2022.11.04-23.06.07:206][ 0]LogLoad: (Engine Initialization) Total time: 292.81 seconds [2022.11.04-23.06.07:206][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2022.11.04-23.06.07:221][ 0]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2022.11.04-23.06.07:225][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2022.11.04-23.06.07:227][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2022.11.04-23.06.07:228][ 0]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2022.11.04-23.06.07:229][ 0]LogSlate: Took 0.000075 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2022.11.04-23.06.07:338][ 0]LogViewport: Scene viewport resized to 1526x592, mode Windowed. [2022.11.04-23.06.07:523][ 0]LogAssetRegistry: Asset discovery search completed in 252.2414 seconds [2022.11.04-23.06.07:536][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) [2022.11.04-23.06.07:571][ 0]LogContentStreaming: Texture pool size now 1000 MB [2022.11.04-23.06.07:892][ 2]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2022.11.04-23.06.18:994][542]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.06.18:995][542]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.06.21:410][542]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2022.11.04-23.09.08:565][182]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true [2022.11.04-23.09.08:593][182]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.027427 seconds [2022.11.04-23.09.08:604][182]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor [2022.11.04-23.09.08:605][182]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor39A07F34AC0741578142CD8B542C2180.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset' [2022.11.04-23.09.08:623][182]AssetCheck: New page: Asset Save: EndOfLevelDoor [2022.11.04-23.09.08:623][182]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.09.10:430][282]BlueprintLog: New page: Compile EndOfLevelDoor [2022.11.04-23.09.10:517][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2022.11.04-23.09.17:884][691]LogSlate: Window 'EndOfLevelDoor' being destroyed [2022.11.04-23.09.17:935][691]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.09.17:935][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.09.24:575][ 45]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.09.24:586][ 45]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.09.24:586][ 45]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:24 pm) [2022.11.04-23.09.24:587][ 45]LogOnline: OSS: Created online subsystem instance for: NULL [2022.11.04-23.09.24:587][ 45]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2022.11.04-23.09.24:587][ 45]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.09.24:621][ 45]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033686s) [2022.11.04-23.09.24:621][ 45]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033811s) [2022.11.04-23.09.24:621][ 45]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.09.24:621][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.09.24:622][ 45]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.09.24:623][ 45]LogPlayLevel: PIE: World Init took: (0.001698s) [2022.11.04-23.09.24:670][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2022.11.04-23.09.24:674][ 45]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.09.24:674][ 45]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.09.24:674][ 45]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.09.24:675][ 45]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.09.24:675][ 45]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.09.24:675][ 45]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.09.24:810][ 45]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.09.24:812][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.09.24:814][ 45]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=2 [2022.11.04-23.09.24:815][ 45]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2022.11.04-23.09.24:815][ 45]LogInit: FAudioDevice initialized. [2022.11.04-23.09.24:815][ 45]LogAudio: Display: Audio Device (ID: 2) registered with world 'NewDemoLevel'. [2022.11.04-23.09.24:828][ 45]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.09.24:834][ 45]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.24 [2022.11.04-23.09.24:836][ 45]LogWorld: Bringing up level for play took: 0.007681 [2022.11.04-23.09.24:836][ 45]LogOnline: OSS: Created online subsystem instance for: :Context_6 [2022.11.04-23.09.24:837][ 45]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.09.26:237][ 45]PIE: Server logged in [2022.11.04-23.09.26:239][ 45]PIE: Play in editor total start time 1.653 seconds. [2022.11.04-23.09.35:603][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.09.35:603][450]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.09.35:605][450]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.09.35:607][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.09.35:621][450]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.09.35:636][450]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.09.35:679][450]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.09.35:725][450]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.09.35:796][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms [2022.11.04-23.09.35:821][451]LogPlayLevel: Display: Destroying online subsystem :Context_6 [2022.11.04-23.09.44:755][911]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.09.44:766][911]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.09.44:766][911]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:44 pm) [2022.11.04-23.09.44:766][911]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.09.44:799][911]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032682s) [2022.11.04-23.09.44:799][911]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032833s) [2022.11.04-23.09.44:799][911]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.09.44:799][911]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.09.44:800][911]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.09.44:800][911]LogPlayLevel: PIE: World Init took: (0.001242s) [2022.11.04-23.09.44:907][911]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms [2022.11.04-23.09.44:920][911]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.09.44:920][911]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.09.44:920][911]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.09.44:921][911]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.09.44:921][911]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.09.44:921][911]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.09.45:054][911]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.09.45:056][911]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.09.45:058][911]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=3 [2022.11.04-23.09.45:058][911]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2022.11.04-23.09.45:058][911]LogInit: FAudioDevice initialized. [2022.11.04-23.09.45:058][911]LogAudio: Display: Audio Device (ID: 3) registered with world 'NewDemoLevel'. [2022.11.04-23.09.45:071][911]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.09.45:076][911]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.45 [2022.11.04-23.09.45:078][911]LogWorld: Bringing up level for play took: 0.007000 [2022.11.04-23.09.45:078][911]LogOnline: OSS: Created online subsystem instance for: :Context_7 [2022.11.04-23.09.45:079][911]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.09.45:080][911]PIE: Server logged in [2022.11.04-23.09.45:081][911]PIE: Play in editor total start time 0.315 seconds. [2022.11.04-23.09.49:055][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.09.49:055][105]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.09.49:057][105]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.09.49:059][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.09.49:097][105]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.09.49:106][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.09.49:137][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.09.49:175][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2022.11.04-23.09.49:203][106]LogPlayLevel: Display: Destroying online subsystem :Context_7 [2022.11.04-23.09.50:457][180]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.09.50:469][180]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.09.50:469][180]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:09:50 pm) [2022.11.04-23.09.50:469][180]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.09.50:503][180]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033542s) [2022.11.04-23.09.50:503][180]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033641s) [2022.11.04-23.09.50:503][180]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.09.50:503][180]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.09.50:504][180]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.09.50:504][180]LogPlayLevel: PIE: World Init took: (0.001220s) [2022.11.04-23.09.50:539][180]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2022.11.04-23.09.50:541][180]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.09.50:541][180]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.09.50:541][180]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.09.50:542][180]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.09.50:542][180]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.09.50:542][180]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.09.50:676][180]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.09.50:678][180]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.09.50:679][180]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.09.50:681][180]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=4 [2022.11.04-23.09.50:681][180]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2022.11.04-23.09.50:681][180]LogInit: FAudioDevice initialized. [2022.11.04-23.09.50:681][180]LogAudio: Display: Audio Device (ID: 4) registered with world 'NewDemoLevel'. [2022.11.04-23.09.50:694][180]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.09.50:700][180]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.09.50 [2022.11.04-23.09.50:702][180]LogWorld: Bringing up level for play took: 0.007391 [2022.11.04-23.09.50:703][180]LogOnline: OSS: Created online subsystem instance for: :Context_8 [2022.11.04-23.09.50:703][180]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.09.50:704][180]PIE: Server logged in [2022.11.04-23.09.50:705][180]PIE: Play in editor total start time 0.236 seconds. [2022.11.04-23.11.18:488][525]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.18:488][525]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.18:490][525]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.11.18:492][525]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.18:499][525]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.11.18:509][525]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.18:547][525]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.18:593][525]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2022.11.04-23.11.18:646][526]LogPlayLevel: Display: Destroying online subsystem :Context_8 [2022.11.04-23.11.19:599][571]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.11.19:611][571]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.11.19:611][571]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:19 pm) [2022.11.04-23.11.19:612][571]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.19:644][571]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032756s) [2022.11.04-23.11.19:644][571]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032850s) [2022.11.04-23.11.19:644][571]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.11.19:645][571]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.11.19:645][571]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.11.19:646][571]LogPlayLevel: PIE: World Init took: (0.001193s) [2022.11.04-23.11.19:683][571]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2022.11.04-23.11.19:686][571]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.11.19:686][571]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.11.19:686][571]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.11.19:687][571]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.11.19:687][571]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.11.19:687][571]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.11.19:822][571]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.11.19:824][571]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.11.19:825][571]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.11.19:826][571]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=5 [2022.11.04-23.11.19:827][571]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2022.11.04-23.11.19:827][571]LogInit: FAudioDevice initialized. [2022.11.04-23.11.19:827][571]LogAudio: Display: Audio Device (ID: 5) registered with world 'NewDemoLevel'. [2022.11.04-23.11.19:838][571]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.11.19:843][571]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.19 [2022.11.04-23.11.19:844][571]LogWorld: Bringing up level for play took: 0.005842 [2022.11.04-23.11.19:844][571]LogOnline: OSS: Created online subsystem instance for: :Context_11 [2022.11.04-23.11.19:845][571]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.11.19:846][571]PIE: Server logged in [2022.11.04-23.11.19:846][571]PIE: Play in editor total start time 0.235 seconds. [2022.11.04-23.11.21:566][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.21:566][658]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.21:568][658]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.11.21:570][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.21:577][658]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.11.21:587][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.21:622][658]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.21:656][658]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2022.11.04-23.11.21:711][659]LogPlayLevel: Display: Destroying online subsystem :Context_11 [2022.11.04-23.11.22:297][689]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.11.22:310][689]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.11.22:310][689]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:22 pm) [2022.11.04-23.11.22:310][689]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.22:342][689]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031830s) [2022.11.04-23.11.22:342][689]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031929s) [2022.11.04-23.11.22:342][689]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.11.22:343][689]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.11.22:343][689]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.11.22:344][689]LogPlayLevel: PIE: World Init took: (0.001247s) [2022.11.04-23.11.22:383][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2022.11.04-23.11.22:386][689]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2022.11.04-23.11.22:386][689]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.11.22:386][689]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.11.22:387][689]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.11.22:387][689]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.11.22:388][689]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.11.22:388][689]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.11.22:388][689]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.11.22:520][689]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.11.22:522][689]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.11.22:524][689]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=6 [2022.11.04-23.11.22:524][689]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2022.11.04-23.11.22:524][689]LogInit: FAudioDevice initialized. [2022.11.04-23.11.22:524][689]LogAudio: Display: Audio Device (ID: 6) registered with world 'NewDemoLevel'. [2022.11.04-23.11.22:532][689]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.11.22:538][689]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.22 [2022.11.04-23.11.22:539][689]LogWorld: Bringing up level for play took: 0.007182 [2022.11.04-23.11.22:540][689]LogOnline: OSS: Created online subsystem instance for: :Context_12 [2022.11.04-23.11.22:540][689]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.11.22:541][689]PIE: Server logged in [2022.11.04-23.11.22:542][689]PIE: Play in editor total start time 0.232 seconds. [2022.11.04-23.11.24:775][788]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.24:775][788]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.24:777][788]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.11.24:779][788]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.24:797][788]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.11.24:807][788]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.24:842][788]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.24:888][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2022.11.04-23.11.24:947][789]LogPlayLevel: Display: Destroying online subsystem :Context_12 [2022.11.04-23.11.25:523][820]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.11.25:533][820]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.11.25:533][820]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:25 pm) [2022.11.04-23.11.25:533][820]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.25:565][820]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031502s) [2022.11.04-23.11.25:565][820]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031596s) [2022.11.04-23.11.25:565][820]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.11.25:565][820]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.11.25:566][820]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.11.25:566][820]LogPlayLevel: PIE: World Init took: (0.001278s) [2022.11.04-23.11.25:605][820]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2022.11.04-23.11.25:608][820]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.11.25:608][820]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.11.25:608][820]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.11.25:609][820]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.11.25:609][820]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.11.25:609][820]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.11.25:741][820]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.11.25:742][820]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.11.25:743][820]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=7 [2022.11.04-23.11.25:744][820]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 [2022.11.04-23.11.25:744][820]LogInit: FAudioDevice initialized. [2022.11.04-23.11.25:744][820]LogAudio: Display: Audio Device (ID: 7) registered with world 'NewDemoLevel'. [2022.11.04-23.11.25:751][820]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.11.25:756][820]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.25 [2022.11.04-23.11.25:757][820]LogWorld: Bringing up level for play took: 0.006397 [2022.11.04-23.11.25:758][820]LogOnline: OSS: Created online subsystem instance for: :Context_13 [2022.11.04-23.11.25:758][820]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.11.25:759][820]PIE: Server logged in [2022.11.04-23.11.25:760][820]PIE: Play in editor total start time 0.227 seconds. [2022.11.04-23.11.27:292][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.27:292][885]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.27:294][885]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.11.27:296][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.27:301][885]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.11.27:311][885]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.11.27:350][885]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.11.27:404][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms [2022.11.04-23.11.27:463][886]LogPlayLevel: Display: Destroying online subsystem :Context_13 [2022.11.04-23.11.30:511][ 41]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.11.30:522][ 41]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.11.30:522][ 41]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:11:30 pm) [2022.11.04-23.11.30:523][ 41]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.11.30:556][ 41]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033423s) [2022.11.04-23.11.30:556][ 41]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033527s) [2022.11.04-23.11.30:556][ 41]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.11.30:556][ 41]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.11.30:557][ 41]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.11.30:557][ 41]LogPlayLevel: PIE: World Init took: (0.001280s) [2022.11.04-23.11.30:595][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2022.11.04-23.11.30:599][ 41]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.11.30:599][ 41]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.11.30:599][ 41]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.11.30:600][ 41]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.11.30:600][ 41]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.11.30:600][ 41]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.11.30:735][ 41]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.11.30:737][ 41]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.11.30:738][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.11.30:739][ 41]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=8 [2022.11.04-23.11.30:740][ 41]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 [2022.11.04-23.11.30:740][ 41]LogInit: FAudioDevice initialized. [2022.11.04-23.11.30:740][ 41]LogAudio: Display: Audio Device (ID: 8) registered with world 'NewDemoLevel'. [2022.11.04-23.11.30:752][ 41]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.11.30:758][ 41]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.11.30 [2022.11.04-23.11.30:760][ 41]LogWorld: Bringing up level for play took: 0.007535 [2022.11.04-23.11.30:760][ 41]LogOnline: OSS: Created online subsystem instance for: :Context_14 [2022.11.04-23.11.30:761][ 41]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.11.30:762][ 41]PIE: Server logged in [2022.11.04-23.11.30:763][ 41]PIE: Play in editor total start time 0.241 seconds. [2022.11.04-23.12.10:368][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.12.10:368][ 11]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.12.10:369][ 11]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.12.10:371][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.12.10:380][ 11]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.12.10:391][ 11]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.12.10:431][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.12.10:461][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2022.11.04-23.12.10:514][ 12]LogPlayLevel: Display: Destroying online subsystem :Context_14 [2022.11.04-23.12.50:401][216]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.12.50:413][216]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.12.50:413][216]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:12:50 pm) [2022.11.04-23.12.50:413][216]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.12.50:450][216]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036351s) [2022.11.04-23.12.50:450][216]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036457s) [2022.11.04-23.12.50:450][216]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.12.50:450][216]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.12.50:451][216]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.12.50:451][216]LogPlayLevel: PIE: World Init took: (0.001438s) [2022.11.04-23.12.50:492][216]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2022.11.04-23.12.50:495][216]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.12.50:495][216]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.12.50:495][216]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.12.50:496][216]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.12.50:496][216]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.12.50:496][216]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.12.50:632][216]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.12.50:634][216]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.12.50:635][216]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.12.50:636][216]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=9 [2022.11.04-23.12.50:637][216]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 [2022.11.04-23.12.50:637][216]LogInit: FAudioDevice initialized. [2022.11.04-23.12.50:637][216]LogAudio: Display: Audio Device (ID: 9) registered with world 'NewDemoLevel'. [2022.11.04-23.12.50:646][216]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.12.50:653][216]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.12.50 [2022.11.04-23.12.50:654][216]LogWorld: Bringing up level for play took: 0.008270 [2022.11.04-23.12.50:655][216]LogOnline: OSS: Created online subsystem instance for: :Context_15 [2022.11.04-23.12.50:655][216]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.12.50:657][216]PIE: Server logged in [2022.11.04-23.12.50:657][216]PIE: Play in editor total start time 0.244 seconds. [2022.11.04-23.12.56:073][497]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.12.56:073][497]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.12.56:075][497]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.12.56:077][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.12.56:083][497]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.12.56:093][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.12.56:133][497]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.12.56:177][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2022.11.04-23.12.56:231][498]LogPlayLevel: Display: Destroying online subsystem :Context_15 [2022.11.04-23.12.57:725][580]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.12.57:737][580]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.12.57:737][580]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:12:57 pm) [2022.11.04-23.12.57:737][580]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.12.57:770][580]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033178s) [2022.11.04-23.12.57:770][580]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033293s) [2022.11.04-23.12.57:770][580]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.12.57:771][580]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.12.57:771][580]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.12.57:772][580]LogPlayLevel: PIE: World Init took: (0.001270s) [2022.11.04-23.12.57:812][580]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2022.11.04-23.12.57:816][580]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True [2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.12.57:816][580]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.12.57:816][580]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.12.57:817][580]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.12.57:817][580]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.12.57:817][580]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.12.57:949][580]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.12.57:951][580]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.12.57:951][580]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.12.57:952][580]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.12.57:952][580]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.12.57:953][580]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=10 [2022.11.04-23.12.57:953][580]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 [2022.11.04-23.12.57:953][580]LogInit: FAudioDevice initialized. [2022.11.04-23.12.57:953][580]LogAudio: Display: Audio Device (ID: 10) registered with world 'NewDemoLevel'. [2022.11.04-23.12.57:966][580]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.12.57:971][580]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.12.57 [2022.11.04-23.12.57:972][580]LogWorld: Bringing up level for play took: 0.006267 [2022.11.04-23.12.57:973][580]LogOnline: OSS: Created online subsystem instance for: :Context_16 [2022.11.04-23.12.57:973][580]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.12.57:974][580]PIE: Server logged in [2022.11.04-23.12.57:975][580]PIE: Play in editor total start time 0.238 seconds. [2022.11.04-23.13.13:928][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.13.13:928][345]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.13.13:930][345]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.13.13:931][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.13.13:941][345]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.13.13:952][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.13.13:989][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.13.14:039][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2022.11.04-23.13.14:098][346]LogPlayLevel: Display: Destroying online subsystem :Context_16 [2022.11.04-23.13.15:022][395]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.13.15:033][395]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.13.15:033][395]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:13:15 pm) [2022.11.04-23.13.15:033][395]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.13.15:066][395]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032518s) [2022.11.04-23.13.15:066][395]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032619s) [2022.11.04-23.13.15:066][395]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.13.15:066][395]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.13.15:067][395]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.13.15:067][395]LogPlayLevel: PIE: World Init took: (0.001295s) [2022.11.04-23.13.15:105][395]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2022.11.04-23.13.15:109][395]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True [2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.13.15:109][395]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.13.15:109][395]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.13.15:110][395]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.13.15:110][395]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.13.15:110][395]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.13.15:244][395]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.13.15:246][395]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.13.15:247][395]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.13.15:248][395]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=11 [2022.11.04-23.13.15:249][395]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 [2022.11.04-23.13.15:249][395]LogInit: FAudioDevice initialized. [2022.11.04-23.13.15:249][395]LogAudio: Display: Audio Device (ID: 11) registered with world 'NewDemoLevel'. [2022.11.04-23.13.15:262][395]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.13.15:268][395]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.13.15 [2022.11.04-23.13.15:271][395]LogWorld: Bringing up level for play took: 0.008587 [2022.11.04-23.13.15:271][395]LogOnline: OSS: Created online subsystem instance for: :Context_17 [2022.11.04-23.13.15:272][395]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.13.15:274][395]PIE: Server logged in [2022.11.04-23.13.15:275][395]PIE: Play in editor total start time 0.242 seconds. [2022.11.04-23.13.18:553][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.13.18:553][549]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.13.18:555][549]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.13.18:556][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.13.18:562][549]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.13.18:572][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.13.18:604][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.13.18:637][549]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2022.11.04-23.13.18:692][550]LogPlayLevel: Display: Destroying online subsystem :Context_17 [2022.11.04-23.14.15:315][543]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.14.15:316][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.14.16:097][543]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'Graph.Node.Comment.TextColor'.' [2022.11.04-23.15.36:462][100]LogSlate: Window 'EndOfLevelDoor' being destroyed [2022.11.04-23.15.36:485][100]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.15.36:485][100]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.15.41:771][394]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.15.41:784][394]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.15.41:785][394]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:41 pm) [2022.11.04-23.15.41:785][394]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.15.41:819][394]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033764s) [2022.11.04-23.15.41:819][394]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033859s) [2022.11.04-23.15.41:819][394]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.15.41:819][394]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.15.41:819][394]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.15.41:820][394]LogPlayLevel: PIE: World Init took: (0.001279s) [2022.11.04-23.15.41:869][394]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2022.11.04-23.15.41:875][394]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True [2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.15.41:875][394]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.15.41:875][394]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.15.41:876][394]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.15.41:876][394]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.15.41:876][394]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.15.42:011][394]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.15.42:013][394]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.15.42:014][394]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.15.42:017][394]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=12 [2022.11.04-23.15.42:017][394]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 [2022.11.04-23.15.42:017][394]LogInit: FAudioDevice initialized. [2022.11.04-23.15.42:017][394]LogAudio: Display: Audio Device (ID: 12) registered with world 'NewDemoLevel'. [2022.11.04-23.15.42:025][394]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.15.42:030][394]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.42 [2022.11.04-23.15.42:031][394]LogWorld: Bringing up level for play took: 0.006082 [2022.11.04-23.15.42:032][394]LogOnline: OSS: Created online subsystem instance for: :Context_19 [2022.11.04-23.15.42:032][394]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.15.42:033][394]PIE: Server logged in [2022.11.04-23.15.42:034][394]PIE: Play in editor total start time 0.25 seconds. [2022.11.04-23.15.45:227][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.15.45:227][538]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.15.45:229][538]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.15.45:231][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.15.45:242][538]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.15.45:253][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.15.45:294][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.15.45:340][538]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms [2022.11.04-23.15.45:400][539]LogPlayLevel: Display: Destroying online subsystem :Context_19 [2022.11.04-23.15.45:912][563]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.15.45:922][563]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.15.45:922][563]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:45 pm) [2022.11.04-23.15.45:922][563]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.15.45:955][563]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032961s) [2022.11.04-23.15.45:955][563]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033055s) [2022.11.04-23.15.45:955][563]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.15.45:955][563]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.15.45:956][563]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.15.45:957][563]LogPlayLevel: PIE: World Init took: (0.001296s) [2022.11.04-23.15.46:001][563]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2022.11.04-23.15.46:004][563]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True [2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.15.46:004][563]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.15.46:004][563]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.15.46:005][563]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.15.46:005][563]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.15.46:005][563]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.15.46:141][563]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.15.46:143][563]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.15.46:144][563]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.15.46:145][563]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=13 [2022.11.04-23.15.46:146][563]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 [2022.11.04-23.15.46:146][563]LogInit: FAudioDevice initialized. [2022.11.04-23.15.46:146][563]LogAudio: Display: Audio Device (ID: 13) registered with world 'NewDemoLevel'. [2022.11.04-23.15.46:160][563]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.15.46:167][563]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.46 [2022.11.04-23.15.46:168][563]LogWorld: Bringing up level for play took: 0.008232 [2022.11.04-23.15.46:169][563]LogOnline: OSS: Created online subsystem instance for: :Context_20 [2022.11.04-23.15.46:169][563]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.15.46:171][563]PIE: Server logged in [2022.11.04-23.15.46:171][563]PIE: Play in editor total start time 0.249 seconds. [2022.11.04-23.15.47:613][635]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.15.47:614][635]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.15.47:616][635]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.15.47:617][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.15.47:636][635]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.15.47:648][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.15.47:688][635]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.15.47:725][635]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms [2022.11.04-23.15.47:784][636]LogPlayLevel: Display: Destroying online subsystem :Context_20 [2022.11.04-23.15.48:580][677]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.15.48:591][677]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.15.48:592][677]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:15:48 pm) [2022.11.04-23.15.48:592][677]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.15.48:625][677]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033074s) [2022.11.04-23.15.48:625][677]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033169s) [2022.11.04-23.15.48:625][677]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.15.48:625][677]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.15.48:626][677]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.15.48:626][677]LogPlayLevel: PIE: World Init took: (0.001353s) [2022.11.04-23.15.48:667][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2022.11.04-23.15.48:670][677]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True [2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.15.48:671][677]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.15.48:671][677]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.15.48:672][677]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.15.48:672][677]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.15.48:672][677]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.15.48:803][677]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.15.48:804][677]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.15.48:806][677]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=14 [2022.11.04-23.15.48:806][677]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 [2022.11.04-23.15.48:806][677]LogInit: FAudioDevice initialized. [2022.11.04-23.15.48:806][677]LogAudio: Display: Audio Device (ID: 14) registered with world 'NewDemoLevel'. [2022.11.04-23.15.48:819][677]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.15.48:824][677]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.15.48 [2022.11.04-23.15.48:825][677]LogWorld: Bringing up level for play took: 0.006297 [2022.11.04-23.15.48:826][677]LogOnline: OSS: Created online subsystem instance for: :Context_21 [2022.11.04-23.15.48:827][677]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.15.48:828][677]PIE: Server logged in [2022.11.04-23.15.48:828][677]PIE: Play in editor total start time 0.237 seconds. [2022.11.04-23.15.54:890][981]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.15.54:891][981]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.17.29:853][ 99]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true [2022.11.04-23.17.29:867][ 99]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor [2022.11.04-23.17.29:868][ 99]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor0E40A5A5D07344EC98864DB8F75CFD31.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset' [2022.11.04-23.17.29:881][ 99]AssetCheck: New page: Asset Save: EndOfLevelDoor [2022.11.04-23.17.29:881][ 99]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.17.58:467][482]LogSlate: Window 'EndOfLevelDoor' being destroyed [2022.11.04-23.19.14:689][499]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.14:689][499]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.19.14:691][499]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.19.14:692][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.14:727][499]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.19.14:738][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.14:791][499]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.14:824][499]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2022.11.04-23.19.14:911][500]LogPlayLevel: Display: Destroying online subsystem :Context_21 [2022.11.04-23.19.21:107][818]LogTurnkeySupport: Display: Adding device menu item for xmt-pc [2022.11.04-23.19.21:108][818]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_1.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_1.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -Device=Linux@xmt-pc' [2022.11.04-23.19.21:108][818]LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env -- "/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyReport_1.log" -log="/home/xmt/Documents/Unreal Projects/DemoProject/Intermediate/TurnkeyLog_1.log" -project="/home/xmt/Documents/Unreal Projects/DemoProject/DemoProject.uproject" -Device=Linux@xmt-pc ] [2022.11.04-23.19.21:425][837]LogTurnkeySupport: Completed device detection: Code = 150 [2022.11.04-23.19.34:129][589]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.19.34:138][589]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.19.34:138][589]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:34 pm) [2022.11.04-23.19.34:138][589]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.19.34:168][589]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030510s) [2022.11.04-23.19.34:169][589]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030603s) [2022.11.04-23.19.34:169][589]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.19.34:169][589]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.19.34:169][589]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.19.34:170][589]LogPlayLevel: PIE: World Init took: (0.001112s) [2022.11.04-23.19.34:221][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2022.11.04-23.19.34:224][589]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True [2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.19.34:224][589]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.19.34:224][589]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.19.34:225][589]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.19.34:225][589]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.19.34:225][589]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.19.34:358][589]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.19.34:359][589]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.19.34:360][589]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.19.34:362][589]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=15 [2022.11.04-23.19.34:362][589]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 [2022.11.04-23.19.34:362][589]LogInit: FAudioDevice initialized. [2022.11.04-23.19.34:362][589]LogAudio: Display: Audio Device (ID: 15) registered with world 'NewDemoLevel'. [2022.11.04-23.19.34:371][589]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.19.34:377][589]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.34 [2022.11.04-23.19.34:378][589]LogWorld: Bringing up level for play took: 0.007250 [2022.11.04-23.19.34:379][589]LogOnline: OSS: Created online subsystem instance for: :Context_23 [2022.11.04-23.19.34:380][589]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.19.34:381][589]PIE: Server logged in [2022.11.04-23.19.34:381][589]PIE: Play in editor total start time 0.244 seconds. [2022.11.04-23.19.39:772][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.39:773][881]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.19.39:774][881]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.19.39:776][881]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.39:786][881]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.19.39:796][881]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.39:844][881]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.19.39:879][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.39:885][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2022.11.04-23.19.39:976][882]LogPlayLevel: Display: Destroying online subsystem :Context_23 [2022.11.04-23.19.48:521][352]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.19.48:531][352]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.19.48:531][352]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:48 pm) [2022.11.04-23.19.48:531][352]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.19.48:562][352]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030597s) [2022.11.04-23.19.48:562][352]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030690s) [2022.11.04-23.19.48:562][352]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.19.48:562][352]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.19.48:562][352]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.19.48:563][352]LogPlayLevel: PIE: World Init took: (0.001165s) [2022.11.04-23.19.48:617][352]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2022.11.04-23.19.48:619][352]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True [2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.19.48:619][352]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.19.48:619][352]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.19.48:620][352]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.19.48:620][352]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.19.48:620][352]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.19.48:755][352]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.19.48:757][352]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.19.48:758][352]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.19.48:759][352]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=16 [2022.11.04-23.19.48:760][352]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 [2022.11.04-23.19.48:760][352]LogInit: FAudioDevice initialized. [2022.11.04-23.19.48:760][352]LogAudio: Display: Audio Device (ID: 16) registered with world 'NewDemoLevel'. [2022.11.04-23.19.48:768][352]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.19.48:774][352]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.48 [2022.11.04-23.19.48:775][352]LogWorld: Bringing up level for play took: 0.006638 [2022.11.04-23.19.48:776][352]LogOnline: OSS: Created online subsystem instance for: :Context_24 [2022.11.04-23.19.48:776][352]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.19.48:777][352]PIE: Server logged in [2022.11.04-23.19.48:778][352]PIE: Play in editor total start time 0.247 seconds. [2022.11.04-23.19.51:167][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.51:168][471]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.19.51:169][471]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.19.51:171][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.51:190][471]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.19.51:200][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.51:255][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.51:293][471]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2022.11.04-23.19.51:395][472]LogPlayLevel: Display: Destroying online subsystem :Context_24 [2022.11.04-23.19.52:006][500]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.19.52:014][500]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.19.52:014][500]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:19:52 pm) [2022.11.04-23.19.52:014][500]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.19.52:050][500]LogPlayLevel: PIE: StaticDuplicateObject took: (0.035451s) [2022.11.04-23.19.52:050][500]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.035546s) [2022.11.04-23.19.52:050][500]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.19.52:050][500]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.19.52:051][500]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.19.52:051][500]LogPlayLevel: PIE: World Init took: (0.001301s) [2022.11.04-23.19.52:103][500]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2022.11.04-23.19.52:105][500]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True [2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.19.52:105][500]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.19.52:105][500]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.19.52:106][500]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.19.52:106][500]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.19.52:106][500]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.19.52:240][500]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.19.52:241][500]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.19.52:242][500]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.19.52:243][500]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=17 [2022.11.04-23.19.52:244][500]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 [2022.11.04-23.19.52:244][500]LogInit: FAudioDevice initialized. [2022.11.04-23.19.52:244][500]LogAudio: Display: Audio Device (ID: 17) registered with world 'NewDemoLevel'. [2022.11.04-23.19.52:251][500]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.19.52:258][500]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.19.52 [2022.11.04-23.19.52:259][500]LogWorld: Bringing up level for play took: 0.007706 [2022.11.04-23.19.52:260][500]LogOnline: OSS: Created online subsystem instance for: :Context_25 [2022.11.04-23.19.52:260][500]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.19.52:262][500]PIE: Server logged in [2022.11.04-23.19.52:262][500]PIE: Play in editor total start time 0.248 seconds. [2022.11.04-23.19.56:676][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.56:676][716]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.19.56:678][716]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.19.56:680][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.56:697][716]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.19.56:709][716]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.19.56:765][716]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.19.56:806][716]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms [2022.11.04-23.19.56:895][717]LogPlayLevel: Display: Destroying online subsystem :Context_25 [2022.11.04-23.20.02:497][984]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.20.02:506][984]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.20.02:506][984]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:02 pm) [2022.11.04-23.20.02:506][984]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.20.02:537][984]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030499s) [2022.11.04-23.20.02:537][984]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030581s) [2022.11.04-23.20.02:537][984]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.20.02:537][984]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.20.02:538][984]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.20.02:538][984]LogPlayLevel: PIE: World Init took: (0.001227s) [2022.11.04-23.20.02:589][984]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms [2022.11.04-23.20.02:591][984]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True [2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.20.02:591][984]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.20.02:591][984]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.20.02:592][984]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.20.02:592][984]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.20.02:592][984]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.20.02:727][984]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.20.02:729][984]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.20.02:730][984]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.20.02:732][984]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=18 [2022.11.04-23.20.02:732][984]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 [2022.11.04-23.20.02:732][984]LogInit: FAudioDevice initialized. [2022.11.04-23.20.02:732][984]LogAudio: Display: Audio Device (ID: 18) registered with world 'NewDemoLevel'. [2022.11.04-23.20.02:745][984]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.20.02:750][984]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.02 [2022.11.04-23.20.02:752][984]LogWorld: Bringing up level for play took: 0.006704 [2022.11.04-23.20.02:752][984]LogOnline: OSS: Created online subsystem instance for: :Context_26 [2022.11.04-23.20.02:753][984]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.20.02:754][984]PIE: Server logged in [2022.11.04-23.20.02:754][984]PIE: Play in editor total start time 0.248 seconds. [2022.11.04-23.20.04:815][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.20.04:815][ 85]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.20.04:817][ 85]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.20.04:819][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.20.04:831][ 85]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.20.04:841][ 85]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.20.04:894][ 85]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.20.04:920][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.20.04:926][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2022.11.04-23.20.05:014][ 86]LogPlayLevel: Display: Destroying online subsystem :Context_26 [2022.11.04-23.20.05:433][104]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.20.06:096][104]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.20.06:096][104]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:06 pm) [2022.11.04-23.20.06:097][104]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.20.06:131][104]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033984s) [2022.11.04-23.20.06:131][104]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034099s) [2022.11.04-23.20.06:131][104]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.20.06:131][104]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.20.06:131][104]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.20.06:132][104]LogPlayLevel: PIE: World Init took: (0.001180s) [2022.11.04-23.20.06:181][104]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2022.11.04-23.20.06:183][104]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True [2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.20.06:183][104]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.20.06:183][104]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.20.06:183][104]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.20.06:183][104]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.20.06:184][104]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.20.06:316][104]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.20.06:317][104]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.20.06:318][104]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.20.06:319][104]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=19 [2022.11.04-23.20.06:319][104]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 [2022.11.04-23.20.06:319][104]LogInit: FAudioDevice initialized. [2022.11.04-23.20.06:319][104]LogAudio: Display: Audio Device (ID: 19) registered with world 'NewDemoLevel'. [2022.11.04-23.20.06:328][104]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.20.06:332][104]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.06 [2022.11.04-23.20.06:333][104]LogWorld: Bringing up level for play took: 0.005596 [2022.11.04-23.20.06:334][104]LogOnline: OSS: Created online subsystem instance for: :Context_27 [2022.11.04-23.20.06:334][104]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.20.06:335][104]PIE: Server logged in [2022.11.04-23.20.06:336][104]PIE: Play in editor total start time 0.24 seconds. [2022.11.04-23.20.07:782][169]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.20.07:782][169]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.20.07:784][169]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.20.07:786][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.20.07:802][169]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.20.07:812][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.20.07:857][169]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.20.07:902][169]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2022.11.04-23.20.07:993][170]LogPlayLevel: Display: Destroying online subsystem :Context_27 [2022.11.04-23.20.09:080][229]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.20.09:090][229]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.20.09:090][229]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:20:09 pm) [2022.11.04-23.20.09:090][229]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.20.09:121][229]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030857s) [2022.11.04-23.20.09:121][229]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030941s) [2022.11.04-23.20.09:121][229]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.20.09:122][229]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.20.09:122][229]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.20.09:123][229]LogPlayLevel: PIE: World Init took: (0.001268s) [2022.11.04-23.20.09:173][229]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms [2022.11.04-23.20.09:176][229]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True [2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.20.09:176][229]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.20.09:176][229]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.20.09:177][229]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.20.09:177][229]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.20.09:177][229]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.20.09:311][229]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.20.09:313][229]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.20.09:315][229]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=20 [2022.11.04-23.20.09:315][229]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 [2022.11.04-23.20.09:315][229]LogInit: FAudioDevice initialized. [2022.11.04-23.20.09:315][229]LogAudio: Display: Audio Device (ID: 20) registered with world 'NewDemoLevel'. [2022.11.04-23.20.09:324][229]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.20.09:330][229]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.20.09 [2022.11.04-23.20.09:331][229]LogWorld: Bringing up level for play took: 0.006423 [2022.11.04-23.20.09:332][229]LogOnline: OSS: Created online subsystem instance for: :Context_28 [2022.11.04-23.20.09:332][229]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.20.09:333][229]PIE: Server logged in [2022.11.04-23.20.09:334][229]PIE: Play in editor total start time 0.244 seconds. [2022.11.04-23.20.47:439][ 82]LogSlate: Window 'EndOfLevelDoor' being destroyed [2022.11.04-23.20.51:590][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.20.51:591][298]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.20.51:592][298]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.20.51:594][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.20.51:611][298]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.20.51:623][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.20.51:679][298]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.20.51:709][298]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2022.11.04-23.20.51:803][299]LogPlayLevel: Display: Destroying online subsystem :Context_28 [2022.11.04-23.20.57:300][606]LogSlate: Window 'EndOfLevelDoor' being destroyed [2022.11.04-23.20.57:327][606]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.20.57:327][606]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.21.38:052][662]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2022.11.04-23.21.38:105][662]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.04-23.21.38:105][662]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelF110DE4044B041E592B21CD2DE7B2CF4.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.04-23.21.38:113][662]LogFileHelpers: No new changes to save! [2022.11.04-23.21.38:129][662]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.04-23.21.38:129][662]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.04-23.22.15:654][625]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.22.15:665][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.22.15:665][625]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:22:15 pm) [2022.11.04-23.22.15:665][625]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.22.15:700][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034688s) [2022.11.04-23.22.15:700][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034784s) [2022.11.04-23.22.15:700][625]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.22.15:700][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.22.15:701][625]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.22.15:701][625]LogPlayLevel: PIE: World Init took: (0.001276s) [2022.11.04-23.22.15:745][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2022.11.04-23.22.15:748][625]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True [2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.22.15:748][625]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.22.15:748][625]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.22.15:749][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.22.15:749][625]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.22.15:749][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.22.15:885][625]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.22.15:887][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.22.15:889][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=21 [2022.11.04-23.22.15:889][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 [2022.11.04-23.22.15:889][625]LogInit: FAudioDevice initialized. [2022.11.04-23.22.15:889][625]LogAudio: Display: Audio Device (ID: 21) registered with world 'NewDemoLevel'. [2022.11.04-23.22.15:901][625]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.22.15:907][625]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.22.15 [2022.11.04-23.22.15:909][625]LogWorld: Bringing up level for play took: 0.008147 [2022.11.04-23.22.15:910][625]LogOnline: OSS: Created online subsystem instance for: :Context_29 [2022.11.04-23.22.15:910][625]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.22.15:911][625]PIE: Server logged in [2022.11.04-23.22.15:912][625]PIE: Play in editor total start time 0.247 seconds. [2022.11.04-23.22.26:215][ 74]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.22.26:216][ 74]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.23.19:541][592]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.23.19:541][592]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.23.19:543][592]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.23.19:544][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.23.19:560][592]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.23.19:570][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.23.19:617][592]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.23.19:665][592]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.23.19:670][592]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2022.11.04-23.23.19:797][593]LogPlayLevel: Display: Destroying online subsystem :Context_29 [2022.11.04-23.25.58:877][414]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true [2022.11.04-23.25.58:889][414]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor [2022.11.04-23.25.58:890][414]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor8818591B7AF14337804B13571C028B74.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset' [2022.11.04-23.25.58:926][414]AssetCheck: New page: Asset Save: EndOfLevelDoor [2022.11.04-23.25.58:927][414]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.26.00:233][469]BlueprintLog: New page: Compile EndOfLevelDoor [2022.11.04-23.26.00:343][469]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2022.11.04-23.26.03:199][602]LogSlate: Window 'EndOfLevelDoor' being destroyed [2022.11.04-23.26.03:219][602]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.26.03:219][602]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.26.44:118][854]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.26.44:118][854]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.26.44:120][854]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0 [2022.11.04-23.26.44:122][854]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0 [2022.11.04-23.26.44:698][885]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.26.44:698][885]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.26.44:704][885]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_2 [2022.11.04-23.26.44:706][885]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_2 [2022.11.04-23.27.13:478][367]Cmd: DELETE [2022.11.04-23.27.13:479][367]Cmd: ACTOR DELETE [2022.11.04-23.27.13:485][367]LogEditorActor: Deleted Actor: EndOfLevelDoor_C [2022.11.04-23.27.13:531][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2022.11.04-23.27.13:541][367]LogEditorActor: Deleted 1 Actors (0.062 secs) [2022.11.04-23.30.18:561][277]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2022.11.04-23.30.18:684][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2022.11.04-23.30.19:276][277]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2022.11.04-23.30.19:324][277]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.04-23.30.19:324][277]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel950882BF877741CD837545A40EADCB59.