Added UIElementText
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@ -48,7 +48,6 @@ public class UIElement extends UIDummy{
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float x = dimension * 2 * this.xPos - dimension;
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float y = dimension * ar * 2 * this.yPos - dimension * ar;
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obj.translate(new Vector3f(x, y, this.zPos));
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System.out.println(x);
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// Camera position
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obj.translate(new Vector3f(- engine.transformationView.x, engine.transformationView.y));
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}
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@ -1,6 +1,77 @@
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package engine.gui;
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import engine.Engine;
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import engine.math.Vector3f;
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import engine.object.Camera;
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import engine.object.ObjectGl;
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import engine.object.Text;
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import java.util.ArrayList;
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import java.util.List;
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public class UIElementText extends UIDummy{
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private final List<ObjectGl> objs;
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private final Engine engine;
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private final Camera camera;
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private final Text txt;
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private float scalingFactor;
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private float xPos;
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private float yPos;
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private float zPos;
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/**
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* Crée du texte qui suit la caméra
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* @param texte le texte à afficher initialement
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* @param posX la position relative à la camera souhaité sur l'axe X, 0.0 à l'extreme gauche, 1.0 à l'extreme droite
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* @param posY la position relative à la camera souhaité sur l'axe Y, 0.0 à l'extreme bas, 1.0 à l'extreme haut
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* @param engine le moteur de rendu depuis lequel UIElement va determiner la camera à tracker
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*/
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public UIElementText(String texte, float size, float posX, float posY, float posZ, Engine engine){
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this.txt = new Text(texte, posZ, size, engine);
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this.objs = this.txt.getCharList();
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this.engine = engine;
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this.camera = engine.getCamera();
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this.scalingFactor = size;
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this.xPos = posX;
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this.yPos = posY;
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this.zPos = posZ;
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this.getObjInPosition();
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}
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public void init(){
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this.engine.add_objectsGl(objs);
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}
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public void setText(String txt){
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this.txt.setNewText(txt);
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}
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private void getObjInPosition(){
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int i = 0;
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for (ObjectGl obj : this.txt.getCharList()){
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obj.resetTransform();
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obj.scale(new Vector3f(this.scalingFactor, this.scalingFactor, 1.0f));
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// Position in the camera space
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float dimension = this.camera.getDimension();
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float ar = this.camera.getAspectRatio().y / this.camera.getAspectRatio().x;
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float x = dimension * 2 * this.xPos - dimension;
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float y = dimension * ar * 2 * this.yPos - dimension * ar;
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obj.translate(new Vector3f(x, y, this.zPos));
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obj.translate(new Vector3f(10.0f * i * this.scalingFactor)); // 10.0f est dependant de la taille de la police à changer si besoin rendre dynamique si plusieurs police
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// Camera position
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obj.translate(new Vector3f(- engine.transformationView.x, engine.transformationView.y));
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i++;
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}
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}
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public void updateScalingFactor(float scaleFactor){
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this.scalingFactor *= scaleFactor;
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}
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public void update(){
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this.getObjInPosition();
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}
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}
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