Setup damage controllers and made the map a bit more deadly.
Update CachedAssetRegistry.bin, PackageRestoreData.json, and 5 more files...
This commit is contained in:
@ -75,14 +75,17 @@ LastExecutedLaunchName=xmt-pc
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LastExecutedPIEPreviewDevice=
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DeviceToEmulate=
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PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
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LastExecutedPlayModeLocation=PlayLocation_CurrentCameraLocation
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LastExecutedPlayModeType=PlayMode_Simulate
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[EditorStartup]
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LastLevel=/Game/NewDemoLevel
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[AssetEditorSubsystem]
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CleanShutdown=True
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CleanShutdown=False
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OpenAssetsAtExit=/Game/MyContent/MyCharactor.MyCharactor
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OpenAssetsAtExit=/Game/MyContent/MyPlayerController.MyPlayerController
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OpenAssetsAtExit=/Game/MyContent/MyGamemode.MyGamemode
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OpenAssetsAtExit=/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
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OpenAssetsAtExit=/Game/MyContent/EnemySphere.EnemySphere
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[/Script/UnrealEd.EditorPerProjectUserSettings]
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bDisplayDocumentationLink=False
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@ -727,6 +730,141 @@ EndOfLevelDoor_C.VirtualTexture=True
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EndOfLevelDoor_C.Tags=True
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EndOfLevelDoor_C.Cooking=True
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EndOfLevelDoor_C.Default=True
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MyGamemode_C.Tick=True
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MyGamemode_C.Classes=True
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MyGamemode_C.Game=True
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MyGamemode_C.GameMode=True
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MyGamemode_C.Events=True
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MyCharactor_C.Character=True
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MyCharactor_C.Tick=True
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MyCharactor_C.Camera=True
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MyCharactor_C.Pawn=True
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MyCharactor_C.Replication=True
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MyCharactor_C.Rendering=True
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MyCharactor_C.Collision=True
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MyCharactor_C.Actor=True
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MyCharactor_C.Input=True
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MyCharactor_C.HLOD=True
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MyCharactor_C.WorldPartition=True
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MyCharactor_C.Events=True
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CineCameraComponent.Variable=True
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CineCameraComponent.TransformCommon=True
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CineCameraComponent.Sockets=True
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CineCameraComponent.Current Camera Settings=True
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CineCameraComponent.CameraOptions=True
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CineCameraComponent.Camera=True
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CineCameraComponent.ComponentTick=True
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CineCameraComponent.PostProcess=True
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CineCameraComponent.Tags=True
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CineCameraComponent.ComponentReplication=True
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CineCameraComponent.Activation=True
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CineCameraComponent.Cooking=True
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CineCameraComponent.Events=True
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CameraComponent.Variable=True
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CameraComponent.TransformCommon=True
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CameraComponent.Sockets=True
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CameraComponent.CameraSettings=True
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CameraComponent.CameraOptions=True
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CameraComponent.Camera=True
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CameraComponent.PostProcess=True
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CameraComponent.ComponentTick=True
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CameraComponent.Tags=True
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CameraComponent.ComponentReplication=True
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CameraComponent.Activation=True
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CameraComponent.Cooking=True
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CameraComponent.Events=True
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MyPlayerController_C.PlayerController=True
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MyPlayerController_C.Tick=True
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MyPlayerController_C.Cheat Manager=True
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MyPlayerController_C.MouseInterface=True
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MyPlayerController_C.Game=True
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MyPlayerController_C.WorldPartition=True
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MyPlayerController_C.Controller=True
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MyPlayerController_C.Replication=True
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MyPlayerController_C.Actor=True
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MyPlayerController_C.Input=True
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MyPlayerController_C.HLOD=True
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MyPlayerController_C.Events=True
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PropertyWrapper.Events=True
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K2Node_VariableSet.Events=True
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K2Node_InputAction.Input=True
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K2Node_GetInputAxisValue.Input=True
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K2Node_InputAxisEvent.Input=True
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MyPlayerController_C.Cooking=True
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MyPlayerController_C.DataLayers=True
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MyCharactor_C.TransformCommon=True
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MyCharactor_C.Animation=True
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MyCharactor_C.Mesh=True
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MyCharactor_C.Clothing=True
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MyCharactor_C.Physics=True
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MyCharactor_C.MasterPoseComponent=True
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MyCharactor_C.Lighting=True
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MyCharactor_C.AnimationRig=True
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MyCharactor_C.Deformer=True
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MyCharactor_C.SkinWeights=True
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MyCharactor_C.Navigation=True
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MyCharactor_C.VirtualTexture=True
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MyCharactor_C.Tags=True
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MyCharactor_C.Activation=True