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.04-23.30.19:331][277]LogFileHelpers: No new changes to save! [2022.11.04-23.30.19:331][277]LogFileHelpers: Saving map 'NewDemoLevel' took 0.097 [2022.11.04-23.30.19:344][277]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.04-23.30.19:344][277]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.04-23.30.28:818][756]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.30.28:818][756]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.30.28:821][756]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_3 [2022.11.04-23.30.28:824][756]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_3 [2022.11.04-23.30.30:297][833]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.30.30:297][833]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.30.30:303][833]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_4 [2022.11.04-23.30.30:306][833]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_4 [2022.11.04-23.30.37:327][170]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.30.37:337][170]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.30.37:337][170]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:30:37 pm) [2022.11.04-23.30.37:337][170]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.30.37:370][170]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032901s) [2022.11.04-23.30.37:370][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033005s) [2022.11.04-23.30.37:370][170]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.30.37:370][170]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.30.37:371][170]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.30.37:371][170]LogPlayLevel: PIE: World Init took: (0.001301s) [2022.11.04-23.30.37:414][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2022.11.04-23.30.37:419][170]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True [2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.30.37:420][170]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.30.37:420][170]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.30.37:421][170]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.30.37:421][170]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.30.37:421][170]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.30.37:557][170]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.30.37:559][170]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.30.37:559][170]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.30.37:560][170]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.30.37:560][170]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.30.37:561][170]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=22 [2022.11.04-23.30.37:562][170]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 [2022.11.04-23.30.37:562][170]LogInit: FAudioDevice initialized. [2022.11.04-23.30.37:562][170]LogAudio: Display: Audio Device (ID: 22) registered with world 'NewDemoLevel'. [2022.11.04-23.30.37:584][170]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.30.37:590][170]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.30.37 [2022.11.04-23.30.37:591][170]LogWorld: Bringing up level for play took: 0.007302 [2022.11.04-23.30.37:592][170]LogOnline: OSS: Created online subsystem instance for: :Context_31 [2022.11.04-23.30.37:593][170]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.30.37:594][170]PIE: Server logged in [2022.11.04-23.30.37:595][170]PIE: Play in editor total start time 0.258 seconds. [2022.11.04-23.30.41:751][360]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.30.41:751][360]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.30.41:753][360]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.30.41:755][360]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.30.41:777][360]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.30.41:789][360]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.30.41:834][360]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.30.41:856][360]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.30.41:861][360]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms [2022.11.04-23.30.41:927][361]LogPlayLevel: Display: Destroying online subsystem :Context_31 [2022.11.04-23.30.43:383][433]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.30.43:395][433]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.30.43:395][433]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:30:43 pm) [2022.11.04-23.30.43:395][433]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.30.43:428][433]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033499s) [2022.11.04-23.30.43:429][433]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033604s) [2022.11.04-23.30.43:429][433]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.30.43:429][433]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.30.43:429][433]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.30.43:430][433]LogPlayLevel: PIE: World Init took: (0.001320s) [2022.11.04-23.30.43:472][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2022.11.04-23.30.43:476][433]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True [2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.30.43:476][433]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.30.43:476][433]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.30.43:477][433]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.30.43:477][433]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.30.43:477][433]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.30.43:610][433]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.30.43:612][433]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.30.43:613][433]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.30.43:614][433]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=23 [2022.11.04-23.30.43:615][433]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 [2022.11.04-23.30.43:615][433]LogInit: FAudioDevice initialized. [2022.11.04-23.30.43:615][433]LogAudio: Display: Audio Device (ID: 23) registered with world 'NewDemoLevel'. [2022.11.04-23.30.43:623][433]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.30.43:629][433]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.30.43 [2022.11.04-23.30.43:630][433]LogWorld: Bringing up level for play took: 0.007014 [2022.11.04-23.30.43:631][433]LogOnline: OSS: Created online subsystem instance for: :Context_32 [2022.11.04-23.30.43:631][433]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.30.43:632][433]PIE: Server logged in [2022.11.04-23.30.43:633][433]PIE: Play in editor total start time 0.239 seconds. [2022.11.04-23.30.45:897][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.30.45:897][533]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.30.45:899][533]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.30.45:901][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.30.45:923][533]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.30.45:934][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.30.45:980][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.30.46:031][533]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms [2022.11.04-23.30.46:097][534]LogPlayLevel: Display: Destroying online subsystem :Context_32 [2022.11.04-23.30.51:353][800]Cmd: DELETE [2022.11.04-23.30.51:354][800]Cmd: ACTOR DELETE [2022.11.04-23.30.51:362][800]LogEditorActor: Deleted Actor: EndOfLevelDoor_C [2022.11.04-23.30.51:404][800]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2022.11.04-23.30.51:409][800]LogEditorActor: Deleted 1 Actors (0.055 secs) [2022.11.04-23.32.01:367][655]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.32.01:376][655]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.32.01:376][655]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:01 pm) [2022.11.04-23.32.01:377][655]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.01:410][655]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033034s) [2022.11.04-23.32.01:410][655]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033136s) [2022.11.04-23.32.01:410][655]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.32.01:410][655]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.32.01:411][655]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.32.01:411][655]LogPlayLevel: PIE: World Init took: (0.001291s) [2022.11.04-23.32.01:452][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2022.11.04-23.32.01:457][655]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True [2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.32.01:457][655]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.32.01:457][655]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.32.01:458][655]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.32.01:458][655]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.32.01:458][655]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.32.01:593][655]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.32.01:594][655]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.32.01:595][655]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.32.01:597][655]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=24 [2022.11.04-23.32.01:597][655]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 [2022.11.04-23.32.01:597][655]LogInit: FAudioDevice initialized. [2022.11.04-23.32.01:597][655]LogAudio: Display: Audio Device (ID: 24) registered with world 'NewDemoLevel'. [2022.11.04-23.32.01:611][655]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.32.01:618][655]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.01 [2022.11.04-23.32.01:619][655]LogWorld: Bringing up level for play took: 0.008265 [2022.11.04-23.32.01:620][655]LogOnline: OSS: Created online subsystem instance for: :Context_33 [2022.11.04-23.32.01:620][655]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.32.01:621][655]PIE: Server logged in [2022.11.04-23.32.01:622][655]PIE: Play in editor total start time 0.246 seconds. [2022.11.04-23.32.09:758][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.09:758][ 57]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.09:760][ 57]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.32.09:762][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.09:776][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.32.09:788][ 57]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.09:828][ 57]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.32.09:864][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.09:871][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2022.11.04-23.32.09:930][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_33 [2022.11.04-23.32.33:734][323]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.32.33:745][323]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.32.33:745][323]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:33 pm) [2022.11.04-23.32.33:745][323]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.33:778][323]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033032s) [2022.11.04-23.32.33:778][323]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033127s) [2022.11.04-23.32.33:779][323]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.32.33:779][323]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.32.33:779][323]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.32.33:780][323]LogPlayLevel: PIE: World Init took: (0.001331s) [2022.11.04-23.32.33:821][323]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2022.11.04-23.32.33:826][323]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True [2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.32.33:826][323]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.32.33:827][323]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.32.33:827][323]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.32.33:827][323]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.32.33:828][323]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.32.33:828][323]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.32.33:828][323]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.32.33:828][323]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.32.33:963][323]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.32.33:965][323]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.32.33:967][323]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=25 [2022.11.04-23.32.33:967][323]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 [2022.11.04-23.32.33:967][323]LogInit: FAudioDevice initialized. [2022.11.04-23.32.33:967][323]LogAudio: Display: Audio Device (ID: 25) registered with world 'NewDemoLevel'. [2022.11.04-23.32.33:975][323]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.32.33:981][323]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.33 [2022.11.04-23.32.33:982][323]LogWorld: Bringing up level for play took: 0.006664 [2022.11.04-23.32.33:983][323]LogOnline: OSS: Created online subsystem instance for: :Context_34 [2022.11.04-23.32.33:983][323]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.32.33:984][323]PIE: Server logged in [2022.11.04-23.32.33:985][323]PIE: Play in editor total start time 0.24 seconds. [2022.11.04-23.32.37:055][447]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.37:055][447]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.37:061][447]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0 [2022.11.04-23.32.37:063][447]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_0 [2022.11.04-23.32.37:576][469]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.37:576][469]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.37:582][469]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_1 [2022.11.04-23.32.37:584][469]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_1 [2022.11.04-23.32.40:023][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.40:023][536]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.40:025][536]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.32.40:026][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.40:046][536]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.32.40:056][536]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.40:095][536]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.40:133][536]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2022.11.04-23.32.40:161][537]LogPlayLevel: Display: Destroying online subsystem :Context_34 [2022.11.04-23.32.40:912][575]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.32.40:923][575]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.32.40:923][575]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:40 pm) [2022.11.04-23.32.40:923][575]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.40:956][575]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032901s) [2022.11.04-23.32.40:956][575]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032999s) [2022.11.04-23.32.40:956][575]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.32.40:956][575]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.32.40:957][575]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.32.40:957][575]LogPlayLevel: PIE: World Init took: (0.001285s) [2022.11.04-23.32.41:002][575]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms [2022.11.04-23.32.41:004][575]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True [2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.32.41:004][575]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.32.41:004][575]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.32.41:005][575]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.32.41:005][575]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.32.41:005][575]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.32.41:139][575]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.32.41:141][575]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.32.41:143][575]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=26 [2022.11.04-23.32.41:143][575]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 [2022.11.04-23.32.41:143][575]LogInit: FAudioDevice initialized. [2022.11.04-23.32.41:143][575]LogAudio: Display: Audio Device (ID: 26) registered with world 'NewDemoLevel'. [2022.11.04-23.32.41:152][575]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.32.41:157][575]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.41 [2022.11.04-23.32.41:159][575]LogWorld: Bringing up level for play took: 0.006678 [2022.11.04-23.32.41:160][575]LogOnline: OSS: Created online subsystem instance for: :Context_35 [2022.11.04-23.32.41:160][575]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.32.41:161][575]PIE: Server logged in [2022.11.04-23.32.41:162][575]PIE: Play in editor total start time 0.239 seconds. [2022.11.04-23.32.42:540][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.42:540][617]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.42:542][617]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.32.42:544][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.42:565][617]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.32.42:577][617]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.42:613][617]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.42:652][617]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms [2022.11.04-23.32.42:682][618]LogPlayLevel: Display: Destroying online subsystem :Context_35 [2022.11.04-23.32.43:694][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.43:694][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.43:697][659]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_5 [2022.11.04-23.32.43:699][659]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_5 [2022.11.04-23.32.43:933][670]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.43:933][670]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor_C [2022.11.04-23.32.43:939][670]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_6 [2022.11.04-23.32.43:942][670]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor as actor: EndOfLevelDoor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.EndOfLevelDoor_C_6 [2022.11.04-23.32.45:164][736]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.32.45:173][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.32.45:173][736]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:45 pm) [2022.11.04-23.32.45:173][736]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.45:206][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032482s) [2022.11.04-23.32.45:206][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032610s) [2022.11.04-23.32.45:206][736]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.32.45:206][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.32.45:207][736]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.32.45:207][736]LogPlayLevel: PIE: World Init took: (0.001254s) [2022.11.04-23.32.45:251][736]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2022.11.04-23.32.45:256][736]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True [2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.32.45:256][736]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.32.45:256][736]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.32.45:257][736]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.32.45:257][736]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.32.45:257][736]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.32.45:392][736]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.32.45:394][736]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.32.45:395][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.32.45:396][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=27 [2022.11.04-23.32.45:397][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 [2022.11.04-23.32.45:397][736]LogInit: FAudioDevice initialized. [2022.11.04-23.32.45:397][736]LogAudio: Display: Audio Device (ID: 27) registered with world 'NewDemoLevel'. [2022.11.04-23.32.45:411][736]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.32.45:417][736]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.45 [2022.11.04-23.32.45:418][736]LogWorld: Bringing up level for play took: 0.007630 [2022.11.04-23.32.45:419][736]LogOnline: OSS: Created online subsystem instance for: :Context_36 [2022.11.04-23.32.45:419][736]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.32.45:421][736]PIE: Server logged in [2022.11.04-23.32.45:422][736]PIE: Play in editor total start time 0.249 seconds. [2022.11.04-23.32.47:329][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.47:329][831]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.47:331][831]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.32.47:333][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.47:359][831]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.32.47:371][831]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.47:414][831]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.32.47:462][831]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.47:468][831]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2022.11.04-23.32.47:531][832]LogPlayLevel: Display: Destroying online subsystem :Context_36 [2022.11.04-23.32.48:575][887]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.32.48:584][887]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.32.48:584][887]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:32:48 pm) [2022.11.04-23.32.48:584][887]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.48:619][887]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034549s) [2022.11.04-23.32.48:619][887]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034656s) [2022.11.04-23.32.48:619][887]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.32.48:619][887]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.32.48:620][887]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.32.48:620][887]LogPlayLevel: PIE: World Init took: (0.001291s) [2022.11.04-23.32.48:662][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2022.11.04-23.32.48:666][887]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True [2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.32.48:666][887]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.32.48:666][887]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.32.48:667][887]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.32.48:667][887]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.32.48:667][887]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.32.48:800][887]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.32.48:802][887]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.32.48:804][887]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=28 [2022.11.04-23.32.48:804][887]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 [2022.11.04-23.32.48:804][887]LogInit: FAudioDevice initialized. [2022.11.04-23.32.48:804][887]LogAudio: Display: Audio Device (ID: 28) registered with world 'NewDemoLevel'. [2022.11.04-23.32.48:814][887]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.32.48:821][887]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.32.48 [2022.11.04-23.32.48:822][887]LogWorld: Bringing up level for play took: 0.007738 [2022.11.04-23.32.48:823][887]LogOnline: OSS: Created online subsystem instance for: :Context_37 [2022.11.04-23.32.48:823][887]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.32.48:825][887]PIE: Server logged in [2022.11.04-23.32.48:825][887]PIE: Play in editor total start time 0.242 seconds. [2022.11.04-23.32.51:208][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.51:208][996]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.32.51:210][996]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.32.51:211][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.51:221][996]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.32.51:232][996]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.32.51:278][996]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.32.51:309][996]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2022.11.04-23.32.51:372][997]LogPlayLevel: Display: Destroying online subsystem :Context_37 [2022.11.04-23.33.08:808][888]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.33.08:817][888]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.33.08:817][888]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:33:08 pm) [2022.11.04-23.33.08:817][888]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.33.08:849][888]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031581s) [2022.11.04-23.33.08:849][888]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031674s) [2022.11.04-23.33.08:849][888]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.33.08:849][888]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.33.08:849][888]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.33.08:850][888]LogPlayLevel: PIE: World Init took: (0.001176s) [2022.11.04-23.33.08:890][888]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2022.11.04-23.33.08:894][888]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True [2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.33.08:894][888]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.33.08:894][888]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.33.08:895][888]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.33.08:895][888]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.33.08:895][888]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.33.09:029][888]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.33.09:030][888]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.33.09:031][888]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.33.09:032][888]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=29 [2022.11.04-23.33.09:032][888]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 [2022.11.04-23.33.09:032][888]LogInit: FAudioDevice initialized. [2022.11.04-23.33.09:032][888]LogAudio: Display: Audio Device (ID: 29) registered with world 'NewDemoLevel'. [2022.11.04-23.33.09:044][888]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.33.09:049][888]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.33.09 [2022.11.04-23.33.09:051][888]LogWorld: Bringing up level for play took: 0.006069 [2022.11.04-23.33.09:051][888]LogOnline: OSS: Created online subsystem instance for: :Context_38 [2022.11.04-23.33.09:052][888]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.33.09:053][888]PIE: Server logged in [2022.11.04-23.33.09:053][888]PIE: Play in editor total start time 0.237 seconds. [2022.11.04-23.33.13:462][ 77]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.33.13:463][ 77]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.34.38:182][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.34.38:182][558]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.34.38:184][558]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.34.38:186][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.34.38:216][558]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.34.38:227][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.34.38:281][558]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.34.38:306][558]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.34.38:311][558]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2022.11.04-23.34.38:377][559]LogPlayLevel: Display: Destroying online subsystem :Context_38 [2022.11.04-23.34.43:988][830]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.34.43:997][830]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.34.43:997][830]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:34:43 pm) [2022.11.04-23.34.43:997][830]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.34.44:028][830]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031015s) [2022.11.04-23.34.44:028][830]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031114s) [2022.11.04-23.34.44:028][830]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.34.44:028][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.34.44:029][830]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.34.44:029][830]LogPlayLevel: PIE: World Init took: (0.001181s) [2022.11.04-23.34.44:080][830]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2022.11.04-23.34.44:082][830]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True [2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.34.44:082][830]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.34.44:082][830]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.34.44:083][830]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.34.44:083][830]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.34.44:083][830]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.34.44:216][830]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.34.44:217][830]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.34.44:218][830]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.34.44:220][830]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=30 [2022.11.04-23.34.44:220][830]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 [2022.11.04-23.34.44:220][830]LogInit: FAudioDevice initialized. [2022.11.04-23.34.44:220][830]LogAudio: Display: Audio Device (ID: 30) registered with world 'NewDemoLevel'. [2022.11.04-23.34.44:232][830]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.34.44:240][830]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.34.44 [2022.11.04-23.34.44:241][830]LogWorld: Bringing up level for play took: 0.008795 [2022.11.04-23.34.44:242][830]LogOnline: OSS: Created online subsystem instance for: :Context_40 [2022.11.04-23.34.44:243][830]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.34.44:244][830]PIE: Server logged in [2022.11.04-23.34.44:245][830]PIE: Play in editor total start time 0.248 seconds. [2022.11.04-23.36.26:229][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.36.26:229][531]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.36.26:231][531]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.36.26:232][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.36.26:250][531]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.36.26:260][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.36.26:309][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.36.26:338][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2022.11.04-23.36.26:443][532]LogPlayLevel: Display: Destroying online subsystem :Context_40 [2022.11.04-23.36.46:013][510]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2022.11.04-23.36.57:498][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true [2022.11.04-23.36.57:512][ 22]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor [2022.11.04-23.36.57:512][ 22]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoorE69ABA773380441AB1EC9AB95924FA73.