Added UIElementText
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12b89079ce
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@ -2,6 +2,7 @@ package engine;
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import engine.gui.UIDummy;
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import engine.gui.UIElement;
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import engine.gui.UIElementText;
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import engine.input.*;
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import engine.math.*;
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import engine.object.*;
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@ -139,11 +140,15 @@ public class Engine {
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this.objectsGl.add(obj);
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}
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public void add_objectsGl(List<ObjectGl> objs) {
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this.objectsGl.addAll(objs);
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}
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public void remove_objectGl(ObjectGl obj) {
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this.objectsGl.remove(obj);
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}
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public void add_uiElement(UIElement uiElement) {
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public void add_uiElement(UIDummy uiElement) {
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uiElement.init();
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this.uiElements.add(uiElement);
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}
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@ -256,19 +261,17 @@ public class Engine {
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background.translate(new Vector3f(-3011.0f, 1400.0f, 1.0f));
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engine.add_objectGl(background);
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ObjectGl smiley = new Sprite(15.0f, 500.0f, path2, null);
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UIElement uiElement = new UIElement(smiley, 0.0f, 1.0f, engine);
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engine.add_uiElement(uiElement);
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Text texTest = new Text("ABCDEFGHIJKLMNOPQRSTUVWYZ",20.0f, 10, engine);
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texTest.show();
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texTest.translate(new Vector3f(-1000.0f, (float) (-1000.0f * (3.0 / 4.0f) + 100.0f)));
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// UIElement fpsCounter = new UIElement(texTest.getObj(), engine);
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// engine.add_uiElement(fpsCounter); // Pour être atteint par les modification du frustum
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// ObjectGl smiley = new Sprite(15.0f, 500.0f, path2, null);
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//
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// texTest.linkToUIElement(fpsCounter);
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// UIElement uiElement = new UIElement(smiley, 0.0f, 1.0f, engine);
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// engine.add_uiElement(uiElement);
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UIElementText uiTextTest = new UIElementText("Boulevard Combattant", 10.0f, 0.0f,1.0f, 25.0f, engine);
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engine.add_uiElement(uiTextTest);
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// Text texTest = new Text("ABCDEFGHIJKLMNOPQRSTUVWYZ",20.0f, 10, engine);
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// texTest.show();
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// texTest.translate(new Vector3f(-1000.0f, (float) (-1000.0f * (3.0 / 4.0f) + 100.0f)));
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long timer = System.currentTimeMillis();
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long lastFrame;
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@ -281,14 +284,18 @@ public class Engine {
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*/
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GamepadInput gamepad1 = null;
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Button jump = null;
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Button zoom = null;
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Button dezoom = null;
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if (Joystick1Present){
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gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
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gamepad1.inputRefresh();
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List<Integer> listJump = new ArrayList<>();
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listJump.add(InputConst.buttonA);
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jump = new Button("jump", listJump, gamepad1);
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List<Integer> listZoomPlus = new ArrayList<>();
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listZoomPlus.add(InputConst.buttonA);
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List<Integer> listZoomMinus = new ArrayList<>();
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listZoomMinus.add(InputConst.buttonB);
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zoom = new Button("zoom", listZoomPlus, gamepad1);
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dezoom = new Button("dezoom", listZoomMinus, gamepad1);
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}
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@ -300,9 +307,11 @@ public class Engine {
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if (Joystick1Present) {
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gamepad1.inputRefresh();
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// Check si le personnage a sauté
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if (jump.isButtonPressed()){
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if (zoom.isButtonPressed()){
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// Le personnage saute
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engine.camera.zoom(1.001f);
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}if(dezoom.isButtonPressed()){
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engine.camera.zoom(0.999f);
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}
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}
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@ -327,6 +336,7 @@ public class Engine {
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if (System.currentTimeMillis() - timer > 1000) {
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timer += 1000;
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System.out.println("FPS: " + frame);
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uiTextTest.setText("FPS: " + frame);
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frame = 0;
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}
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@ -48,7 +48,6 @@ public class UIElement extends UIDummy{
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float x = dimension * 2 * this.xPos - dimension;
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float y = dimension * ar * 2 * this.yPos - dimension * ar;
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obj.translate(new Vector3f(x, y, this.zPos));
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System.out.println(x);
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// Camera position
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obj.translate(new Vector3f(- engine.transformationView.x, engine.transformationView.y));
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}
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@ -1,6 +1,77 @@
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package engine.gui;
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import engine.Engine;
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import engine.math.Vector3f;
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import engine.object.Camera;
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import engine.object.ObjectGl;
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import engine.object.Text;
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import java.util.ArrayList;
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import java.util.List;
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public class UIElementText extends UIDummy{
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private final List<ObjectGl> objs;
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private final Engine engine;
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private final Camera camera;
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private final Text txt;
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private float scalingFactor;
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private float xPos;
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private float yPos;
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private float zPos;
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/**
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* Crée du texte qui suit la caméra
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* @param texte le texte à afficher initialement
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* @param posX la position relative à la camera souhaité sur l'axe X, 0.0 à l'extreme gauche, 1.0 à l'extreme droite
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* @param posY la position relative à la camera souhaité sur l'axe Y, 0.0 à l'extreme bas, 1.0 à l'extreme haut
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* @param engine le moteur de rendu depuis lequel UIElement va determiner la camera à tracker
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*/
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public UIElementText(String texte, float size, float posX, float posY, float posZ, Engine engine){
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this.txt = new Text(texte, posZ, size, engine);
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this.objs = this.txt.getCharList();
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this.engine = engine;
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this.camera = engine.getCamera();
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this.scalingFactor = size;
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this.xPos = posX;
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this.yPos = posY;
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this.zPos = posZ;
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this.getObjInPosition();
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}
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public void init(){
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this.engine.add_objectsGl(objs);
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}
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public void setText(String txt){
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this.txt.setNewText(txt);
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}
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private void getObjInPosition(){
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int i = 0;
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for (ObjectGl obj : this.txt.getCharList()){
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obj.resetTransform();
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obj.scale(new Vector3f(this.scalingFactor, this.scalingFactor, 1.0f));
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// Position in the camera space
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float dimension = this.camera.getDimension();
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float ar = this.camera.getAspectRatio().y / this.camera.getAspectRatio().x;
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float x = dimension * 2 * this.xPos - dimension;
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float y = dimension * ar * 2 * this.yPos - dimension * ar;
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obj.translate(new Vector3f(x, y, this.zPos));
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obj.translate(new Vector3f(10.0f * i * this.scalingFactor)); // 10.0f est dependant de la taille de la police à changer si besoin rendre dynamique si plusieurs police
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// Camera position
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obj.translate(new Vector3f(- engine.transformationView.x, engine.transformationView.y));
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i++;
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}
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}
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public void updateScalingFactor(float scaleFactor){
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this.scalingFactor *= scaleFactor;
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}
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public void update(){
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this.getObjInPosition();
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}
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}
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@ -10,6 +10,12 @@ public class Vector3f {
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z = 0.0f;
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}
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public Vector3f(float x){
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this.x = x;
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this.y = 0.0f;
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this.z = 0.0f;
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}
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public Vector3f(float x, float y){
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this.x = x;
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this.y = y;
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@ -119,4 +119,8 @@ public class Text {
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}
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}
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public List<ObjectGl> getCharList(){
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return this.charList;
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}
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}
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