22 lines
865 B
Java
22 lines
865 B
Java
package engine.object;
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import engine.math.Vector3f;
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public class Hitbox extends ObjectGl{
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/**
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* Create a rectangle shape, use setTextureWrap to correctly align the texture with the model
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*
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* @param z depth of your model the larger it is the more it will be "close" to the camera
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* @param w height of the rectangle
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* @param h width of the rectangle
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* @param size scaling factor of the rectangle, the model could not show up because this value is too small or too large, a good compromise is between 2 and 15
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* @param color set to null if you don't want a Color on your model
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*/
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public Hitbox(float z, float w, float h, float size, Vector3f color) {
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super(z, w, h, size, null, color);
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this.setShader("shaders/ObjectGlColor/vert.glsl", "shaders/StylishShaders/HitboxFrag.glsl");
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}
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}
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