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset' [2022.11.04-23.36.57:532][ 22]AssetCheck: New page: Asset Save: EndOfLevelDoor [2022.11.04-23.36.57:532][ 22]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.36.58:252][ 58]BlueprintLog: New page: Compile EndOfLevelDoor [2022.11.04-23.36.58:372][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2022.11.04-23.37.02:796][270]LogSlate: Window 'EndOfLevelDoor' being destroyed [2022.11.04-23.37.02:817][270]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.37.02:817][270]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.37.04:913][371]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.37.04:925][371]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.37.04:925][371]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:37:04 pm) [2022.11.04-23.37.04:926][371]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.37.04:960][371]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033992s) [2022.11.04-23.37.04:960][371]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034089s) [2022.11.04-23.37.04:960][371]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.37.04:960][371]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.37.04:961][371]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.37.04:961][371]LogPlayLevel: PIE: World Init took: (0.001286s) [2022.11.04-23.37.05:009][371]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2022.11.04-23.37.05:018][371]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True [2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.37.05:018][371]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.37.05:018][371]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.37.05:019][371]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.37.05:019][371]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.37.05:019][371]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.37.05:152][371]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.37.05:153][371]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.37.05:154][371]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.37.05:155][371]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=31 [2022.11.04-23.37.05:156][371]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31 [2022.11.04-23.37.05:156][371]LogInit: FAudioDevice initialized. [2022.11.04-23.37.05:156][371]LogAudio: Display: Audio Device (ID: 31) registered with world 'NewDemoLevel'. [2022.11.04-23.37.05:168][371]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.37.05:174][371]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.37.05 [2022.11.04-23.37.05:175][371]LogWorld: Bringing up level for play took: 0.007281 [2022.11.04-23.37.05:176][371]LogOnline: OSS: Created online subsystem instance for: :Context_41 [2022.11.04-23.37.05:176][371]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.37.05:178][371]PIE: Server logged in [2022.11.04-23.37.05:178][371]PIE: Play in editor total start time 0.253 seconds. [2022.11.04-23.37.08:685][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.37.08:686][531]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.37.08:687][531]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.37.08:689][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.37.08:699][531]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.37.08:710][531]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.37.08:754][531]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.37.08:793][531]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.37.08:799][531]LogUObjectHash: Compacting FUObjectHashTables data took 2.57ms [2022.11.04-23.37.08:858][532]LogPlayLevel: Display: Destroying online subsystem :Context_41 [2022.11.04-23.37.10:151][596]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.04-23.37.10:160][596]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.04-23.37.10:160][596]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 3:37:10 pm) [2022.11.04-23.37.10:160][596]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.37.10:194][596]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033175s) [2022.11.04-23.37.10:194][596]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033287s) [2022.11.04-23.37.10:194][596]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.04-23.37.10:194][596]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.04-23.37.10:195][596]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.04-23.37.10:195][596]LogPlayLevel: PIE: World Init took: (0.001339s) [2022.11.04-23.37.10:239][596]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms [2022.11.04-23.37.10:243][596]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True [2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.04-23.37.10:243][596]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.04-23.37.10:243][596]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.04-23.37.10:244][596]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.04-23.37.10:244][596]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.04-23.37.10:244][596]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.04-23.37.10:377][596]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.04-23.37.10:379][596]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.04-23.37.10:381][596]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=32 [2022.11.04-23.37.10:382][596]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32 [2022.11.04-23.37.10:382][596]LogInit: FAudioDevice initialized. [2022.11.04-23.37.10:382][596]LogAudio: Display: Audio Device (ID: 32) registered with world 'NewDemoLevel'. [2022.11.04-23.37.10:393][596]LogLoad: Game class is 'GameModeBase' [2022.11.04-23.37.10:400][596]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-07.37.10 [2022.11.04-23.37.10:402][596]LogWorld: Bringing up level for play took: 0.008431 [2022.11.04-23.37.10:402][596]LogOnline: OSS: Created online subsystem instance for: :Context_42 [2022.11.04-23.37.10:403][596]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.04-23.37.10:404][596]PIE: Server logged in [2022.11.04-23.37.10:405][596]PIE: Play in editor total start time 0.245 seconds. [2022.11.04-23.37.44:302][183]Cmd: DELETE [2022.11.04-23.37.44:302][183]Cmd: ACTOR DELETE [2022.11.04-23.37.44:314][183]LogEditorActor: Deleted Actor: EndOfLevelDoor_C [2022.11.04-23.37.44:355][183]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2022.11.04-23.37.44:361][183]LogEditorActor: Deleted 1 Actors (0.059 secs) [2022.11.04-23.38.00:723][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.38.00:723][977]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.04-23.38.00:725][977]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.04-23.38.00:727][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.38.00:747][977]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.04-23.38.00:760][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.04-23.38.00:800][977]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.04-23.38.00:848][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.04-23.38.00:853][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2022.11.04-23.38.00:883][978]LogPlayLevel: Display: Destroying online subsystem :Context_42 [2022.11.04-23.38.27:347][425]Cmd: DELETE [2022.11.04-23.38.27:347][425]Cmd: ACTOR DELETE [2022.11.04-23.38.27:354][425]LogEditorActor: Deleted Actor: EndOfLevelDoor_C [2022.11.04-23.38.27:400][425]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms [2022.11.04-23.38.27:407][425]LogEditorActor: Deleted 1 Actors (0.060 secs) [2022.11.04-23.38.33:980][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2022.11.04-23.38.34:100][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms [2022.11.04-23.38.34:699][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2022.11.04-23.38.34:745][777]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.04-23.38.34:746][777]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel3CA250F73ACD4AEAB5295AD2D5292351.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.04-23.38.34:758][777]LogFileHelpers: No new changes to save! [2022.11.04-23.38.34:758][777]LogFileHelpers: Saving map 'NewDemoLevel' took 0.102 [2022.11.04-23.38.34:775][777]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.04-23.38.34:775][777]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.04-23.45.40:819][745]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms [2022.11.04-23.45.40:869][745]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.04-23.45.40:870][745]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel2E1C957413C84EF1BCC1C4A9F145AA91.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.04-23.45.40:877][745]LogFileHelpers: No new changes to save! [2022.11.04-23.45.40:890][745]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.04-23.45.40:890][745]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.04-23.46.17:044][641]MapCheck: New page: Map Check [2022.11.04-23.46.17:074][641]Cmd: MAP REBUILD ALLVISIBLE [2022.11.04-23.46.17:077][641]LogEditorServer: Rebuildmap Clear paths rebuilt [2022.11.04-23.46.17:119][641]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=false [2022.11.04-23.46.17:216][641]LightingResults: New page: Lighting Build - 5 Nov 2022, 3:46:17 pm [2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. [2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED [2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED [2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED [2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED [2022.11.04-23.46.17:249][641]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED [2022.11.04-23.46.17:315][641]LogEditorBuildUtils: Build time 0:00 [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: ================================================ [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: === FShaderJobCache stats === [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2406.40 MB (2.35 GB) budget. Usage: 0.00% [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: === Shader Compilation stats === [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Shaders Compiled: 0 [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2022.11.04-23.46.18:050][654]LogShaderCompilers: Display: ================================================ [2022.11.04-23.46.18:178][659]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2022.11.04-23.46.20:348][773]MapCheck: New page: Map Check [2022.11.04-23.46.20:393][773]Cmd: MAP CHECK DONTDISPLAYDIALOG [2022.11.04-23.46.20:394][773]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 3:46:20 pm [2022.11.04-23.46.20:480][773]MapCheck: Error: WorldSettings Maps need lighting rebuilt [2022.11.04-23.46.20:590][773]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 196.764ms to complete. [2022.11.04-23.46.20:590][773]LogEditorBuildUtils: Build time 0:00 [2022.11.04-23.46.22:138][827]Lightmass on xmt-pc: 3.89 sec total, 1.51 sec importing, 22 ms setup, 772 ms photons, 731 ms processing, 48.4 sec extra exporting [147/147 mappings]. Threads: 35.2 sec total, 7.79 sec processing. [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.023s [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Indirection Texture 16x32x16 = 0.0Mb [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: BrickData (all levels) 0.9Mb [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Bricks at depth [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 0: 1.0% covering 100.0% of volume [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 1: 6.2% covering 9.4% of volume [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: 2: 92.8% covering 2.2% of volume [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: Bricks in each level [2022.11.04-23.46.22:396][828]LogVolumetricLightmapImport: NewDemoLevel 194 bricks 100.0% (Persistent Level) [2022.11.04-23.46.22:810][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion0_1 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast [2022.11.04-23.46.22:826][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast [2022.11.04-23.46.22:845][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast [2022.11.04-23.46.22:858][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:SkyOcclusion0_2 (TFO_AutoDXT, 1024X512 X1X1) (Required Memory Estimate: 13.33334 MB), EncodeSpeed: Fast [2022.11.04-23.46.22:869][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:HQ_Lightmap0_2 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast [2022.11.04-23.46.22:890][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:LQ_Lightmap_0_2 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast [2022.11.04-23.46.22:981][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_0 (G8, 512X512 X1X1) (Required Memory Estimate: 1.666665 MB), EncodeSpeed: Fast [2022.11.04-23.46.22:992][828]LogTexture: Display: Building textures: /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData:ShadowMapTexture2D_1 (G8, 1024X256 X1X1) (Required Memory Estimate: 1.666675 MB), EncodeSpeed: Fast [2022.11.04-23.46.23:003][828]LogStaticLightingSystem: NewDemoLevel_BuiltData storing lightmap data for 53 meshes in 3 LightmapResourceClusters (17.7 Meshes per cluster). [2022.11.04-23.46.23:048][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Illumination: 5.81 sec (208 ms encoding lightmaps, 90 ms encoding shadowmaps) [2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Lightmap texture memory: 5.6 MB (2.8 MB streaming, 2.8 MB non-streaming), 4 textures [2022.11.04-23.46.23:142][828]LogStaticLightingSystem: Shadowmap texture memory: 0.9 MB (0.5 MB streaming, 0.4 MB non-streaming), 2 textures [2022.11.04-23.46.23:144][828]DumpUnbuiltLightIteractions [2022.11.04-23.46.23:144][828]Lights with unbuilt interactions: 0 [2022.11.04-23.46.23:144][828] [2022.11.04-23.46.23:144][828]Primitives with unbuilt interactions: 0 [2022.11.04-23.46.23:161][829]Cmd: MAP CHECK NOTIFYRESULTS [2022.11.04-23.46.23:162][829]MapCheck: New page: NewDemoLevel - 5 Nov 2022, 3:46:23 pm [2022.11.04-23.46.23:162][829]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.735ms to complete. [2022.11.04-23.46.27:274][ 50]LogSlate: Window 'Message Log' being destroyed [2022.11.04-23.46.27:292][ 50]LogSlate: Window 'Message Log' being destroyed [2022.11.04-23.47.13:637][280]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms [2022.11.04-23.47.13:686][280]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.04-23.47.13:686][280]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel09276EBC758C4174938F70F5E1E3BDCA.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.04-23.47.14:297][280]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true [2022.11.04-23.47.14:524][280]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData [2022.11.04-23.47.14:524][280]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltData07D40AB8481A483ABFB51FD9FF580641.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset' [2022.11.04-23.47.15:145][280]AssetCheck: New page: Asset Save: multiple assets [2022.11.04-23.47.15:145][280]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData [2022.11.04-23.47.15:145][280]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.04-23.47.33:738][956]LogEditorViewport: Clicking Background [2022.11.04-23.47.37:297][ 90]LogEditorViewport: Clicking Background [2022.11.04-23.47.41:692][338]LogEditorViewport: Clicking Background [2022.11.04-23.48.03:123][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2022.11.04-23.48.03:250][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2022.11.04-23.48.03:893][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms [2022.11.04-23.48.03:940][344]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.04-23.48.03:941][344]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel7BF73D154B094869B520334F6C684011.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.04-23.48.03:947][344]LogFileHelpers: No new changes to save! [2022.11.04-23.48.03:947][344]LogFileHelpers: Saving map 'NewDemoLevel' took 0.100 [2022.11.04-23.48.03:966][344]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.04-23.48.03:966][344]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/MeshModelingToolset/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/MeshModelingToolset/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/AudioSynesthesia/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/AudioSynesthesia/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/ResonanceAudio/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/ResonanceAudio/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/GeometryProcessing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/GeometryProcessing/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/HairStrands/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/HairStrands/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/MovieScene/SequencerScripting/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/MovieScene/SequencerScripting/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosNiagara/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosNiagara/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/2D/Paper2D/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/2D/Paper2D/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosClothEditor/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosClothEditor/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshLODToolset/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshLODToolset/Content' is outside repository [2022.11.04-23.48.42:555][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/Synthesis/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Runtime/Synthesis/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/PythonScriptPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/PythonScriptPlugin/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryFlow/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryFlow/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosSolverPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/ChaosSolverPlugin/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/FullBodyIK/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/FullBodyIK/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRigSpline/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRigSpline/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryCollectionPlugin/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/GeometryCollectionPlugin/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/IKRig/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/IKRig/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/FX/Niagara/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/FX/Niagara/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshModelingToolsetExp/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Experimental/MeshModelingToolsetExp/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Enterprise/DatasmithContent/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Enterprise/DatasmithContent/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Developer/AnimationSharing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Developer/AnimationSharing/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Media/MediaCompositing/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Media/MediaCompositing/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/GeometryMode/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/GeometryMode/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/ModelingToolsEditorMode/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/ModelingToolsEditorMode/Content' is outside repository [2022.11.04-23.48.42:556][216]SourceControl: fatal: /media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/SpeedTreeImporter/Content: '/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Editor/SpeedTreeImporter/Content' is outside repository [2022.11.04-23.48.43:443][216]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms [2022.11.04-23.48.43:491][216]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.04-23.48.43:492][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel432CFA5060694764B786E097B4E43D7F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.04-23.48.43:499][216]LogFileHelpers: No new changes to save! [2022.11.04-23.48.43:499][216]LogFileHelpers: Saving map 'NewDemoLevel' took 0.103 [2022.11.04-23.48.43:522][216]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true [2022.11.04-23.48.43:535][216]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor [2022.11.04-23.48.43:535][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor790C72337F2B43129D92620B4D6B6325.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset' [2022.11.04-23.48.43:536][216]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/NewDemoLevel_BuiltData" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset" SILENT=true [2022.11.04-23.48.43:744][216]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel_BuiltData [2022.11.04-23.48.43:745][216]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_BuiltDataA741331E2CAF4823A8F0E9C3E2FE02C3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel_BuiltData.uasset' [2022.11.04-23.50.09:548][216]LogSlate: Window 'Submit Files' being destroyed [2022.11.04-23.50.11:009][216]LogSourceControl: commit successful: [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door. [2022.11.04-23.50.11:522][216]SourceControl: [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door. [2022.11.04-23.50.11:522][216]SourceControl: 3 files changed, 0 insertions(+), 0 deletions(-) [2022.11.04-23.50.11:554][216]SourceControl: Commited [master 9abb826] Fixed Subtraction using negative number having unwanted results. Altered lighting on the End Level door.. [2022.11.04-23.50.11:622][217]AssetCheck: New page: Asset Save: multiple assets [2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/MyContent/NewDemoLevel_BuiltData.NewDemoLevel_BuiltData [2022.11.04-23.50.11:622][217]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-00.00.16:023][806]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2022.11.05-00.00.17:743][806]LogSlate: Window 'Pick Parent Class' being destroyed [2022.11.05-00.00.17:767][806]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2022.11.05-00.00.17:786][806]LogContentBrowser: Creating deferred item: NewBlueprint [2022.11.05-00.00.17:806][807]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2022.11.05-00.00.26:185][227]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyGamemode [2022.11.05-00.00.26:845][227]LogContentBrowser: End creating deferred item NewBlueprint [2022.11.05-00.00.27:981][292]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode [2022.11.05-00.00.27:982][292]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.00.28:665][292]LogViewport: Scene viewport resized to 1141x677, mode Windowed. [2022.11.05-00.00.28:691][293]LogViewport: Scene viewport resized to 1141x701, mode Windowed. [2022.11.05-00.00.45:997][932]LogViewport: Scene viewport resized to 1139x719, mode Windowed. [2022.11.05-00.00.46:090][934]LogViewport: Scene viewport resized to 467x230, mode Windowed. [2022.11.05-00.00.46:618][940]LogSlate: Window 'MyGamemode' being destroyed [2022.11.05-00.00.46:634][940]LogViewport: Scene viewport resized to 469x238, mode Windowed. [2022.11.05-00.00.50:995][ 93]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker [2022.11.05-00.00.51:379][ 93]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics' [2022.11.05-00.01.30:601][795]LogSlate: Window 'Open File' being destroyed [2022.11.05-00.03.10:609][523]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2022.11.05-00.03.12:931][639]SourceControl: fatal: /Script: '/Script' is outside repository [2022.11.05-00.03.15:796][795]LogSlate: Window 'Project Settings' being destroyed [2022.11.05-00.03.15:816][795]LogSlate: Window 'Project Settings' being destroyed [2022.11.05-00.03.30:253][227]LogSlate: Window 'MyGamemode' being destroyed [2022.11.05-00.03.30:263][227]LogSlate: Window 'MyGamemode' being destroyed [2022.11.05-00.03.30:268][227]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.03.30:268][227]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.03.42:013][493]LogSlate: Window 'Pick Parent Class' being destroyed [2022.11.05-00.03.42:021][493]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2022.11.05-00.03.42:030][493]LogContentBrowser: Creating deferred item: NewBlueprint [2022.11.05-00.03.42:043][494]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2022.11.05-00.03.52:724][837]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.225 and deleted 0 file(s) with total size 0 MiB. [2022.11.05-00.03.59:099][158]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint [2022.11.05-00.03.59:740][158]LogContentBrowser: End creating deferred item NewBlueprint [2022.11.05-00.04.03:967][384]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. [2022.11.05-00.04.03:967][384]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. [2022.11.05-00.04.21:358][241]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyCharactor [2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData' [2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.SKEL_MyCharactor_C:UserConstructionScript' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData' [2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.SKEL_MyCharactor_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData' [2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor_C' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData' [2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_0' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData' [2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_1' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData' [2022.11.05-00.04.26:433][241]LogMetaData: Removing '/Game/MyContent/MyCharactor.MyCharactor:EventGraph.K2Node_Event_2' ref from Metadata '/Game/MyContent/NewBlueprint.PackageMetaData' [2022.11.05-00.04.26:547][241]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true [2022.11.05-00.04.26:555][241]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor [2022.11.05-00.04.26:555][241]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor34EE3F0E34C04A8EB8B09AACABD2B549.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset' [2022.11.05-00.04.29:103][241]LogUObjectHash: Compacting FUObjectHashTables data took 3.94ms [2022.11.05-00.04.29:231][241]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms [2022.11.05-00.04.29:289][241]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms [2022.11.05-00.04.29:296][241]AssetCheck: New page: Asset Save: MyCharactor [2022.11.05-00.04.29:296][241]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-00.04.52:477][813]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-00.04.52:477][813]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.04.53:295][813]LogViewport: Scene viewport resized to 1141x677, mode Windowed. [2022.11.05-00.04.53:333][814]LogViewport: Scene viewport resized to 1141x701, mode Windowed. [2022.11.05-00.04.56:236][940]LogViewport: Scene viewport resized to 1139x719, mode Windowed. [2022.11.05-00.04.56:367][942]LogViewport: Scene viewport resized to 478x238, mode Windowed. [2022.11.05-00.04.56:424][943]LogViewport: Scene viewport resized to 467x230, mode Windowed. [2022.11.05-00.04.56:688][959]LogViewport: Scene viewport resized to 1141x701, mode Windowed. [2022.11.05-00.04.57:368][ 1]LogSlate: Window 'MyCharactor' being destroyed [2022.11.05-00.06.51:597][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true [2022.11.05-00.06.51:603][722]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor [2022.11.05-00.06.51:604][722]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor342BF0773AE444F8A6B7B17C7616BBF7.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset' [2022.11.05-00.06.51:651][722]AssetCheck: New page: Asset Save: MyCharactor [2022.11.05-00.06.51:651][722]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-00.06.54:073][856]LogEditorViewport: Clicking Background [2022.11.05-00.07.04:555][398]LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics' [2022.11.05-00.07.09:652][622]LogSlate: Window 'Project Settings' being destroyed [2022.11.05-00.07.29:986][769]SourceControl: fatal: /Script: '/Script' is outside repository [2022.11.05-00.16.57:252][601]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2022.11.05-00.17.00:151][601]LogSlate: Window 'Pick Parent Class' being destroyed [2022.11.05-00.17.00:184][601]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2022.11.05-00.17.00:224][601]LogContentBrowser: Creating deferred item: NewBlueprint [2022.11.05-00.17.00:240][602]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2022.11.05-00.17.11:115][181]LogContentBrowser: Attempting asset rename: NewBlueprint -> MyPlayerContoller [2022.11.05-00.17.11:823][181]LogContentBrowser: End creating deferred item NewBlueprint [2022.11.05-00.17.24:912][875]LogContentBrowser: Attempting asset rename: MyPlayerContoller -> MyPlayerController [2022.11.05-00.17.29:600][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData' [2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.SKEL_MyPlayerController_C:UserConstructionScript' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData' [2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.SKEL_MyPlayerController_C' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData' [2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController_C' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData' [2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:EventGraph.K2Node_Event_0' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData' [2022.11.05-00.17.29:601][875]LogMetaData: Removing '/Game/MyContent/MyPlayerController.MyPlayerController:EventGraph.K2Node_Event_1' ref from Metadata '/Game/MyContent/MyPlayerContoller.PackageMetaData' [2022.11.05-00.17.29:791][875]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true [2022.11.05-00.17.29:796][875]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController [2022.11.05-00.17.29:796][875]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController5E1FCE98E8AA4043BDF769DC8BEA2C19.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset' [2022.11.05-00.17.31:867][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms [2022.11.05-00.17.31:922][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2022.11.05-00.17.31:970][875]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms [2022.11.05-00.17.31:978][875]AssetCheck: New page: Asset Save: MyPlayerController [2022.11.05-00.17.31:978][875]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController [2022.11.05-00.17.50:042][442]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyPlayerController.MyPlayerController [2022.11.05-00.17.50:042][442]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.17.50:655][442]LogViewport: Scene viewport resized to 1141x701, mode Windowed. [2022.11.05-00.20.01:514][348]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2022.11.05-00.20.01:517][348]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.061 [2022.11.05-00.20.01:517][348]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)... [2022.11.05-00.20.01:517][348]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController] [2022.11.05-00.20.01:522][348]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto1 [2022.11.05-00.20.01:522][348]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto16EF087A7FD004B589C985E055DECBCA8.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto1.uasset' [2022.11.05-00.20.01:522][348]LogFileHelpers: Auto-saving content packages took 0.006 [2022.11.05-00.26.07:714][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true [2022.11.05-00.26.07:723][455]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController [2022.11.05-00.26.07:724][455]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerControllerEE1A0C0432054BAD8DABCBFD89AF860A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset' [2022.11.05-00.26.07:757][455]AssetCheck: New page: Asset Save: MyPlayerController [2022.11.05-00.26.07:757][455]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController [2022.11.05-00.26.08:181][480]BlueprintLog: New page: Compile MyPlayerController [2022.11.05-00.26.08:276][480]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms [2022.11.05-00.27.37:382][561]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true [2022.11.05-00.27.37:389][561]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor [2022.11.05-00.27.37:389][561]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor5D1181A0FA3645BD8FF2AEE884FA7FF4.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset' [2022.11.05-00.27.37:454][561]AssetCheck: New page: Asset Save: MyCharactor [2022.11.05-00.27.37:454][561]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-00.27.39:065][657]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms [2022.11.05-00.27.39:933][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true [2022.11.05-00.27.39:939][657]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode [2022.11.05-00.27.39:939][657]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemodeBE776F1001D7451DB33525DA1ED6346A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset' [2022.11.05-00.27.41:188][657]AssetCheck: New page: Asset Save: MyGamemode [2022.11.05-00.27.41:188][657]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode [2022.11.05-00.28.05:766][172]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.05-00.28.05:775][172]BlueprintLog: New page: Pre-Play auto-recompile [2022.11.05-00.28.05:781][172]LogPlayLevel: [PlayLevel] Compiling MyCharactor before play... [2022.11.05-00.28.05:898][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2022.11.05-00.28.05:901][172]LogPlayLevel: PlayLevel: Blueprint regeneration took 125 ms (1 blueprints) [2022.11.05-00.28.05:901][172]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:28:05 pm) [2022.11.05-00.28.05:901][172]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.28.05:930][172]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029075s) [2022.11.05-00.28.05:930][172]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029154s) [2022.11.05-00.28.05:930][172]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.28.05:930][172]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.28.05:931][172]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.28.05:931][172]LogPlayLevel: PIE: World Init took: (0.001016s) [2022.11.05-00.28.05:987][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2022.11.05-00.28.05:989][172]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True [2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.28.05:989][172]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.28.05:989][172]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.28.05:990][172]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.28.05:990][172]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.28.05:990][172]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.28.06:121][172]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.28.06:122][172]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.28.06:123][172]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.28.06:125][172]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=33 [2022.11.05-00.28.06:125][172]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33 [2022.11.05-00.28.06:125][172]LogInit: FAudioDevice initialized. [2022.11.05-00.28.06:125][172]LogAudio: Display: Audio Device (ID: 33) registered with world 'NewDemoLevel'. [2022.11.05-00.28.06:133][172]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.28.06:137][172]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.28.06 [2022.11.05-00.28.06:138][172]LogWorld: Bringing up level for play took: 0.004783 [2022.11.05-00.28.06:139][172]LogOnline: OSS: Created online subsystem instance for: :Context_46 [2022.11.05-00.28.06:139][172]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.05-00.28.06:140][172]PIE: Server logged in [2022.11.05-00.28.06:141][172]PIE: Play in editor total start time 0.365 seconds. [2022.11.05-00.28.08:032][231]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.28.08:032][231]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.28.08:035][231]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.28.08:036][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.28.08:045][231]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.28.08:057][231]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.28.08:124][231]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-00.28.08:163][231]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.28.08:170][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2022.11.05-00.28.08:241][232]LogPlayLevel: Display: Destroying online subsystem :Context_46 [2022.11.05-00.28.20:131][637]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C [2022.11.05-00.28.20:131][637]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C [2022.11.05-00.28.20:134][637]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_0 [2022.11.05-00.28.20:138][637]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_0 [2022.11.05-00.28.22:480][766]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C [2022.11.05-00.28.22:480][766]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/MyContent/MyCharactor.MyCharactor_C [2022.11.05-00.28.22:487][766]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_1 [2022.11.05-00.28.22:489][766]LogActorFactory: Actor Factory spawned Blueprint /Game/MyContent/MyCharactor.MyCharactor as actor: MyCharactor_C /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.MyCharactor_C_1 [2022.11.05-00.28.22:604][766]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh' [2022.11.05-00.28.22:669][767]LogViewport: Scene viewport resized to 481x187, mode Windowed. [2022.11.05-00.28.42:309][502]LogEditorViewport: Clicking Background [2022.11.05-00.28.49:091][762]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.05-00.28.49:103][762]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.28.49:103][762]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:28:49 pm) [2022.11.05-00.28.49:103][762]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.28.49:132][762]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028871s) [2022.11.05-00.28.49:132][762]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.028956s) [2022.11.05-00.28.49:132][762]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.28.49:132][762]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.28.49:133][762]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.28.49:133][762]LogPlayLevel: PIE: World Init took: (0.001004s) [2022.11.05-00.28.49:192][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2022.11.05-00.28.49:195][762]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True [2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.28.49:195][762]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.28.49:196][762]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.28.49:196][762]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.28.49:196][762]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.28.49:196][762]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.28.49:196][762]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.28.49:328][762]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.28.49:329][762]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.28.49:330][762]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.28.49:333][762]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=34 [2022.11.05-00.28.49:334][762]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=34 [2022.11.05-00.28.49:334][762]LogInit: FAudioDevice initialized. [2022.11.05-00.28.49:334][762]LogAudio: Display: Audio Device (ID: 34) registered with world 'NewDemoLevel'. [2022.11.05-00.28.49:343][762]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.28.49:348][762]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.28.49 [2022.11.05-00.28.49:640][762]LogWorld: Bringing up level for play took: 0.296631 [2022.11.05-00.28.49:640][762]LogOnline: OSS: Created online subsystem instance for: :Context_47 [2022.11.05-00.28.49:641][762]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.05-00.28.49:642][762]PIE: Server logged in [2022.11.05-00.28.49:643][762]PIE: Play in editor total start time 0.54 seconds. [2022.11.05-00.28.52:214][880]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.28.52:214][880]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.28.52:216][880]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.28.52:218][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.28.52:225][880]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.28.52:233][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.28.52:290][880]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-00.28.52:322][880]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.28.52:326][880]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2022.11.05-00.28.52:349][881]LogPlayLevel: Display: Destroying online subsystem :Context_47 [2022.11.05-00.28.56:579][ 40]LogTurnkeySupport: Display: Adding device menu item for xmt-pc [2022.11.05-00.29.00:212][223]LogEditorViewport: Clicking Background [2022.11.05-00.29.02:494][294]LogEditorViewport: Clicking Background [2022.11.05-00.29.37:565][ 4]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2022.11.05-00.30.20:875][525]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms [2022.11.05-00.30.20:927][525]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto2 [2022.11.05-00.30.20:927][525]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto2A5D0830FB57045D0B650C48E43E9E521.