2021-06-09 14:34:32 +02:00

22 lines
865 B
Java

package engine.object;
import engine.math.Vector3f;
public class Hitbox extends ObjectGl{
/**
* Create a rectangle shape, use setTextureWrap to correctly align the texture with the model
*
* @param z depth of your model the larger it is the more it will be "close" to the camera
* @param w height of the rectangle
* @param h width of the rectangle
* @param size scaling factor of the rectangle, the model could not show up because this value is too small or too large, a good compromise is between 2 and 15
* @param color set to null if you don't want a Color on your model
*/
public Hitbox(float z, float w, float h, float size, Vector3f color) {
super(z, w, h, size, null, color);
this.setShader("shaders/ObjectGlColor/vert.glsl", "shaders/StylishShaders/HitboxFrag.glsl");
}
}