2021-05-20 15:52:20 +02:00

13 lines
193 B
GLSL

#version 330 core
out vec4 FragColor;
in vec4 color;
in vec2 texCoord;
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, vec2(-texCoord.y, -texCoord.x)) * color;
}