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto2.umap' [2022.11.05-00.30.20:929][525]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.109 [2022.11.05-00.30.20:929][525]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.109 [2022.11.05-00.31.21:009][786]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true [2022.11.05-00.31.21:015][786]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor [2022.11.05-00.31.21:015][786]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor54CDE324E57C4196928482EC36D056ED.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset' [2022.11.05-00.31.21:131][786]AssetCheck: New page: Asset Save: MyCharactor [2022.11.05-00.31.21:131][786]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-00.31.22:282][854]BlueprintLog: New page: Compile MyCharactor [2022.11.05-00.31.22:401][854]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms [2022.11.05-00.31.27:937][100]BlueprintLog: New page: Compile MyPlayerController [2022.11.05-00.31.28:041][100]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2022.11.05-00.31.33:180][255]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.05-00.31.33:192][255]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.31.33:192][255]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:31:33 pm) [2022.11.05-00.31.33:192][255]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.31.33:227][255]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034451s) [2022.11.05-00.31.33:227][255]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034534s) [2022.11.05-00.31.33:227][255]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.31.33:227][255]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.31.33:228][255]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.31.33:228][255]LogPlayLevel: PIE: World Init took: (0.001071s) [2022.11.05-00.31.33:287][255]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms [2022.11.05-00.31.33:290][255]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True [2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.31.33:290][255]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.31.33:290][255]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.31.33:291][255]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.31.33:291][255]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.31.33:291][255]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.31.33:425][255]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.31.33:426][255]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.31.33:427][255]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.31.33:430][255]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=35 [2022.11.05-00.31.33:430][255]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=35 [2022.11.05-00.31.33:430][255]LogInit: FAudioDevice initialized. [2022.11.05-00.31.33:430][255]LogAudio: Display: Audio Device (ID: 35) registered with world 'NewDemoLevel'. [2022.11.05-00.31.33:442][255]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.31.33:447][255]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.31.33 [2022.11.05-00.31.33:449][255]LogWorld: Bringing up level for play took: 0.006242 [2022.11.05-00.31.33:449][255]LogOnline: OSS: Created online subsystem instance for: :Context_48 [2022.11.05-00.31.33:450][255]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.05-00.31.33:451][255]PIE: Server logged in [2022.11.05-00.31.33:451][255]PIE: Play in editor total start time 0.259 seconds. [2022.11.05-00.31.39:112][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.31.39:112][398]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.31.39:114][398]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.31.39:115][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.31.39:124][398]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.31.39:136][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.31.39:190][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.31.39:224][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms [2022.11.05-00.31.39:249][399]LogPlayLevel: Display: Destroying online subsystem :Context_48 [2022.11.05-00.32.25:572][461]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode [2022.11.05-00.32.25:573][461]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.32.37:443][ 41]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2022.11.05-00.32.53:627][818]BlueprintLog: New page: Compile MyGamemode [2022.11.05-00.32.53:737][818]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms [2022.11.05-00.33.49:271][178]LogDebuggerCommands: Repeating last play command: Simulate [2022.11.05-00.33.49:281][178]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.33.49:282][178]PIE: New page: SIE session: NewDemoLevel (5 Nov 2022, 4:33:49 pm) [2022.11.05-00.33.49:282][178]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.33.49:312][178]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030456s) [2022.11.05-00.33.49:312][178]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030587s) [2022.11.05-00.33.49:312][178]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.33.49:312][178]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.33.49:313][178]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.33.49:313][178]LogPlayLevel: PIE: World Init took: (0.001101s) [2022.11.05-00.33.49:384][178]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms [2022.11.05-00.33.49:386][178]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True [2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.33.49:386][178]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.33.49:386][178]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.33.49:387][178]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.33.49:387][178]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.33.49:387][178]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.33.49:520][178]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.33.49:521][178]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.33.49:522][178]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.33.49:527][178]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=36 [2022.11.05-00.33.49:527][178]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=36 [2022.11.05-00.33.49:527][178]LogInit: FAudioDevice initialized. [2022.11.05-00.33.49:527][178]LogAudio: Display: Audio Device (ID: 36) registered with world 'NewDemoLevel'. [2022.11.05-00.33.49:538][178]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.33.49:545][178]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.33.49 [2022.11.05-00.33.49:547][178]LogWorld: Bringing up level for play took: 0.008441 [2022.11.05-00.33.49:548][178]LogOnline: OSS: Created online subsystem instance for: :Context_50 [2022.11.05-00.33.49:548][178]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2022.11.05-00.33.49:549][178]PIE: Server logged in [2022.11.05-00.33.49:550][178]PIE: Play in editor total start time 0.268 seconds. [2022.11.05-00.33.54:949][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.33.54:950][326]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.33.54:951][326]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.33.54:953][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.33.54:977][326]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.33.54:987][326]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.33.55:055][326]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-00.33.55:083][326]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.33.55:087][326]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2022.11.05-00.33.55:112][327]LogPlayLevel: Display: Destroying online subsystem :Context_50 [2022.11.05-00.33.58:239][412]LogTurnkeySupport: Display: Adding device menu item for xmt-pc [2022.11.05-00.34.03:052][618]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.34.03:053][618]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:34:03 pm) [2022.11.05-00.34.03:053][618]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.34.03:087][618]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034319s) [2022.11.05-00.34.03:087][618]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034423s) [2022.11.05-00.34.03:087][618]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.34.03:087][618]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.34.03:088][618]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.34.03:089][618]LogPlayLevel: PIE: World Init took: (0.001305s) [2022.11.05-00.34.03:169][618]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms [2022.11.05-00.34.03:171][618]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True [2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.34.03:171][618]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.34.03:171][618]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.34.03:172][618]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.34.03:172][618]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.34.03:172][618]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.34.03:305][618]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.34.03:306][618]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.34.03:307][618]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.34.03:310][618]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=37 [2022.11.05-00.34.03:310][618]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=37 [2022.11.05-00.34.03:310][618]LogInit: FAudioDevice initialized. [2022.11.05-00.34.03:310][618]LogAudio: Display: Audio Device (ID: 37) registered with world 'NewDemoLevel'. [2022.11.05-00.34.03:322][618]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.34.03:326][618]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.34.03 [2022.11.05-00.34.03:328][618]LogWorld: Bringing up level for play took: 0.006016 [2022.11.05-00.34.03:329][618]LogOnline: OSS: Created online subsystem instance for: :Context_51 [2022.11.05-00.34.03:331][618]PIE: Server logged in [2022.11.05-00.34.03:332][618]PIE: Play in editor total start time 0.279 seconds. [2022.11.05-00.34.12:255][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.34.12:255][828]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.34.12:256][828]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.34.12:258][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.34.12:303][828]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.34.12:312][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.34.12:377][828]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-00.34.12:407][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.34.12:411][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2022.11.05-00.34.12:484][829]LogPlayLevel: Display: Destroying online subsystem :Context_51 [2022.11.05-00.34.20:919][ 45]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.34.20:930][ 45]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.34.20:930][ 45]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:34:20 pm) [2022.11.05-00.34.20:930][ 45]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.34.20:961][ 45]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031080s) [2022.11.05-00.34.20:961][ 45]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031173s) [2022.11.05-00.34.20:961][ 45]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.34.20:962][ 45]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.34.20:962][ 45]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.34.20:963][ 45]LogPlayLevel: PIE: World Init took: (0.001201s) [2022.11.05-00.34.21:032][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2022.11.05-00.34.21:034][ 45]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True [2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.34.21:034][ 45]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.34.21:035][ 45]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.34.21:035][ 45]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.34.21:036][ 45]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.34.21:036][ 45]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.34.21:036][ 45]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.34.21:170][ 45]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.34.21:172][ 45]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.34.21:173][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.34.21:174][ 45]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=38 [2022.11.05-00.34.21:175][ 45]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=38 [2022.11.05-00.34.21:175][ 45]LogInit: FAudioDevice initialized. [2022.11.05-00.34.21:175][ 45]LogAudio: Display: Audio Device (ID: 38) registered with world 'NewDemoLevel'. [2022.11.05-00.34.21:183][ 45]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.34.21:189][ 45]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.34.21 [2022.11.05-00.34.21:191][ 45]LogWorld: Bringing up level for play took: 0.006907 [2022.11.05-00.34.21:191][ 45]LogOnline: OSS: Created online subsystem instance for: :Context_52 [2022.11.05-00.34.21:193][ 45]PIE: Server logged in [2022.11.05-00.34.21:194][ 45]PIE: Play in editor total start time 0.265 seconds. [2022.11.05-00.34.40:042][643]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.34.40:042][643]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.34.40:042][643]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.34.40:044][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.34.40:068][643]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.34.40:078][643]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.34.40:142][643]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.34.40:171][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2022.11.05-00.34.40:196][644]LogPlayLevel: Display: Destroying online subsystem :Context_52 [2022.11.05-00.35.55:286][807]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.35.55:286][807]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.35.55:365][807]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/MyGamemode.MyGamemode [2022.11.05-00.35.55:365][807]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.38.20:001][602]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms [2022.11.05-00.38.21:165][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2022.11.05-00.38.21:205][602]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-00.38.21:205][602]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel9B15667D02AC49B394019F4F0A32BE72.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-00.38.21:212][602]LogFileHelpers: No new changes to save! [2022.11.05-00.38.21:213][602]LogFileHelpers: Saving map 'NewDemoLevel' took 0.121 [2022.11.05-00.38.21:213][602]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true [2022.11.05-00.38.21:215][602]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode [2022.11.05-00.38.21:216][602]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode52DC25C405E647538A5B56F92977277E.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset' [2022.11.05-00.38.21:251][602]AssetCheck: New page: Asset Save: multiple assets [2022.11.05-00.38.21:251][602]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-00.38.21:251][602]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode [2022.11.05-00.38.30:938][846]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.38.30:938][846]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:38:30 pm) [2022.11.05-00.38.30:939][846]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.38.30:973][846]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034681s) [2022.11.05-00.38.30:973][846]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034799s) [2022.11.05-00.38.30:973][846]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.38.30:974][846]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.38.30:974][846]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.38.30:975][846]LogPlayLevel: PIE: World Init took: (0.001346s) [2022.11.05-00.38.31:053][846]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2022.11.05-00.38.31:055][846]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True [2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.38.31:055][846]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.38.31:055][846]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.38.31:056][846]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.38.31:056][846]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.38.31:056][846]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.38.31:192][846]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.38.31:194][846]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.38.31:198][846]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=39 [2022.11.05-00.38.31:199][846]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=39 [2022.11.05-00.38.31:199][846]LogInit: FAudioDevice initialized. [2022.11.05-00.38.31:199][846]LogAudio: Display: Audio Device (ID: 39) registered with world 'NewDemoLevel'. [2022.11.05-00.38.31:212][846]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.38.31:219][846]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.38.31 [2022.11.05-00.38.31:220][846]LogWorld: Bringing up level for play took: 0.008117 [2022.11.05-00.38.31:221][846]LogOnline: OSS: Created online subsystem instance for: :Context_54 [2022.11.05-00.38.31:223][846]PIE: Server logged in [2022.11.05-00.38.31:224][846]PIE: Play in editor total start time 0.286 seconds. [2022.11.05-00.38.45:212][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.38.45:212][424]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.38.45:212][424]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.38.45:214][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.38.45:264][424]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.38.45:273][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.38.45:341][424]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-00.38.45:374][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.38.45:378][424]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2022.11.05-00.38.45:449][425]LogPlayLevel: Display: Destroying online subsystem :Context_54 [2022.11.05-00.40.41:415][791]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2022.11.05-00.40.48:236][112]BlueprintLog: New page: Compile MyGamemode [2022.11.05-00.40.48:336][112]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms [2022.11.05-00.40.55:425][324]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.40.55:436][324]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.40.55:436][324]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:40:55 pm) [2022.11.05-00.40.55:436][324]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.40.55:477][324]LogPlayLevel: PIE: StaticDuplicateObject took: (0.041143s) [2022.11.05-00.40.55:477][324]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.041270s) [2022.11.05-00.40.55:477][324]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.40.55:478][324]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.40.55:478][324]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.40.55:479][324]LogPlayLevel: PIE: World Init took: (0.001458s) [2022.11.05-00.40.55:551][324]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms [2022.11.05-00.40.55:553][324]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True [2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.40.55:554][324]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.40.55:554][324]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.40.55:555][324]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.40.55:555][324]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.40.55:555][324]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.40.55:691][324]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.40.55:693][324]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.40.55:694][324]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.40.55:697][324]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=40 [2022.11.05-00.40.55:697][324]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=40 [2022.11.05-00.40.55:697][324]LogInit: FAudioDevice initialized. [2022.11.05-00.40.55:697][324]LogAudio: Display: Audio Device (ID: 40) registered with world 'NewDemoLevel'. [2022.11.05-00.40.55:707][324]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.40.55:711][324]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.40.55 [2022.11.05-00.40.55:713][324]LogWorld: Bringing up level for play took: 0.005986 [2022.11.05-00.40.55:713][324]LogOnline: OSS: Created online subsystem instance for: :Context_55 [2022.11.05-00.40.55:715][324]PIE: Server logged in [2022.11.05-00.40.55:716][324]PIE: Play in editor total start time 0.28 seconds. [2022.11.05-00.41.14:228][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.41.14:228][956]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.41.14:229][956]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.41.14:231][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.41.14:240][956]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.41.14:249][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.41.14:315][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.41.14:342][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2022.11.05-00.41.14:414][957]LogPlayLevel: Display: Destroying online subsystem :Context_55 [2022.11.05-00.41.15:992][ 8]LogUObjectGlobals: Warning: Failed to find object 'Class None.DestructibleMesh' [2022.11.05-00.41.16:075][ 9]LogViewport: Scene viewport resized to 481x187, mode Windowed. [2022.11.05-00.41.17:595][ 80]Cmd: DELETE [2022.11.05-00.41.17:595][ 80]Cmd: ACTOR DELETE [2022.11.05-00.41.17:602][ 80]LogEditorActor: Deleted Actor: MyCharactor_C [2022.11.05-00.41.17:700][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms [2022.11.05-00.41.17:703][ 80]LogEditorActor: Deleted 1 Actors (0.108 secs) [2022.11.05-00.53.00:518][922]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms [2022.11.05-00.53.00:571][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto3 [2022.11.05-00.53.00:572][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto30C70D9F1A5C14473A7F501142AD2E569.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto3.umap' [2022.11.05-00.53.00:576][922]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.126 [2022.11.05-00.53.00:576][922]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.126 [2022.11.05-00.53.00:576][922]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyGamemode] ([2] browsable assets)... [2022.11.05-00.53.00:576][922]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyGamemode] [2022.11.05-00.53.00:616][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyGamemode_Auto3 [2022.11.05-00.53.00:616][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode_Auto3A00B7817BF384557BC90948BEB3629F9.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyGamemode_Auto3.uasset' [2022.11.05-00.53.00:616][922]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)... [2022.11.05-00.53.00:616][922]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController] [2022.11.05-00.53.00:628][922]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto3 [2022.11.05-00.53.00:628][922]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto31C421AFF2FAB46449CF224D2F24D72DE.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto3.uasset' [2022.11.05-00.53.00:628][922]LogFileHelpers: Auto-saving content packages took 0.053 [2022.11.05-00.53.39:637][745]BlueprintLog: New page: Compile MyPlayerController [2022.11.05-00.53.39:741][745]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2022.11.05-00.53.48:220][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms [2022.11.05-00.53.49:637][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2022.11.05-00.53.49:683][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-00.53.49:684][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel7C06D70F36764603BF5B3B589A6BD35F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-00.53.49:691][ 20]LogFileHelpers: No new changes to save! [2022.11.05-00.53.49:691][ 20]LogFileHelpers: Saving map 'NewDemoLevel' took 0.125 [2022.11.05-00.53.49:691][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyGamemode" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset" SILENT=true [2022.11.05-00.53.49:694][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/MyGamemode [2022.11.05-00.53.49:695][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyGamemode9E05EF2DB1C443FBB16AB550A46697FB.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyGamemode.uasset' [2022.11.05-00.53.49:695][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true [2022.11.05-00.53.49:705][ 20]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController [2022.11.05-00.53.49:706][ 20]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController9ADD4585753B4E749F86EC25FCCBCF5B.