All damage accounted for and the door open action is sane.
Update DefaultEngine.ini, DefaultInput.ini, and 29 more files...
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@ -5,6 +5,7 @@ GameDefaultMap=/Game/NewDemoLevel.NewDemoLevel
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EditorStartupMap=/Game/NewDemoLevel.NewDemoLevel
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GlobalDefaultGameMode=/Game/MyContent/MyGamemode.MyGamemode_C
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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@ -74,7 +74,22 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="NewActionMapping_0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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+ActionMappings=(ActionName="Use",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
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+ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
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+ActionMappings=(ActionName="Pausr",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)
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+AxisMappings=(AxisName="LookUpDown",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=MouseX)
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+AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="MoveLeftRight",Scale=-1.000000,Key=A)
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+AxisMappings=(AxisName="MoveForwardBackward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=D)
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+AxisMappings=(AxisName="LookUpDown",Scale=1.000000,Key=Gamepad_RightY)
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+AxisMappings=(AxisName="LookLeftRight",Scale=1.000000,Key=Gamepad_RightX)
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+AxisMappings=(AxisName="MoveForwardBackward",Scale=1.000000,Key=Gamepad_LeftY)
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+AxisMappings=(AxisName="MoveLeftRight",Scale=1.000000,Key=Gamepad_LeftX)
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DefaultPlayerInputClass=/Script/Engine.PlayerInput
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DefaultInputComponentClass=/Script/Engine.InputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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