13 lines
168 B
GLSL
13 lines
168 B
GLSL
#version 410 core
|
|
|
|
out vec4 FragColor;
|
|
|
|
in vec2 texCoord;
|
|
|
|
uniform sampler2D texture1;
|
|
uniform float time;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(texture1, texCoord);
|
|
} |