Added UIElementText

This commit is contained in:
Antoine 2021-06-04 22:35:31 +02:00
parent 12b89079ce
commit eaeb8ccee7
5 changed files with 109 additions and 19 deletions

View File

@ -2,6 +2,7 @@ package engine;
import engine.gui.UIDummy; import engine.gui.UIDummy;
import engine.gui.UIElement; import engine.gui.UIElement;
import engine.gui.UIElementText;
import engine.input.*; import engine.input.*;
import engine.math.*; import engine.math.*;
import engine.object.*; import engine.object.*;
@ -139,11 +140,15 @@ public class Engine {
this.objectsGl.add(obj); this.objectsGl.add(obj);
} }
public void add_objectsGl(List<ObjectGl> objs) {
this.objectsGl.addAll(objs);
}
public void remove_objectGl(ObjectGl obj) { public void remove_objectGl(ObjectGl obj) {
this.objectsGl.remove(obj); this.objectsGl.remove(obj);
} }
public void add_uiElement(UIElement uiElement) { public void add_uiElement(UIDummy uiElement) {
uiElement.init(); uiElement.init();
this.uiElements.add(uiElement); this.uiElements.add(uiElement);
} }
@ -256,19 +261,17 @@ public class Engine {
background.translate(new Vector3f(-3011.0f, 1400.0f, 1.0f)); background.translate(new Vector3f(-3011.0f, 1400.0f, 1.0f));
engine.add_objectGl(background); engine.add_objectGl(background);
ObjectGl smiley = new Sprite(15.0f, 500.0f, path2, null); // ObjectGl smiley = new Sprite(15.0f, 500.0f, path2, null);
UIElement uiElement = new UIElement(smiley, 0.0f, 1.0f, engine);
engine.add_uiElement(uiElement);
Text texTest = new Text("ABCDEFGHIJKLMNOPQRSTUVWYZ",20.0f, 10, engine);
texTest.show();
texTest.translate(new Vector3f(-1000.0f, (float) (-1000.0f * (3.0 / 4.0f) + 100.0f)));
// UIElement fpsCounter = new UIElement(texTest.getObj(), engine);
// engine.add_uiElement(fpsCounter); // Pour être atteint par les modification du frustum
// //
// texTest.linkToUIElement(fpsCounter); // UIElement uiElement = new UIElement(smiley, 0.0f, 1.0f, engine);
// engine.add_uiElement(uiElement);
UIElementText uiTextTest = new UIElementText("Boulevard Combattant", 10.0f, 0.0f,1.0f, 25.0f, engine);
engine.add_uiElement(uiTextTest);
// Text texTest = new Text("ABCDEFGHIJKLMNOPQRSTUVWYZ",20.0f, 10, engine);
// texTest.show();
// texTest.translate(new Vector3f(-1000.0f, (float) (-1000.0f * (3.0 / 4.0f) + 100.0f)));
long timer = System.currentTimeMillis(); long timer = System.currentTimeMillis();
long lastFrame; long lastFrame;
@ -281,14 +284,18 @@ public class Engine {
*/ */
GamepadInput gamepad1 = null; GamepadInput gamepad1 = null;
Button jump = null; Button zoom = null;
Button dezoom = null;
if (Joystick1Present){ if (Joystick1Present){
gamepad1 = new GamepadInput(GLFW_JOYSTICK_1); gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
gamepad1.inputRefresh(); gamepad1.inputRefresh();
List<Integer> listJump = new ArrayList<>(); List<Integer> listZoomPlus = new ArrayList<>();
listJump.add(InputConst.buttonA); listZoomPlus.add(InputConst.buttonA);
jump = new Button("jump", listJump, gamepad1); List<Integer> listZoomMinus = new ArrayList<>();
listZoomMinus.add(InputConst.buttonB);
zoom = new Button("zoom", listZoomPlus, gamepad1);
dezoom = new Button("dezoom", listZoomMinus, gamepad1);
} }
@ -300,9 +307,11 @@ public class Engine {
if (Joystick1Present) { if (Joystick1Present) {
gamepad1.inputRefresh(); gamepad1.inputRefresh();
// Check si le personnage a sauté // Check si le personnage a sauté
if (jump.isButtonPressed()){ if (zoom.isButtonPressed()){
// Le personnage saute // Le personnage saute
engine.camera.zoom(1.001f); engine.camera.zoom(1.001f);
}if(dezoom.isButtonPressed()){
engine.camera.zoom(0.999f);
} }
} }
@ -327,6 +336,7 @@ public class Engine {
if (System.currentTimeMillis() - timer > 1000) { if (System.currentTimeMillis() - timer > 1000) {
timer += 1000; timer += 1000;
System.out.println("FPS: " + frame); System.out.println("FPS: " + frame);
uiTextTest.setText("FPS: " + frame);
frame = 0; frame = 0;
} }

