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Rativel/jeu-de-combat
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260 Commits 1 Branch 3 Tags
6ac2db30ea9e28915deb78436edf729d6fc7b43c
Commit Graph

7 Commits

Author SHA1 Message Date
Azra Victor
ea4762c50e small error corrections 2021-06-10 14:06:15 +02:00
no
4ad12a3a59 small change in gameplay.inputbuffer to hopefully prevent stack overflows. 2021-06-10 13:54:16 +02:00
Azra Victor
ed2f49ad0e Main Gameplay Loop done.
Only Missing Throws and Projectile handling.
Need to be fused with engine.
2021-06-09 13:14:17 +02:00
no
5b5960d554 Handling of the inputs done. Determines what the characters next frames will be depending on what th player has input. 2021-06-07 17:38:35 +02:00
no
67d4c9be53 Added lots of parameters to Entity and Character so it woul be easier to handle actions during gameplay. 2021-06-07 15:55:04 +02:00
no
e83aabf56f Added functions to link gamepad inputs (as recognized by the engine) and the inputs defined in the gameplay classes. 2021-06-02 16:00:20 +02:00
François Autin
de721b59ab Corrected classpath, new (and clearer) package arrangement. 2021-05-27 17:45:02 +02:00
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