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Rativel/jeu-de-combat
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52 Commits 1 Branch 3 Tags
ee8473e34476ada73c5db59c24f24adb4080e1ff
Commit Graph
16 Commits
Author SHA1 Message Date
Antoine ee8473e344 Doc d'ObjectGl dans un Anglais approximatif 2021-05-21 21:01:42 +02:00
Antoine 574e31e02d Correct frag shader when using texture + color 2021-05-21 19:51:29 +02:00
Antoine 770d134722 J'ai viré les classes useless 2021-05-21 19:15:48 +02:00
Antoine ecbe08fdc3 Zangief idle wrap correction 2021-05-21 18:20:49 +02:00
Antoine e3623072ff dynamic scaling vertexArray with textureWrap (no more stretching) 2021-05-20 23:28:45 +02:00
Antoine bdc2144145 test with Zangief 2021-05-20 20:55:51 +02:00
Antoine 29685f8e40 swapTexWrap from pixels coordinates of the source image 2021-05-20 20:04:16 +02:00
Antoine 4fc87e7b08 swapTexWrap added 2021-05-20 19:02:28 +02:00
Antoine 859344b131 setTexture added 2021-05-20 18:02:24 +02:00
Antoine 8506065de0 drawing sprite back to front 2021-05-20 15:52:20 +02:00
Antoine e9935403b6 Orthographic camera, viewpoint, correct aspect ratio 2021-05-19 17:59:05 +02:00
Antoine 57b6be084d ObjectGlTex & ObjectGlTexColor now working :o) 2021-05-19 15:00:12 +02:00
Antoine 7f491ad597 added ObjectGlTexColor, tweaked shaders 2021-05-19 05:37:45 +02:00
Antoine 58e94314cc cleanup Engine.java 2021-05-19 03:35:23 +02:00
Antoine e78b680389 new engine 2021-05-19 02:52:15 +02:00
Antoine c6181c96fe ObjectGl, ObjectGlColor, ObjectGlTex added 2021-05-18 21:18:26 +02:00
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