jeu-de-combat/shaders/StylishShaders/HorizontalProgressBar.glsl

31 lines
483 B
GLSL

#version 410
in vec4 color;
in vec2 fragCoord;
out vec4 FragColor;
uniform float time;
uniform float fill;
uniform bool leftToRight;
void main()
{
if (leftToRight){
if (fill > fragCoord.x){
FragColor = color;
}
else {
FragColor = vec4(color.xyz, 0f);
}
} else {
if (fill < fragCoord.x){
FragColor = color;
}
else {
FragColor = vec4(color.xyz, 0f);
}
}
}