Setup damage controllers and made the map a bit more deadly.

Update CachedAssetRegistry.bin, PackageRestoreData.json, and 5 more files...
This commit is contained in:
XMT
2022-11-05 10:32:53 +08:00
parent 9abb826365
commit 6ca21df3ed
12 changed files with 8310 additions and 2435 deletions

View File

@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

View File

@ -75,14 +75,17 @@ LastExecutedLaunchName=xmt-pc
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
LastExecutedPlayModeLocation=PlayLocation_CurrentCameraLocation
LastExecutedPlayModeType=PlayMode_Simulate
[EditorStartup]
LastLevel=/Game/NewDemoLevel
[AssetEditorSubsystem]
CleanShutdown=True
CleanShutdown=False
OpenAssetsAtExit=/Game/MyContent/MyCharactor.MyCharactor
OpenAssetsAtExit=/Game/MyContent/MyPlayerController.MyPlayerController
OpenAssetsAtExit=/Game/MyContent/MyGamemode.MyGamemode
OpenAssetsAtExit=/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor
OpenAssetsAtExit=/Game/MyContent/EnemySphere.EnemySphere
[/Script/UnrealEd.EditorPerProjectUserSettings]
bDisplayDocumentationLink=False
@ -727,6 +730,141 @@ EndOfLevelDoor_C.VirtualTexture=True
EndOfLevelDoor_C.Tags=True
EndOfLevelDoor_C.Cooking=True
EndOfLevelDoor_C.Default=True
MyGamemode_C.Tick=True
MyGamemode_C.Classes=True
MyGamemode_C.Game=True
MyGamemode_C.GameMode=True
MyGamemode_C.Events=True
MyCharactor_C.Character=True
MyCharactor_C.Tick=True
MyCharactor_C.Camera=True
MyCharactor_C.Pawn=True
MyCharactor_C.Replication=True
MyCharactor_C.Rendering=True
MyCharactor_C.Collision=True
MyCharactor_C.Actor=True
MyCharactor_C.Input=True
MyCharactor_C.HLOD=True
MyCharactor_C.WorldPartition=True
MyCharactor_C.Events=True
CineCameraComponent.Variable=True
CineCameraComponent.TransformCommon=True
CineCameraComponent.Sockets=True
CineCameraComponent.Current Camera Settings=True
CineCameraComponent.CameraOptions=True
CineCameraComponent.Camera=True
CineCameraComponent.ComponentTick=True
CineCameraComponent.PostProcess=True
CineCameraComponent.Tags=True
CineCameraComponent.ComponentReplication=True
CineCameraComponent.Activation=True
CineCameraComponent.Cooking=True
CineCameraComponent.Events=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.PostProcess=True
CameraComponent.ComponentTick=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
MyPlayerController_C.PlayerController=True
MyPlayerController_C.Tick=True
MyPlayerController_C.Cheat Manager=True
MyPlayerController_C.MouseInterface=True
MyPlayerController_C.Game=True
MyPlayerController_C.WorldPartition=True
MyPlayerController_C.Controller=True
MyPlayerController_C.Replication=True
MyPlayerController_C.Actor=True
MyPlayerController_C.Input=True
MyPlayerController_C.HLOD=True
MyPlayerController_C.Events=True
PropertyWrapper.Events=True
K2Node_VariableSet.Events=True
K2Node_InputAction.Input=True
K2Node_GetInputAxisValue.Input=True
K2Node_InputAxisEvent.Input=True
MyPlayerController_C.Cooking=True
MyPlayerController_C.DataLayers=True
MyCharactor_C.TransformCommon=True
MyCharactor_C.Animation=True
MyCharactor_C.Mesh=True
MyCharactor_C.Clothing=True
MyCharactor_C.Physics=True
MyCharactor_C.MasterPoseComponent=True
MyCharactor_C.Lighting=True
MyCharactor_C.AnimationRig=True
MyCharactor_C.Deformer=True
MyCharactor_C.SkinWeights=True
MyCharactor_C.Navigation=True
MyCharactor_C.VirtualTexture=True
MyCharactor_C.Tags=True
MyCharactor_C.Activation=True
MyCharactor_C.Cooking=True
MyCharactor_C.Character Movement (General Settings)=True
MyCharactor_C.Character Movement: Walking=True
MyCharactor_C.Character Movement: Jumping / Falling=True
MyCharactor_C.Character Movement (Networking)=True
MyCharactor_C.Character Movement: Swimming=True
MyCharactor_C.Character Movement: Flying=True
MyCharactor_C.Character Movement: Custom Movement=True
MyCharactor_C.Character Movement (Rotation Settings)=True
MyCharactor_C.Character Movement: Physics Interaction=True
MyCharactor_C.Character Movement=True
MyCharactor_C.Character Movement: Avoidance=True
MyCharactor_C.RootMotion=True
MyCharactor_C.Character Movement: NavMesh Movement=True
MyCharactor_C.NavMovement=True
MyCharactor_C.Velocity=True
MyCharactor_C.PlanarMovement=True
MyCharactor_C.MovementComponent=True
MyCharactor_C.Shape=True
GameplayTagsSettings.Advanced Gameplay Tags=True
CharacterMovementComponent.Character Movement (Rotation Settings)=False
CharacterMovementComponent.ComponentTick=False
CharacterMovementComponent.Character Movement: Walking=False
CharacterMovementComponent.Character Movement (General Settings)=False
CharacterMovementComponent.Character Movement: Avoidance=False
CharacterMovementComponent.NavMovement=False
CharacterMovementComponent.AssetUserData=False
CharacterMovementComponent.Character Movement: Jumping / Falling=True
TriggerVolume.TransformCommon=True
TriggerVolume.HLOD=True
TriggerVolume.Collision=True
TriggerVolume.Navigation=True
TriggerVolume.BrushSettings=True
TriggerVolume.Tags=True
TriggerVolume.Cooking=True
TriggerVolume.Replication=True
TriggerVolume.Actor=True
TriggerBox.TransformCommon=True
TriggerBox.Shape=True
TriggerBox.Navigation=True
TriggerBox.HLOD=True
TriggerBox.Physics=True
TriggerBox.Rendering=True
TriggerBox.Collision=True
TriggerBox.Tags=True
TriggerBox.Cooking=True
TriggerBox.Replication=True
TriggerBox.Input=True
TriggerBox.Actor=True
NewDemoLevel_C.Tick=True
NewDemoLevel_C.Replication=True
NewDemoLevel_C.Actor=True
NewDemoLevel_C.Input=True
NewDemoLevel_C.HLOD=True
NewDemoLevel_C.WorldPartition=True
NewDemoLevel_C.Events=True
K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
[AssetEditorToolkitTabLocation]
/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default=0
@ -734,6 +872,7 @@ EndOfLevelDoor_C.Default=True
/Game/MyContent/NewDemoLevel.NewDemoLevel:PersistentLevel.Platform_C_1.Platform=1
/Game/MyContent/EnemySphere.EnemySphere=1
/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor=1
/Game/MyContent/MyGamemode.MyGamemode=0
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@ -1665,6 +1804,10 @@ LastDirectory=
RecentsFiles=/media/xmt/big/Linux_Unreal_Engine_5.0.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[PlacementMode]
RecentlyPlaced=/Script/Engine.TriggerBox;/Engine/Transient.ActorFactoryTriggerBox_0
RecentlyPlaced=/Script/Engine.TriggerVolume;/Engine/Transient.ActorFactoryBoxVolume_17
RecentlyPlaced=/Script/Engine.PlayerStart;/Engine/Transient.ActorFactoryPlayerStart_0
RecentlyPlaced=/Game/MyContent/MyCharactor.MyCharactor;
RecentlyPlaced=/Game/MyContent/EndOfLevelDoor.EndOfLevelDoor;
RecentlyPlaced=/Script/Engine.SpotLight;/Engine/Transient.ActorFactorySpotLight_0
RecentlyPlaced=/Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame;
@ -1681,16 +1824,15 @@ RecentlyPlaced=/Game/StarterContent/Materials/M_Concrete_Grime.M_Concrete_Grime;
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
RecentlyPlaced=/Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling;
RecentlyPlaced=/Game/StarterContent/Props/SM_TableRound.SM_TableRound;
RecentlyPlaced=/Game/StarterContent/Props/SM_Chair.SM_Chair;
RecentlyPlaced=/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished;
RecentlyPlaced=/Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall;
