All damage accounted for and the door open action is sane.

Update DefaultEngine.ini, DefaultInput.ini, and 29 more files...
This commit is contained in:
XMT
2022-11-05 21:51:06 +08:00
parent 6ca21df3ed
commit ae02abd4da
31 changed files with 15482 additions and 1070 deletions

View File

@ -5,6 +5,7 @@ GameDefaultMap=/Game/NewDemoLevel.NewDemoLevel
EditorStartupMap=/Game/NewDemoLevel.NewDemoLevel
GlobalDefaultGameMode=/Game/MyContent/MyGamemode.MyGamemode_C
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop

View File

@ -74,7 +74,22 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="NewActionMapping_0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
+ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
+AxisMappings=(AxisName="LookUpDown",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="MoveLeftRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="MoveForwardBackward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="LookUpDown",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=Gamepad_LeftX)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks