package engine; import org.lwjgl.glfw.GLFW; import org.lwjgl.glfw.GLFWKeyCallback; public class Input extends GLFWKeyCallback { public static boolean[] keys = new boolean[65536]; @Override public void invoke(long window, int key, int scancode, int action, int mods) { keys[key] = action != GLFW.GLFW_RELEASE; } }