View File

@ -48,7 +48,6 @@ public class UIElement extends UIDummy{
float x = dimension * 2 * this.xPos - dimension; float x = dimension * 2 * this.xPos - dimension;
float y = dimension * ar * 2 * this.yPos - dimension * ar; float y = dimension * ar * 2 * this.yPos - dimension * ar;
obj.translate(new Vector3f(x, y, this.zPos)); obj.translate(new Vector3f(x, y, this.zPos));
System.out.println(x);
// Camera position // Camera position
obj.translate(new Vector3f(- engine.transformationView.x, engine.transformationView.y)); obj.translate(new Vector3f(- engine.transformationView.x, engine.transformationView.y));
} }

View File

@ -1,6 +1,77 @@
package engine.gui; package engine.gui;
import engine.Engine;
import engine.math.Vector3f;
import engine.object.Camera;
import engine.object.ObjectGl;
import engine.object.Text;
import java.util.ArrayList;
import java.util.List;
public class UIElementText extends UIDummy{ public class UIElementText extends UIDummy{
private final List<ObjectGl> objs;
private final Engine engine;
private final Camera camera;
private final Text txt;
private float scalingFactor;
private float xPos;
private float yPos;
private float zPos;
/**
* Crée du texte qui suit la caméra
* @param texte le texte à afficher initialement
* @param posX la position relative à la camera souhaité sur l'axe X, 0.0 à l'extreme gauche, 1.0 à l'extreme droite
* @param posY la position relative à la camera souhaité sur l'axe Y, 0.0 à l'extreme bas, 1.0 à l'extreme haut
* @param engine le moteur de rendu depuis lequel UIElement va determiner la camera à tracker
*/
public UIElementText(String texte, float size, float posX, float posY, float posZ, Engine engine){
this.txt = new Text(texte, posZ, size, engine);
this.objs = this.txt.getCharList();
this.engine = engine;
this.camera = engine.getCamera();
this.scalingFactor = size;
this.xPos = posX;
this.yPos = posY;
this.zPos = posZ;
this.getObjInPosition();
}
public void init(){
this.engine.add_objectsGl(objs);
}
public void setText(String txt){
this.txt.setNewText(txt);
}
private void getObjInPosition(){
int i = 0;
for (ObjectGl obj : this.txt.getCharList()){
obj.resetTransform();
obj.scale(new Vector3f(this.scalingFactor, this.scalingFactor, 1.0f));
// Position in the camera space
float dimension = this.camera.getDimension();
float ar = this.camera.getAspectRatio().y / this.camera.getAspectRatio().x;
float x = dimension * 2 * this.xPos - dimension;
float y = dimension * ar * 2 * this.yPos - dimension * ar;
obj.translate(new Vector3f(x, y, this.zPos));
obj.translate(new Vector3f(10.0f * i * this.scalingFactor)); // 10.0f est dependant de la taille de la police à changer si besoin rendre dynamique si plusieurs police
// Camera position
obj.translate(new Vector3f(- engine.transformationView.x, engine.transformationView.y));
i++;
}
}
public void updateScalingFactor(float scaleFactor){
this.scalingFactor *= scaleFactor;
}
public void update(){
this.getObjInPosition();
}
} }

View File

@ -10,6 +10,12 @@ public class Vector3f {
z = 0.0f; z = 0.0f;
} }
public Vector3f(float x){
this.x = x;
this.y = 0.0f;
this.z = 0.0f;
}
public Vector3f(float x, float y){ public Vector3f(float x, float y){
this.x = x; this.x = x;
this.y = y; this.y = y;

View File

@ -119,4 +119,8 @@ public class Text {
} }
} }
public List<ObjectGl> getCharList(){
return this.charList;
}
} }