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset' [2022.11.05-00.53.49:912][ 20]AssetCheck: New page: Asset Save: multiple assets [2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController [2022.11.05-00.53.49:912][ 20]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyGamemode.MyGamemode [2022.11.05-00.53.50:655][ 42]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.53.50:668][ 42]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.53.50:668][ 42]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:53:50 pm) [2022.11.05-00.53.50:669][ 42]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.53.50:705][ 42]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036418s) [2022.11.05-00.53.50:705][ 42]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036646s) [2022.11.05-00.53.50:705][ 42]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.53.50:705][ 42]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.53.50:706][ 42]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.53.50:707][ 42]LogPlayLevel: PIE: World Init took: (0.001251s) [2022.11.05-00.53.50:779][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2022.11.05-00.53.50:781][ 42]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True [2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.53.50:781][ 42]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.53.50:781][ 42]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.53.50:782][ 42]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.53.50:782][ 42]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.53.50:782][ 42]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.53.50:916][ 42]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.53.50:918][ 42]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.53.50:919][ 42]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.53.50:922][ 42]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=41 [2022.11.05-00.53.50:923][ 42]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=41 [2022.11.05-00.53.50:923][ 42]LogInit: FAudioDevice initialized. [2022.11.05-00.53.50:923][ 42]LogAudio: Display: Audio Device (ID: 41) registered with world 'NewDemoLevel'. [2022.11.05-00.53.50:935][ 42]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.53.50:939][ 42]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.53.50 [2022.11.05-00.53.50:940][ 42]LogWorld: Bringing up level for play took: 0.005346 [2022.11.05-00.53.50:941][ 42]LogOnline: OSS: Created online subsystem instance for: :Context_56 [2022.11.05-00.53.50:943][ 42]PIE: Server logged in [2022.11.05-00.53.50:944][ 42]PIE: Play in editor total start time 0.276 seconds. [2022.11.05-00.54.07:649][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.54.07:649][533]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.54.07:649][533]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.54.07:650][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.54.07:720][533]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.54.07:729][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.54.07:797][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.54.07:836][533]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms [2022.11.05-00.54.07:915][534]LogPlayLevel: Display: Destroying online subsystem :Context_56 [2022.11.05-00.54.12:080][677]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.54.12:089][677]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.54.12:089][677]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:54:12 pm) [2022.11.05-00.54.12:090][677]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.54.12:122][677]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032204s) [2022.11.05-00.54.12:122][677]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.032306s) [2022.11.05-00.54.12:122][677]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.54.12:122][677]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.54.12:123][677]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.54.12:123][677]LogPlayLevel: PIE: World Init took: (0.001269s) [2022.11.05-00.54.12:198][677]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2022.11.05-00.54.12:200][677]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True [2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.54.12:200][677]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.54.12:201][677]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.54.12:201][677]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.54.12:201][677]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.54.12:202][677]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.54.12:202][677]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.54.12:334][677]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.54.12:335][677]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.54.12:336][677]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.54.12:337][677]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=42 [2022.11.05-00.54.12:338][677]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=42 [2022.11.05-00.54.12:338][677]LogInit: FAudioDevice initialized. [2022.11.05-00.54.12:338][677]LogAudio: Display: Audio Device (ID: 42) registered with world 'NewDemoLevel'. [2022.11.05-00.54.12:346][677]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.54.12:351][677]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.54.12 [2022.11.05-00.54.12:352][677]LogWorld: Bringing up level for play took: 0.006072 [2022.11.05-00.54.12:353][677]LogOnline: OSS: Created online subsystem instance for: :Context_57 [2022.11.05-00.54.12:355][677]PIE: Server logged in [2022.11.05-00.54.12:356][677]PIE: Play in editor total start time 0.267 seconds. [2022.11.05-00.54.13:406][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.54.13:406][723]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.54.13:406][723]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.54.13:408][723]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.54.13:415][723]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.54.13:424][723]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.54.13:497][723]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.54.13:535][723]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2022.11.05-00.54.13:639][724]LogPlayLevel: Display: Destroying online subsystem :Context_57 [2022.11.05-00.54.36:004][462]LogTurnkeySupport: Display: Adding device menu item for xmt-pc [2022.11.05-00.54.38:728][550]LogEditorViewport: Clicking Background [2022.11.05-00.54.53:398][949]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart [2022.11.05-00.54.53:398][949]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart [2022.11.05-00.54.53:399][949]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_0 [2022.11.05-00.54.53:399][949]LogNavigationPoint: PostEditMove Clear paths rebuilt [2022.11.05-00.54.53:400][949]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_0 [2022.11.05-00.54.53:401][949]LogNavigationPoint: PostEditMove Clear paths rebuilt [2022.11.05-00.54.54:371][983]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart [2022.11.05-00.54.54:371][983]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PlayerStart [2022.11.05-00.54.54:376][983]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_1 [2022.11.05-00.54.54:376][983]LogNavigationPoint: PostEditMove Clear paths rebuilt [2022.11.05-00.54.54:376][983]LogActorFactory: Actor Factory spawned Class /Script/Engine.PlayerStart as actor: PlayerStart /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.PlayerStart_1 [2022.11.05-00.54.54:377][983]LogNavigationPoint: PostEditMove Clear paths rebuilt [2022.11.05-00.55.08:520][248]LogNavigationPoint: PostEditMove Clear paths rebuilt [2022.11.05-00.55.13:442][353]LogNavigationPoint: PostEditMove Clear paths rebuilt [2022.11.05-00.55.16:362][403]LogEditorViewport: Clicking Background [2022.11.05-00.55.20:013][457]LogTurnkeySupport: Display: Adding device menu item for xmt-pc [2022.11.05-00.55.24:690][625]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.55.24:702][625]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.55.24:702][625]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:55:24 pm) [2022.11.05-00.55.24:702][625]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.55.24:731][625]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029309s) [2022.11.05-00.55.24:731][625]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029388s) [2022.11.05-00.55.24:731][625]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.55.24:731][625]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.55.24:732][625]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.55.24:732][625]LogPlayLevel: PIE: World Init took: (0.001131s) [2022.11.05-00.55.24:802][625]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms [2022.11.05-00.55.24:805][625]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True [2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.55.24:805][625]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.55.24:805][625]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.55.24:806][625]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.55.24:806][625]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.55.24:806][625]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.55.24:940][625]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.55.24:941][625]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.55.24:942][625]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.55.24:946][625]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=43 [2022.11.05-00.55.24:946][625]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=43 [2022.11.05-00.55.24:946][625]LogInit: FAudioDevice initialized. [2022.11.05-00.55.24:946][625]LogAudio: Display: Audio Device (ID: 43) registered with world 'NewDemoLevel'. [2022.11.05-00.55.24:957][625]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.55.24:962][625]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.55.24 [2022.11.05-00.55.24:964][625]LogWorld: Bringing up level for play took: 0.006033 [2022.11.05-00.55.24:964][625]LogOnline: OSS: Created online subsystem instance for: :Context_58 [2022.11.05-00.55.24:967][625]PIE: Server logged in [2022.11.05-00.55.24:967][625]PIE: Play in editor total start time 0.266 seconds. [2022.11.05-00.55.44:144][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.55.44:144][199]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.55.44:145][199]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.55.44:146][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.55.44:217][199]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.55.44:226][199]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.55.44:293][199]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.55.44:327][199]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms [2022.11.05-00.55.44:359][200]LogPlayLevel: Display: Destroying online subsystem :Context_58 [2022.11.05-00.55.53:153][369]LogTurnkeySupport: Display: Adding device menu item for xmt-pc [2022.11.05-00.55.56:544][444]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.55.56:555][444]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.55.56:555][444]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:55:56 pm) [2022.11.05-00.55.56:578][444]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.55.56:612][444]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033749s) [2022.11.05-00.55.56:612][444]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033878s) [2022.11.05-00.55.56:612][444]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.55.56:612][444]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.55.56:613][444]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.55.56:613][444]LogPlayLevel: PIE: World Init took: (0.001171s) [2022.11.05-00.55.56:685][444]LogUObjectHash: Compacting FUObjectHashTables data took 2.84ms [2022.11.05-00.55.56:687][444]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True [2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.55.56:688][444]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.55.56:688][444]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.55.56:688][444]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.55.56:688][444]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.55.56:689][444]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.55.56:689][444]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.55.56:689][444]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.55.56:821][444]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.55.56:822][444]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.55.56:823][444]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.55.56:824][444]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=44 [2022.11.05-00.55.56:825][444]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=44 [2022.11.05-00.55.56:825][444]LogInit: FAudioDevice initialized. [2022.11.05-00.55.56:825][444]LogAudio: Display: Audio Device (ID: 44) registered with world 'NewDemoLevel'. [2022.11.05-00.55.56:837][444]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.55.56:842][444]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.55.56 [2022.11.05-00.55.56:843][444]LogWorld: Bringing up level for play took: 0.005972 [2022.11.05-00.55.56:843][444]LogOnline: OSS: Created online subsystem instance for: :Context_59 [2022.11.05-00.55.56:845][444]PIE: Server logged in [2022.11.05-00.55.56:846][444]PIE: Play in editor total start time 0.291 seconds. [2022.11.05-00.56.17:195][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.56.17:195][ 76]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.56.17:196][ 76]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.56.17:197][ 76]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.56.17:277][ 76]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.56.17:286][ 76]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.56.17:353][ 76]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-00.56.17:388][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.56.17:392][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms [2022.11.05-00.56.17:430][ 77]LogPlayLevel: Display: Destroying online subsystem :Context_59 [2022.11.05-00.56.54:098][125]LogEditorViewport: Clicking Background [2022.11.05-00.58.45:010][139]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.58.45:022][139]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.58.45:022][139]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:58:45 pm) [2022.11.05-00.58.45:022][139]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.58.45:056][139]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034268s) [2022.11.05-00.58.45:057][139]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.034373s) [2022.11.05-00.58.45:057][139]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.58.45:057][139]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.58.45:057][139]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.58.45:058][139]LogPlayLevel: PIE: World Init took: (0.001324s) [2022.11.05-00.58.45:138][139]LogUObjectHash: Compacting FUObjectHashTables data took 2.90ms [2022.11.05-00.58.45:141][139]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True [2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.58.45:141][139]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.58.45:141][139]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.58.45:142][139]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.58.45:142][139]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.58.45:142][139]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.58.45:275][139]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.58.45:277][139]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.58.45:278][139]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.58.45:280][139]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=45 [2022.11.05-00.58.45:281][139]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=45 [2022.11.05-00.58.45:281][139]LogInit: FAudioDevice initialized. [2022.11.05-00.58.45:281][139]LogAudio: Display: Audio Device (ID: 45) registered with world 'NewDemoLevel'. [2022.11.05-00.58.45:289][139]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.58.45:294][139]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.58.45 [2022.11.05-00.58.45:295][139]LogWorld: Bringing up level for play took: 0.005887 [2022.11.05-00.58.45:296][139]LogOnline: OSS: Created online subsystem instance for: :Context_60 [2022.11.05-00.58.45:298][139]PIE: Server logged in [2022.11.05-00.58.45:299][139]PIE: Play in editor total start time 0.278 seconds. [2022.11.05-00.59.09:565][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.09:565][890]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.09:566][890]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.59.09:567][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.09:576][890]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.59.09:585][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.09:652][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.09:681][890]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2022.11.05-00.59.09:710][891]LogPlayLevel: Display: Destroying online subsystem :Context_60 [2022.11.05-00.59.11:268][925]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.59.11:281][925]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.59.11:281][925]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:11 pm) [2022.11.05-00.59.11:281][925]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.11:310][925]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028985s) [2022.11.05-00.59.11:310][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029067s) [2022.11.05-00.59.11:310][925]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.59.11:310][925]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.59.11:311][925]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.59.11:311][925]LogPlayLevel: PIE: World Init took: (0.001068s) [2022.11.05-00.59.11:380][925]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2022.11.05-00.59.11:383][925]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True [2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.59.11:383][925]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.59.11:383][925]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.59.11:384][925]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.59.11:384][925]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.59.11:385][925]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.59.11:519][925]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.59.11:520][925]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.59.11:521][925]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.59.11:523][925]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=46 [2022.11.05-00.59.11:523][925]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=46 [2022.11.05-00.59.11:523][925]LogInit: FAudioDevice initialized. [2022.11.05-00.59.11:523][925]LogAudio: Display: Audio Device (ID: 46) registered with world 'NewDemoLevel'. [2022.11.05-00.59.11:534][925]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.59.11:540][925]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.11 [2022.11.05-00.59.11:541][925]LogWorld: Bringing up level for play took: 0.006375 [2022.11.05-00.59.11:541][925]LogOnline: OSS: Created online subsystem instance for: :Context_61 [2022.11.05-00.59.11:544][925]PIE: Server logged in [2022.11.05-00.59.11:544][925]PIE: Play in editor total start time 0.264 seconds. [2022.11.05-00.59.12:741][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.12:741][949]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.12:741][949]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.59.12:742][949]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.12:749][949]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.59.12:758][949]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.12:823][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.12:851][949]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2022.11.05-00.59.12:881][950]LogPlayLevel: Display: Destroying online subsystem :Context_61 [2022.11.05-00.59.13:563][957]LogTurnkeySupport: Display: Adding device menu item for xmt-pc [2022.11.05-00.59.16:268][ 41]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.59.16:276][ 41]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.59.16:276][ 41]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:16 pm) [2022.11.05-00.59.16:277][ 41]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.16:303][ 41]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026874s) [2022.11.05-00.59.16:303][ 41]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.026948s) [2022.11.05-00.59.16:304][ 41]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.59.16:304][ 41]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.59.16:304][ 41]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.59.16:304][ 41]LogPlayLevel: PIE: World Init took: (0.000971s) [2022.11.05-00.59.16:370][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms [2022.11.05-00.59.16:373][ 41]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True [2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.59.16:373][ 41]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.59.16:373][ 41]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.59.16:374][ 41]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.59.16:374][ 41]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.59.16:374][ 41]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.59.16:505][ 41]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.59.16:507][ 41]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.59.16:509][ 41]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=47 [2022.11.05-00.59.16:510][ 41]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=47 [2022.11.05-00.59.16:510][ 41]LogInit: FAudioDevice initialized. [2022.11.05-00.59.16:510][ 41]LogAudio: Display: Audio Device (ID: 47) registered with world 'NewDemoLevel'. [2022.11.05-00.59.16:520][ 41]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.59.16:525][ 41]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.16 [2022.11.05-00.59.16:526][ 41]LogWorld: Bringing up level for play took: 0.006064 [2022.11.05-00.59.16:527][ 41]LogOnline: OSS: Created online subsystem instance for: :Context_62 [2022.11.05-00.59.16:529][ 41]PIE: Server logged in [2022.11.05-00.59.16:530][ 41]PIE: Play in editor total start time 0.254 seconds. [2022.11.05-00.59.37:365][664]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.37:365][664]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.37:366][664]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.59.37:367][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.37:377][664]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.59.37:386][664]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.37:453][664]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-00.59.37:489][664]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.37:492][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2022.11.05-00.59.37:593][665]LogPlayLevel: Display: Destroying online subsystem :Context_62 [2022.11.05-00.59.40:234][730]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.59.40:245][730]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.59.40:246][730]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:40 pm) [2022.11.05-00.59.40:246][730]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.40:275][730]LogPlayLevel: PIE: StaticDuplicateObject took: (0.028897s) [2022.11.05-00.59.40:275][730]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029039s) [2022.11.05-00.59.40:275][730]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.59.40:275][730]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.59.40:275][730]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.59.40:276][730]LogPlayLevel: PIE: World Init took: (0.001063s) [2022.11.05-00.59.40:342][730]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2022.11.05-00.59.40:344][730]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True [2022.11.05-00.59.40:344][730]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.59.40:345][730]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.59.40:345][730]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.59.40:345][730]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.59.40:345][730]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.59.40:477][730]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.59.40:478][730]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.59.40:478][730]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.59.40:479][730]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.59.40:479][730]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.59.40:480][730]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=48 [2022.11.05-00.59.40:480][730]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=48 [2022.11.05-00.59.40:480][730]LogInit: FAudioDevice initialized. [2022.11.05-00.59.40:480][730]LogAudio: Display: Audio Device (ID: 48) registered with world 'NewDemoLevel'. [2022.11.05-00.59.40:486][730]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.59.40:491][730]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.40 [2022.11.05-00.59.40:492][730]LogWorld: Bringing up level for play took: 0.005760 [2022.11.05-00.59.40:493][730]LogOnline: OSS: Created online subsystem instance for: :Context_63 [2022.11.05-00.59.40:495][730]PIE: Server logged in [2022.11.05-00.59.40:496][730]PIE: Play in editor total start time 0.25 seconds. [2022.11.05-00.59.53:844][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.53:844][105]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.53:844][105]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-00.59.53:846][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.53:924][105]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-00.59.53:934][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-00.59.54:002][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-00.59.54:041][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms [2022.11.05-00.59.54:077][106]LogPlayLevel: Display: Destroying online subsystem :Context_63 [2022.11.05-00.59.55:668][154]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-00.59.55:677][154]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-00.59.55:678][154]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 4:59:55 pm) [2022.11.05-00.59.55:678][154]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-00.59.55:711][154]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033716s) [2022.11.05-00.59.55:712][154]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033864s) [2022.11.05-00.59.55:712][154]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-00.59.55:712][154]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-00.59.55:712][154]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-00.59.55:713][154]LogPlayLevel: PIE: World Init took: (0.001232s) [2022.11.05-00.59.55:785][154]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms [2022.11.05-00.59.55:787][154]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True [2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-00.59.55:787][154]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-00.59.55:787][154]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-00.59.55:788][154]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-00.59.55:788][154]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-00.59.55:788][154]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-00.59.55:922][154]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-00.59.55:924][154]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-00.59.55:925][154]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-00.59.55:927][154]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=49 [2022.11.05-00.59.55:927][154]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=49 [2022.11.05-00.59.55:927][154]LogInit: FAudioDevice initialized. [2022.11.05-00.59.55:927][154]LogAudio: Display: Audio Device (ID: 49) registered with world 'NewDemoLevel'. [2022.11.05-00.59.55:932][154]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-00.59.55:939][154]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-08.59.55 [2022.11.05-00.59.55:940][154]LogWorld: Bringing up level for play took: 0.007166 [2022.11.05-00.59.55:940][154]LogOnline: OSS: Created online subsystem instance for: :Context_64 [2022.11.05-00.59.55:943][154]PIE: Server logged in [2022.11.05-00.59.55:944][154]PIE: Play in editor total start time 0.266 seconds. [2022.11.05-01.02.04:436][759]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.02.04:436][759]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-01.02.04:437][759]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-01.02.04:438][759]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.02.04:516][759]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-01.02.04:526][759]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.02.04:591][759]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.02.04:621][759]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms [2022.11.05-01.02.04:658][760]LogPlayLevel: Display: Destroying online subsystem :Context_64 [2022.11.05-01.03.52:732][526]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.211 and deleted 0 file(s) with total size 0 MiB. [2022.11.05-01.04.31:067][711]LogEditorViewport: Clicking Background [2022.11.05-01.07.50:294][945]BlueprintLog: New page: Compile MyPlayerController [2022.11.05-01.07.50:400][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2022.11.05-01.08.01:111][175]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.05-01.08.01:112][175]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-01.11.28:775][753]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SGraphPanel [SGraphEditorImpl.cpp(668)]. [2022.11.05-01.11.29:138][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2022.11.05-01.11.29:186][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto4 [2022.11.05-01.11.29:187][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto4D4D783486AAA4B78A1EF4ED0115F7D27.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto4.umap' [2022.11.05-01.11.29:191][753]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.134 [2022.11.05-01.11.29:191][753]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.134 [2022.11.05-01.11.29:191][753]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MyContent/EndOfLevelDoor] ([2] browsable assets)... [2022.11.05-01.11.29:212][753]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor] [2022.11.05-01.11.29:212][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/EndOfLevelDoor] [2022.11.05-01.11.29:225][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4 [2022.11.05-01.11.29:225][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor_Auto40B88DA5621C941E890EBAE1F16794DFB.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/EndOfLevelDoor_Auto4.uasset' [2022.11.05-01.11.29:226][753]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyPlayerController] ([2] browsable assets)... [2022.11.05-01.11.29:226][753]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyPlayerController] [2022.11.05-01.11.29:237][753]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyPlayerController_Auto4 [2022.11.05-01.11.29:238][753]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerController_Auto4F5DD5B2B036042C690F981B6BB92D223.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyPlayerController_Auto4.uasset' [2022.11.05-01.11.29:238][753]LogFileHelpers: Auto-saving content packages took 0.047 [2022.11.05-01.14.48:980][209]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EndOfLevelDoor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset" SILENT=true [2022.11.05-01.14.48:994][209]LogSavePackage: Moving output files for package: /Game/MyContent/EndOfLevelDoor [2022.11.05-01.14.48:994][209]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EndOfLevelDoor9FFDC3DA73B44A91987443D2A09481B3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EndOfLevelDoor.uasset' [2022.11.05-01.14.49:052][209]AssetCheck: New page: Asset Save: EndOfLevelDoor [2022.11.05-01.14.49:052][209]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EndOfLevelDoor.EndOfLevelDoor [2022.11.05-01.14.54:726][414]BlueprintLog: New page: Compile EndOfLevelDoor [2022.11.05-01.14.54:846][414]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms [2022.11.05-01.15.30:516][888]LogEditorViewport: Clicking Background [2022.11.05-01.15.37:114][993]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-01.15.37:114][993]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:15:37 pm) [2022.11.05-01.15.37:147][993]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-01.15.37:181][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033366s) [2022.11.05-01.15.37:181][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033495s) [2022.11.05-01.15.37:181][993]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-01.15.37:181][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-01.15.37:182][993]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-01.15.37:182][993]LogPlayLevel: PIE: World Init took: (0.001121s) [2022.11.05-01.15.37:262][993]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2022.11.05-01.15.37:265][993]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True [2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-01.15.37:265][993]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-01.15.37:265][993]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-01.15.37:266][993]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-01.15.37:266][993]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-01.15.37:266][993]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-01.15.37:400][993]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-01.15.37:402][993]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-01.15.37:406][993]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=50 [2022.11.05-01.15.37:406][993]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=50 [2022.11.05-01.15.37:406][993]LogInit: FAudioDevice initialized. [2022.11.05-01.15.37:406][993]LogAudio: Display: Audio Device (ID: 50) registered with world 'NewDemoLevel'. [2022.11.05-01.15.37:415][993]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-01.15.37:422][993]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.15.37 [2022.11.05-01.15.37:423][993]LogWorld: Bringing up level for play took: 0.007595 [2022.11.05-01.15.37:423][993]LogOnline: OSS: Created online subsystem instance for: :Context_66 [2022.11.05-01.15.37:426][993]PIE: Server logged in [2022.11.05-01.15.37:427][993]PIE: Play in editor total start time 0.314 seconds. [2022.11.05-01.15.51:052][447]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.15.51:053][447]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-01.15.51:053][447]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-01.15.51:055][447]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.15.51:148][447]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-01.15.51:158][447]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.15.51:235][447]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.15.51:262][447]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms [2022.11.05-01.15.51:340][448]LogPlayLevel: Display: Destroying online subsystem :Context_66 [2022.11.05-01.15.59:999][596]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-01.16.00:000][596]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:15:59 pm) [2022.11.05-01.16.00:000][596]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-01.16.00:029][596]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029226s) [2022.11.05-01.16.00:029][596]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029311s) [2022.11.05-01.16.00:029][596]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-01.16.00:029][596]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-01.16.00:030][596]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-01.16.00:030][596]LogPlayLevel: PIE: World Init took: (0.001127s) [2022.11.05-01.16.00:106][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2022.11.05-01.16.00:109][596]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True [2022.11.05-01.16.00:109][596]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-01.16.00:110][596]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-01.16.00:110][596]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-01.16.00:110][596]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-01.16.00:111][596]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-01.16.00:111][596]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-01.16.00:111][596]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-01.16.00:111][596]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-01.16.00:247][596]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-01.16.00:248][596]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-01.16.00:249][596]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-01.16.00:252][596]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=51 [2022.11.05-01.16.00:252][596]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=51 [2022.11.05-01.16.00:252][596]LogInit: FAudioDevice initialized. [2022.11.05-01.16.00:252][596]LogAudio: Display: Audio Device (ID: 51) registered with world 'NewDemoLevel'. [2022.11.05-01.16.00:260][596]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-01.16.00:264][596]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.16.00 [2022.11.05-01.16.00:265][596]LogWorld: Bringing up level for play took: 0.005131 [2022.11.05-01.16.00:266][596]LogOnline: OSS: Created online subsystem instance for: :Context_67 [2022.11.05-01.16.00:267][596]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=458.402 Y=10359.900 Z=320.030] for [MyCharactor_C] [2022.11.05-01.16.00:267][596]LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn't spawn Pawn of type MyCharactor_C at Rotation: Pitch 0.000000 Yaw 73.583680 Roll -0.000000 Translation: 458.401868 10359.900000 320.030326 Scale3D: 1.000000 1.000000 1.000000 [2022.11.05-01.16.00:268][596]PIE: Server logged in [2022.11.05-01.16.00:269][596]PIE: Play in editor total start time 0.27 seconds. [2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1 [2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7 [2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A [2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160 [2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:004D [2022.11.05-01.16.00:271][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:271][596]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0017 [2022.11.05-01.16.00:272][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1 [2022.11.05-01.16.00:449][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7 [2022.11.05-01.16.00:449][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:449][597]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A [2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160 [2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:004D [2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:450][597]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0017 [2022.11.05-01.16.00:450][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:503][598]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01B1 [2022.11.05-01.16.00:503][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:503][598]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:01F7 [2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:504][598]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:011A [2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:504][598]LogScript: Warning: Accessed None trying to read property As My Charactor MyPlayerController_C /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel:PersistentLevel.MyPlayerController_C_0 Function /Game/MyContent/MyPlayerController.MyPlayerController_C:ExecuteUbergraph_MyPlayerController:0160 [2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:504][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:534][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:535][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:562][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:563][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:588][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:610][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:610][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:611][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:631][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:658][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:659][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:683][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:684][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:685][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:714][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:714][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:715][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:744][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:744][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:745][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:773][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:773][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:774][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:802][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:803][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:828][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:829][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:853][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:854][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:880][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:880][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:881][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:909][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:909][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:910][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:939][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:968][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:968][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:969][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:970][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.00:999][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:000][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:029][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:058][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:059][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:059][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:088][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:089][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:117][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:118][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:118][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:147][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:148][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:177][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:211][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:212][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:213][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:213][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:242][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:243][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:275][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:276][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:276][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:306][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:307][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:339][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:340][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:340][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:369][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:369][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:370][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:403][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:403][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:404][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:439][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:440][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:440][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:473][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:474][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:506][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:507][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:538][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:539][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:539][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:571][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:572][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:572][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:606][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:607][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:640][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:671][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:672][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:708][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:709][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:710][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:740][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:740][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:741][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:778][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:779][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:809][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:810][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:810][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:841][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:842][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:842][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:843][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:872][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:872][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:873][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:901][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:902][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:903][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:930][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:931][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:964][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:964][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:965][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:994][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:994][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.01:995][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:024][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:024][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:025][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:054][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:055][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:056][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:088][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:089][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:089][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:119][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:120][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:121][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:121][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:151][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:151][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:152][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:181][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:182][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:208][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:209][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:234][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:235][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:235][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:265][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:266][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:267][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:290][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:290][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:291][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:323][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:324][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:351][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:351][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:352][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:383][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:383][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:384][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:412][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:413][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:413][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:442][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:443][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:444][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:444][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:470][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:471][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:472][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:472][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:504][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:505][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:505][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:531][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:532][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:533][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:559][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:559][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:560][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:586][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:587][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:587][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:620][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:621][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:648][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:649][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:676][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:677][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:703][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:704][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:705][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:734][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:734][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:735][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:762][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Jump Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:763][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:764][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:796][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:797][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:824][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:824][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:825][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:853][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:853][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:854][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:881][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:881][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:882][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:911][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:911][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:912][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:913][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:940][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:941][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:971][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:972][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:973][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.02:999][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:000][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:029][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:030][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:031][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:059][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:060][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:091][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:092][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:119][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:119][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:120][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:149][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:150][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:151][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:151][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:178][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:178][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:179][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:210][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:210][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:211][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:238][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:239][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:266][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:267][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:268][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:295][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:295][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:296][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:297][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:324][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:325][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:354][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:355][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:355][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:383][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:384][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:384][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:416][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:417][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:447][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:448][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:449][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:479][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:480][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:481][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:510][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:510][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:511][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:540][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:540][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:541][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:573][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:602][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:602][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:603][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:631][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:632][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:632][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:664][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:665][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:696][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:696][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:697][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:698][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:729][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:730][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:731][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:731][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:762][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:763][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:795][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:796][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:797][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:823][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:823][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:824][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:860][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:861][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:861][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:891][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:892][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:893][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:925][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:925][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:926][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:927][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:961][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:962][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:995][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:996][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.03:997][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:030][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:031][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:064][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:065][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:066][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:066][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:100][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:101][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:101][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:133][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:134][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:134][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:135][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:165][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:166][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:167][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:167][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:198][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:199][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:226][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:227][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:259][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:260][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:260][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:289][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:290][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:321][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:321][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:322][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:351][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:352][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:352][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:383][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:384][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:412][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:413][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:414][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:443][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:443][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:444][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:444][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:445][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:445][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:470][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:470][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:471][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:500][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:501][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:531][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:532][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:563][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:563][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:564][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:593][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:594][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:595][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:627][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:628][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:660][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:661][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:690][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:691][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:692][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:718][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:719][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:746][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:747][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:778][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:779][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:779][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:808][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:808][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:809][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:810][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:843][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:843][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:844][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:879][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:880][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:880][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:915][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:916][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:916][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:948][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:949][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:950][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:981][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:981][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.04:982][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:015][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:016][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:017][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:051][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:052][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:053][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:053][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:085][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:085][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:086][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:116][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:117][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:148][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:148][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:149][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:179][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:179][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:180][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:212][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:213][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:245][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:246][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:246][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:280][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:281][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:282][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:313][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:313][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:314][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:347][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:348][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:349][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:383][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:384][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:417][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:418][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:418][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:452][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:452][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:453][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:454][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:487][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:487][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:488][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:521][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:521][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:522][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:555][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:555][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:556][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:587][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:588][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:615][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:616][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:642][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:643][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:671][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:672][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:672][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:703][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:704][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:733][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:734][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:734][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:764][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Movement Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Yaw Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:765][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property As My Charactor". Node: Add Controller Pitch Input Graph: EventGraph Function: Execute Ubergraph My Player Controller Blueprint: MyPlayerController [2022.11.05-01.16.05:802][768]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.16.05:802][768]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-01.16.05:803][768]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-01.16.05:804][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.16.05:820][768]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-01.16.05:830][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.16.05:911][768]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.16.05:960][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms [2022.11.05-01.16.06:158][769]LogPlayLevel: Display: Destroying online subsystem :Context_67 [2022.11.05-01.16.09:545][862]LogSlate: Window 'Message Log' being destroyed [2022.11.05-01.16.09:551][862]LogSlate: Window 'Message Log' being destroyed [2022.11.05-01.16.18:440][ 71]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-01.16.18:440][ 71]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 5:16:18 pm) [2022.11.05-01.16.18:440][ 71]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-01.16.18:471][ 71]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030291s) [2022.11.05-01.16.18:471][ 71]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030390s) [2022.11.05-01.16.18:471][ 71]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-01.16.18:471][ 71]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-01.16.18:471][ 71]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-01.16.18:472][ 71]LogPlayLevel: PIE: World Init took: (0.001218s) [2022.11.05-01.16.18:552][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2022.11.05-01.16.18:555][ 71]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True [2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-01.16.18:556][ 71]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-01.16.18:556][ 71]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-01.16.18:556][ 71]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-01.16.18:556][ 71]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-01.16.18:557][ 71]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-01.16.18:690][ 71]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-01.16.18:691][ 71]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-01.16.18:692][ 71]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-01.16.18:695][ 71]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=52 [2022.11.05-01.16.18:695][ 71]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=52 [2022.11.05-01.16.18:695][ 71]LogInit: FAudioDevice initialized. [2022.11.05-01.16.18:695][ 71]LogAudio: Display: Audio Device (ID: 52) registered with world 'NewDemoLevel'. [2022.11.05-01.16.18:707][ 71]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-01.16.18:712][ 71]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-09.16.18 [2022.11.05-01.16.18:713][ 71]LogWorld: Bringing up level for play took: 0.005936 [2022.11.05-01.16.18:714][ 71]LogOnline: OSS: Created online subsystem instance for: :Context_68 [2022.11.05-01.16.18:716][ 71]PIE: Server logged in [2022.11.05-01.16.18:717][ 71]PIE: Play in editor total start time 0.277 seconds. [2022.11.05-01.16.30:064][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.16.30:064][457]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-01.16.30:064][457]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-01.16.30:066][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.16.30:074][457]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-01.16.30:083][457]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-01.16.30:163][457]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-01.16.30:200][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-01.16.30:203][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms [2022.11.05-01.16.30:280][458]LogPlayLevel: Display: Destroying online subsystem :Context_68 [2022.11.05-01.22.02:360][885]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2022.11.05-01.22.02:409][885]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto5 [2022.11.05-01.22.02:410][885]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto5CCC0EE2B33E243E3BB642074E91A2E5F.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto5.umap' [2022.11.05-01.22.02:412][885]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.129 [2022.11.05-01.22.02:412][885]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.129 [2022.11.05-01.22.13:486][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2022.11.05-01.22.15:082][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2022.11.05-01.22.15:127][284]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-01.22.15:128][284]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel476B2C3F4E74431EB0D249830B65273E.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-01.22.15:135][284]LogFileHelpers: No new changes to save! [2022.11.05-01.22.15:135][284]LogFileHelpers: Saving map 'NewDemoLevel' took 0.132 [2022.11.05-01.22.15:135][284]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyPlayerController" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset" SILENT=true [2022.11.05-01.22.15:147][284]LogSavePackage: Moving output files for package: /Game/MyContent/MyPlayerController [2022.11.05-01.22.15:147][284]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyPlayerControllerFB86259EACA049C5B5594D71024C1348.