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![Boulevard Combattant Logo](src/main/resources/launcher/logo.png)
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![Boulevard Combattant Logo](src/main/resources/launcher/logo.png)
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# Boulevard Combattant
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# 👊 Boulevard Combattant
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2D Fighting game, inspired by Street Fighter III: Third Strike.
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[**Watch the game trailer now**](https://www.youtube.com/watch?v=E0YPzBLoElg)
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Developed in the context of an end-of-year project at ISTIC (2020/2021)
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<figure class="video_container">
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Boulevard Comabattant is a 2D Fighting game, inspired by Street Fighter III: Third Strike. Challenge your friends in an epic faceoff on the streets of Angoulême!
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<iframe src="https://www.youtube.com/embed/E0YPzBLoElg" frameborder="0" allowfullscreen="true"> </iframe>
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</figure>
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Built upon our lwjgl and glfw based game engine, BK Engine, Boulevard Comabattant was designed to be easily expansible in the future.
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![Game screenshot](docs/game_screenshot.png)
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![Game screenshot](docs/game_screenshot.png)
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Currently, only a single character is playable. However, the engine allows for easy expansion in the future.
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## 🎮 How to play?
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## How to play?
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Set your preferences in the launcher window, plug-in two DirectInput or XInput capable controllers in your computer, and press start! Use the left analog stick or the D-Pad to move, and the four face buttons for kick and punch, neo-geo style.
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Set your preferences in the launcher window, plug-in two DirectInput or XInput capable controllers in your computer, and press start! Use the left analog stick or the D-Pad to move, and the four face buttons for kick and punch, neo-geo style.
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@ -21,18 +18,18 @@ Set your preferences in the launcher window, plug-in two DirectInput or XInput c
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Blue, the main character, knows some advanced martial arts techniques, which can be unlocked through special combinaisons ;).
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Blue, the main character, knows some advanced martial arts techniques, which can be unlocked through special combinaisons ;).
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## How to install / build?
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## ⚙ How to install / build?
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Please refer to [INSTALL.md](INSTALL.md).
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Please refer to [INSTALL.md](INSTALL.md).
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## Technologies used by the project
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## 🧪 Technologies used by the project
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* Java
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* Java 🍵
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* OpenGL via [lwjgl](https://www.lwjgl.org/)
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* OpenGL via [lwjgl](https://www.lwjgl.org/) 📺
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* OpenAL via [lwjgl](https://www.lwjgl.org/)
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* OpenAL via [lwjgl](https://www.lwjgl.org/) 📢
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* [JavaFX](https://openjfx.io)
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* [JavaFX](https://openjfx.io) 🪟
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## Authors
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## ⌨ Authors
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* [François AUTIN](https://gitlab.istic.univ-rennes1.fr/fautin)
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* [François AUTIN](https://gitlab.istic.univ-rennes1.fr/fautin)
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* [Victor AZRA](https://gitlab.istic.univ-rennes1.fr/vazra)
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* [Victor AZRA](https://gitlab.istic.univ-rennes1.fr/vazra)
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* [Antoine DUPUIS](https://gitlab.istic.univ-rennes1.fr/18002392)
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* [Antoine DUPUIS](https://gitlab.istic.univ-rennes1.fr/18002392)
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* [Léo NOLIÈRE](https://gitlab.istic.univ-rennes1.fr/lnoliere)
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* [Léo NOLIÈRE](https://gitlab.istic.univ-rennes1.fr/lnoliere)
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* [Rémi RATIVEL](https://gitlab.istic.univ-rennes1.fr/rrativel)
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* [Rémi RATIVEL](https://gitlab.istic.univ-rennes1.fr/rrativel)
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*Developed in the context of an end-of-year project at ISTIC (2020/2021).*
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