10 lines
122 B
GLSL
10 lines
122 B
GLSL
#version 330 core
|
|
|
|
out vec4 FragColor;
|
|
|
|
uniform float time;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
} |