114 lines
3.7 KiB
Java
114 lines
3.7 KiB
Java
package engine.input;
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import engine.Engine;
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import engine.math.Vector3f;
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import engine.object.ObjectGl;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.glfw.GLFWKeyCallback;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL11.*;
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public class KeyboardInput extends GLFWKeyCallback {
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public static boolean[] keys = new boolean[65536];
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@Override
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public void invoke(long window, int key, int scancode, int action, int mods) {
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keys[key] = action != GLFW.GLFW_RELEASE;
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if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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else if(key == GLFW_KEY_SPACE && action == GLFW_PRESS) //Switch to wireframe
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if (glGetInteger(GL_POLYGON_MODE) == GL_FILL) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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public static boolean isKeyDown(int keyCode) {
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return glfwGetKey(Engine.getWindow(), keyCode) == 1;
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}
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public static void gamepadInput(ObjectGl token, int speed) {
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ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
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FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
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assert gamepadAxes != null;
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assert gamepadButton != null;
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String name = GLFW.glfwGetJoystickName(GLFW_JOYSTICK_1);
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System.out.println("GamePad Name :" + name);
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if (gamepadButton.get(0) ==1 ) { // appuie sur croix(PlayStation) A (Xbox)
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token.translate(new Vector3f( 0.0f, speed * 5.0f, 0.0f));
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}
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if ( (gamepadAxes.get(2) < -0.1 || gamepadAxes.get(2) > 0.1) ) { // de droite à gauche //joystick gauche
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token.translate(new Vector3f (5 * speed * gamepadAxes.get(2), 0.0f, 0.0f));
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if ( gamepadAxes.get(2) < -0.1 ){
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token.setTextureWrap(121,0,57,80, ObjectGl.DEFAULT);
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}else if (gamepadAxes.get(2) > 0.1) {
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token.setTextureWrap(178,0,62,82, ObjectGl.DEFAULT);
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}
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}
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if ( (gamepadAxes.get(3) < -0.1 || gamepadAxes.get(3) > 0.1) ) { // de haut en bas //joystick gauche
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token.translate(new Vector3f (0.0f, -5 * speed * gamepadAxes.get(3), 0.0f));
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}
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/* Buttons
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0 : Croix / A
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1: rond /B
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2: carré / X
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3: triangle / Y
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4: L1 / LB
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5: R1 / RB
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6:select
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7:start
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8:L3
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9:R3
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10: haut
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11: droite
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12: bas
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13: gauche
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*/
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/* Axes
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0 : left X axe ( right : 1 left -1)
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1: left Y axe ( down : 1 , Up -1)
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2: right X axe ( right : 1 left -1)
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3: right Y axe ( down : 1 , Up -1)
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4:L2 / LT : 1 active, -1 unactive
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5: R2 /RT : 1 active, -1 unactive
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*/
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}
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public static void keyboardInput(ObjectGl token, int speed) {
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boolean keyPressed = false;
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if (KeyboardInput.isKeyDown(GLFW.GLFW_KEY_S)) {
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token.setTextureWrap(161,260,56,59, ObjectGl.STICK_BOTTOM);
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keyPressed = true;
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} else if (KeyboardInput.isKeyDown(GLFW.GLFW_KEY_W)) {
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keyPressed = true;
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token.scale(new Vector3f(1.001f,1.001f,1.0f));
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}
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if (KeyboardInput.isKeyDown(GLFW.GLFW_KEY_A)) {
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token.translate(new Vector3f (speed * -1.0f, 0.0f, 0.0f));
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token.setTextureWrap(121,0,57,82, ObjectGl.STICK_TOP);
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keyPressed = true;
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}
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else if (KeyboardInput.isKeyDown(GLFW.GLFW_KEY_D)) {
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token.translate(new Vector3f (speed * 1.0f, 0.0f, 0.0f));
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token.setTextureWrap(178,0,62,82, ObjectGl.STICK_TOP);
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keyPressed = true;
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}
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if (!keyPressed) token.setTextureWrap(58,0,62,82, ObjectGl.STICK_TOP);
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token.flipTextureWrapH();
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}
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}
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