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MyCharactor_C.Cooking=True
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MyCharactor_C.Character Movement (General Settings)=True
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MyCharactor_C.Character Movement: Walking=True
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MyCharactor_C.Character Movement: Jumping / Falling=True
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MyCharactor_C.Character Movement (Networking)=True
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MyCharactor_C.Character Movement: Swimming=True
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MyCharactor_C.Character Movement: Flying=True
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MyCharactor_C.Character Movement: Custom Movement=True
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MyCharactor_C.Character Movement (Rotation Settings)=True
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MyCharactor_C.Character Movement: Physics Interaction=True
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MyCharactor_C.Character Movement=True
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MyCharactor_C.Character Movement: Avoidance=True
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MyCharactor_C.RootMotion=True
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MyCharactor_C.Character Movement: NavMesh Movement=True
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MyCharactor_C.NavMovement=True
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MyCharactor_C.Velocity=True
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MyCharactor_C.PlanarMovement=True
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MyCharactor_C.MovementComponent=True
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MyCharactor_C.Shape=True
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GameplayTagsSettings.Advanced Gameplay Tags=True
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CharacterMovementComponent.Character Movement (Rotation Settings)=False
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CharacterMovementComponent.ComponentTick=False
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CharacterMovementComponent.Character Movement: Walking=False
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CharacterMovementComponent.Character Movement (General Settings)=False
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CharacterMovementComponent.Character Movement: Avoidance=False
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CharacterMovementComponent.NavMovement=False
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CharacterMovementComponent.AssetUserData=False
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CharacterMovementComponent.Character Movement: Jumping / Falling=True
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TriggerVolume.TransformCommon=True
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TriggerVolume.HLOD=True
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TriggerVolume.Collision=True
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TriggerVolume.Navigation=True
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TriggerVolume.BrushSettings=True
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TriggerVolume.Tags=True
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TriggerVolume.Cooking=True
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TriggerVolume.Replication=True
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TriggerVolume.Actor=True
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TriggerBox.TransformCommon=True
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TriggerBox.Shape=True
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TriggerBox.Navigation=True
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TriggerBox.HLOD=True
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TriggerBox.Physics=True
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TriggerBox.Rendering=True
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TriggerBox.Collision=True
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TriggerBox.Tags=True
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TriggerBox.Cooking=True
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TriggerBox.Replication=True
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TriggerBox.Input=True
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TriggerBox.Actor=True
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NewDemoLevel_C.Tick=True
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NewDemoLevel_C.Replication=True
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NewDemoLevel_C.Actor=True
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NewDemoLevel_C.Input=True
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NewDemoLevel_C.HLOD=True
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NewDemoLevel_C.WorldPartition=True
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NewDemoLevel_C.Events=True
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K2Node_CustomEvent.GraphNodeDetail=True
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K2Node_CustomEvent.Graph=True
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K2Node_CustomEvent.Inputs=True
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[AssetEditorToolkitTabLocation]
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/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default=0
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@ -734,6 +872,7 @@ EndOfLevelDoor_C.Default=True
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/Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Platform_C_1.Platform=1
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/Game/MyContent/EnemySphere.EnemySphere=1
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/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor=1
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/Game/MyContent/MyGamemode.MyGamemode=0
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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@ -1665,6 +1804,10 @@ LastDirectory=
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RecentsFiles=/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
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[PlacementMode]
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RecentlyPlaced=/Script/Engine.TriggerBox;/Engine/Transient.ActorFactoryTriggerBox_0
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RecentlyPlaced=/Script/Engine.TriggerVolume;/Engine/Transient.ActorFactoryBoxVolume_17
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RecentlyPlaced=/Script/Engine.PlayerStart;/Engine/Transient.ActorFactoryPlayerStart_0
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RecentlyPlaced=/Game/MyContent/MyCharactor.MyCharactor;
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RecentlyPlaced=/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor;
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RecentlyPlaced=/Script/Engine.SpotLight;/Engine/Transient.ActorFactorySpotLight_0
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RecentlyPlaced=/Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame;
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@ -1681,16 +1824,15 @@ RecentlyPlaced=/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime;
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RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
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RecentlyPlaced=/Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling;
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RecentlyPlaced=/Game/StarterContent/Props/SM_TableRound.SM_TableRound;
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RecentlyPlaced=/Game/StarterContent/Props/SM_Chair.SM_Chair;
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RecentlyPlaced=/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished;
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RecentlyPlaced=/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall;
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RecentlyPlaced=/Game/StarterContent/Particles/P_Fire.P_Fire;
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[ContentBrowserRecent]
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MRUItem0=/Game/MyContent/EndOfLevelDoor
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MRUItem1=/Game/MyContent/EnemySphere
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MRUItem2=/Game/MyContent/Platform