RecentlyPlaced=/Game/StarterContent/Particles/P_Fire.P_Fire;
[ContentBrowserRecent]
MRUItem0=/Game/MyContent/EndOfLevelDoor
MRUItem1=/Game/MyContent/EnemySphere
MRUItem2=/Game/MyContent/Platform
MRUItem3=/Game/NewDemoLevel
MRUItem0=/Game/MyContent/EnemySphere
MRUItem1=/Game/MyContent/EndOfLevelDoor
MRUItem2=/Game/MyContent/MyGamemode
MRUItem3=/Game/MyContent/MyPlayerController
MRUItem4=/Game/MyContent/MyCharactor
MRUItem5=/Game/MyContent/Platform
MRUItem6=/Game/NewDemoLevel
[DetailPropertyExpansion]
Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
@ -1699,12 +1841,16 @@ PhysicsVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
Object=
ParticleSystemComponent="\"Object.Lighting.LightingChannels\" "
FXSystemComponent="\"Object.Lighting.LightingChannels\" "
MyPlayerController_C=
PlayerController=
Controller=
TriggerVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
[DetailCategoriesAdvanced]
Brush.Geometry=False
@ -1716,6 +1862,7 @@ StaticMeshComponent.HLOD=True
StaticMeshComponent.Rendering=True
StaticMeshComponent.Collision=True
StaticMeshComponent.Physics=True
InputSettings.Bindings=True
[LightingBuildOptions]
OnlyBuildSelected=False
@ -1725,9 +1872,36 @@ OnlyBuildVisibility=False
[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
GameMapsSettings=True
HardwareTargetingSettings=True
ProjectPackagingSettings=True
AssetManagerSettings=True
AssetToolsSettings=True
InputSettings=True
GameplayTagsSettings=True
AISystem=True
AnimationSettings=True
AudioSettings=True
ConsoleSettings=True
CookerSettings=True
GameplayDebuggerConfig=True
Engine=True
LevelSequenceProjectSettings=True
RecastNavMesh=True
NetworkSettings=True
RendererSettings=True
LevelEditor2DSettings=True
EditorProjectAppearanceSettings=True
BlueprintEditorProjectSettings=True
EditorPerformanceProjectSettings=True
UMGEditorProjectSettings=True
AndroidRuntimeSettings=True
LinuxTargetSettings=True
LevelSequenceEditorSettings=True
NiagaraEditorSettings=True
UdpMessagingSettings=True
[MessageLog]
LastLogListing=MapCheck
LastLogListing=PIE
[DetailCustomWidgetExpansion]
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.TransformCommon.Transform,StaticMeshComponent.Collision.Collision,
@ -1742,9 +1916,33 @@ Actor=StaticMeshComponent.Physics.ConstraintsGroup,
PainCausingVolume=StaticMeshComponent.Physics.ConstraintsGroup,
StaticMeshActor=StaticMeshComponent.Physics.ConstraintsGroup,
SpotLight=StaticMeshComponent.Physics.ConstraintsGroup,
EndOfLevelDoor_C=StaticMeshComponent.Physics.ConstraintsGroup,
CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,
MyCharactor_C=StaticMeshComponent.Physics.ConstraintsGroup,
MyPlayerController_C=StaticMeshComponent.Physics.ConstraintsGroup,
K2Node_VariableGet=StaticMeshComponent.Physics.ConstraintsGroup,
K2Node_InputAxisEvent=StaticMeshComponent.Physics.ConstraintsGroup,
PlayerStart=StaticMeshComponent.Physics.ConstraintsGroup,
TriggerVolume=StaticMeshComponent.Physics.ConstraintsGroup,
TriggerBox=StaticMeshComponent.Physics.ConstraintsGroup,
K2Node_VariableSet=StaticMeshComponent.Physics.ConstraintsGroup,
[PropertyWindowWidths]
PropertyEditorToolkit_PinAsColumnHeader=24
Property=0.5
Value=1
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
bAutomaticallyCheckoutOnAssetModification=False
AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
bForceCompilationAtStartup=False
bRestoreOpenAssetTabsOnRestart=False
bMonitorContentDirectories=True
AutoReimportThreshold=3.000000
bAutoCreateAssets=True
bAutoDeleteAssets=True
bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=True
bDeleteSourceFilesWithAssets=False