19 lines
380 B
GLSL
19 lines
380 B
GLSL
#version 410 core
|
|
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec3 aColor;
|
|
layout (location = 2) in vec2 aTexCoord;
|
|
|
|
out vec2 fragCoord;
|
|
out vec4 color;
|
|
|
|
uniform mat4 projection;
|
|
uniform mat4 view;
|
|
uniform mat4 transform;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = projection * view * transform * vec4(aPos, 1.0);
|
|
color = vec4(aColor, 1.0f);
|
|
fragCoord = aPos.xy;
|
|
} |