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyPlayerController.uasset' [2022.11.05-01.22.15:287][284]AssetCheck: New page: Asset Save: multiple assets [2022.11.05-01.22.15:287][284]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-01.22.15:287][284]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyPlayerController.MyPlayerController [2022.11.05-01.24.46:023][155]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2022.11.05-01.24.48:261][225]LogEditorViewport: Clicking Background [2022.11.05-01.25.11:190][ 68]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume [2022.11.05-01.25.11:190][ 68]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume [2022.11.05-01.25.11:191][ 68]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_0 [2022.11.05-01.25.11:195][ 68]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_0 [2022.11.05-01.25.13:496][140]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume [2022.11.05-01.25.13:496][140]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerVolume [2022.11.05-01.25.13:499][140]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_1 [2022.11.05-01.25.13:502][140]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerVolume as actor: TriggerVolume /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerVolume_1 [2022.11.05-01.28.16:115][234]LogEditorViewport: Clicking Background [2022.11.05-01.28.18:332][298]LogEditorViewport: Clicking Background [2022.11.05-01.29.02:836][ 88]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox [2022.11.05-01.29.02:837][ 88]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox [2022.11.05-01.29.02:837][ 88]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_0 [2022.11.05-01.29.02:838][ 88]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_0 [2022.11.05-01.29.06:783][196]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox [2022.11.05-01.29.06:783][196]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.TriggerBox [2022.11.05-01.29.06:787][196]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_1 [2022.11.05-01.29.06:787][196]LogActorFactory: Actor Factory spawned Class /Script/Engine.TriggerBox as actor: TriggerBox /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.TriggerBox_1 [2022.11.05-01.29.09:479][286]Cmd: DELETE [2022.11.05-01.29.09:479][286]Cmd: ACTOR DELETE [2022.11.05-01.29.09:487][286]LogEditorActor: Deleted Actor: TriggerVolume [2022.11.05-01.29.09:571][286]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2022.11.05-01.29.09:576][286]LogEditorActor: Deleted 1 Actors (0.097 secs) [2022.11.05-01.30.35:491][325]LogEditorViewport: Clicking Background [2022.11.05-01.33.26:007][ 28]BlueprintLog: New page: Compile MyCharactor [2022.11.05-01.33.26:133][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms [2022.11.05-01.33.28:751][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true [2022.11.05-01.33.28:761][ 98]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor [2022.11.05-01.33.28:762][ 98]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor03E2C204F49A4103B1D38428ACE6D8C2.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset' [2022.11.05-01.33.28:858][ 98]AssetCheck: New page: Asset Save: MyCharactor [2022.11.05-01.33.28:858][ 98]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-01.33.38:628][280]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.NewDemoLevel [2022.11.05-01.33.38:628][280]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-01.36.07:433][624]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms [2022.11.05-01.36.07:484][624]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-01.36.07:484][624]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelBB50A979BB0D4150A6FB1A78621D3E23.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-01.36.07:492][624]LogFileHelpers: No new changes to save! [2022.11.05-01.36.07:492][624]LogFileHelpers: Saving map 'NewDemoLevel' took 0.159 [2022.11.05-01.36.07:547][624]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.05-01.36.07:547][624]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-01.36.09:042][655]BlueprintLog: New page: Compile NewDemoLevel [2022.11.05-01.36.09:132][655]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms [2022.11.05-01.36.33:335][993]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/MyContent/EnemySphere.EnemySphere [2022.11.05-01.36.33:336][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-01.38.33:843][658]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EnemySphere" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset" SILENT=true [2022.11.05-01.38.33:858][658]LogSavePackage: Moving output files for package: /Game/MyContent/EnemySphere [2022.11.05-01.38.33:858][658]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EnemySphereA9CD4199A01A4759B6B5452E5622DCF9.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset' [2022.11.05-01.38.33:945][658]AssetCheck: New page: Asset Save: EnemySphere [2022.11.05-01.38.33:945][658]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EnemySphere.EnemySphere [2022.11.05-01.38.34:703][687]BlueprintLog: New page: Compile EnemySphere [2022.11.05-01.38.34:866][687]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2022.11.05-01.38.42:641][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2022.11.05-01.38.44:185][876]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2022.11.05-01.38.44:234][876]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-01.38.44:235][876]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelD3D7E3DC7438411D9952434C32E54E11.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-01.38.44:242][876]LogFileHelpers: No new changes to save! [2022.11.05-01.38.44:242][876]LogFileHelpers: Saving map 'NewDemoLevel' took 0.160 [2022.11.05-01.38.44:415][876]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.05-01.38.44:415][876]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-01.39.13:789][606]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2022.11.05-01.39.36:026][ 94]BlueprintLog: New page: Compile MyCharactor [2022.11.05-01.39.36:171][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2022.11.05-01.52.33:974][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms [2022.11.05-01.52.34:026][347]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/NewDemoLevel_Auto6 [2022.11.05-01.52.34:026][347]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel_Auto6CCE360581B25411882B421339C517F24.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/NewDemoLevel_Auto6.umap' [2022.11.05-01.52.34:031][347]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyContent/NewDemoLevel' took 0.156 [2022.11.05-01.52.34:031][347]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.156 [2022.11.05-01.52.34:031][347]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/MyContent/MyCharactor] ([2] browsable assets)... [2022.11.05-01.52.34:031][347]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyContent/MyCharactor] [2022.11.05-01.52.34:041][347]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyContent/MyCharactor_Auto6 [2022.11.05-01.52.34:041][347]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor_Auto62D52A69EEEF14994B8B5CDBBFC71A03A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/Autosaves/Game/MyContent/MyCharactor_Auto6.uasset' [2022.11.05-01.52.34:041][347]LogFileHelpers: Auto-saving content packages took 0.010 [2022.11.05-02.03.52:741][514]LogDerivedDataCache: /home/xmt/.config/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.208 and deleted 0 file(s) with total size 0 MiB. [2022.11.05-02.06.41:352][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms [2022.11.05-02.06.43:003][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms [2022.11.05-02.06.43:057][243]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-02.06.43:058][243]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevel8C4C09DABE684968962A8F50887E8218.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-02.06.43:065][243]LogFileHelpers: No new changes to save! [2022.11.05-02.06.43:065][243]LogFileHelpers: Saving map 'NewDemoLevel' took 0.166 [2022.11.05-02.06.43:066][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true [2022.11.05-02.06.43:075][243]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor [2022.11.05-02.06.43:075][243]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor0DA08061DDC640A69D857CCF189C9C37.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset' [2022.11.05-02.06.43:190][243]AssetCheck: New page: Asset Save: multiple assets [2022.11.05-02.06.43:190][243]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-02.06.43:190][243]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-02.08.05:743][719]BlueprintLog: New page: Compile MyCharactor [2022.11.05-02.08.05:887][719]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2022.11.05-02.08.26:246][121]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-02.08.26:256][121]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-02.08.26:256][121]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:08:26 pm) [2022.11.05-02.08.26:256][121]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.08.26:287][121]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030151s) [2022.11.05-02.08.26:287][121]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030231s) [2022.11.05-02.08.26:287][121]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-02.08.26:287][121]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-02.08.26:287][121]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-02.08.26:288][121]LogPlayLevel: PIE: World Init took: (0.001116s) [2022.11.05-02.08.26:388][121]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2022.11.05-02.08.26:392][121]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True [2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-02.08.26:392][121]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-02.08.26:392][121]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-02.08.26:393][121]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-02.08.26:393][121]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-02.08.26:393][121]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-02.08.26:523][121]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-02.08.26:524][121]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-02.08.26:527][121]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=53 [2022.11.05-02.08.26:527][121]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=53 [2022.11.05-02.08.26:527][121]LogInit: FAudioDevice initialized. [2022.11.05-02.08.26:527][121]LogAudio: Display: Audio Device (ID: 53) registered with world 'NewDemoLevel'. [2022.11.05-02.08.26:539][121]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-02.08.26:543][121]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.08.26 [2022.11.05-02.08.26:544][121]LogWorld: Bringing up level for play took: 0.005189 [2022.11.05-02.08.26:545][121]LogOnline: OSS: Created online subsystem instance for: :Context_71 [2022.11.05-02.08.26:547][121]PIE: Server logged in [2022.11.05-02.08.26:548][121]PIE: Play in editor total start time 0.292 seconds. [2022.11.05-02.08.43:547][458]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.08.43:624][458]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.08.43:624][458]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-02.08.43:626][458]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.08.43:767][458]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-02.08.43:777][458]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.08.43:869][458]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.05-02.08.43:894][458]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.08.43:898][458]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms [2022.11.05-02.08.43:959][459]LogPlayLevel: Display: Destroying online subsystem :Context_71 [2022.11.05-02.08.47:147][523]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-02.08.47:158][523]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-02.08.47:159][523]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:08:47 pm) [2022.11.05-02.08.47:159][523]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.08.47:188][523]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029698s) [2022.11.05-02.08.47:188][523]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.029779s) [2022.11.05-02.08.47:189][523]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-02.08.47:189][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-02.08.47:189][523]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-02.08.47:190][523]LogPlayLevel: PIE: World Init took: (0.001096s) [2022.11.05-02.08.47:288][523]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2022.11.05-02.08.47:292][523]LogAudio: Display: Creating Audio Device: Id: 54, Scope: Unique, Realtime: True [2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-02.08.47:292][523]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-02.08.47:292][523]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-02.08.47:293][523]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-02.08.47:293][523]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-02.08.47:293][523]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-02.08.47:426][523]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-02.08.47:428][523]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-02.08.47:431][523]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=54 [2022.11.05-02.08.47:432][523]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=54 [2022.11.05-02.08.47:432][523]LogInit: FAudioDevice initialized. [2022.11.05-02.08.47:432][523]LogAudio: Display: Audio Device (ID: 54) registered with world 'NewDemoLevel'. [2022.11.05-02.08.47:444][523]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-02.08.47:448][523]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.08.47 [2022.11.05-02.08.47:449][523]LogWorld: Bringing up level for play took: 0.005512 [2022.11.05-02.08.47:450][523]LogOnline: OSS: Created online subsystem instance for: :Context_72 [2022.11.05-02.08.47:452][523]PIE: Server logged in [2022.11.05-02.08.47:453][523]PIE: Play in editor total start time 0.294 seconds. [2022.11.05-02.09.37:024][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.09.37:024][507]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.09.37:025][507]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-02.09.37:026][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.09.37:185][507]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-02.09.37:196][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.09.37:294][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.09.37:324][507]LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms [2022.11.05-02.09.37:384][508]LogPlayLevel: Display: Destroying online subsystem :Context_72 [2022.11.05-02.11.19:430][321]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. [2022.11.05-02.12.15:883][786]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2022.11.05-02.12.15:936][786]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-02.12.15:936][786]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelFC2B4AA9FE85404F8B2D568D31DBD0C3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-02.12.15:943][786]LogFileHelpers: No new changes to save! [2022.11.05-02.12.16:078][786]AssetCheck: New page: Asset Save: NewDemoLevel [2022.11.05-02.12.16:079][786]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-02.19.24:477][488]BlueprintLog: New page: Compile MyCharactor [2022.11.05-02.19.24:660][488]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2022.11.05-02.19.30:183][579]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/MyCharactor" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset" SILENT=true [2022.11.05-02.19.30:197][579]LogSavePackage: Moving output files for package: /Game/MyContent/MyCharactor [2022.11.05-02.19.30:197][579]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/MyCharactor31AB1BDC9AAF4B488EF066F00EBB35F3.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/MyCharactor.uasset' [2022.11.05-02.19.30:345][579]AssetCheck: New page: Asset Save: MyCharactor [2022.11.05-02.19.30:345][579]LogContentValidation: Display: Validating Blueprint /Game/MyContent/MyCharactor.MyCharactor [2022.11.05-02.19.31:097][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2022.11.05-02.19.32:867][603]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms [2022.11.05-02.19.32:917][603]LogSavePackage: Moving output files for package: /Game/MyContent/NewDemoLevel [2022.11.05-02.19.32:918][603]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/NewDemoLevelF9DDCF1EC2D6447E8B333258FB48708A.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/NewDemoLevel.umap' [2022.11.05-02.19.32:925][603]LogFileHelpers: No new changes to save! [2022.11.05-02.19.32:925][603]LogFileHelpers: Saving map 'NewDemoLevel' took 0.160 [2022.11.05-02.19.32:952][603]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyContent/EnemySphere" FILE="../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset" SILENT=true [2022.11.05-02.19.32:961][603]LogSavePackage: Moving output files for package: /Game/MyContent/EnemySphere [2022.11.05-02.19.32:962][603]LogSavePackage: Moving '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Saved/EnemySphereB14F6E2405D34DD19E0452B6069F8247.tmp' to '../../../../../../../home/xmt/Documents/Unreal Projects/DemoProject/Content/MyContent/EnemySphere.uasset' [2022.11.05-02.19.33:083][603]AssetCheck: New page: Asset Save: multiple assets [2022.11.05-02.19.33:083][603]LogContentValidation: Display: Validating Blueprint /Game/MyContent/EnemySphere.EnemySphere [2022.11.05-02.19.33:083][603]LogContentValidation: Display: Validating World /Game/MyContent/NewDemoLevel.NewDemoLevel [2022.11.05-02.19.47:235][ 58]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-02.19.47:247][ 58]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-02.19.47:247][ 58]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:19:47 pm) [2022.11.05-02.19.47:247][ 58]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.19.47:278][ 58]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031009s) [2022.11.05-02.19.47:278][ 58]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.031100s) [2022.11.05-02.19.47:278][ 58]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-02.19.47:278][ 58]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-02.19.47:279][ 58]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-02.19.47:279][ 58]LogPlayLevel: PIE: World Init took: (0.001145s) [2022.11.05-02.19.47:383][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms [2022.11.05-02.19.47:388][ 58]LogAudio: Display: Creating Audio Device: Id: 55, Scope: Unique, Realtime: True [2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-02.19.47:388][ 58]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-02.19.47:388][ 58]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-02.19.47:389][ 58]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-02.19.47:389][ 58]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-02.19.47:389][ 58]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-02.19.47:524][ 58]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-02.19.47:526][ 58]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-02.19.47:528][ 58]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=55 [2022.11.05-02.19.47:528][ 58]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=55 [2022.11.05-02.19.47:528][ 58]LogInit: FAudioDevice initialized. [2022.11.05-02.19.47:528][ 58]LogAudio: Display: Audio Device (ID: 55) registered with world 'NewDemoLevel'. [2022.11.05-02.19.47:537][ 58]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-02.19.47:541][ 58]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.19.47 [2022.11.05-02.19.47:543][ 58]LogWorld: Bringing up level for play took: 0.005683 [2022.11.05-02.19.47:543][ 58]LogOnline: OSS: Created online subsystem instance for: :Context_73 [2022.11.05-02.19.47:545][ 58]PIE: Server logged in [2022.11.05-02.19.47:546][ 58]PIE: Play in editor total start time 0.299 seconds. [2022.11.05-02.19.53:745][134]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8 [2022.11.05-02.19.54:591][159]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6 [2022.11.05-02.20.07:401][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.20.07:539][401]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.20.07:565][401]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-02.20.07:566][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.20.07:696][401]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-02.20.07:706][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.20.07:806][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.20.07:841][401]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2022.11.05-02.20.08:013][402]LogPlayLevel: Display: Destroying online subsystem :Context_73 [2022.11.05-02.20.10:267][440]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-02.20.10:278][440]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-02.20.10:278][440]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:10 pm) [2022.11.05-02.20.10:278][440]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.20.10:311][440]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032931s) [2022.11.05-02.20.10:312][440]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.033036s) [2022.11.05-02.20.10:312][440]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-02.20.10:312][440]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-02.20.10:312][440]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-02.20.10:313][440]LogPlayLevel: PIE: World Init took: (0.001115s) [2022.11.05-02.20.10:416][440]LogUObjectHash: Compacting FUObjectHashTables data took 2.82ms [2022.11.05-02.20.10:420][440]LogAudio: Display: Creating Audio Device: Id: 56, Scope: Unique, Realtime: True [2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-02.20.10:420][440]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-02.20.10:421][440]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-02.20.10:421][440]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-02.20.10:421][440]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-02.20.10:421][440]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-02.20.10:421][440]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-02.20.10:555][440]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-02.20.10:556][440]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-02.20.10:557][440]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-02.20.10:558][440]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=56 [2022.11.05-02.20.10:558][440]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=56 [2022.11.05-02.20.10:558][440]LogInit: FAudioDevice initialized. [2022.11.05-02.20.10:558][440]LogAudio: Display: Audio Device (ID: 56) registered with world 'NewDemoLevel'. [2022.11.05-02.20.10:565][440]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-02.20.10:569][440]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.10 [2022.11.05-02.20.10:570][440]LogWorld: Bringing up level for play took: 0.005014 [2022.11.05-02.20.10:571][440]LogOnline: OSS: Created online subsystem instance for: :Context_74 [2022.11.05-02.20.10:573][440]PIE: Server logged in [2022.11.05-02.20.10:574][440]PIE: Play in editor total start time 0.296 seconds. [2022.11.05-02.20.26:451][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.20.26:573][699]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.20.26:573][699]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-02.20.26:575][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.20.26:730][699]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-02.20.26:740][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.20.26:837][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.20.26:879][699]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2022.11.05-02.20.26:961][700]LogPlayLevel: Display: Destroying online subsystem :Context_74 [2022.11.05-02.20.27:496][712]Cmd: SELECT NONE [2022.11.05-02.20.29:447][736]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-02.20.29:456][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-02.20.29:456][736]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:29 pm) [2022.11.05-02.20.29:456][736]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.20.29:487][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030890s) [2022.11.05-02.20.29:487][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.030986s) [2022.11.05-02.20.29:487][736]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-02.20.29:487][736]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-02.20.29:488][736]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-02.20.29:488][736]LogPlayLevel: PIE: World Init took: (0.001174s) [2022.11.05-02.20.29:588][736]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms [2022.11.05-02.20.29:593][736]LogAudio: Display: Creating Audio Device: Id: 57, Scope: Unique, Realtime: True [2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-02.20.29:593][736]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-02.20.29:593][736]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-02.20.29:594][736]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-02.20.29:594][736]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-02.20.29:594][736]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-02.20.29:728][736]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-02.20.29:729][736]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-02.20.29:729][736]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-02.20.29:730][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-02.20.29:730][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-02.20.29:731][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=57 [2022.11.05-02.20.29:731][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=57 [2022.11.05-02.20.29:731][736]LogInit: FAudioDevice initialized. [2022.11.05-02.20.29:731][736]LogAudio: Display: Audio Device (ID: 57) registered with world 'NewDemoLevel'. [2022.11.05-02.20.29:736][736]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-02.20.29:741][736]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.29 [2022.11.05-02.20.29:742][736]LogWorld: Bringing up level for play took: 0.005230 [2022.11.05-02.20.29:742][736]LogOnline: OSS: Created online subsystem instance for: :Context_75 [2022.11.05-02.20.29:744][736]PIE: Server logged in [2022.11.05-02.20.29:745][736]PIE: Play in editor total start time 0.289 seconds. [2022.11.05-02.20.37:822][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.20.37:927][849]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.20.37:957][849]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-02.20.37:958][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.20.38:088][849]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-02.20.38:097][849]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.20.38:196][849]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.20.38:231][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms [2022.11.05-02.20.38:397][850]LogPlayLevel: Display: Destroying online subsystem :Context_75 [2022.11.05-02.20.40:287][877]LogDebuggerCommands: Repeating last play command: Selected Viewport [2022.11.05-02.20.40:298][877]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2022.11.05-02.20.40:298][877]PIE: New page: PIE session: NewDemoLevel (5 Nov 2022, 6:20:40 pm) [2022.11.05-02.20.40:325][877]LogPlayLevel: Creating play world package: /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.20.40:362][877]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036554s) [2022.11.05-02.20.40:362][877]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyContent/NewDemoLevel.NewDemoLevel to /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel (0.036716s) [2022.11.05-02.20.40:362][877]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.11.05-02.20.40:362][877]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.11.05-02.20.40:363][877]LogAIModule: Creating AISystem for world NewDemoLevel [2022.11.05-02.20.40:363][877]LogPlayLevel: PIE: World Init took: (0.001100s) [2022.11.05-02.20.40:462][877]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2022.11.05-02.20.40:465][877]LogAudio: Display: Creating Audio Device: Id: 58, Scope: Unique, Realtime: True [2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Sample Rate: 48000 [2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Max Channels (voices): 0 [2022.11.05-02.20.40:465][877]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.11.05-02.20.40:465][877]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.11.05-02.20.40:466][877]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.11.05-02.20.40:466][877]LogAudioMixerSDL: Display: Initialized SDL using pulseaudio platform API backend. [2022.11.05-02.20.40:466][877]LogAudioMixer: Display: Initializing audio mixer using platform API: 'SDL2' [2022.11.05-02.20.40:598][877]LogAudioMixerSDL: Opening default audio device (device index -1) [2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Using Audio Hardware Device Default Audio Device [2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.05-02.20.40:600][877]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.05-02.20.40:602][877]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144, InstanceID=58 [2022.11.05-02.20.40:603][877]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=58 [2022.11.05-02.20.40:603][877]LogInit: FAudioDevice initialized. [2022.11.05-02.20.40:603][877]LogAudio: Display: Audio Device (ID: 58) registered with world 'NewDemoLevel'. [2022.11.05-02.20.40:614][877]LogLoad: Game class is 'MyGamemode_C' [2022.11.05-02.20.40:620][877]LogWorld: Bringing World /Game/MyContent/UEDPIE_0_NewDemoLevel.NewDemoLevel up for play (max tick rate 0) at 2022.11.05-10.20.40 [2022.11.05-02.20.40:622][877]LogWorld: Bringing up level for play took: 0.007320 [2022.11.05-02.20.40:623][877]LogOnline: OSS: Created online subsystem instance for: :Context_76 [2022.11.05-02.20.40:625][877]PIE: Server logged in [2022.11.05-02.20.40:625][877]PIE: Play in editor total start time 0.327 seconds. [2022.11.05-02.21.02:207][221]LogBlueprintUserMessages: [MyCharactor_C_0] 0.8 [2022.11.05-02.21.03:601][251]LogBlueprintUserMessages: [MyCharactor_C_0] 0.6 [2022.11.05-02.21.11:079][339]LogBlueprintUserMessages: [MyCharactor_C_0] 0.4 [2022.11.05-02.21.13:871][392]LogBlueprintUserMessages: [MyCharactor_C_0] 0.2 [2022.11.05-02.21.15:886][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.21.16:022][440]LogWorld: BeginTearingDown for /Game/MyContent/UEDPIE_0_NewDemoLevel [2022.11.05-02.21.16:061][440]LogWorld: UWorld::CleanupWorld for NewDemoLevel, bSessionEnded=true, bCleanupResources=true [2022.11.05-02.21.16:063][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.21.16:180][440]LogPlayLevel: Display: Shutting down PIE online subsystems [2022.11.05-02.21.16:190][440]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.05-02.21.16:289][440]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.05-02.21.16:327][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms [2022.11.05-02.21.16:362][441]LogPlayLevel: Display: Destroying online subsystem :Context_76 [2022.11.05-02.23.25:866][315]LogEditorViewport: Clicking Background [2022.11.05-02.23.27:969][367]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2022.11.05-02.24.17:099][ 97]LogCore: Error: appError called: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transitioned to Copy state, this is not supported. [2022.11.05-02.24.17:178][ 97]LogCore: === Critical error: === Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003 [2022.11.05-02.24.17:178][ 97]LogCore: Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transitioned to Copy state, this is not supported. 0x00007f24805be369 libUnrealEditor-VulkanRHI.so!GetDepthStencilStageAndAccessFlags(ERHIAccess, ERHIAccess, unsigned int&, unsigned int&, VkImageLayout&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:439] 0x00007f24805bda72 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTransition(FRHITransition*, FRHITransitionCreateInfo const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanBarriers.cpp:800] 0x00007f26204f0d5a libUnrealEditor-RenderCore.so!FRDGBarrierBatchBegin::CreateTransition() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphPass.cpp:162] 0x00007f262043e6bf libUnrealEditor-RenderCore.so!FRDGBuilder::CreatePassBarriers() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2550] 0x00007f2627059176 libUnrealEditor-Core.so!TGraphTask const&), (ESubsequentsMode::Type)0> >::ExecuteTask(TArray >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975] 0x00007f2626aa4b58 libUnrealEditor-Core.so!void LowLevelTasks::FTask::Init(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool)::operator()(bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:350] 0x00007f2626aa463f libUnrealEditor-Core.so!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl(char16_t const*, LowLevelTasks::ETaskPriority, FTaskGraphCompatibilityImplementation::QueueTask(FBaseGraphTask*, bool, ENamedThreads::Type, ENamedThreads::Type)::'lambda'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171] 0x00007f2626a8aa66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278] 0x00007f2626a51df2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320] 0x00007f2626c4fbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66] 0x00007f2626c10d27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] 0x00007f2626b6ef83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] 0x00007f26277b6609 libpthread.so.0!UnknownFunction(0x8608) 0x00007f261c50d133 libc.so.6!clone(+0x42) [2022.11.05-02.24.17:214][ 97]LogExit: Executing StaticShutdownAfterError