jeu-de-combat/shaders/PowerUpShader/VertEnergyWave.glsl
2021-05-26 17:23:13 +02:00

21 lines
431 B
GLSL

#version 410 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec4 position;
out vec2 texCoord;
out vec4 color;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 transform;
void main()
{
gl_Position = projection * view * transform * vec4(aPos, 1.0);
color = vec4(aColor, 1.0f);
texCoord = aTexCoord;
position = vec4(aPos, 1.0);
}