#version 410 core out vec4 FragColor; in vec4 color; in vec2 fragCoord; in vec2 texCoord; uniform sampler2D texture1; void main(){ vec3 black = vec3(0.0f, 0.0f , 0.0f); vec4 tex = texture(texture1, texCoord); if (tex.xyz == black){ tex.a = 0.0f; } FragColor = tex; }