Antoine
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ee8473e344
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Doc d'ObjectGl dans un Anglais approximatif
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2021-05-21 21:01:42 +02:00 |
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Antoine
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574e31e02d
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Correct frag shader when using texture + color
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2021-05-21 19:51:29 +02:00 |
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Antoine
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770d134722
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J'ai viré les classes useless
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2021-05-21 19:15:48 +02:00 |
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Antoine
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ecbe08fdc3
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Zangief idle wrap correction
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2021-05-21 18:20:49 +02:00 |
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Antoine
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e3623072ff
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dynamic scaling vertexArray with textureWrap (no more stretching)
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2021-05-20 23:28:45 +02:00 |
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Antoine
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bdc2144145
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test with Zangief
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2021-05-20 20:55:51 +02:00 |
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Antoine
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29685f8e40
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swapTexWrap from pixels coordinates of the source image
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2021-05-20 20:04:16 +02:00 |
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Antoine
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4fc87e7b08
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swapTexWrap added
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2021-05-20 19:02:28 +02:00 |
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Antoine
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859344b131
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setTexture added
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2021-05-20 18:02:24 +02:00 |
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Antoine
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8506065de0
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drawing sprite back to front
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2021-05-20 15:52:20 +02:00 |
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Antoine
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e9935403b6
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Orthographic camera, viewpoint, correct aspect ratio
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2021-05-19 17:59:05 +02:00 |
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Antoine
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57b6be084d
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ObjectGlTex & ObjectGlTexColor now working :o)
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2021-05-19 15:00:12 +02:00 |
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Antoine
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7f491ad597
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added ObjectGlTexColor, tweaked shaders
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2021-05-19 05:37:45 +02:00 |
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Antoine
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58e94314cc
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cleanup Engine.java
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2021-05-19 03:35:23 +02:00 |
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Antoine
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e78b680389
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new engine
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2021-05-19 02:52:15 +02:00 |
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Antoine
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c6181c96fe
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ObjectGl, ObjectGlColor, ObjectGlTex added
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2021-05-18 21:18:26 +02:00 |
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