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MRUItem3=/Game/NewDemoLevel
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MRUItem0=/Game/MyContent/EnemySphere
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MRUItem1=/Game/MyContent/EndOfLevelDoor
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MRUItem2=/Game/MyContent/MyGamemode
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MRUItem3=/Game/MyContent/MyPlayerController
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MRUItem4=/Game/MyContent/MyCharactor
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MRUItem5=/Game/MyContent/Platform
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MRUItem6=/Game/NewDemoLevel
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[DetailPropertyExpansion]
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Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
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@ -1699,12 +1841,16 @@ PhysicsVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
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Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
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StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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Object=
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ParticleSystemComponent="\"Object.Lighting.LightingChannels\" "
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FXSystemComponent="\"Object.Lighting.LightingChannels\" "
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MyPlayerController_C=
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PlayerController=
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Controller=
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TriggerVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
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[DetailCategoriesAdvanced]
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Brush.Geometry=False
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@ -1716,6 +1862,7 @@ StaticMeshComponent.HLOD=True
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StaticMeshComponent.Rendering=True
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StaticMeshComponent.Collision=True
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StaticMeshComponent.Physics=True
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InputSettings.Bindings=True
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[LightingBuildOptions]
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OnlyBuildSelected=False
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@ -1725,9 +1872,36 @@ OnlyBuildVisibility=False
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[DetailMultiObjectNodeExpansion]
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GeneralProjectSettings=True
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GameMapsSettings=True
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HardwareTargetingSettings=True
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ProjectPackagingSettings=True
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AssetManagerSettings=True
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AssetToolsSettings=True
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InputSettings=True
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GameplayTagsSettings=True
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AISystem=True
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AnimationSettings=True
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AudioSettings=True
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ConsoleSettings=True
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CookerSettings=True
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GameplayDebuggerConfig=True
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Engine=True
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LevelSequenceProjectSettings=True
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RecastNavMesh=True
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NetworkSettings=True
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RendererSettings=True
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LevelEditor2DSettings=True
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EditorProjectAppearanceSettings=True
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BlueprintEditorProjectSettings=True
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EditorPerformanceProjectSettings=True
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UMGEditorProjectSettings=True
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AndroidRuntimeSettings=True
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LinuxTargetSettings=True
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LevelSequenceEditorSettings=True
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NiagaraEditorSettings=True
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UdpMessagingSettings=True
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[MessageLog]
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LastLogListing=MapCheck
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LastLogListing=PIE
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[DetailCustomWidgetExpansion]
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StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.TransformCommon.Transform,StaticMeshComponent.Collision.Collision,
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@ -1742,9 +1916,33 @@ Actor=StaticMeshComponent.Physics.ConstraintsGroup,
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PainCausingVolume=StaticMeshComponent.Physics.ConstraintsGroup,
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StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup,
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SpotLight=StaticMeshComponent.Physics.ConstraintsGroup,
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EndOfLevelDoor_C=StaticMeshComponent.Physics.ConstraintsGroup,
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CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,
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MyCharactor_C=StaticMeshComponent.Physics.ConstraintsGroup,
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MyPlayerController_C=StaticMeshComponent.Physics.ConstraintsGroup,
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K2Node_VariableGet=StaticMeshComponent.Physics.ConstraintsGroup,
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K2Node_InputAxisEvent=StaticMeshComponent.Physics.ConstraintsGroup,
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PlayerStart=StaticMeshComponent.Physics.ConstraintsGroup,
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TriggerVolume=StaticMeshComponent.Physics.ConstraintsGroup,
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TriggerBox=StaticMeshComponent.Physics.ConstraintsGroup,
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K2Node_VariableSet=StaticMeshComponent.Physics.ConstraintsGroup,
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[PropertyWindowWidths]
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PropertyEditorToolkit_PinAsColumnHeader=24
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Property=0.5
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Value=1
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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bSCCUseGlobalSettings=False
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bAutomaticallyCheckoutOnAssetModification=False
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AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
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bForceCompilationAtStartup=False
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bRestoreOpenAssetTabsOnRestart=False
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bMonitorContentDirectories=True
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AutoReimportThreshold=3.000000
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bAutoCreateAssets=True
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||||
bAutoDeleteAssets=True
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||||
bDetectChangesOnStartup=True
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bPromptBeforeAutoImporting=True
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bDeleteSourceFilesWithAssets=False
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