2021-05-19 05:37:45 +02:00

13 lines
240 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
FragColor = Color * mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.5);
}